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Ruichen Wang

Publications and source records attributed to Ruichen Wang.

17 recordsLinked to original sources

Earth System World Model for What-If Simulations: A Case Study for Terrestrial Ecosystems

Machine learning emulators have become essential for accelerating expensive Earth-system simulations, but most existing approaches remain passive forecasters: they reproduce simulator trajectories under prescribed forcings without an explicit interaction mechanism for user-specified interventions. This limits their use in interactive scientific workflows and Earth-system digital twins, where users often need to explore how a system would respond if selected state components were changed. We propose an action-conditioned world-modeling framework for Earth-system emulation that reformulates simulator trajectories as supervision for controllable state-transition learning. The key idea is transition-action pretraining: naturally observed state changes are treated as label-free action supervision, allowing the model to learn both prescribed dynamics and action-conditioned responses without manually annotated interventions. We further introduce masked response learning to infer unobserved variables under partial state edits and learn coupled system dependencies. We test this framework on ecosystem dynamics across six global regions and multiple stand ages. Experiments show that the model preserves competitive long-horizon emulation accuracy while enabling controllable structural interventions and coherent responses in coupled ecosystem-cycle variables. These results suggest a practical route from passive Earth-system emulators toward interactive, intervention-aware scientific surrogates.

cs.LG

Memento: Personalized RAG-Style Long-Retention Data Scaling for META Ads Recommendation

Modeling of long history data suffers from long-context window attention dilution, system efficiency and catastrophic forgetting problems, where naive linear scaling approach like LastN would fail. We introduce Memento, a personalized retrieval-augmented framework that treats historical user engagements as a document corpus and ad requests as queries, retrieving relevant interactions via Maximal Marginal Relevance (MMR) to balance similarity with diversity. We identify two complementary applications: Representation Memento, which retrieves historical embeddings for feature augmentation, and Data Memento, which retrieves past training examples for multipass training. Through infrastructure co-design -- temporal chunking, INT8 quantization, and asynchronous serving -- Memento achieves 5-10$\times$ resource efficiency over linear scaling. Memento processes daily requests with sub-10ms latency, yielding 0.25-0.3% Normalized Entropy gain on both click-through and conversion prediction. In production, Memento delivers a 1% CTR lift on Facebook Feed and Reels and a 1.2% CVR lift, scaling personalization to 365+ days of history.

cs.IR

SOTOPIA-TOM: Evaluating Privacy and Information Management in Multi-Agent Interaction with Theory of Mind

As LLM-based agents are increasingly interacting in multi-party settings, they need to properly handle information asymmetry, i.e., knowing when and to whom to disclose information is appropriate. Yet, existing benchmarks fail to measure this ability in realistic multi-party settings. Thus, we introduce SOTOPIA-TOM, a multi-dimensional benchmarking framework to evaluate LLM agents' ability to successfully navigate information asymmetric and privacy sensitive multi-party interactions. We create an interaction environment which enables both public (broadcast) and private (direct message) communication, and craft 160 human-reviewed scenarios across eight industry sectors, each involving 3 to 5 agents with partitioned private knowledge and channel-dependent sharing policies. To measure interaction abilities, we create a multi-dimensional evaluation framework to assess how well agents share useful information, seek missing details, coordinate efficiently, and protect privacy, which we also combine into a composite INFOMGMT metric. Results show that, across 6 LLM backbones and prompting strategies (vanilla, CoT-privacy, and ToM-based interventions), even the largest high-reasoning model (GPT-5) reaches only a 62% INFOMGMT score, which indicates persistent deficiencies in information seeking and privacy-aware decision-making. Additionally, ToM-based interventions more consistently improve the overall coordination-privacy balance (for example, relative to the vanilla baseline, ToM-Coach reduces critical privacy violations on GPT-4o from 9.9% to 2.2% while increasing the composite InfoMgmt score more than 2.5x from 15% to 40%). Overall, SOTOPIA-TOM exposes persistent limitations of current LLM agents in complex, information-asymmetric coordination and provides an extensible testbed for developing more privacy-aware, theory-of-mind capable multi-agent systems.

cs.MA

Reconciling In-Context and In-Weight Learning via Dual Representation Space Encoding

In-context learning (ICL) is a valuable capability exhibited by Transformers pretrained on diverse sequence tasks. However, previous studies have observed that ICL often conflicts with the model's inherent in-weight learning (IWL) ability. By examining the representation space learned by a toy model in synthetic experiments, we identify the shared encoding space for context and samples in Transformers as a potential source of this conflict. To address this, we modify the model architecture to separately encode the context and samples into two distinct spaces: a task representation space and a sample representation space. We model these two spaces under a simple yet principled framework, assuming a linear representational structure and treating them as a pair of dual spaces. Both theoretical analysis and empirical results demonstrate the effectiveness of our proposed architecture, CoQE, in the single-value answer setting. It not only enhances ICL performance through improved representation learning, but also successfully reconciles ICL and IWL capabilities across synthetic few-shot classification and a newly designed pseudo-arithmetic task. Code: https://github.com/McGuinnessChen/dual-representation-space-encoding

cs.LG

AndesVL Technical Report: An Efficient Mobile-side Multimodal Large Language Model

In recent years, while cloud-based MLLMs such as QwenVL, InternVL, GPT-4o, Gemini, and Claude Sonnet have demonstrated outstanding performance with enormous model sizes reaching hundreds of billions of parameters, they significantly surpass the limitations in memory, power consumption, and computing capacity of edge devices such as mobile phones. This paper introduces AndesVL, a suite of mobile-side MLLMs with 0.6B to 4B parameters based on Qwen3's LLM and various visual encoders. We comprehensively outline the model architectures, training pipeline, and training data of AndesVL, which achieves first-tier performance across a wide range of open-source benchmarks, including fields such as text-rich image understanding, reasoning and math, multi-image comprehension, general VQA, hallucination mitigation, multilingual understanding, and GUI-related tasks when compared with state-of-the-art models of a similar scale. Furthermore, we introduce a 1+N LoRA architecture alongside a Quantization-Aware LoRA Fine-Tuning (QALFT) framework to facilitate efficient task adaptation and model compression during mobile-side deployment of AndesVL. Moreover, utilizing our cache eviction algorithm -- OKV -- along with customized speculative decoding and compression strategies, we achieve a 6.7x peak decoding speedup ratio, up to 30.9% memory reduction, and 1.8 bits-per-weight when deploying AndesVL-4B on MediaTek Dimensity 9500 chips. We release all models on https://huggingface.co/OPPOer.

cs.CV

Towards personalized, precise and survey-free environment recognition: AI-enhanced sensor fusion without pre-deployment

Accurate and personalized environment recognition is essential for seamless indoor positioning and optimized connectivity, yet traditional fingerprinting requires costly site surveys and lacks user-level adaptation. We present a survey-free, on-device sensor-fusion framework that builds a personalized, lightweight multi-source fingerprint (FP) database from pedestrian dead reckoning (PDR), WiFi/cellular, GNSS, and interaction time tags. Matching is performed by an AI-enhanced dynamic time warping module (AIDTW) that aligns noisy, asynchronous sequences. To turn perception into continually improving actions, a cloud-edge online Reinforcement Learning from Human Feedback (RLHF) loop aggregates desensitized summaries and human feedback in the cloud to optimize a policy via proximal policy optimization (PPO), and periodically distills updates to devices. Across indoor/outdoor scenarios, our system reduces network-transition latency (measured by time-to-switch, TTS) by 32-65% in daily environments compared with conventional baselines, without site-specific pre-deployment.

eess.SP

PainterNet: Adaptive Image Inpainting with Actual-Token Attention and Diverse Mask Control

Recently, diffusion models have exhibited superior performance in the area of image inpainting. Inpainting methods based on diffusion models can usually generate realistic, high-quality image content for masked areas. However, due to the limitations of diffusion models, existing methods typically encounter problems in terms of semantic consistency between images and text, and the editing habits of users. To address these issues, we present PainterNet, a plugin that can be flexibly embedded into various diffusion models. To generate image content in the masked areas that highly aligns with the user input prompt, we proposed local prompt input, Attention Control Points (ACP), and Actual-Token Attention Loss (ATAL) to enhance the model's focus on local areas. Additionally, we redesigned the MASK generation algorithm in training and testing dataset to simulate the user's habit of applying MASK, and introduced a customized new training dataset, PainterData, and a benchmark dataset, PainterBench. Our extensive experimental analysis exhibits that PainterNet surpasses existing state-of-the-art models in key metrics including image quality and global/local text consistency.

cs.CV

EM-GANSim: Real-time and Accurate EM Simulation Using Conditional GANs for 3D Indoor Scenes

We present a novel machine-learning (ML) approach (EM-GANSim) for real-time electromagnetic (EM) propagation that is used for wireless communication simulation in 3D indoor environments. Our approach uses a modified conditional Generative Adversarial Network (GAN) that incorporates encoded geometry and transmitter location while adhering to the electromagnetic propagation theory. The overall physically-inspired learning is able to predict the power distribution in 3D scenes, which is represented using heatmaps. We evaluated our method on 15 complex 3D indoor environments, with 4 additional scenarios later included in the results, showcasing the generalizability of the model across diverse conditions. Our overall accuracy is comparable to ray tracing-based EM simulation, as evidenced by lower mean squared error values. Furthermore, our GAN-based method drastically reduces the computation time, achieving a 5X speedup on complex benchmarks. In practice, it can compute the signal strength in a few milliseconds on any location in 3D indoor environments. We also present a large dataset of 3D models and EM ray tracing-simulated heatmaps. To the best of our knowledge, EM-GANSim is the first real-time algorithm for EM simulation in complex 3D indoor environments. We plan to release the code and the dataset.

cs.LG

When are Foundation Models Effective? Understanding the Suitability for Pixel-Level Classification Using Multispectral Imagery

Foundation models, i.e., very large deep learning models, have demonstrated impressive performances in various language and vision tasks that are otherwise difficult to reach using smaller-size models. The major success of GPT-type of language models is particularly exciting and raises expectations on the potential of foundation models in other domains including satellite remote sensing. In this context, great efforts have been made to build foundation models to test their capabilities in broader applications, and examples include Prithvi by NASA-IBM, Segment-Anything-Model, ViT, etc. This leads to an important question: Are foundation models always a suitable choice for different remote sensing tasks, and when or when not? This work aims to enhance the understanding of the status and suitability of foundation models for pixel-level classification using multispectral imagery at moderate resolution, through comparisons with traditional machine learning (ML) and regular-size deep learning models. Interestingly, the results reveal that in many scenarios traditional ML models still have similar or better performance compared to foundation models, especially for tasks where texture is less useful for classification. On the other hand, deep learning models did show more promising results for tasks where labels partially depend on texture (e.g., burn scar), while the difference in performance between foundation models and deep learning models is not obvious. The results conform with our analysis: The suitability of foundation models depend on the alignment between the self-supervised learning tasks and the real downstream tasks, and the typical masked autoencoder paradigm is not necessarily suitable for many remote sensing problems.

cs.CV

Indoor Wireless Signal Modeling with Smooth Surface Diffraction Effects

We present a novel algorithm that enhances the accuracy of electromagnetic field simulations in indoor environments by incorporating the Uniform Geometrical Theory of Diffraction (UTD) for surface diffraction. This additional diffraction phenomenology is important for the design of modern wireless systems and allows us to capture the effects of more complex scene geometries. Central to our methodology is the Dynamic Coherence-Based EM Ray Tracing Simulator (DCEM), and we augment that formulation with smooth surface UTD and present techniques to efficiently compute the ray paths. We validate our additions by comparing them to analytical solutions of a sphere, method of moments solutions from FEKO, and ray-traced indoor scenes from WinProp. Our algorithm improves shadow region predicted powers by about 5dB compared to our previous work, and captures nuanced field effects beyond shadow boundaries. We highlight the performance on different indoor scenes and observe 60% faster computation time over WinProp.

eess.SP

Towards Language-guided Interactive 3D Generation: LLMs as Layout Interpreter with Generative Feedback

Generating and editing a 3D scene guided by natural language poses a challenge, primarily due to the complexity of specifying the positional relations and volumetric changes within the 3D space. Recent advancements in Large Language Models (LLMs) have demonstrated impressive reasoning, conversational, and zero-shot generation abilities across various domains. Surprisingly, these models also show great potential in realizing and interpreting the 3D space. In light of this, we propose a novel language-guided interactive 3D generation system, dubbed LI3D, that integrates LLMs as a 3D layout interpreter into the off-the-shelf layout-to-3D generative models, allowing users to flexibly and interactively generate visual content. Specifically, we design a versatile layout structure base on the bounding boxes and semantics to prompt the LLMs to model the spatial generation and reasoning from language. Our system also incorporates LLaVA, a large language and vision assistant, to provide generative feedback from the visual aspect for improving the visual quality of generated content. We validate the effectiveness of LI3D, primarily in 3D generation and editing through multi-round interactions, which can be flexibly extended to 2D generation and editing. Various experiments demonstrate the potential benefits of incorporating LLMs in generative AI for applications, e.g., metaverse. Moreover, we benchmark the layout reasoning performance of LLMs with neural visual artist tasks, revealing their emergent ability in the spatial layout domain.

cs.CV

Compositional Text-to-Image Synthesis with Attention Map Control of Diffusion Models

Recent text-to-image (T2I) diffusion models show outstanding performance in generating high-quality images conditioned on textual prompts. However, they fail to semantically align the generated images with the prompts due to their limited compositional capabilities, leading to attribute leakage, entity leakage, and missing entities. In this paper, we propose a novel attention mask control strategy based on predicted object boxes to address these issues. In particular, we first train a BoxNet to predict a box for each entity that possesses the attribute specified in the prompt. Then, depending on the predicted boxes, a unique mask control is applied to the cross- and self-attention maps. Our approach produces a more semantically accurate synthesis by constraining the attention regions of each token in the prompt to the image. In addition, the proposed method is straightforward and effective and can be readily integrated into existing cross-attention-based T2I generators. We compare our approach to competing methods and demonstrate that it can faithfully convey the semantics of the original text to the generated content and achieve high availability as a ready-to-use plugin. Please refer to https://github.com/OPPOMente-Lab/attention-mask-control.

cs.CV

Edit Everything: A Text-Guided Generative System for Images Editing

We introduce a new generative system called Edit Everything, which can take image and text inputs and produce image outputs. Edit Everything allows users to edit images using simple text instructions. Our system designs prompts to guide the visual module in generating requested images. Experiments demonstrate that Edit Everything facilitates the implementation of the visual aspects of Stable Diffusion with the use of Segment Anything model and CLIP. Our system is publicly available at https://github.com/DefengXie/Edit_Everything.

cs.CV

GlyphDraw: Seamlessly Rendering Text with Intricate Spatial Structures in Text-to-Image Generation

Recent breakthroughs in the field of language-guided image generation have yielded impressive achievements, enabling the creation of high-quality and diverse images based on user instructions.Although the synthesis performance is fascinating, one significant limitation of current image generation models is their insufficient ability to generate text coherently within images, particularly for complex glyph structures like Chinese characters. To address this problem, we introduce GlyphDraw, a general learning framework aiming to endow image generation models with the capacity to generate images coherently embedded with text for any specific language.We first sophisticatedly design the image-text dataset's construction strategy, then build our model specifically on a diffusion-based image generator and carefully modify the network structure to allow the model to learn drawing language characters with the help of glyph and position information.Furthermore, we maintain the model's open-domain image synthesis capability by preventing catastrophic forgetting by using parameter-efficient fine-tuning techniques.Extensive qualitative and quantitative experiments demonstrate that our method not only produces accurate language characters as in prompts, but also seamlessly blends the generated text into the background.Please refer to our \href{https://1073521013.github.io/glyph-draw.github.io/}{project page}. \end{abstract}

cs.CV

Dynamic EM Ray Tracing for Large Urban Scenes with Multiple Receivers

Radio applications are increasingly being used in urban environments for cellular radio systems and safety applications that use vehicle-vehicle, and vehicle-to-infrastructure. We present a novel ray tracing-based radio propagation algorithm that can handle large urban scenes with hundreds or thousands of dynamic objects and receivers. Our approach is based on the use of coherence-based techniques that exploit spatial and temporal coherence for efficient wireless propagation and radio network planning. Our formulation also utilizes channel coherence which is used to determine the effectiveness of the propagation model within a certain time in dynamically generated paths; and spatial consistency which is used to estimate the similarity and accuracy of changes in a dynamic environment with varying propagation models and blocking obstacles. We highlight the performance of our simulator in large urban traffic scenes with an area of 2*2 km^2 and more than 10,000 users and devices. We evaluate the accuracy by comparing the results with discrete model simulations performed using WinProp. In practice, our approach scales linearly with the area of the urban environment and the number of dynamic obstacles or receivers.

eess.SP

Dynamic Coherence-Based EM Ray Tracing Simulations in Vehicular Environments

5G applications have become increasingly popular in recent years as the spread of fifth-generation (5G) network deployment has grown. For vehicular networks, mmWave band signals have been well studied and used for communication and sensing. In this work, we propose a new dynamic ray tracing algorithm that exploits spatial and temporal coherence. We evaluate the performance by comparing the results on typical vehicular communication scenarios with GEMV^2, which uses a combination of deterministic and stochastic models, and WinProp, which utilizes the deterministic model for simulations with given environment information. We also compare the performance of our algorithm on complex, urban models and observe a reduction in computation time by 36% compared to GEMV^2 and by 30% compared to WinProp, while maintaining similar prediction accuracy.

cs.NI

Millimeter Wave Wireless Communications: New Results for Rural Connectivity

This paper shows the remarkable distances that can be achieved using millimeter wave communications, and presents a new rural macrocell (RMa) path loss model for millimeter wave frequencies, based on measurements at 73 GHz in rural Virginia. Path loss models are needed to estimate signal coverage and interference for wireless network design, yet little is known about rural propagation at millimeter waves. This work identifies problems with the RMa model used by the 3rd Generation Partnership Project (3GPP) TR 38.900 Release 14, and offers a close-in (CI) reference distance model that has improved accuracy, fewer parameters, and better stability as compared with the existing 3GPP RMa path loss model. The measurements and models presented here are the first to validate rural millimeter wave path loss models.

cs.IT