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Ruibo Li

Publications and source records attributed to Ruibo Li.

At least 19 recordsLinked to original sources

AnyWorld: Factorized Egocentric World Models for Cross-Embodiment Generalization

Collecting contact-rich robot experiences at scale remains a major bottleneck for generalizable manipulation. Beyond data quantity, robot learning also requires diverse experiences across embodiments, viewpoints, and scenes. Human egocentric videos provide abundant physical interactions, but each video captures only a narrow slice of experience under a single body, camera trajectory, and environment. We propose AnyWorld, a cross-embodiment world modeling framework that expands a single human interaction into diverse robot-native rollouts without paired human-robot demonstrations. Our model factorizes an interaction into action, camera, and embodiment: action controls capture the motion structure, camera controls specify viewpoint evolution, and the target embodiment context defines the acting body and its interaction geometry. This formulation enables independent recomposition of embodiment, viewpoint, and scene factors, allowing a single model to generate many robot-domain experiences while preserving the underlying dynamics and object interactions. We train the model with large-scale human interaction pretraining followed by mixed-embodiment fine-tuning. Experiments show that our model supports controllable recomposition across embodiments, viewpoints, and scenes, and we further demonstrate that the generated data can improve manipulation performance on the RoboCasa GR1 tabletop benchmark and a real IRON humanoid robot. Beyond aggregate gains, we test whether unpaired human experience can be recomposed into robot-native video-action pairs that target a policy gap. Controlled IRON interventions correct a spurious completion prior and establish language-grounded spatial target selection; an action-only counterfactual intervention fails to learn the latter reliably, showing that both action calibration and visual recomposition are necessary.

cs.RO

Synthetic-to-Real Translation for Class-Agnostic Motion Prediction

Motion understanding is critical for ensuring safety and robustness in autonomous driving systems, driving increasing interest in motion prediction. A key challenge in this domain is the high cost associated with acquiring real-world motion labels. It is therefore ideal if we could transfer motion knowledge from synthetic data to real data. In this context, we explore the potential of synthetic-to-real translation for motion prediction (SRMP). However, the most used naive motion regression methods are notably sensitive to the synthetic-to-real domain shift, resulting in unreliable knowledge translation. To address this, we propose a novel approach integrating a motion knowledge translation framework with two key components: (1) objectness-aware motion prediction, which explicitly models the joint distribution of motion patterns and objectness priors to improve domain-invariant feature learning, and (2) objectness-aided motion enhancement, a motion label refinement mechanism that leverages learned objectness priors to filter motion noise. Furthermore, we present a physically-based pipeline for generating Motion4D, the first synthetic 4D LiDAR dataset tailored for SRMP research, addressing the lack of synthetic motion datasets. Experimental results demonstrate that our approach effectively bridges the domain gaps and yields superior performance on real scenes.

cs.CV

Open-Loop Planning, Closed-Loop Verification: Speculative Verification for VLA

Vision-Language-Action (VLA) models, as large foundation models for embodied control, have shown strong performance in manipulation tasks. However, their performance comes at high inference cost. To improve efficiency, recent methods adopt action chunking, which predicts a sequence of future actions for open-loop execution. Although effective for reducing computation, open-loop execution is sensitive to environmental changes and prone to error accumulation due to the lack of close-loop feedback. To address this limitation, we propose Speculative Verification for VLA Control (SV-VLA), a framework that combines efficient open-loop long-horizon planning with lightweight closed-loop online verification. Specifically, SV-VLA uses a heavy VLA as a low-frequency macro-planner to generate an action chunk together with a planning context, while a lightweight verifier continuously monitors execution based on the latest observations. Conditioned on both the current observation and the planning context, the verifier compares the planned action against a closed-loop reference action and triggers replanning only when necessary. Experiments demonstrate that SV-VLA combines the efficiency of chunked prediction with the robustness of closed-loop control, enabling efficient and reliable VLA-based control in dynamic environments. Code is available: https://github.com/edsad122/SV-VLA.

cs.RO

IC-World: In-Context Generation for Shared World Modeling

Video-based world models have recently garnered increasing attention for their ability to synthesize diverse and dynamic visual environments. In this paper, we focus on shared world modeling, where a model generates multiple videos from a set of input images, each representing the same underlying world in different camera poses. We propose IC-World, a novel generation framework, enabling parallel generation for all input images via activating the inherent in-context generation capability of large video models. We further finetune IC-World via reinforcement learning, Group Relative Policy Optimization, together with two proposed novel reward models to enforce scene-level geometry consistency and object-level motion consistency among the set of generated videos. Extensive experiments demonstrate that IC-World substantially outperforms state-of-the-art methods in both geometry and motion consistency. To the best of our knowledge, this is the first work to systematically explore the shared world modeling problem with video-based world models.

cs.CV

Fast3Dcache: Training-free 3D Geometry Synthesis Acceleration

Diffusion models have achieved impressive generative quality across modalities like 2D images, videos, and 3D shapes, but their inference remains computationally expensive due to the iterative denoising process. While recent caching-based methods effectively reuse redundant computations to speed up 2D and video generation, directly applying these techniques to 3D diffusion models can severely disrupt geometric consistency. In 3D synthesis, even minor numerical errors in cached latent features accumulate, causing structural artifacts and topological inconsistencies. To overcome this limitation, we propose Fast3Dcache, a training-free geometry-aware caching framework that accelerates 3D diffusion inference while preserving geometric fidelity. Our method introduces a Predictive Caching Scheduler Constraint (PCSC) to dynamically determine cache quotas according to voxel stabilization patterns and a Spatiotemporal Stability Criterion (SSC) to select stable features for reuse based on velocity magnitude and acceleration criterion. Comprehensive experiments show that Fast3Dcache accelerates inference significantly, achieving up to a 27.12% speed-up and a 54.83% reduction in FLOPs, with minimal degradation in geometric quality as measured by Chamfer Distance (2.48%) and F-Score (1.95%).

cs.CV

Taming Video Models for 3D and 4D Generation via Zero-Shot Camera Control

Video diffusion models have rich world priors, but their use in spatial tasks is limited by poor control, spatial-temporal inconsistent results, and entangled scene-camera dynamics. Current approaches, such as per-task fine-tuning or post-process warping, often introduce visual artifacts, fail to generalize, or incur high computational costs. We introduce WorldForge, a novel, training-free framework that operates purely at inference time to resolve these issues. Our method comprises three synergistic components. First, an intra-step refinement loop injects fine-grained motion guidance during the denoising process, iteratively correcting the output to ensure strict adherence to the target camera path. Second, an optical flow-based analysis identifies and isolates motion-related channels within the latent space. This allows our framework to selectively apply guidance, thereby decoupling motion from appearance and preserving visual fidelity. Third, a dual-path guidance strategy adaptively corrects for drift by comparing the guided generation against an unguided, reference denoising path, effectively neutralizing artifacts caused by misaligned structural inputs. Together, these components inject precise, trajectory-aligned control without model retraining, achieving accurate motion guidance and photorealistic synthesis. As a plug-and-play, model-agnostic solution, WorldForge demonstrates highly versatile generalizability. Beyond robust zero-shot 3D/4D generation, it readily empowers over a dozen diverse downstream applications, seamlessly enabling tasks like video editing, stabilization, and virtual try-on. Extensive experiments confirm state-of-the-art performance in trajectory adherence and perceptual quality, outperforming both training-dependent and inference-only baselines.

cs.GR

Weakly and Self-Supervised Class-Agnostic Motion Prediction for Autonomous Driving

Understanding motion in dynamic environments is critical for autonomous driving, thereby motivating research on class-agnostic motion prediction. In this work, we investigate weakly and self-supervised class-agnostic motion prediction from LiDAR point clouds. Outdoor scenes typically consist of mobile foregrounds and static backgrounds, allowing motion understanding to be associated with scene parsing. Based on this observation, we propose a novel weakly supervised paradigm that replaces motion annotations with fully or partially annotated (1%, 0.1%) foreground/background masks for supervision. To this end, we develop a weakly supervised approach utilizing foreground/background cues to guide the self-supervised learning of motion prediction models. Since foreground motion generally occurs in non-ground regions, non-ground/ground masks can serve as an alternative to foreground/background masks, further reducing annotation effort. Leveraging non-ground/ground cues, we propose two additional approaches: a weakly supervised method requiring fewer (0.01%) foreground/background annotations, and a self-supervised method without annotations. Furthermore, we design a Robust Consistency-aware Chamfer Distance loss that incorporates multi-frame information and robust penalty functions to suppress outliers in self-supervised learning. Experiments show that our weakly and self-supervised models outperform existing self-supervised counterparts, and our weakly supervised models even rival some supervised ones. This demonstrates that our approaches effectively balance annotation effort and performance.

cs.CV

DSOcc: Leveraging Depth Awareness and Semantic Aid to Boost Camera-Based 3D Semantic Occupancy Prediction

Camera-based 3D semantic occupancy prediction offers an efficient and cost-effective solution for perceiving surrounding scenes in autonomous driving. However, existing works rely on explicit occupancy state inference, leading to numerous incorrect feature assignments, and insufficient samples restrict the learning of occupancy class inference. To address these challenges, we propose leveraging \textbf{D}epth awareness and \textbf{S}emantic aid to boost camera-based 3D semantic \textbf{Occ}upancy prediction (\textbf{DSOcc}). We jointly perform occupancy state and occupancy class inference, where soft occupancy confidence is calculated by non-learning method and multiplied with image features to make voxels aware of depth, enabling adaptive implicit occupancy state inference. Instead of enhancing feature learning, we directly utilize well-trained image semantic segmentation and fuse multiple frames with their occupancy probabilities to aid occupancy class inference, thereby enhancing robustness. Experimental results demonstrate that DSOcc achieves state-of-the-art performance on the SemanticKITTI dataset among camera-based methods and achieves competitive performance on the SSCBench-KITTI-360 and Occ3D-nuScenes datasets. Code will be released on github.

cs.CV

SpecFLASH: A Latent-Guided Semi-autoregressive Speculative Decoding Framework for Efficient Multimodal Generation

Large language models and large multimodal models (LLMs and LMMs) deliver strong generative performance but suffer from slow decoding, a problem that becomes more severe when handling visual inputs, whose sequences typically contain many more tokens with lower information density than text. Speculative decoding accelerates LLM inference by letting a compact draft model propose candidate tokens that are selectively accepted by a larger target model, achieving speed-up without degrading quality. However, existing multimodal speculative decoding approaches largely ignore the structural characteristics of visual representations and usually rely on text-only draft models. In this paper, we introduce SpecFLASH, a speculative decoding framework tailored to LMMs that explicitly exploits multimodal structure when designing the draft model. We first mitigate redundancy in visual token sequences with a lightweight, latent-guided token compression module that compacts visual features while preserving semantics, and then leverage the co-occurrence and local correlations of visual entities via a semi-autoregressive decoding scheme that predicts multiple tokens in a single forward pass. Extensive experiments demonstrate that SpecFLASH consistently surpasses prior speculative decoding baselines, achieving up to $2.68\times$ speed-up on video captioning and $2.55\times$ on visual instruction tuning, relative to the original LMM. Our code is available here: https://github.com/ZihuaEvan/FlashSD/.

cs.CV

TacoDepth: Towards Efficient Radar-Camera Depth Estimation with One-stage Fusion

Radar-Camera depth estimation aims to predict dense and accurate metric depth by fusing input images and Radar data. Model efficiency is crucial for this task in pursuit of real-time processing on autonomous vehicles and robotic platforms. However, due to the sparsity of Radar returns, the prevailing methods adopt multi-stage frameworks with intermediate quasi-dense depth, which are time-consuming and not robust. To address these challenges, we propose TacoDepth, an efficient and accurate Radar-Camera depth estimation model with one-stage fusion. Specifically, the graph-based Radar structure extractor and the pyramid-based Radar fusion module are designed to capture and integrate the graph structures of Radar point clouds, delivering superior model efficiency and robustness without relying on the intermediate depth results. Moreover, TacoDepth can be flexible for different inference modes, providing a better balance of speed and accuracy. Extensive experiments are conducted to demonstrate the efficacy of our method. Compared with the previous state-of-the-art approach, TacoDepth improves depth accuracy and processing speed by 12.8% and 91.8%. Our work provides a new perspective on efficient Radar-Camera depth estimation.

cs.CV

Distill Any Depth: Distillation Creates a Stronger Monocular Depth Estimator

Recent advances in zero-shot monocular depth estimation(MDE) have significantly improved generalization by unifying depth distributions through normalized depth representations and by leveraging large-scale unlabeled data via pseudo-label distillation. However, existing methods that rely on global depth normalization treat all depth values equally, which can amplify noise in pseudo-labels and reduce distillation effectiveness. In this paper, we present a systematic analysis of depth normalization strategies in the context of pseudo-label distillation. Our study shows that, under recent distillation paradigms (e.g., shared-context distillation), normalization is not always necessary, as omitting it can help mitigate the impact of noisy supervision. Furthermore, rather than focusing solely on how depth information is represented, we propose Cross-Context Distillation, which integrates both global and local depth cues to enhance pseudo-label quality. We also introduce an assistant-guided distillation strategy that incorporates complementary depth priors from a diffusion-based teacher model, enhancing supervision diversity and robustness. Extensive experiments on benchmark datasets demonstrate that our approach significantly outperforms state-of-the-art methods, both quantitatively and qualitatively.

cs.CV

Self-Supervised 3D Scene Flow Estimation and Motion Prediction using Local Rigidity Prior

In this article, we investigate self-supervised 3D scene flow estimation and class-agnostic motion prediction on point clouds. A realistic scene can be well modeled as a collection of rigidly moving parts, therefore its scene flow can be represented as a combination of the rigid motion of these individual parts. Building upon this observation, we propose to generate pseudo scene flow labels for self-supervised learning through piecewise rigid motion estimation, in which the source point cloud is decomposed into local regions and each region is treated as rigid. By rigidly aligning each region with its potential counterpart in the target point cloud, we obtain a region-specific rigid transformation to generate its pseudo flow labels. To mitigate the impact of potential outliers on label generation, when solving the rigid registration for each region, we alternately perform three steps: establishing point correspondences, measuring the confidence for the correspondences, and updating the rigid transformation based on the correspondences and their confidence. As a result, confident correspondences will dominate label generation and a validity mask will be derived for the generated pseudo labels. By using the pseudo labels together with their validity mask for supervision, models can be trained in a self-supervised manner. Extensive experiments on FlyingThings3D and KITTI datasets demonstrate that our method achieves new state-of-the-art performance in self-supervised scene flow learning, without any ground truth scene flow for supervision, even performing better than some supervised counterparts. Additionally, our method is further extended to class-agnostic motion prediction and significantly outperforms previous state-of-the-art self-supervised methods on nuScenes dataset.

cs.CV

Unsupervised 3D Pose Transfer with Cross Consistency and Dual Reconstruction

The goal of 3D pose transfer is to transfer the pose from the source mesh to the target mesh while preserving the identity information (e.g., face, body shape) of the target mesh. Deep learning-based methods improved the efficiency and performance of 3D pose transfer. However, most of them are trained under the supervision of the ground truth, whose availability is limited in real-world scenarios. In this work, we present X-DualNet, a simple yet effective approach that enables unsupervised 3D pose transfer. In X-DualNet, we introduce a generator $G$ which contains correspondence learning and pose transfer modules to achieve 3D pose transfer. We learn the shape correspondence by solving an optimal transport problem without any key point annotations and generate high-quality meshes with our elastic instance normalization (ElaIN) in the pose transfer module. With $G$ as the basic component, we propose a cross consistency learning scheme and a dual reconstruction objective to learn the pose transfer without supervision. Besides that, we also adopt an as-rigid-as-possible deformer in the training process to fine-tune the body shape of the generated results. Extensive experiments on human and animal data demonstrate that our framework can successfully achieve comparable performance as the state-of-the-art supervised approaches.

cs.CV

Collaborative Propagation on Multiple Instance Graphs for 3D Instance Segmentation with Single-point Supervision

Instance segmentation on 3D point clouds has been attracting increasing attention due to its wide applications, especially in scene understanding areas. However, most existing methods operate on fully annotated data while manually preparing ground-truth labels at point-level is very cumbersome and labor-intensive. To address this issue, we propose a novel weakly supervised method RWSeg that only requires labeling one object with one point. With these sparse weak labels, we introduce a unified framework with two branches to propagate semantic and instance information respectively to unknown regions using self-attention and a cross-graph random walk method. Specifically, we propose a Cross-graph Competing Random Walks (CRW) algorithm that encourages competition among different instance graphs to resolve ambiguities in closely placed objects, improving instance assignment accuracy. RWSeg generates high-quality instance-level pseudo labels. Experimental results on ScanNet-v2 and S3DIS datasets show that our approach achieves comparable performance with fully-supervised methods and outperforms previous weakly-supervised methods by a substantial margin.

cs.CV

Efficient Few-Shot Object Detection via Knowledge Inheritance

Few-shot object detection (FSOD), which aims at learning a generic detector that can adapt to unseen tasks with scarce training samples, has witnessed consistent improvement recently. However, most existing methods ignore the efficiency issues, e.g., high computational complexity and slow adaptation speed. Notably, efficiency has become an increasingly important evaluation metric for few-shot techniques due to an emerging trend toward embedded AI. To this end, we present an efficient pretrain-transfer framework (PTF) baseline with no computational increment, which achieves comparable results with previous state-of-the-art (SOTA) methods. Upon this baseline, we devise an initializer named knowledge inheritance (KI) to reliably initialize the novel weights for the box classifier, which effectively facilitates the knowledge transfer process and boosts the adaptation speed. Within the KI initializer, we propose an adaptive length re-scaling (ALR) strategy to alleviate the vector length inconsistency between the predicted novel weights and the pretrained base weights. Finally, our approach not only achieves the SOTA results across three public benchmarks, i.e., PASCAL VOC, COCO and LVIS, but also exhibits high efficiency with 1.8-100x faster adaptation speed against the other methods on COCO/LVIS benchmark during few-shot transfer. To our best knowledge, this is the first work to consider the efficiency problem in FSOD. We hope to motivate a trend toward powerful yet efficient few-shot technique development. The codes are publicly available at https://github.com/Ze-Yang/Efficient-FSOD.

cs.CV

3D Pose Transfer with Correspondence Learning and Mesh Refinement

3D pose transfer is one of the most challenging 3D generation tasks. It aims to transfer the pose of a source mesh to a target mesh and keep the identity (e.g., body shape) of the target mesh. Some previous works require key point annotations to build reliable correspondence between the source and target meshes, while other methods do not consider any shape correspondence between sources and targets, which leads to limited generation quality. In this work, we propose a correspondence-refinement network to achieve the 3D pose transfer for both human and animal meshes. The correspondence between source and target meshes is first established by solving an optimal transport problem. Then, we warp the source mesh according to the dense correspondence and obtain a coarse warped mesh. The warped mesh will be better refined with our proposed Elastic Instance Normalization, which is a conditional normalization layer and can help to generate high-quality meshes. Extensive experimental results show that the proposed architecture can effectively transfer the poses from source to target meshes and produce better results with satisfied visual performance than state-of-the-art methods.

cs.CV

Meta Navigator: Search for a Good Adaptation Policy for Few-shot Learning

Few-shot learning aims to adapt knowledge learned from previous tasks to novel tasks with only a limited amount of labeled data. Research literature on few-shot learning exhibits great diversity, while different algorithms often excel at different few-shot learning scenarios. It is therefore tricky to decide which learning strategies to use under different task conditions. Inspired by the recent success in Automated Machine Learning literature (AutoML), in this paper, we present Meta Navigator, a framework that attempts to solve the aforementioned limitation in few-shot learning by seeking a higher-level strategy and proffer to automate the selection from various few-shot learning designs. The goal of our work is to search for good parameter adaptation policies that are applied to different stages in the network for few-shot classification. We present a search space that covers many popular few-shot learning algorithms in the literature and develop a differentiable searching and decoding algorithm based on meta-learning that supports gradient-based optimization. We demonstrate the effectiveness of our searching-based method on multiple benchmark datasets. Extensive experiments show that our approach significantly outperforms baselines and demonstrates performance advantages over many state-of-the-art methods. Code and models will be made publicly available.

cs.CV

Self-Point-Flow: Self-Supervised Scene Flow Estimation from Point Clouds with Optimal Transport and Random Walk

Due to the scarcity of annotated scene flow data, self-supervised scene flow learning in point clouds has attracted increasing attention. In the self-supervised manner, establishing correspondences between two point clouds to approximate scene flow is an effective approach. Previous methods often obtain correspondences by applying point-wise matching that only takes the distance on 3D point coordinates into account, introducing two critical issues: (1) it overlooks other discriminative measures, such as color and surface normal, which often bring fruitful clues for accurate matching; and (2) it often generates sub-par performance, as the matching is operated in an unconstrained situation, where multiple points can be ended up with the same corresponding point. To address the issues, we formulate this matching task as an optimal transport problem. The output optimal assignment matrix can be utilized to guide the generation of pseudo ground truth. In this optimal transport, we design the transport cost by considering multiple descriptors and encourage one-to-one matching by mass equality constraints. Also, constructing a graph on the points, a random walk module is introduced to encourage the local consistency of the pseudo labels. Comprehensive experiments on FlyingThings3D and KITTI show that our method achieves state-of-the-art performance among self-supervised learning methods. Our self-supervised method even performs on par with some supervised learning approaches, although we do not need any ground truth flow for training.

cs.CV