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Ruicheng Zhang

Publications and source records attributed to Ruicheng Zhang.

At least 19 recordsLinked to original sources

Fight World Model: Customizable Combat through Visual Interaction Proxies

A playable, programmable game world must maintain persistent state, enforce executable rules, and support extensible gameplay mechanics. Existing video world models can generate plausible combat, yet struggle to keep hit reactions and health updates consistent with game rules. We introduce Fight World Model (FWM), which separates rule-governed combat execution from video rendering. An executable engine maintains state and resolves interactions. A deterministic compiler encodes these outcomes and attempted actions in a spatially and temporally aligned interaction proxy. The proxy aligns action and skill windows, brief hit reactions, and persistent health by fighter identity and timing. These cues can be controlled separately to render interactions under modified rules. Identity-bound references preserve character appearance across side switches. We train FWM on FightWorld Corpus, spanning 52 skill effects, 187 character-appearance variants, and 15 arenas. Without retraining the renderer, FWM supports damage scaling, limited-hit immunity, lifesteal, and multi-stage skill mechanisms beyond the native game. It also allows character and arena customization. Experiments demonstrate the effectiveness of FWM, which outperforms existing game world models in action fidelity, hit reactions, health-state consistency, and character appearance preservation. Our project is available at https://fight-world-model.github.io.

cs.CV↗

AV-FABLE: Audio-Visual Manipulation Forensics in Long-Form Videos

Localized AI manipulations in long-form videos often affect brief events within otherwise authentic content, making video-level classification insufficient for forensic analysis. Existing audio-visual deepfake benchmarks largely focus on short talking-head clips, while long-form temporal forensics remains predominantly visual. We introduce AV-FABLE, a dual-timeline benchmark for sparse manipulations in open-scene long-form audio-visual videos. AV-FABLE contains 16,650 pristine--manipulated twin pairs (998 hours) created with 27 editing configurations, with separate audio and visual timelines that enable modality-specific temporal localization and expose errors hidden by joint-timeline evaluation. On AV-FABLE, zero-shot prompting of audio-visual large language models (AV-LLMs) yields near-chance detection and poor temporal localization. In contrast, supervised readouts of their frozen perception features recover strong forensic signals, suggesting manipulation evidence is encoded in these representations but not effectively exposed through language outputs. Motivated by this observation, we propose NFSR(Native Forensics via Separated Readouts), which reads frozen AV-LLM features with separate audio and visual temporal decoders. NFSR achieves the best audio-visual localization performance in-domain and across all three out-of-distribution settings, including transfer to held-out videos from an external long-video forensic benchmark. AV-FABLE, code, and model weights will be publicly released.

cs.CV↗

LiveAct: Towards Real-Time Multi-Agent World Models with Heterogeneous Action Interfaces

Interactive video world models predict how an environment evolves under user actions, but most existing systems assume one controlled agent and one task-specific action interface. We study multi-agent video world modeling, where one model generates a joint visual future for multiple controlled agents while interpreting heterogeneous controls ranging from binary game buttons to continuous robot commands. This task presents two complementary challenges. First, every agent-indexed action stream must control its intended visual entity independently. Second, the model must adapt the meaning of each control variable across different tasks, where the same tensor dimension may denote an attack, steering command, or robot command. We introduce LiveAct, centered on a Heterogeneous Action Interface (HAI) whose two components mirror this decomposition. To support independent control, Agent-Aware Spatial Modulation uses language-driven spatial gates and agent-specific attention to bind each action stream to its intended visual agent. To accommodate heterogeneous controls, Schema-Guided Action Adaptation describes each control variable in language and modulates its semantic token with the synchronized numerical value. We further transfer the complete interface to a blockwise causal generator through teacher forcing and rollout-aware distribution matching, enabling efficient streaming generation while retaining agent-specific control and action semantics. We instantiate the formulation on six multi-agent sources spanning games and multi-robot manipulation, and evaluate visual quality, action following, agent attribution, and latency. Across games and robot manipulation, LiveAct reaches 0.898 and 0.942 agent-attribution accuracy without agent locations or identity crops, and the causal generator attains 17.70 FPS at $512\times 448$.

cs.CV↗

When Should the Teacher Move? Temporal Coupling and Stability in Self On-Policy Distillation

Self on-policy distillation trains a student policy against a teacher derived from its own parameter history, yet the teacher's update schedule -- which governs the \emph{temporal coupling} between teacher and student -- has not been systematically studied as a stability variable. Through a controlled schedule sweep on Qwen3-8B, we establish that \emph{isolation periods}, defined as complete teacher freezing between updates, are the key structural property enabling stable learning, not teacher age. To characterize these underlying training dynamics, we introduce a diagnostic framework of temporal KL structure, refresh shock, and length-tail risk. This framework further uncovers \emph{state-oblivious collapse}: optimal short-horizon fixed schedules catastrophically fail under long-horizon training because a clock-driven refresh can copy a transiently drifting student into the teacher in a single, irreversible step. This failure mode is invisible under short-horizon evaluation and mechanistically distinct from EMA's chronic contamination. To address this, we propose \emph{Consolidation-Gated Teacher Refresh} (CGTR), which preserves isolation periods while gating each refresh on joint evidence of reward improvement and length-tail safety, ensuring every teacher movement responds to genuine student consolidation rather than a clock signal. With a single shared parameter set and no per-dataset retuning, CGTR achieves \textbf{zero collapse} and the best final score on all four tasks (Chemistry, Biology, Physics, ToolUse), self-regulating its refresh frequency to each task's learning dynamics.

cs.LG↗

ContourVLA: A Closed-Loop Perception-Action Contour Policy for Generalized Referring Expression Segmentation

Generalized referring expression segmentation (GRES) requires dynamically balancing high-level semantics for identifying a variable number of language-specified referents with fine-grained visual evidence for precise boundary delineation. This requirement challenges existing cascaded vision-language architectures, which typically rely on static feature interfaces and single-pass mask prediction, limiting adaptive perception and geometric correction. We introduce ContourVLA, a vision-language-action policy that recasts GRES as a closed-loop visuomotor process, in which editable contours serve as explicit policy states that condition multimodal perception and are updated by geometric action chunks. Evolution-Aware Semantic Scheduling (EASS) couples contour-guided bidirectional boundary sampling with state-conditioned routing of multilevel multimodal features, adapting perception to each contour state. Following supervised initialization, Dustbin-Augmented Entropic Credit Transport GRPO (DECT-GRPO) jointly optimizes discrete grounding and continuous contour actions with instance-level credits. Its rollout rewards and credits are derived from soft prediction-target correspondences that account for false positives and missed targets. ContourVLA improves gIoU over the strongest evaluated baselines by 8.7, 2.8, and 2.7 points on gRefCOCO val, testA, and testB, respectively, and achieves the highest mIoU across all eight RefCOCO, RefCOCO+, and RefCOCOg splits.

cs.CV↗

WorldCast: Distributed Multiplayer World Models

Multiplayer world models must generate independently controlled views with consistent representations of both players and their shared environment. Most existing approaches coordinate multiple players through joint multi-view generation, whose cost grows with each additional player. We present WorldCast, a distributed multiplayer world model in which each player runs a local client comprising a video generator and a state model. Using recorded player positions and map geometry during training, the state model estimates the player's position from generated video and control inputs. Clients exchange player states and project them into camera-aligned player state fields that guide where and how other players are rendered. Shared scene state enables clients to reuse one another's generated observations to maintain consistent scene appearance across views. Experiments on Counter-Strike 2 demonstrate WorldCast's consistency, real-time performance, and distributed scalability. The camera-aligned player state field improves player rendering rates by over an order of magnitude over joint-generation methods, while shared scene state improves visual consistency over whole rounds. Each client runs in real time and exchanges only player and scene states, enabling scalable multiplayer generation without a centralized computational bottleneck. Image quality remains stable over hour-long rollouts.

cs.CV↗

TexTailor: Texture-Preserving Video Virtual Try-On via Adaptive Garment Conditioning

Video virtual try-on has attracted increasing attention due to its broad potential in digital fashion and intelligent e-commerce. However, existing methods primarily focus on low-resolution settings and still face substantial challenges when extended to high-resolution scenarios. These limitations can be attributed to two main factors: (1) the insufficient utilization of rich garment reference information, and (2) the lack of explicit positional modeling between garment and video representations during cross-modal interaction, which weakens fine-grained local correspondence. To address these issues, we propose TexTailor, a high-fidelity video virtual try-on framework built upon a pretrained video Diffusion Transformer. Specifically, we introduce a timestep-adaptive modulation mechanism to dynamically adjust garment visual representations throughout denoising. We further develop a frame-aligned positional encoding strategy to strengthen garment-to-video correspondence, together with a multi-source injection design that reduces interference among heterogeneous conditions. Extensive experiments on multiple video virtual try-on benchmarks, including the high-resolution Eevee dataset, demonstrate that TexTailor achieves competitive performance in garment detail preservation, temporal consistency, and overall video quality.

cs.CV↗

TEAMS: Text-prompted spatiotEmporal dual-heAd Mamba Snake

Deep snake is a promising family of instance segmentation methods that accurately predicts object-level contours, thereby overcoming common pixel-level misclassification issues such as mask cavities and jagged edges in semantic segmentation approaches. However, existing deep snake methods face challenges in handling complex morphological variations, accurately capturing fine-grained organ details, and correcting base detection errors. To mitigate these limitations, we propose a cohesive Text-prompted spatiotEmporal dual-heAd Mamba Snake (TEAMS), a novel vision-language Mamba snake framework with three key innovations: (1) A Spatiotemporal Snake Evolution Strategy (SSES) is introduced to tackle complex morphological variations by capturing bidirectional spatial dependencies along the snake contour and temporal dynamics across evolution steps in a state space model. (2) A Contour Morphology-Aware Mamba (CMAM) is proposed to quantify local contour morphologies to modulate the structured attention mask in the Mamba2 SSD dual form, which extends Mamba's capability to perceive the relative importance of its input sequence elements for better delineation of fine-grained organ details. (3) A Text-prompted Collaborative Dual-Head Snake (TCDHS) is designed to incorporate cues from textual prompts and transfer the evolved contour information to the base detection head, which enhances the deep snake workflow and mitigates wrong detections. Comprehensive evaluations on five datasets covering different organs and imaging modalities demonstrate that TEAMS outperforms existing semantic and deep snake segmentation methods (e.g., relative mDice/mBF improvements of 6.9%/9.1% in a spinal dataset), underscoring its potential as a reliable tool across diverse medical image segmentation scenarios.

cs.CV↗

SC-Diff: Semantically Calibrated Diffusion for Visible-to-Infrared Image Translation

Visible-to-infrared image translation provides a practical way to expand infrared training data using abundant visible images. Diffusion models are promising for this task because of their strong generative performance. However, existing diffusion-based methods typically use semantic priors only as external conditions, without explicitly regulating token interactions within the denoising network. Consequently, they struggle to preserve object locations, shapes, and semantic layouts required for reliable annotation reuse. We propose SC-Diff, a semantically calibrated latent diffusion framework that uses semantic priors for both conditional guidance and internal self-attention calibration. A pretrained SAM3 model with predefined text prompts first extracts category-specific semantic masks from visible images. These masks are merged into a semantic map and fused with the visible image as the input condition. The same map is converted into token-level semantic labels to calibrate self-attention in the denoising network. Based on these labels, we introduce Semantic-Guided Self-Attention Calibration (SGSC), which adaptively applies positive biases to query-key pairs of the same category. The query-wise calibration strength depends on the dispersion of attention across semantic categories and the attention assigned to the query's own category. The original attention scores further modulate the bias, giving greater calibration to same-category keys with stronger responses. This soft calibration reduces cross-category interference while retaining global contextual interactions, thereby improving semantic consistency in generated infrared images. Extensive experiments show that SC-Diff improves perceptual quality and produces more effective synthetic training data for downstream infrared object detection.

cs.CV↗

Learning Visual Spatial Planning from Symbolic State via Modality-Gap-Aware Self-Distillation

While Vision-Language Models excel at general multimodal understanding, they still struggle with visual spatial planning. We attribute this limitation to a perception--reasoning modality gap. Visual planning requires models to infer latent state structures from pixels and then reason over the recovered structure to produce valid actions, whereas symbolic planning directly leverages explicit representation. This discrepancy introduces two sequential bottlenecks: visual state recovery at the perception stage and multi-step planning at the reasoning stage. To address this, we propose MGSD, a two-stage modality-gap-aware self-distillation framework. First, a cold-start grounding stage establishes reliable visual state recovery before on-policy training. Second, a symbol-guided on-policy self-distillation stage transfers the privileged teacher's planning behavior to the student through token-level supervision on student-generated prefixes. Crucially, symbolic information is used only during training, while inference relies exclusively on visual inputs. Experiments on visual planning benchmarks show that MGSD consistently improves performance across different model scales, raising the macro average by 19.3% and 18.4%, respectively. The resulting models substantially reduce the gap to the upper bounds obtained with symbolic inputs. Ablation studies and diagnostic analyses further confirm that the gains arise from improvements in both visual state recovery and optimal-path reasoning. These results demonstrate that MGSD strengthens not only the recovery of actionable states from visual observations but also the ability to plan over the inferred structures. Code is available at https://github.com/Oranger-l/MGSD.

cs.AI↗

MIND-V: Hierarchical World Model for Long-Horizon Robotic Manipulation with RL-based Physical Alignment

Scalable embodied intelligence is constrained by the scarcity of diverse, long-horizon robotic manipulation data. Existing video world models in this domain are limited to synthesizing short clips of simple actions and often rely on manually defined trajectories. To this end, we introduce MIND-V, a cognitive hierarchical world model designed to synthesize physically plausible and logically coherent videos of long-horizon robotic manipulation. Inspired by cognitive science, MIND-V bridges high-level reasoning with pixel-level synthesis through three core components: a Semantic Reasoning Hub (SRH) that leverages a pre-trained vision-language model for task planning; a Behavioral Semantic Bridge (BSB) that translates abstract instructions into domain-invariant representations; and a Motor Video Generator (MVG) for conditional video rendering. MIND-V employs Staged Visual Future Rollouts, a test-time optimization strategy to enhance long-horizon robustness. To enforce adherence to physical laws, we introduce a GRPO reinforcement learning post-training phase guided by a novel Physical Foresight Coherence (PFC) reward. PFC leverages the V-JEPA2 world model as a physics referee to penalize implausible dynamics in the latent feature space. Experiments confirm MIND-V's SOTA performance in long-horizon simulation and its significant value for policy learning, introducing a scalable and fully autonomous framework for embodied data synthesis.

cs.RO↗

PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Models

Recent game world models can synthesize visually plausible, action-conditioned rollouts. However, their interaction behaviors often remain limited to exploratory or wandering trajectories, and physical dynamics are typically learned as implicit correlations from data rather than as controllable variables. This limitation hinders their applicability to authored game environments, where physical rules are deliberately designed and require explicit manipulation. We introduce PhysEditWorld, a multimodal dataset with physical parameters, with a primary focus on gravity in this initial version. At its core, PhysEditWorld is built upon a replay paradigm implemented with a UE5 replay-and-rendering pipeline. Each scenario records a normalized action trace and replays the same initial state, character controller, action sequence, and camera policy under multiple gravity configurations, enabling controlled and attributable physical variation. PhysEditWorld contains 12 cinematic UE5 scenes, over 100 hours of gameplay interactions, and more than 60 million rendered rollout frames. Each sample provides synchronized multimodal signals, including RGB, depth, normals, audio, action traces, camera trajectory, engine states, semantic annotations, and explicit gravity labels. We further conduct initial utility studies on both generative video models and world understanding models, demonstrating that PhysEditWorld enables improved gravity-faithful dynamics modeling, enhances consistency under physical edits, and provides a scalable foundation for controllable world modeling research.

cs.CV↗

KVPO: ODE-Native GRPO for Autoregressive Video Alignment via KV Semantic Exploration

Aligning streaming autoregressive (AR) video generators with human preferences is challenging. Existing reinforcement learning methods predominantly rely on noise-based exploration and SDE-based surrogate policies that are mismatched to the deterministic ODE dynamics of distilled AR models, and tend to perturb low-level appearance rather than the high-level semantic storyline progression critical for long-horizon coherence. To address these limitations, we present KVPO, an ODE-native online Group Relative Policy Optimization (GRPO) framework for aligning streaming video generators. For diversity exploration, KVPO introduces a causal-semantic exploration paradigm that relocates the source of variation from stochastic noise to the historical KV cache. By stochastically routing historical KV entries, it constructs semantically diverse generation branches that remain strictly on the data manifold. For policy modeling, KVPO introduces a velocity-field surrogate policy based on Trajectory Velocity Energy (TVE), which quantifies branch likelihood in flow-matching velocity space and yields a reward-weighted contrastive objective fully consistent with the native ODE formulation. Experiments on multiple distilled AR video generators demonstrate consistent gains in visual quality, motion quality, and text-video alignment across both single-prompt short-video and multi-prompt long-video settings.

cs.CV↗

RoboStereo: Dual-Tower 4D Embodied World Models for Unified Policy Optimization

Scalable Embodied AI faces fundamental constraints due to prohibitive costs and safety risks of real-world interaction. While Embodied World Models (EWMs) offer promise through imagined rollouts, existing approaches suffer from geometric hallucinations and lack unified optimization frameworks for practical policy improvement. We introduce RoboStereo, a symmetric dual-tower 4D world model that employs bidirectional cross-modal enhancement to ensure spatiotemporal geometric consistency and alleviate physics hallucinations. Building upon this high-fidelity 4D simulator, we present the first unified framework for world-model-based policy optimization: (1) Test-Time Policy Augmentation (TTPA) for pre-execution verification, (2) Imitative-Evolutionary Policy Learning (IEPL) leveraging visual perceptual rewards to learn from expert demonstrations, and (3) Open-Exploration Policy Learning (OEPL) enabling autonomous skill discovery and self-correction. Comprehensive experiments demonstrate RoboStereo achieves state-of-the-art generation quality, with our unified framework delivering >97% average relative improvement on fine-grained manipulation tasks.

cs.CV↗

Identity-Consistent Video Generation under Large Facial-Angle Variations

Single-view reference-to-video methods often struggle to preserve identity consistency under large facial-angle variations. This limitation naturally motivates the incorporation of multi-view facial references. However, simply introducing additional reference images exacerbates the \textit{copy-paste} problem, particularly the \textbf{\textit{view-dependent copy-paste}} artifact, which reduces facial motion naturalness. Although cross-paired data can alleviate this issue, collecting such data is costly. To balance the consistency and naturalness, we propose $\mathrm{Mv}^2\mathrm{ID}$, a multi-view conditioned framework under in-paired supervision. We introduce a region-masking training strategy to prevent shortcut learning and extract essential identity features by encouraging the model to aggregate complementary identity cues across views. In addition, we design a reference decoupled-RoPE mechanism that assigns distinct positional encoding to video and conditioning tokens for better modeling of their heterogeneous properties. Furthermore, we construct a large-scale dataset with diverse facial-angle variations and propose dedicated evaluation metrics for identity consistency and motion naturalness. Extensive experiments demonstrate that our method significantly improves identity consistency while maintaining motion naturalness, outperforming existing approaches trained with cross-paired data.

cs.CV↗

Unified Medical Image Segmentation with State Space Modeling Snake

Unified Medical Image Segmentation (UMIS) is critical for comprehensive anatomical assessment but faces challenges due to multi-scale structural heterogeneity. Conventional pixel-based approaches, lacking object-level anatomical insight and inter-organ relational modeling, struggle with morphological complexity and feature conflicts, limiting their efficacy in UMIS. We propose Mamba Snake, a novel deep snake framework enhanced by state space modeling for UMIS. Mamba Snake frames multi-contour evolution as a hierarchical state space atlas, effectively modeling macroscopic inter-organ topological relationships and microscopic contour refinements. We introduce a snake-specific vision state space module, the Mamba Evolution Block (MEB), which leverages effective spatiotemporal information aggregation for adaptive refinement of complex morphologies. Energy map shape priors further ensure robust long-range contour evolution in heterogeneous data. Additionally, a dual-classification synergy mechanism is incorporated to concurrently optimize detection and segmentation, mitigating under-segmentation of microstructures in UMIS. Extensive evaluations across five clinical datasets reveal Mamba Snake's superior performance, with an average Dice improvement of 3\% over state-of-the-art methods.

cs.CV↗

Neuromem: A Granular Decomposition of the Streaming Lifecycle in External Memory for LLMs

Most evaluations of External Memory Module assume a static setting: memory is built offline and queried at a fixed state. In practice, memory is streaming: new facts arrive continuously, insertions interleave with retrievals, and the memory state evolves while the model is serving queries. In this regime, accuracy and cost are governed by the full memory lifecycle, which encompasses the ingestion, maintenance, retrieval, and integration of information into generation. We present Neuromem, a scalable testbed that benchmarks External Memory Modules under an interleaved insertion-and-retrieval protocol and decomposes its lifecycle into five dimensions including memory data structure, normalization strategy, consolidation policy, query formulation strategy, and context integration mechanism. Using three representative datasets LOCOMO, LONGMEMEVAL, and MEMORYAGENTBENCH, Neuromem evaluates interchangeable variants within a shared serving stack, reporting token-level F1 and insertion/retrieval latency. Overall, we observe that performance typically degrades as memory grows across rounds, and time-related queries remain the most challenging category. The memory data structure largely determines the attainable quality frontier, while aggressive compression and generative integration mechanisms mostly shift cost between insertion and retrieval with limited accuracy gain.

cs.AI↗

Zo3T: Zero-Shot 3D-Aware Trajectory-Guided Image-to-Video Generation via Test-Time Training

Trajectory-Guided image-to-video (I2V) generation aims to synthesize videos that adhere to user-specified motion instructions. Existing methods typically rely on computationally expensive fine-tuning on scarce annotated datasets. Although some zero-shot methods attempt to trajectory control in the latent space, they may yield unrealistic motion by neglecting 3D perspective and creating a misalignment between the manipulated latents and the network's noise predictions. To address these challenges, we introduce Zo3T, a novel zero-shot test-time-training framework for trajectory-guided generation with three core innovations: First, we incorporate a 3D-Aware Kinematic Projection, leveraging inferring scene depth to derive perspective-correct affine transformations for target regions. Second, we introduce Trajectory-Guided Test-Time LoRA, a mechanism that dynamically injects and optimizes ephemeral LoRA adapters into the denoising network alongside the latent state. Driven by a regional feature consistency loss, this co-adaptation effectively enforces motion constraints while allowing the pre-trained model to locally adapt its internal representations to the manipulated latent, thereby ensuring generative fidelity and on-manifold adherence. Finally, we develop Guidance Field Rectification, which refines the denoising evolutionary path by optimizing the conditional guidance field through a one-step lookahead strategy, ensuring efficient generative progression towards the target trajectory. Zo3T significantly enhances 3D realism and motion accuracy in trajectory-controlled I2V generation, demonstrating superior performance over existing training-based and zero-shot approaches.

cs.CV↗