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Ruichen Li

Publications and source records attributed to Ruichen Li.

24 records · Page 2Linked to original sources

Towards a Theoretical Framework of Out-of-Distribution Generalization

Generalization to out-of-distribution (OOD) data is one of the central problems in modern machine learning. Recently, there is a surge of attempts to propose algorithms that mainly build upon the idea of extracting invariant features. Although intuitively reasonable, theoretical understanding of what kind of invariance can guarantee OOD generalization is still limited, and generalization to arbitrary out-of-distribution is clearly impossible. In this work, we take the first step towards rigorous and quantitative definitions of 1) what is OOD; and 2) what does it mean by saying an OOD problem is learnable. We also introduce a new concept of expansion function, which characterizes to what extent the variance is amplified in the test domains over the training domains, and therefore give a quantitative meaning of invariant features. Based on these, we prove OOD generalization error bounds. It turns out that OOD generalization largely depends on the expansion function. As recently pointed out by Gulrajani and Lopez-Paz (2020), any OOD learning algorithm without a model selection module is incomplete. Our theory naturally induces a model selection criterion. Extensive experiments on benchmark OOD datasets demonstrate that our model selection criterion has a significant advantage over baselines.

cs.LG

MEmoBERT: Pre-training Model with Prompt-based Learning for Multimodal Emotion Recognition

Multimodal emotion recognition study is hindered by the lack of labelled corpora in terms of scale and diversity, due to the high annotation cost and label ambiguity. In this paper, we propose a pre-training model \textbf{MEmoBERT} for multimodal emotion recognition, which learns multimodal joint representations through self-supervised learning from large-scale unlabeled video data that come in sheer volume. Furthermore, unlike the conventional "pre-train, finetune" paradigm, we propose a prompt-based method that reformulates the downstream emotion classification task as a masked text prediction one, bringing the downstream task closer to the pre-training. Extensive experiments on two benchmark datasets, IEMOCAP and MSP-IMPROV, show that our proposed MEmoBERT significantly enhances emotion recognition performance.

cs.CV

WenLan: Bridging Vision and Language by Large-Scale Multi-Modal Pre-Training

Multi-modal pre-training models have been intensively explored to bridge vision and language in recent years. However, most of them explicitly model the cross-modal interaction between image-text pairs, by assuming that there exists strong semantic correlation between the text and image modalities. Since this strong assumption is often invalid in real-world scenarios, we choose to implicitly model the cross-modal correlation for large-scale multi-modal pre-training, which is the focus of the Chinese project `WenLan' led by our team. Specifically, with the weak correlation assumption over image-text pairs, we propose a two-tower pre-training model called BriVL within the cross-modal contrastive learning framework. Unlike OpenAI CLIP that adopts a simple contrastive learning method, we devise a more advanced algorithm by adapting the latest method MoCo into the cross-modal scenario. By building a large queue-based dictionary, our BriVL can incorporate more negative samples in limited GPU resources. We further construct a large Chinese multi-source image-text dataset called RUC-CAS-WenLan for pre-training our BriVL model. Extensive experiments demonstrate that the pre-trained BriVL model outperforms both UNITER and OpenAI CLIP on various downstream tasks.

cs.CV

ScrofaZero: Mastering Trick-taking Poker Game Gongzhu by Deep Reinforcement Learning

People have made remarkable progress in game AIs, especially in domain of perfect information game. However, trick-taking poker game, as a popular form of imperfect information game, has been regarded as a challenge for a long time. Since trick-taking game requires high level of not only reasoning, but also inference to excel, it can be a new milestone for imperfect information game AI. We study Gongzhu, a trick-taking game analogous to, but slightly simpler than contract bridge. Nonetheless, the strategies of Gongzhu are complex enough for both human and computer players. We train a strong Gongzhu AI ScrofaZero from \textit{tabula rasa} by deep reinforcement learning, while few previous efforts on solving trick-taking poker game utilize the representation power of neural networks. Also, we introduce new techniques for imperfect information game including stratified sampling, importance weighting, integral over equivalent class, Bayesian inference, etc. Our AI can achieve human expert level performance. The methodologies in building our program can be easily transferred into a wide range of trick-taking games.

cs.GT

Semi-supervised Multi-modal Emotion Recognition with Cross-Modal Distribution Matching

Automatic emotion recognition is an active research topic with wide range of applications. Due to the high manual annotation cost and inevitable label ambiguity, the development of emotion recognition dataset is limited in both scale and quality. Therefore, one of the key challenges is how to build effective models with limited data resource. Previous works have explored different approaches to tackle this challenge including data enhancement, transfer learning, and semi-supervised learning etc. However, the weakness of these existing approaches includes such as training instability, large performance loss during transfer, or marginal improvement. In this work, we propose a novel semi-supervised multi-modal emotion recognition model based on cross-modality distribution matching, which leverages abundant unlabeled data to enhance the model training under the assumption that the inner emotional status is consistent at the utterance level across modalities. We conduct extensive experiments to evaluate the proposed model on two benchmark datasets, IEMOCAP and MELD. The experiment results prove that the proposed semi-supervised learning model can effectively utilize unlabeled data and combine multi-modalities to boost the emotion recognition performance, which outperforms other state-of-the-art approaches under the same condition. The proposed model also achieves competitive capacity compared with existing approaches which take advantage of additional auxiliary information such as speaker and interaction context.

eess.AS

MUSE2020 challenge report

This paper is a brief report for MUSE2020 challenge. We present our solution for Muse-Wild sub challenge. The aim of this challenge is to investigate sentiment analysis method in real-world situation. Our solutions achieve the best CCC performance of 0.4670, 0.3571 for arousal, and valence respectively on the challenge validation set, which outperforms the baseline system with corresponding CCC of 0.3078 and 1506.

cs.MM