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Rui Zhu

Publications and source records attributed to Rui Zhu.

At least 127 records · Page 7Linked to original sources

Single charge control of localized excitons in heterostructures with ferroelectric thin films and two-dimensional transition metal dichalcogenides

Single charge control of localized excitons (LXs) in two-dimensional transition metal dichalcogenides (TMDCs) is crucial for potential applications in quantum information processing and storage. However, traditional electrostatic doping method with applying metallic gates onto TMDCs may cause the inhomogeneous charge distribution, optical quench, and energy loss. Here, by locally controlling the ferroelectric polarization of the ferroelectric thin film BiFeO3 (BFO) with a scanning probe, we can deterministically manipulate the doping type of monolayer WSe2 to achieve the p-type and n-type doping. This nonvolatile approach can maintain the doping type and hold the localized excitonic charges for a long time without applied voltage. Our work demonstrated that ferroelectric polarization of BFO can control the charges of LXs effectively. Neutral and charged LXs have been observed in different ferroelectric polarization regions, confirmed by magnetic optical measurement. Highly circular polarization degree about 90 % of the photon emission from these quantum emitters have been achieved in high magnetic fields. Controlling single charge of LXs in a non-volatile way shows a great potential for deterministic photon emission with desired charge states for photonic long-term memory.

cond-mat.mes-hall↗

Towards General-Purpose Representation Learning of Polygonal Geometries

Neural network representation learning for spatial data is a common need for geographic artificial intelligence (GeoAI) problems. In recent years, many advancements have been made in representation learning for points, polylines, and networks, whereas little progress has been made for polygons, especially complex polygonal geometries. In this work, we focus on developing a general-purpose polygon encoding model, which can encode a polygonal geometry (with or without holes, single or multipolygons) into an embedding space. The result embeddings can be leveraged directly (or finetuned) for downstream tasks such as shape classification, spatial relation prediction, and so on. To achieve model generalizability guarantees, we identify a few desirable properties: loop origin invariance, trivial vertex invariance, part permutation invariance, and topology awareness. We explore two different designs for the encoder: one derives all representations in the spatial domain; the other leverages spectral domain representations. For the spatial domain approach, we propose ResNet1D, a 1D CNN-based polygon encoder, which uses circular padding to achieve loop origin invariance on simple polygons. For the spectral domain approach, we develop NUFTspec based on Non-Uniform Fourier Transformation (NUFT), which naturally satisfies all the desired properties. We conduct experiments on two tasks: 1) shape classification based on MNIST; 2) spatial relation prediction based on two new datasets - DBSR-46K and DBSR-cplx46K. Our results show that NUFTspec and ResNet1D outperform multiple existing baselines with significant margins. While ResNet1D suffers from model performance degradation after shape-invariance geometry modifications, NUFTspec is very robust to these modifications due to the nature of the NUFT.

cs.CV↗

Physically-Based Editing of Indoor Scene Lighting from a Single Image

We present a method to edit complex indoor lighting from a single image with its predicted depth and light source segmentation masks. This is an extremely challenging problem that requires modeling complex light transport, and disentangling HDR lighting from material and geometry with only a partial LDR observation of the scene. We tackle this problem using two novel components: 1) a holistic scene reconstruction method that estimates scene reflectance and parametric 3D lighting, and 2) a neural rendering framework that re-renders the scene from our predictions. We use physically-based indoor light representations that allow for intuitive editing, and infer both visible and invisible light sources. Our neural rendering framework combines physically-based direct illumination and shadow rendering with deep networks to approximate global illumination. It can capture challenging lighting effects, such as soft shadows, directional lighting, specular materials, and interreflections. Previous single image inverse rendering methods usually entangle scene lighting and geometry and only support applications like object insertion. Instead, by combining parametric 3D lighting estimation with neural scene rendering, we demonstrate the first automatic method to achieve full scene relighting, including light source insertion, removal, and replacement, from a single image. All source code and data will be publicly released.

cs.CV↗

PhotoScene: Photorealistic Material and Lighting Transfer for Indoor Scenes

Most indoor 3D scene reconstruction methods focus on recovering 3D geometry and scene layout. In this work, we go beyond this to propose PhotoScene, a framework that takes input image(s) of a scene along with approximately aligned CAD geometry (either reconstructed automatically or manually specified) and builds a photorealistic digital twin with high-quality materials and similar lighting. We model scene materials using procedural material graphs; such graphs represent photorealistic and resolution-independent materials. We optimize the parameters of these graphs and their texture scale and rotation, as well as the scene lighting to best match the input image via a differentiable rendering layer. We evaluate our technique on objects and layout reconstructions from ScanNet, SUN RGB-D and stock photographs, and demonstrate that our method reconstructs high-quality, fully relightable 3D scenes that can be re-rendered under arbitrary viewpoints, zooms and lighting.

cs.CV↗

IRISformer: Dense Vision Transformers for Single-Image Inverse Rendering in Indoor Scenes

Indoor scenes exhibit significant appearance variations due to myriad interactions between arbitrarily diverse object shapes, spatially-changing materials, and complex lighting. Shadows, highlights, and inter-reflections caused by visible and invisible light sources require reasoning about long-range interactions for inverse rendering, which seeks to recover the components of image formation, namely, shape, material, and lighting. In this work, our intuition is that the long-range attention learned by transformer architectures is ideally suited to solve longstanding challenges in single-image inverse rendering. We demonstrate with a specific instantiation of a dense vision transformer, IRISformer, that excels at both single-task and multi-task reasoning required for inverse rendering. Specifically, we propose a transformer architecture to simultaneously estimate depths, normals, spatially-varying albedo, roughness and lighting from a single image of an indoor scene. Our extensive evaluations on benchmark datasets demonstrate state-of-the-art results on each of the above tasks, enabling applications like object insertion and material editing in a single unconstrained real image, with greater photorealism than prior works. Code and data are publicly released at https://github.com/ViLab-UCSD/IRISformer.

cs.CV↗

Narrative Cartography with Knowledge Graphs

Narrative cartography is a discipline which studies the interwoven nature of stories and maps. However, conventional geovisualization techniques of narratives often encounter several prominent challenges, including the data acquisition & integration challenge and the semantic challenge. To tackle these challenges, in this paper, we propose the idea of narrative cartography with knowledge graphs (KGs). Firstly, to tackle the data acquisition & integration challenge, we develop a set of KG-based GeoEnrichment toolboxes to allow users to search and retrieve relevant data from integrated cross-domain knowledge graphs for narrative mapping from within a GISystem. With the help of this tool, the retrieved data from KGs are directly materialized in a GIS format which is ready for spatial analysis and mapping. Two use cases - Magellan's expedition and World War II - are presented to show the effectiveness of this approach. In the meantime, several limitations are identified from this approach, such as data incompleteness, semantic incompatibility, and the semantic challenge in geovisualization. For the later two limitations, we propose a modular ontology for narrative cartography, which formalizes both the map content (Map Content Module) and the geovisualization process (Cartography Module). We demonstrate that, by representing both the map content and the geovisualization process in KGs (an ontology), we can realize both data reusability and map reproducibility for narrative cartography.

cs.AI↗

A Review of Location Encoding for GeoAI: Methods and Applications

A common need for artificial intelligence models in the broader geoscience is to represent and encode various types of spatial data, such as points (e.g., points of interest), polylines (e.g., trajectories), polygons (e.g., administrative regions), graphs (e.g., transportation networks), or rasters (e.g., remote sensing images), in a hidden embedding space so that they can be readily incorporated into deep learning models. One fundamental step is to encode a single point location into an embedding space, such that this embedding is learning-friendly for downstream machine learning models such as support vector machines and neural networks. We call this process location encoding. However, there lacks a systematic review on the concept of location encoding, its potential applications, and key challenges that need to be addressed. This paper aims to fill this gap. We first provide a formal definition of location encoding, and discuss the necessity of location encoding for GeoAI research from a machine learning perspective. Next, we provide a comprehensive survey and discussion about the current landscape of location encoding research. We classify location encoding models into different categories based on their inputs and encoding methods, and compare them based on whether they are parametric, multi-scale, distance preserving, and direction aware. We demonstrate that existing location encoding models can be unified under a shared formulation framework. We also discuss the application of location encoding for different types of spatial data. Finally, we point out several challenges in location encoding research that need to be solved in the future.

cs.LG↗

Robust Classification via Support Vector Machines

Classification models are very sensitive to data uncertainty, and finding robust classifiers that are less sensitive to data uncertainty has raised great interest in the machine learning literature. This paper aims to construct robust \emph{Support Vector Machine} classifiers under feature data uncertainty via two probabilistic arguments. The first classifier, \emph{Single Perturbation}, reduces the local effect of data uncertainty with respect to one given feature and acts as a local test that could confirm or refute the presence of significant data uncertainty for that particular feature. The second classifier, \emph{Extreme Empirical Loss}, aims to reduce the aggregate effect of data uncertainty with respect to all features, which is possible via a trade-off between the number of prediction model violations and the size of these violations. Both methodologies are computationally efficient and our extensive numerical investigation highlights the advantages and possible limitations of the two robust classifiers on synthetic and real-life data.

stat.ML↗

Creating Multimodal Interactive Agents with Imitation and Self-Supervised Learning

A common vision from science fiction is that robots will one day inhabit our physical spaces, sense the world as we do, assist our physical labours, and communicate with us through natural language. Here we study how to design artificial agents that can interact naturally with humans using the simplification of a virtual environment. We show that imitation learning of human-human interactions in a simulated world, in conjunction with self-supervised learning, is sufficient to produce a multimodal interactive agent, which we call MIA, that successfully interacts with non-adversarial humans 75% of the time. We further identify architectural and algorithmic techniques that improve performance, such as hierarchical action selection. Altogether, our results demonstrate that imitation of multi-modal, real-time human behaviour may provide a straightforward and surprisingly effective means of imbuing agents with a rich behavioural prior from which agents might then be fine-tuned for specific purposes, thus laying a foundation for training capable agents for interactive robots or digital assistants. A video of MIA's behaviour may be found at https://youtu.be/ZFgRhviF7mY

cs.LG↗

Time in a Box: Advancing Knowledge Graph Completion with Temporal Scopes

Almost all statements in knowledge bases have a temporal scope during which they are valid. Hence, knowledge base completion (KBC) on temporal knowledge bases (TKB), where each statement \textit{may} be associated with a temporal scope, has attracted growing attention. Prior works assume that each statement in a TKB \textit{must} be associated with a temporal scope. This ignores the fact that the scoping information is commonly missing in a KB. Thus prior work is typically incapable of handling generic use cases where a TKB is composed of temporal statements with/without a known temporal scope. In order to address this issue, we establish a new knowledge base embedding framework, called TIME2BOX, that can deal with atemporal and temporal statements of different types simultaneously. Our main insight is that answers to a temporal query always belong to a subset of answers to a time-agnostic counterpart. Put differently, time is a filter that helps pick out answers to be correct during certain periods. We introduce boxes to represent a set of answer entities to a time-agnostic query. The filtering functionality of time is modeled by intersections over these boxes. In addition, we generalize current evaluation protocols on time interval prediction. We describe experiments on two datasets and show that the proposed method outperforms state-of-the-art (SOTA) methods on both link prediction and time prediction.

cs.AI↗

OpenRooms: An End-to-End Open Framework for Photorealistic Indoor Scene Datasets

We propose a novel framework for creating large-scale photorealistic datasets of indoor scenes, with ground truth geometry, material, lighting and semantics. Our goal is to make the dataset creation process widely accessible, transforming scans into photorealistic datasets with high-quality ground truth for appearance, layout, semantic labels, high quality spatially-varying BRDF and complex lighting, including direct, indirect and visibility components. This enables important applications in inverse rendering, scene understanding and robotics. We show that deep networks trained on the proposed dataset achieve competitive performance for shape, material and lighting estimation on real images, enabling photorealistic augmented reality applications, such as object insertion and material editing. We also show our semantic labels may be used for segmentation and multi-task learning. Finally, we demonstrate that our framework may also be integrated with physics engines, to create virtual robotics environments with unique ground truth such as friction coefficients and correspondence to real scenes. The dataset and all the tools to create such datasets will be made publicly available.

cs.CV↗

Improving Contrastive Learning by Visualizing Feature Transformation

Contrastive learning, which aims at minimizing the distance between positive pairs while maximizing that of negative ones, has been widely and successfully applied in unsupervised feature learning, where the design of positive and negative (pos/neg) pairs is one of its keys. In this paper, we attempt to devise a feature-level data manipulation, differing from data augmentation, to enhance the generic contrastive self-supervised learning. To this end, we first design a visualization scheme for pos/neg score (Pos/neg score indicates cosine similarity of pos/neg pair.) distribution, which enables us to analyze, interpret and understand the learning process. To our knowledge, this is the first attempt of its kind. More importantly, leveraging this tool, we gain some significant observations, which inspire our novel Feature Transformation proposals including the extrapolation of positives. This operation creates harder positives to boost the learning because hard positives enable the model to be more view-invariant. Besides, we propose the interpolation among negatives, which provides diversified negatives and makes the model more discriminative. It is the first attempt to deal with both challenges simultaneously. Experiment results show that our proposed Feature Transformation can improve at least 6.0% accuracy on ImageNet-100 over MoCo baseline, and about 2.0% accuracy on ImageNet-1K over the MoCoV2 baseline. Transferring to the downstream tasks successfully demonstrate our model is less task-bias. Visualization tools and codes https://github.com/DTennant/CL-Visualizing-Feature-Transformation .

cs.CV↗

Geographic Question Answering: Challenges, Uniqueness, Classification, and Future Directions

As an important part of Artificial Intelligence (AI), Question Answering (QA) aims at generating answers to questions phrased in natural language. While there has been substantial progress in open-domain question answering, QA systems are still struggling to answer questions which involve geographic entities or concepts and that require spatial operations. In this paper, we discuss the problem of geographic question answering (GeoQA). We first investigate the reasons why geographic questions are difficult to answer by analyzing challenges of geographic questions. We discuss the uniqueness of geographic questions compared to general QA. Then we review existing work on GeoQA and classify them by the types of questions they can address. Based on this survey, we provide a generic classification framework for geographic questions. Finally, we conclude our work by pointing out unique future research directions for GeoQA.

cs.CL↗

Klein tunneling of the electronic states in the gate voltage modulated skyrmion crystal

As a result of the Hund's coupling, the band structure of the conducting electrons in the skyrmion crystal (SkX) shares similar topological properties with that of graphene, such as its cone-like shape, nonzero band Chern number, edge states, and etc. In this work, we rigorously demonstrate that the Klein tunneling phenomena is also shared by these two. We use the Green's function technique and calculated the transmission probability of the electrons tunneling through an electrostatic barrier in the SkX expressed by the double exchange model. Numerical results of the SkX reproduced the Dirac model obtained by linear fitting the two-dimensional band structure of the SkX.

cond-mat.mes-hall↗

Boosting Semi-Supervised Face Recognition with Noise Robustness

Although deep face recognition benefits significantly from large-scale training data, a current bottleneck is the labelling cost. A feasible solution to this problem is semi-supervised learning, exploiting a small portion of labelled data and large amounts of unlabelled data. The major challenge, however, is the accumulated label errors through auto-labelling, compromising the training. This paper presents an effective solution to semi-supervised face recognition that is robust to the label noise aroused by the auto-labelling. Specifically, we introduce a multi-agent method, named GroupNet (GN), to endow our solution with the ability to identify the wrongly labelled samples and preserve the clean samples. We show that GN alone achieves the leading accuracy in traditional supervised face recognition even when the noisy labels take over 50\% of the training data. Further, we develop a semi-supervised face recognition solution, named Noise Robust Learning-Labelling (NRoLL), which is based on the robust training ability empowered by GN. It starts with a small amount of labelled data and consequently conducts high-confidence labelling on a large amount of unlabelled data to boost further training. The more data is labelled by NRoLL, the higher confidence is with the label in the dataset. To evaluate the competitiveness of our method, we run NRoLL with a rough condition that only one-fifth of the labelled MSCeleb is available and the rest is used as unlabelled data. On a wide range of benchmarks, our method compares favorably against the state-of-the-art methods.

cs.CV↗

Structural Stability and Defect-Tolerance of Ionic Spinel Semiconductor for High-Efficiency Solar Cells

The incompatibility between defect-tolerance and structural stability is a severe issue hindering the wide application of high-efficiency solar cells. Usually, covalent/polar semiconductors with prototype of Si/CdTe crystals exhibit great structural stability owing to their compactly composed tetrahedral building blocks, but present extremely poor defect-tolerance due to the similar electronegativity of component elements. On the contrary, ionic semiconductors, such as perovskite series, always exhibit benign electronic properties of intrinsic defects owing to the great disparity of electronegativity between anions and cations, but are structurally unstable because of the sparsely composed octahedral building blocks supported by large cations. Combining the stable framework of covalent semiconductors and benign defects of ionic compounds, we find that HgX2S4 (X=In, Sc and Y) spinel semiconductors possess both the merits. The tightly combined tetrahedral and octahedral blocks ensures the structural stability, and the band edge of ionic characteristic, which is mainly dominated by Hg-6s and S-3p orbitals for conduction band minimum (CBM) and valence band maximum (VBM), respectively, makes HgX2S4 defect-tolerant. The prominent downward bending of CBM caused by spatially spreading Hg-6s spherical orbital not only induces a suitable optical band gap which is often too large in ionic compounds, but also promotes the formation and transport of n-type carriers. This study presents that Hg-based chalcogenide spinels are promising candidates for high-efficiency solar cells, and suggests that adopting cations with delocalized orbitals under the framework of spinel crystal is an alternative way for synthesizing the stable and defect-tolerant photovoltaic materials.

cond-mat.mtrl-sci↗

Room temperature ferromagnetism of monolayer chromium telluride with perpendicular magnetic anisotropy

The realization of long-range magnetic ordering in two-dimensional (2D) systems can potentially revolutionize next-generation information technology. Here, we report the successful fabrication of crystalline Cr3Te4 monolayers with room temperature ferromagnetism. Using molecular beam epitaxy, the growth of 2D Cr3Te4 films with monolayer thickness is demonstrated at low substrate temperatures (~100C), compatible with Si CMOS technology. X-ray magnetic circular dichroism measurements reveal a Curie temperature (Tc) of ~344 K for the Cr3Te4 monolayer with an out-of-plane magnetic easy axis, which decreases to ~240 K for the thicker film (~ 7 nm) with an in-plane easy axis. The enhancement of ferromagnetic coupling and the magnetic anisotropy transition is ascribed to interfacial effects, in particular the orbital overlap at the monolayer Cr3Te4/graphite interface, supported by density-functional theory calculations. This work sheds light on the low-temperature scalable growth of 2D nonlayered materials with room temperature ferromagnetism for new magnetic and spintronic devices.

cond-mat.mtrl-sci↗

Single View Metrology in the Wild

Most 3D reconstruction methods may only recover scene properties up to a global scale ambiguity. We present a novel approach to single view metrology that can recover the absolute scale of a scene represented by 3D heights of objects or camera height above the ground as well as camera parameters of orientation and field of view, using just a monocular image acquired in unconstrained condition. Our method relies on data-driven priors learned by a deep network specifically designed to imbibe weakly supervised constraints from the interplay of the unknown camera with 3D entities such as object heights, through estimation of bounding box projections. We leverage categorical priors for objects such as humans or cars that commonly occur in natural images, as references for scale estimation. We demonstrate state-of-the-art qualitative and quantitative results on several datasets as well as applications including virtual object insertion. Furthermore, the perceptual quality of our outputs is validated by a user study.

cs.CV↗