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Ruibin Yuan

Publications and source records attributed to Ruibin Yuan.

At least 19 recordsLinked to original sources

VibeVoice-ASR-Streaming Technical Report

Traditional speaker-attributed ASR systems treated ASR and speaker diarization as two separate tasks. Recently, end-to-end models such as VibeVoice-ASR have unified the two tasks within a single model. However, existing unified models still mainly support offline recognition, making it difficult to meet the low-latency requirements of real-time voice assistants and agents. To tackle this issue, we present VibeVoice-ASR-Streaming, one of the first LLM-based end-to-end approaches to streaming speaker-attributed ASR. It interleaves fixed-size audio chunks, a small amount of lookahead audio and previous text. This allows the model to produce ''who said what'' as speech arrives, without a separate diarization stage. For transcription accuracy, our 7B model achieves the lowest average WER/CER across five evaluation sets. For speaker attribution, it achieves the best or tied-best on 12 of 13 evaluation settings. We release the 1.5B and 7B model weights together with inference code.

eess.AS

Scaling Large Reasoning Models beyond Human Supervision: A Path toward Superintelligence

Recent advances in large reasoning models (LRMs) have shown that reinforcement learning with verifiable rewards (RLVR) can substantially improve reasoning in mathematics and code, where outcomes can be checked automatically. Extending this progress to open-ended and agentic tasks remains difficult because reliable rewards are harder to obtain and direct human supervision cannot keep pace with the scale and complexity of model-generated experience. This paper studies how LRMs can continue to improve as human supervision gradually recedes from the learning loop. We examine two connected dimensions of this problem. The reward axis traces the development from per-instance human judgments to reusable verifiers and rewards that operate even without human feedback. The experience axis examines how learning can progress from human-curated tasks and environments toward self-generated curricula, constructed environments, and autonomous co-evolution. We connect these dimensions through a five-level ladder from L0 to L4 that identifies which parts of the learning process remain under continued human control. Our analysis further highlights the risks introduced by increasingly autonomous rewards and experience generation, including reward hacking, feedback drift, curriculum collapse, and environment errors. Consequently, we also provide the evaluation around three complementary objects: policy capability, feedback fidelity, and experience quality. This analysis provides a structured account of current approaches to scaling LRMs beyond human supervision and the open problems involved in developing self-sustaining learning systems toward superintelligence. Furthermore, we maintain a continuously updated \href{https://github.com/visitworld123/Awesome-Scaling-LRM-Beyond-Human-Supervision}{GitHub repository} to track the latest advances.

cs.AI

UniVerse: Benchmarking and Enhancing LALMs on Culturally Inclusive Low-Resource Music Understanding

Recent advances in large audio-language models (LALMs) have significantly improved performance in tasks such as music captioning, genre classification, and sound event detection. However, limited attention has been paid to improving their adaptability across diverse musical traditions, particularly folk music rooted in distinct cultural contexts. Folk-music traditions are typically resource-scarce, unevenly represented across regions, and poorly documented. Even when such samples appear in large-scale pre-training, LALMs often fail to capture their structural and stylistic characteristics, partly due to the absence of dedicated evaluation protocols and training solutions. To address these limitations, we introduce UniVerse, a reproducible solution for low-resource music understanding. Specifically, we propose UniVerseBench, a benchmark of 5,042 Q&A pairs across more than 38 cultural and linguistic entities, constructed via an expert-guided yet highly automated pipeline. In parallel, we construct a fully automated, model-generated multi-turn dialogue training dataset UniVerseSet. By training LALMs on UniVerseSet, we systematically adapt and investigate representative multimodal imbalance learning strategies across both dense and Mixture-of-Experts (MoE) architectures. Experimental results indicate that fully automated data curation combined with imbalance-aware training yields non-trivial improvements, but models still struggle to capture fine-grained acoustic features, indicating a gap between surface-level alignment and deep musical comprehension.

cs.SD

ReBind: Multi-Reference Video Editing via Structured Instructions with Explicit Reference Relationships

Recent diffusion-based video generation models have made significant progress in multi-reference image-conditioned video editing. However, existing methods still struggle to coordinate information from multiple visual sources accurately. We identify a critical deficiency in existing approaches. Existing editing instructions lack explicit reference relationships, and most multimodal large language models (MLLMs) cannot generate them reliably. To address this problem, we propose ReBind, a systematic framework that introduces semantic instructions with embedded reference tokens as the intermediate representation for multi-reference image-conditioned video editing. Our key insight is embedding reference tokens at semantic positions to eliminate ambiguity and establish precise bindings between visual attributes and their sources. We develop ReBind-Instruct, a specialized MLLM that learns to establish explicit bindings between visual attributes and their reference sources through a two-stage progressive scheme for precise reference relationships. We further develop ReBind-Edit, which enables lightweight adaptation of text-to-video models to coordinate multiple references by binding visual attributes to their designated sources. Extensive experiments demonstrate that ReBind substantially outperforms general-purpose MLLMs in instruction quality and achieves state-of-the-art performance among open-source methods on reference image conditioned video editing. Our project webpage: https://rebind-mrv2v.github.io/.

cs.CV

Hierarchical Denoising For Multi-Step Visual Reasoning

Video models are evolving into vision foundation models, yet they still lack human-like multi-step reasoning. Streaming autoregressive diffusion models are efficient but limited in reasoning, while bidirectional diffusion enables global revision with high inference costs due to dense frame-level denoising. Both paradigms struggle to achieve logical consistency and low-latency streaming for complex reasoning tasks. We propose HDR (Hierarchical Denoising for Visual Reasoning), a unified framework that integrates hierarchical latents into causal video generation for multi-step reasoning. HDR organizes video latents into a tree-structured hierarchy, enabling coarse-to-fine reasoning before streaming output. Coarse denoising layers preserve uncertain hypotheses for global planning, while finer layers progressively refine them into concrete visual states. A sparse hierarchical attention pattern (SHAP) further reduces temporal attention costs. We introduce a level-stratified multi-step video reasoning benchmark with out-of-distribution cases, covering six tasks: maze navigation, Tower of Hanoi, one-line drawing, sliding puzzle, Sokoban, and water pouring. Compared with streaming autoregressive diffusion baselines, HDR improves success from 34.22 to 60.29 (76.2% relative gain) and increases average progress from 76.00 to 89.56, demonstrating more consistent reasoning trajectories. HDR maintains low-latency streaming at 0.70 seconds per latent, achieving 54.2 times faster inference than bidirectional diffusion. It also retains 82.9% of full-data performance with only 2% training data, compared with 52.0% for bidirectional diffusion. Real-world robot experiments further demonstrate HDR's potential for physical interaction and world modeling. Project demo: https://hierarchical-diffusion-reasoning.github.io/.

cs.CV

Qwen-Music Technical Report

In this report, we introduce Qwen-Music, a powerful music generation model capable of producing highly musical and high-fidelity songs with complete vocal singing. Qwen-Music supports two core tasks: Text to Music Generation, which create entirely new songs from text descriptions, lyrics, and musical attributes, and Cover Song Generation, which reinterprets existing songs with different styles and vocal characteristics. Architecturally, Qwen-Music integrates three core components: Qwen-Music-Tokenizer, Qwen-Music-LLM, and Qwen-Music-Render. Qwen-Music-Tokenizer compresses audio into a 25 Hz single-codebook stream of Music Semantic Tokens that preserve semantic and melodic information for LLM prediction. Based on these tokens, Qwen-Music-LLM performs autoregressive music semantic modeling, with a key novelty being a melody-token-based chain-of-thought (Melody-CoT) mechanism that plans melodies before full-song generation, improving creativity, musicality, structural coherence, and reference-audio-based melody cloning. To overcome the fidelity limitations of discrete semantic tokens, Qwen-Music-Render performs generative stereo rendering, enriching acoustic details and producing high-fidelity stereo waveforms. Finally, we train Qwen-Music-LLM on more than 5 million hours of multilingual music data covering hundreds of languages. We first apply quality-aware pre-training curriculum, then use progressive post-training, comprising supervised initialization, offline DPO, and online GSPO, to further improve musicality and instruction-following ability. Across 600 Chinese and English prompts, Qwen-Music achieves state-of-the-art results in 13 of 16 objective musicality and audio-quality metrics. Professional evaluators also prefer Qwen-Music over leading proprietary systems. For cover song generation, Qwen-Music preserves reference melodies more accurately than leading proprietary systems.

cs.SD

AudioX-Turbo: A Unified Framework for Efficient Anything-to-Audio Generation

Audio and music generation based on flexible multimodal control signals is a widely applicable topic, with the following key challenges: 1) a unified multimodal modeling framework, 2) large-scale, high-quality training data, and 3) the prohibitive inference cost of multi-step diffusion sampling. As such, we propose AudioX-Turbo, a unified and efficient framework for anything-to-audio generation that integrates varied multimodal conditions (i.e., text, video, and audio signals) in this work. AudioX-Turbo follows a teacher-student paradigm. The teacher AudioX-Base is built on a Multimodal Diffusion Transformer with a Multimodal Adaptive Fusion module that aligns diverse multimodal inputs for high-fidelity synthesis, and is then distilled into the few-step student AudioX-Turbo via Distribution Matching Distillation adapted to flow matching, complemented by a diffusion-based discriminator for high-quality few-step generation. To support the training of AudioX-Turbo, we construct a large-scale, high-quality dataset, IF-caps-Pro, comprising approximately 9.2M samples curated through a two-stage data collection and annotation pipeline. We benchmark AudioX-Turbo across a wide range of tasks, finding that our model achieves superior performance, especially on text-to-audio and text-to-music generation, while operating at only 4 sampling steps and requiring approximately 25x fewer function evaluations (NFE) than multi-step baselines. These results demonstrate that our method is capable of audio generation under flexible multimodal control, showing efficient and powerful instruction-following capabilities. The code and datasets will be available at https://zeyuet.github.io/AudioX-Turbo/.

cs.SD

A Self-Evolving Framework for Efficient Terminal Agents via Observational Context Compression

As terminal agents scale to long-horizon, multi-turn workflows, a key bottleneck is not merely limited context length, but the accumulation of noisy terminal observations in the interaction history. Retaining raw observations preserves useful environment feedback, but also leads to context saturation and high token cost; conversely, naive compression may discard task-critical signals needed for subsequent actions. Because terminal environments are highly heterogeneous across repositories, commands, and execution states, heuristic-based or fixed-prompt compression methods are difficult to generalize. We propose TACO, a plug-and-play, training-free, self-evolving Terminal Agent Compression framework for existing terminal agents. TACO automatically discovers, refines, and reuses structured compression rules from interaction trajectories, enabling workflow-adaptive filtering of low-value terminal outputs while preserving task-relevant observations. Experiments on TerminalBench (TB 1.0 and TB 2.0) and four additional terminal-related benchmarks, including SWE-Bench Lite, CompileBench, DevEval, and CRUST-Bench, show that TACO consistently improves task performance and token efficiency across agent scaffolds and backbone models. On TerminalBench, TACO yields 1%-4% accuracy gains across strong agentic models and improves accuracy by around 2%-3% under the same token budget. On additional terminal-related benchmarks, it reduces total token consumption while maintaining or improving task success rates. These results suggest that self-evolving, workflow-adaptive observation compression is an effective path toward more reliable and efficient long-horizon terminal agents. The code is publicly available at https://github.com/multimodal-art-projection/TACO.

cs.CL

Audio-Omni: Extending Multi-modal Understanding to Versatile Audio Generation and Editing

Recent progress in multimodal models has spurred rapid advances in audio understanding, generation, and editing. However, these capabilities are typically addressed by specialized models, leaving the development of a truly unified framework that can seamlessly integrate all three tasks underexplored. While some pioneering works have explored unifying audio understanding and generation, they often remain confined to specific domains. To address this, we introduce Audio-Omni, the first end-to-end framework to unify generation and editing across general sound, music, and speech domains, with integrated multi-modal understanding capabilities. Our architecture synergizes a frozen Multimodal Large Language Model for high-level reasoning with a trainable Diffusion Transformer for high-fidelity synthesis. To overcome the critical data scarcity in audio editing, we construct AudioEdit, a new large-scale dataset comprising over one million meticulously curated editing pairs. Extensive experiments demonstrate that Audio-Omni achieves state-of-the-art performance across a suite of benchmarks, outperforming prior unified approaches while achieving performance on par with or superior to specialized expert models. Beyond its core capabilities, Audio-Omni exhibits remarkable inherited capabilities, including knowledge-augmented reasoning generation, in-context generation, and zero-shot cross-lingual control for audio generation, highlighting a promising direction toward universal generative audio intelligence. The code, model, and dataset will be publicly released on https://zeyuet.github.io/Audio-Omni.

cs.SD

AudioX: A Unified Framework for Anything-to-Audio Generation

Audio and music generation based on flexible multimodal control signals is a widely applicable topic, with the following key challenges: 1) a unified multimodal modeling framework, and 2) large-scale, high-quality training data. As such, we propose AudioX, a unified framework for anything-to-audio generation that integrates varied multimodal conditions (i.e., text, video, and audio signals) in this work. The core design in this framework is a Multimodal Adaptive Fusion module, which enables the effective fusion of diverse multimodal inputs, enhancing cross-modal alignment and improving overall generation quality. To train this unified model, we construct a large-scale, high-quality dataset, IF-caps, comprising over 7 million samples curated through a structured data annotation pipeline. This dataset provides comprehensive supervision for multimodal-conditioned audio generation. We benchmark AudioX against state-of-the-art methods across a wide range of tasks, finding that our model achieves superior performance, especially in text-to-audio and text-to-music generation. These results demonstrate our method is capable of audio generation under multimodal control signals, showing powerful instruction-following potential. The code and datasets will be available at https://zeyuet.github.io/AudioX/.

cs.MM

SongFormer: Scaling Music Structure Analysis with Heterogeneous Supervision

Music structure analysis (MSA) underpins music understanding and controllable generation, yet progress has been limited by small, inconsistent corpora. We present SongFormer, a scalable framework that learns from heterogeneous supervision. SongFormer (i) fuses short- and long-window self-supervised learning representations to capture both fine-grained and long-range dependencies, and (ii) introduces a learned source embedding to enable training with partial, noisy, and schema-mismatched labels. To support scaling and fair evaluation, we release SongFormDB, the largest MSA corpus to date (over 14k songs spanning languages and genres), and SongFormBench, a 300-song expert-verified benchmark. On SongFormBench, SongFormer sets a new state of the art in strict boundary detection (HR.5F) and achieves the highest functional label accuracy, while remaining computationally efficient; it surpasses strong baselines and Gemini 2.5 Pro on these metrics and remains competitive under relaxed tolerance (HR3F). Code, datasets, and model are open-sourced at https://github.com/ASLP-lab/SongFormer.

eess.AS

Voices of Civilizations: A Multilingual QA Benchmark for Global Music Understanding

We introduce Voices of Civilizations, the first multilingual QA benchmark for evaluating audio LLMs' cultural comprehension on full-length music recordings. Covering 380 tracks across 38 languages, our automated pipeline yields 1,190 multiple-choice questions through four stages - each followed by manual verification: 1) compiling a representative music list; 2) generating cultural-background documents for each sample in the music list via LLMs; 3) extracting key attributes from those documents; and 4) constructing multiple-choice questions probing language, region associations, mood, and thematic content. We evaluate models under four conditions and report per-language accuracy. Our findings demonstrate that even state-of-the-art audio LLMs struggle to capture subtle cultural nuances without rich textual context and exhibit systematic biases in interpreting music from different cultural traditions. The dataset is publicly available on Hugging Face to foster culturally inclusive music understanding research.

cs.SD

CMI-RewardBench: Evaluating Music Reward Models with Compositional Multimodal Instruction

While music generation models have evolved to handle complex multimodal inputs mixing text, lyrics, and reference audio, evaluation mechanisms have lagged behind. In this paper, we bridge this critical gap by establishing a comprehensive ecosystem for music reward modeling under Compositional Multimodal Instruction (CMI), where the generated music may be conditioned on text descriptions, lyrics, and audio prompts. We first introduce CMI-Pref-Pseudo, a large-scale preference dataset comprising 110k pseudo-labeled samples, and CMI-Pref, a high-quality, human-annotated corpus tailored for fine-grained alignment tasks. To unify the evaluation landscape, we propose CMI-RewardBench, a unified benchmark that evaluates music reward models on heterogeneous samples across musicality, text-music alignment, and compositional instruction alignment. Leveraging these resources, we develop CMI reward models (CMI-RMs), a parameter-efficient reward model family capable of processing heterogeneous inputs. We evaluate their correlation with human judgment scores on musicality and alignment on CMI-Pref along with previous datasets. Further experiments demonstrate that CMI-RM not only correlates strongly with human judgments, but also enables effective inference-time scaling via top-k filtering. Code is available at GitHub (https://github.com/Haiwen-Xia/CMI-RewardBench). Model weights: CMI-RM (https://huggingface.co/HaiwenXia/CMI-RM). Datasets: CMI-Pref-Pseudo (https://huggingface.co/datasets/HaiwenXia/cmi-pref-pseudo) and CMI-Pref (https://huggingface.co/datasets/HaiwenXia/cmi-pref)

cs.SD

SLAM-LLM: A Modular, Open-Source Multimodal Large Language Model Framework and Best Practice for Speech, Language, Audio and Music Processing

The recent surge in open-source Multimodal Large Language Models (MLLM) frameworks, such as LLaVA, provides a convenient kickoff for artificial intelligence developers and researchers. However, most of the MLLM frameworks take vision as the main input modality, and provide limited in-depth support for the modality of speech, audio, and music. This situation hinders the development of audio-language models, and forces researchers to spend a lot of effort on code writing and hyperparameter tuning. We present SLAM-LLM, an open-source deep learning framework designed to train customized MLLMs, focused on speech, language, audio, and music processing. SLAM-LLM provides a modular configuration of different encoders, projectors, LLMs, and parameter-efficient fine-tuning plugins. SLAM-LLM also includes detailed training and inference recipes for mainstream tasks, along with high-performance checkpoints like LLM-based Automatic Speech Recognition (ASR), Automated Audio Captioning (AAC), and Music Captioning (MC). Some of these recipes have already reached or are nearing state-of-the-art performance, and some relevant techniques have also been accepted by academic papers. We hope SLAM-LLM will accelerate iteration, development, data engineering, and model training for researchers. We are committed to continually pushing forward audio-based MLLMs through this open-source framework, and call on the community to contribute to the LLM-based speech, audio and music processing.

cs.SD

OmniBench: Towards The Future of Universal Omni-Language Models

Recent advancements in multimodal large language models (MLLMs) have aimed to integrate and interpret data across diverse modalities. However, the capacity of these models to concurrently process and reason about multiple modalities remains underexplored, partly due to the lack of comprehensive modality-wise benchmarks. We introduce OmniBench, a novel benchmark designed to rigorously evaluate models' ability to recognize, interpret, and reason across visual, acoustic, and textual inputs simultaneously. We define language models capable of such tri-modal processing as the omni-language models (OLMs). OmniBench is distinguished by high-quality human annotations, ensuring that accurate responses require integrated understanding and reasoning across all three modalities. Our main findings reveal that: i) open-source OLMs exhibit critical limitations in instruction-following and reasoning capabilities within tri-modal contexts; and ii) most baselines models perform poorly (below 50% accuracy) even when provided with alternative textual representations of images or/and audio. These results suggest that the ability to construct a consistent context from text, image, and audio is often overlooked in existing MLLM training paradigms. To address this gap, we curate an instruction tuning dataset of 84.5K training samples, OmniInstruct, for training OLMs to adapt to tri-modal contexts. We advocate for future research to focus on developing more robust tri-modal integration techniques and training strategies to enhance OLMs. Codes, data and live leaderboard could be found at https://m-a-p.ai/OmniBench.

cs.CL

AutoMV: An Automatic Multi-Agent System for Music Video Generation

Music-to-Video (M2V) generation for full-length songs faces significant challenges. Existing methods produce short, disjointed clips, failing to align visuals with musical structure, beats, or lyrics, and lack temporal consistency. We propose AutoMV, a multi-agent system that generates full music videos (MVs) directly from a song. AutoMV first applies music processing tools to extract musical attributes, such as structure, vocal tracks, and time-aligned lyrics, and constructs these features as contextual inputs for following agents. The screenwriter Agent and director Agent then use this information to design short script, define character profiles in a shared external bank, and specify camera instructions. Subsequently, these agents call the image generator for keyframes and different video generators for "story" or "singer" scenes. A Verifier Agent evaluates their output, enabling multi-agent collaboration to produce a coherent longform MV. To evaluate M2V generation, we further propose a benchmark with four high-level categories (Music Content, Technical, Post-production, Art) and twelve ine-grained criteria. This benchmark was applied to compare commercial products, AutoMV, and human-directed MVs with expert human raters: AutoMV outperforms current baselines significantly across all four categories, narrowing the gap to professional MVs. Finally, we investigate using large multimodal models as automatic MV judges; while promising, they still lag behind human expert, highlighting room for future work.

cs.MM

Singing Timbre Popularity Assessment Based on Multimodal Large Foundation Model

Automated singing assessment is crucial for education and entertainment. However, existing systems face two fundamental limitations: reliance on reference tracks, which stifles creative expression, and the simplification of complex performances into non-diagnostic scores based solely on pitch and rhythm. We advocate for a shift from discriminative to descriptive evaluation, creating a complete ecosystem for reference-free, multi-dimensional assessment. First, we introduce Sing-MD, a large-scale dataset annotated by experts across four dimensions: breath control, timbre quality, emotional expression, and vocal technique. Our analysis reveals significant annotation inconsistencies among experts, challenging the validity of traditional accuracy-based metrics. Second, addressing the memory limitations of Multimodal Large Language Models (MLLMs) in analyzing full-length songs, we propose VocalVerse. This efficient hybrid architecture leverages a lightweight acoustic encoder to model global performance features and long-term dependencies. Third, to address automated metric shortcomings, we establish the H-TPR (Human-in-the-loop Tiered Perceptual Ranking) benchmark, which evaluates a model's ability to generate perceptually valid rankings rather than predicting noisy ground-truth scores.

cs.SD

Multi-Accent Mandarin Dry-Vocal Singing Dataset: Benchmark for Singing Accent Recognition

Singing accent research is underexplored compared to speech accent studies, primarily due to the scarcity of suitable datasets. Existing singing datasets often suffer from detail loss, frequently resulting from the vocal-instrumental separation process. Additionally, they often lack regional accent annotations. To address this, we introduce the Multi-Accent Mandarin Dry-Vocal Singing Dataset (MADVSD). MADVSD comprises over 670 hours of dry vocal recordings from 4,206 native Mandarin speakers across nine distinct Chinese regions. In addition to each participant recording audio of three popular songs in their native accent, they also recorded phonetic exercises covering all Mandarin vowels and a full octave range. We validated MADVSD through benchmark experiments in singing accent recognition, demonstrating its utility for evaluating state-of-the-art speech models in singing contexts. Furthermore, we explored dialectal influences on singing accent and analyzed the role of vowels in accentual variations, leveraging MADVSD's unique phonetic exercises.

cs.SD