SearcharxivSearch

arXiv subjects

Ruida Zhou

Publications and source records attributed to Ruida Zhou.

At least 19 recordsLinked to original sources

REVES: REvision and VErification--Augmented Training for Test-Time Scaling

Test-time scaling via sequential revision has emerged as a powerful paradigm for enhancing Large Language Model (LLM) reasoning. However, standard post-training methods primarily optimize single-shot objectives, creating a fundamental misalignment with multi-step inference dynamics. While recent work treats this as multi-turn reinforcement learning (RL), conventional approaches optimize over the multi-step trajectories directly, failing to further exploit the high-quality mistakes in intermediate steps that model can learn from correcting them. We propose a two-stage iterative framework that alternates between online data/prompt augmentation and policy optimization. By converting the intermediate steps (``near-miss'' answers) in the successful recovery trajectories into decoupled revision and verification prompts, our approach concentrates training on both effective answer transformation and error identification. This approach enables efficient off-policy data generation and reduces the computational overhead of long-horizon sampling compared to standard multi-turn RL. On LiveCodeBench, using publicly available test cases as feedback, we observe gains of +6.5 points over the RL baseline and +4.0 points over standard multi-turn training. Beyond coding, our approach matches the previously reported SOTA result on circle packing while using the smallest base model (4B) and far fewer rollouts than the much larger evolutionary search systems. Math results under ground-truth verification further confirm improved correction ability. It also generalizes to out-of-distribution constraint-satisfaction puzzles such as n\_queens and mini\_sudoku, where correctness is defined entirely by problem constraints. Code is available at https://github.com/yxliu02/REVES.git.

cs.LG

HiPER: Hierarchical Reinforcement Learning with Explicit Credit Assignment for Large Language Model Agents

Training LLMs as interactive agents for multi-turn decision-making remains challenging, particularly in long-horizon tasks with sparse and delayed rewards, where agents must execute extended sequences of actions before receiving meaningful feedback. Most existing reinforcement learning (RL) approaches model LLM agents as flat policies operating at a single time scale, selecting one action at each turn. In sparse-reward settings, such flat policies must propagate credit across the entire trajectory without explicit temporal abstraction, which often leads to unstable optimization and inefficient credit assignment. We propose HiPER, a novel Hierarchical Plan-Execute RL framework that explicitly separates high-level planning from low-level execution. HiPER factorizes the policy into a high-level planner that proposes subgoals and a low-level executor that carries them out over multiple action steps. To align optimization with this structure, we introduce a key technique called hierarchical advantage estimation (HAE), which carefully assigns credit at both the planning and execution levels. By aggregating returns over the execution of each subgoal and coordinating updates across the two levels, HAE provides an unbiased gradient estimator and provably reduces variance compared to flat generalized advantage estimation. Empirically, HiPER achieves state-of-the-art performance on challenging interactive benchmarks, reaching 97.4\% success on ALFWorld and 83.3\% on WebShop with Qwen2.5-7B-Instruct (+6.6\% and +8.3\% over the best prior method), with especially large gains on long-horizon tasks requiring multiple dependent subtasks. These results highlight the importance of explicit hierarchical decomposition for scalable RL training of multi-turn LLM agents.

cs.LG

Beyond Binary Preferences: A Principled Framework for Reward Modeling with Ordinal Feedback

Reward modeling is crucial for aligning large language models with human preferences, yet current approaches lack a principled mathematical framework for leveraging ordinal preference data. When human annotators provide graded preferences on a Likert scale (e.g., significantly better, better, slightly better, negligibly better), existing methods typically apply ad-hoc heuristics, such as margin terms or scaling factors, to loss functions derived from binary preference models like Bradley-Terry. These approaches lack an underlying mathematical model for how ordinal preference data is generated. We present a theoretically grounded framework that formulates reward modeling with Likert scale preferences as a discrete ordinal regression problem. We derive two loss functions from this formulation: a negative log-likelihood loss and an all-threshold loss, both of which learn threshold parameters that naturally capture the ordinal structure of preferences. Unlike existing heuristic methods that manually specify fixed margins or scaling weights, our approach learns these parameters directly from data within a coherent probabilistic framework. Experimental results on multiple benchmarks demonstrate that our ordinal regression approach consistently achieves competitive or superior performance compared to existing heuristic methods across diverse evaluation categories including chat, reasoning, and safety tasks. Our work provides the first principled mathematical framework for incorporating Likert scale preferences into reward model training, moving beyond ad-hoc modifications of binary preference models to enable more effective utilization of fine-grained human feedback.

cs.LG

DISPO: Enhancing Training Efficiency and Stability in Reinforcement Learning for Large Language Model Mathematical Reasoning

Reinforcement learning with verifiable rewards has emerged as a promising paradigm for enhancing the reasoning capabilities of large language models particularly in mathematics. Current approaches in this domain present a clear trade-off: PPO-style methods (e.g., GRPO/DAPO) offer training stability but exhibit slow learning trajectories due to their trust-region constraints on policy updates, while REINFORCE-style approaches (e.g., CISPO) demonstrate improved learning efficiency but suffer from performance instability as they clip importance sampling weights while still permitting non-zero gradients outside the trust-region. To address these limitations, we introduce DISPO, a simple yet effective REINFORCE-style algorithm that decouples the up-clipping and down-clipping of importance sampling weights for correct and incorrect responses, yielding four controllable policy update regimes. Through targeted ablations, we uncover how each regime impacts training: for correct responses, weights >1 increase the average token entropy (i.e., exploration) while weights <1 decrease it (i.e., distillation) -- both beneficial but causing gradual performance degradation when excessive. For incorrect responses, overly restrictive clipping triggers sudden performance collapse through repetitive outputs (when weights >1) or vanishing response lengths (when weights <1). By separately tuning these four clipping parameters, DISPO maintains the exploration-distillation balance while preventing catastrophic failures, achieving 61.04% on AIME'24 (vs. 55.42% CISPO and 50.21% DAPO) with similar gains across various benchmarks and models.

cs.CL

Direct Preference Optimization with Rating Information: Practical Algorithms and Provable Gains

The class of direct preference optimization (DPO) algorithms has emerged as a promising approach for solving the alignment problem in foundation models. These algorithms work with very limited feedback in the form of pairwise preferences and fine-tune models to align with these preferences without explicitly learning a reward model. While the form of feedback used by these algorithms makes the data collection process easy and relatively more accurate, its ambiguity in terms of the quality of responses could have negative implications. For example, it is not clear if a decrease (increase) in the likelihood of preferred (dispreferred) responses during the execution of these algorithms could be interpreted as a positive or negative phenomenon. In this paper, we study how to design algorithms that can leverage additional information in the form of rating gap, which informs the learner how much the chosen response is better than the rejected one. We present new algorithms that can achieve faster statistical rates than DPO in presence of accurate rating gap information. Moreover, we theoretically prove and empirically show that the performance of our algorithms is robust to inaccuracy in rating gaps. Finally, we demonstrate the solid performance of our methods in comparison to a number of DPO-style algorithms across a wide range of LLMs and evaluation benchmarks.

cs.LG

Directional-Clamp PPO

Proximal Policy Optimization (PPO) is widely regarded as one of the most successful deep reinforcement learning algorithms, known for its robustness and effectiveness across a range of problems. The PPO objective encourages the importance ratio between the current and behavior policies to move to the "right" direction -- starting from importance sampling ratios equal to 1, increasing the ratios for actions with positive advantages and decreasing those with negative advantages. A clipping function is introduced to prevent over-optimization when updating the importance ratio in these "right" direction regions. Many PPO variants have been proposed to extend its success, most of which modify the objective's behavior by altering the clipping in the "right" direction regions. However, due to randomness in the rollouts and stochasticity of the policy optimization, we observe that the ratios frequently move to the "wrong" direction during the PPO optimization. This is a key factor hindering the improvement of PPO, but it has been largely overlooked. To address this, we propose the Directional-Clamp PPO algorithm (DClamp-PPO), which further penalizes the actions going to the strict "wrong" direction regions, where the advantage is positive (negative) and importance ratio falls below (above) $1 - \beta$ ($1+\beta$), for a tunable parameter $\beta \in (0, 1)$. The penalty is by enforcing a steeper loss slope, i.e., a clamp, in those regions. We demonstrate that DClamp-PPO consistently outperforms PPO, as well as its variants, by focusing on modifying the objective's behavior in the "right" direction, across various MuJoCo environments, using different random seeds. The proposed method is shown, both theoretically and empirically, to better avoid "wrong" direction updates while keeping the importance ratio closer to 1.

cs.LG

On the optimal regret of collaborative personalized linear bandits

Stochastic linear bandits are a fundamental model for sequential decision making, where an agent selects a vector-valued action and receives a noisy reward with expected value given by an unknown linear function. Although well studied in the single-agent setting, many real-world scenarios involve multiple agents solving heterogeneous bandit problems, each with a different unknown parameter. Applying single agent algorithms independently ignores cross-agent similarity and learning opportunities. This paper investigates the optimal regret achievable in collaborative personalized linear bandits. We provide an information-theoretic lower bound that characterizes how the number of agents, the interaction rounds, and the degree of heterogeneity jointly affect regret. We then propose a new two-stage collaborative algorithm that achieves the optimal regret. Our analysis models heterogeneity via a hierarchical Bayesian framework and introduces a novel information-theoretic technique for bounding regret. Our results offer a complete characterization of when and how collaboration helps with a optimal regret bound $\tilde{O}(d\sqrt{mn})$, $\tilde{O}(dm^{1-\gamma}\sqrt{n})$, $\tilde{O}(dm\sqrt{n})$ for the number of rounds $n$ in the range of $(0, \frac{d}{m \sigma^2})$, $[\frac{d}{m^{2\gamma} \sigma^2}, \frac{d}{\sigma^2}]$ and $(\frac{d}{\sigma^2}, \infty)$ respectively, where $\sigma$ measures the level of heterogeneity, $m$ is the number of agents, and $\gamma\in[0, 1/2]$ is an absolute constant. In contrast, agents without collaboration achieve a regret bound $O(dm\sqrt{n})$ at best.

cs.LG

SPIRE: Conditional Personalization for Federated Diffusion Generative Models

Recent advances in diffusion models have revolutionized generative AI, but their sheer size makes on device personalization, and thus effective federated learning (FL), infeasible. We propose Shared Backbone Personal Identity Representation Embeddings (SPIRE), a framework that casts per client diffusion based generation as conditional generation in FL. SPIRE factorizes the network into (i) a high capacity global backbone that learns a population level score function and (ii) lightweight, learnable client embeddings that encode local data statistics. This separation enables parameter efficient finetuning that touches $\leq 0.01\%$ of weights. We provide the first theoretical bridge between conditional diffusion training and maximum likelihood estimation in Gaussian mixture models. For a two component mixture we prove that gradient descent on the DDPM with respect to mixing weights loss recovers the optimal mixing weights and enjoys dimension free error bounds. Our analysis also hints at how client embeddings act as biases that steer a shared score network toward personalized distributions. Empirically, SPIRE matches or surpasses strong baselines during collaborative pretraining, and vastly outperforms them when adapting to unseen clients, reducing Kernel Inception Distance while updating only hundreds of parameters. SPIRE further mitigates catastrophic forgetting and remains robust across finetuning learning rate and epoch choices.

cs.LG

Cost-Aware Optimal Pairwise Pure Exploration

Pure exploration is one of the fundamental problems in multi-armed bandits (MAB). However, existing works mostly focus on specific pure exploration tasks, without a holistic view of the general pure exploration problem. This work fills this gap by introducing a versatile framework to study pure exploration, with a focus on identifying the pairwise relationships between targeted arm pairs. Moreover, unlike existing works that only optimize the stopping time (i.e., sample complexity), this work considers that arms are associated with potentially different costs and targets at optimizing the cumulative cost that occurred during learning. Under the general framework of pairwise pure exploration with arm-specific costs, a performance lower bound is derived. Then, a novel algorithm, termed CAET (Cost-Aware Pairwise Exploration Task), is proposed. CAET builds on the track-and-stop principle with a novel design to handle the arm-specific costs, which can potentially be zero and thus represent a very challenging case. Theoretical analyses prove that the performance of CAET approaches the lower bound asymptotically. Special cases are further discussed, including an extension to regret minimization, which is another major focus of MAB. The effectiveness and efficiency of CAET are also verified through experimental results under various settings.

stat.ML

Path-Guided Particle-based Sampling

Particle-based Bayesian inference methods by sampling from a partition-free target (posterior) distribution, e.g., Stein variational gradient descent (SVGD), have attracted significant attention. We propose a path-guided particle-based sampling~(PGPS) method based on a novel Log-weighted Shrinkage (LwS) density path linking an initial distribution to the target distribution. We propose to utilize a Neural network to learn a vector field motivated by the Fokker-Planck equation of the designed density path. Particles, initiated from the initial distribution, evolve according to the ordinary differential equation defined by the vector field. The distribution of these particles is guided along a density path from the initial distribution to the target distribution. The proposed LwS density path allows for an efficient search of modes of the target distribution while canonical methods fail. We theoretically analyze the Wasserstein distance of the distribution of the PGPS-generated samples and the target distribution due to approximation and discretization errors. Practically, the proposed PGPS-LwS method demonstrates higher Bayesian inference accuracy and better calibration ability in experiments conducted on both synthetic and real-world Bayesian learning tasks, compared to baselines, such as SVGD and Langevin dynamics, etc.

cs.LG

On the Learn-to-Optimize Capabilities of Transformers in In-Context Sparse Recovery

An intriguing property of the Transformer is its ability to perform in-context learning (ICL), where the Transformer can solve different inference tasks without parameter updating based on the contextual information provided by the corresponding input-output demonstration pairs. It has been theoretically proved that ICL is enabled by the capability of Transformers to perform gradient-descent algorithms (Von Oswald et al., 2023a; Bai et al., 2024). This work takes a step further and shows that Transformers can perform learning-to-optimize (L2O) algorithms. Specifically, for the ICL sparse recovery (formulated as LASSO) tasks, we show that a K-layer Transformer can perform an L2O algorithm with a provable convergence rate linear in K. This provides a new perspective explaining the superior ICL capability of Transformers, even with only a few layers, which cannot be achieved by the standard gradient-descent algorithms. Moreover, unlike the conventional L2O algorithms that require the measurement matrix involved in training to match that in testing, the trained Transformer is able to solve sparse recovery problems generated with different measurement matrices. Besides, Transformers as an L2O algorithm can leverage structural information embedded in the training tasks to accelerate its convergence during ICL, and generalize across different lengths of demonstration pairs, where conventional L2O algorithms typically struggle or fail. Such theoretical findings are supported by our experimental results.

cs.LG

On the Training Convergence of Transformers for In-Context Classification of Gaussian Mixtures

Although transformers have demonstrated impressive capabilities for in-context learning (ICL) in practice, theoretical understanding of the underlying mechanism that allows transformers to perform ICL is still in its infancy. This work aims to theoretically study the training dynamics of transformers for in-context classification tasks. We demonstrate that, for in-context classification of Gaussian mixtures under certain assumptions, a single-layer transformer trained via gradient descent converges to a globally optimal model at a linear rate. We further quantify the impact of the training and testing prompt lengths on the ICL inference error of the trained transformer. We show that when the lengths of training and testing prompts are sufficiently large, the prediction of the trained transformer approaches the ground truth distribution of the labels. Experimental results corroborate the theoretical findings.

cs.LG

Data-adaptive Differentially Private Prompt Synthesis for In-Context Learning

Large Language Models (LLMs) rely on the contextual information embedded in examples/demonstrations to perform in-context learning (ICL). To mitigate the risk of LLMs potentially leaking private information contained in examples in the prompt, we introduce a novel data-adaptive differentially private algorithm called AdaDPSyn to generate synthetic examples from the private dataset and then use these synthetic examples to perform ICL. The objective of AdaDPSyn is to adaptively adjust the noise level in the data synthesis mechanism according to the inherent statistical properties of the data, thereby preserving high ICL accuracy while maintaining formal differential privacy guarantees. A key innovation in AdaDPSyn is the Precision-Focused Iterative Radius Reduction technique, which dynamically refines the aggregation radius - the scope of data grouping for noise addition - based on patterns observed in data clustering, thereby minimizing the amount of additive noise. We conduct extensive experiments on standard benchmarks and compare AdaDPSyn with DP few-shot generation algorithm (Tang et al., 2023). The experiments demonstrate that AdaDPSyn not only outperforms DP few-shot generation, but also maintains high accuracy levels close to those of non-private baselines, providing an effective solution for ICL with privacy protection.

cs.CR

An Information-Theoretic Approach to Understanding Transformers' In-Context Learning of Variable-Order Markov Chains

We study transformers' in-context learning of variable-length Markov chains (VOMCs), focusing on the finite-sample accuracy as the number of in-context examples increases. Compared to fixed-order Markov chains (FOMCs), learning VOMCs is substantially more challenging due to the additional structural learning component. The problem is naturally suited to a Bayesian formulation, where the context-tree weighting (CTW) algorithm, originally developed in the information theory community for universal data compression, provides an optimal solution. Empirically, we find that single-layer transformers fail to learn VOMCs in context, whereas transformers with two or more layers can succeed, with additional layers yielding modest but noticeable improvements. In contrast to prior results on FOMCs, attention-only networks appear insufficient for VOMCs. To explain these findings, we provide explicit transformer constructions: one with $D+2$ layers that can exactly implement CTW for VOMCs of maximum order $D$, and a simplified two-layer construction that uses partial information for approximate blending, shedding light on why two-layer transformers can perform well.

cs.LG

Reframing Data Value for Large Language Models Through the Lens of Plausibility

Data valuation seeks to answer the important question, "How much is this data worth?" Existing data valuation methods have largely focused on discriminative models, primarily examining data value through the lens of its utility in training. However, with the push for ever-larger language models, relying on valuation methods that require training becomes increasingly expensive and dependent on specific techniques. We propose an alternative perspective on the data value problem for language models, centering around the plausibility of the data. We posit that data holds lesser value if it can be plausibly generated by the model itself. Starting from some intuitive criteria that align with our notions of valuable data, we develop a novel value function that is computationally tractable and derived from first principles with provable properties. We conduct a theoretical analysis of our value function and evaluate it across multiple scenarios and datasets.

cs.LG

Understanding Uncertainty-based Active Learning Under Model Mismatch

Instead of randomly acquiring training data points, Uncertainty-based Active Learning (UAL) operates by querying the label(s) of pivotal samples from an unlabeled pool selected based on the prediction uncertainty, thereby aiming at minimizing the labeling cost for model training. The efficacy of UAL critically depends on the model capacity as well as the adopted uncertainty-based acquisition function. Within the context of this study, our analytical focus is directed toward comprehending how the capacity of the machine learning model may affect UAL efficacy. Through theoretical analysis, comprehensive simulations, and empirical studies, we conclusively demonstrate that UAL can lead to worse performance in comparison with random sampling when the machine learning model class has low capacity and is unable to cover the underlying ground truth. In such situations, adopting acquisition functions that directly target estimating the prediction performance may be beneficial for improving the performance of UAL.

cs.LG

Staggered Quantizers for Perfect Perceptual Quality: A Connection between Quantizers with Common Randomness and Without

The rate-distortion-perception (RDP) framework has attracted significant recent attention due to its application in neural compression. It is important to understand the underlying mechanism connecting procedures with common randomness and those without. Different from previous efforts, we study this problem from a quantizer design perspective. By analyzing an idealized setting, we provide an interpretation of the advantage of dithered quantization in the RDP setting, which further allows us to make a conceptual connection between randomized (dithered) quantizers and quantizers without common randomness. This new understanding leads to a new procedure for RDP coding based on staggered quantizers.

cs.IT

Provable Policy Gradient Methods for Average-Reward Markov Potential Games

We study Markov potential games under the infinite horizon average reward criterion. Most previous studies have been for discounted rewards. We prove that both algorithms based on independent policy gradient and independent natural policy gradient converge globally to a Nash equilibrium for the average reward criterion. To set the stage for gradient-based methods, we first establish that the average reward is a smooth function of policies and provide sensitivity bounds for the differential value functions, under certain conditions on ergodicity and the second largest eigenvalue of the underlying Markov decision process (MDP). We prove that three algorithms, policy gradient, proximal-Q, and natural policy gradient (NPG), converge to an $\epsilon$-Nash equilibrium with time complexity $O(\frac{1}{\epsilon^2})$, given a gradient/differential Q function oracle. When policy gradients have to be estimated, we propose an algorithm with $\tilde{O}(\frac{1}{\min_{s,a}\pi(a|s)\delta})$ sample complexity to achieve $\delta$ approximation error w.r.t~the $\ell_2$ norm. Equipped with the estimator, we derive the first sample complexity analysis for a policy gradient ascent algorithm, featuring a sample complexity of $\tilde{O}(1/\epsilon^5)$. Simulation studies are presented.

cs.LG