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Ruigang Yang

Publications and source records attributed to Ruigang Yang.

At least 37 records · Page 2Linked to original sources

LWSIS: LiDAR-guided Weakly Supervised Instance Segmentation for Autonomous Driving

Image instance segmentation is a fundamental research topic in autonomous driving, which is crucial for scene understanding and road safety. Advanced learning-based approaches often rely on the costly 2D mask annotations for training. In this paper, we present a more artful framework, LiDAR-guided Weakly Supervised Instance Segmentation (LWSIS), which leverages the off-the-shelf 3D data, i.e., Point Cloud, together with the 3D boxes, as natural weak supervisions for training the 2D image instance segmentation models. Our LWSIS not only exploits the complementary information in multimodal data during training, but also significantly reduces the annotation cost of the dense 2D masks. In detail, LWSIS consists of two crucial modules, Point Label Assignment (PLA) and Graph-based Consistency Regularization (GCR). The former module aims to automatically assign the 3D point cloud as 2D point-wise labels, while the latter further refines the predictions by enforcing geometry and appearance consistency of the multimodal data. Moreover, we conduct a secondary instance segmentation annotation on the nuScenes, named nuInsSeg, to encourage further research on multimodal perception tasks. Extensive experiments on the nuInsSeg, as well as the large-scale Waymo, show that LWSIS can substantially improve existing weakly supervised segmentation models by only involving 3D data during training. Additionally, LWSIS can also be incorporated into 3D object detectors like PointPainting to boost the 3D detection performance for free. The code and dataset are available at https://github.com/Serenos/LWSIS.

cs.CV↗

SSDA3D: Semi-supervised Domain Adaptation for 3D Object Detection from Point Cloud

LiDAR-based 3D object detection is an indispensable task in advanced autonomous driving systems. Though impressive detection results have been achieved by superior 3D detectors, they suffer from significant performance degeneration when facing unseen domains, such as different LiDAR configurations, different cities, and weather conditions. The mainstream approaches tend to solve these challenges by leveraging unsupervised domain adaptation (UDA) techniques. However, these UDA solutions just yield unsatisfactory 3D detection results when there is a severe domain shift, e.g., from Waymo (64-beam) to nuScenes (32-beam). To address this, we present a novel Semi-Supervised Domain Adaptation method for 3D object detection (SSDA3D), where only a few labeled target data is available, yet can significantly improve the adaptation performance. In particular, our SSDA3D includes an Inter-domain Adaptation stage and an Intra-domain Generalization stage. In the first stage, an Inter-domain Point-CutMix module is presented to efficiently align the point cloud distribution across domains. The Point-CutMix generates mixed samples of an intermediate domain, thus encouraging to learn domain-invariant knowledge. Then, in the second stage, we further enhance the model for better generalization on the unlabeled target set. This is achieved by exploring Intra-domain Point-MixUp in semi-supervised learning, which essentially regularizes the pseudo label distribution. Experiments from Waymo to nuScenes show that, with only 10% labeled target data, our SSDA3D can surpass the fully-supervised oracle model with 100% target label. Our code is available at https://github.com/yinjunbo/SSDA3D.

cs.CV↗

Transformation-Equivariant 3D Object Detection for Autonomous Driving

3D object detection received increasing attention in autonomous driving recently. Objects in 3D scenes are distributed with diverse orientations. Ordinary detectors do not explicitly model the variations of rotation and reflection transformations. Consequently, large networks and extensive data augmentation are required for robust detection. Recent equivariant networks explicitly model the transformation variations by applying shared networks on multiple transformed point clouds, showing great potential in object geometry modeling. However, it is difficult to apply such networks to 3D object detection in autonomous driving due to its large computation cost and slow reasoning speed. In this work, we present TED, an efficient Transformation-Equivariant 3D Detector to overcome the computation cost and speed issues. TED first applies a sparse convolution backbone to extract multi-channel transformation-equivariant voxel features; and then aligns and aggregates these equivariant features into lightweight and compact representations for high-performance 3D object detection. On the highly competitive KITTI 3D car detection leaderboard, TED ranked 1st among all submissions with competitive efficiency.

cs.CV↗

Graph Neural Network and Spatiotemporal Transformer Attention for 3D Video Object Detection from Point Clouds

Previous works for LiDAR-based 3D object detection mainly focus on the single-frame paradigm. In this paper, we propose to detect 3D objects by exploiting temporal information in multiple frames, i.e., the point cloud videos. We empirically categorize the temporal information into short-term and long-term patterns. To encode the short-term data, we present a Grid Message Passing Network (GMPNet), which considers each grid (i.e., the grouped points) as a node and constructs a k-NN graph with the neighbor grids. To update features for a grid, GMPNet iteratively collects information from its neighbors, thus mining the motion cues in grids from nearby frames. To further aggregate the long-term frames, we propose an Attentive Spatiotemporal Transformer GRU (AST-GRU), which contains a Spatial Transformer Attention (STA) module and a Temporal Transformer Attention (TTA) module. STA and TTA enhance the vanilla GRU to focus on small objects and better align the moving objects. Our overall framework supports both online and offline video object detection in point clouds. We implement our algorithm based on prevalent anchor-based and anchor-free detectors. The evaluation results on the challenging nuScenes benchmark show the superior performance of our method, achieving the 1st on the leaderboard without any bells and whistles, by the time the paper is submitted.

cs.CV↗

STCrowd: A Multimodal Dataset for Pedestrian Perception in Crowded Scenes

Accurately detecting and tracking pedestrians in 3D space is challenging due to large variations in rotations, poses and scales. The situation becomes even worse for dense crowds with severe occlusions. However, existing benchmarks either only provide 2D annotations, or have limited 3D annotations with low-density pedestrian distribution, making it difficult to build a reliable pedestrian perception system especially in crowded scenes. To better evaluate pedestrian perception algorithms in crowded scenarios, we introduce a large-scale multimodal dataset,STCrowd. Specifically, in STCrowd, there are a total of 219 K pedestrian instances and 20 persons per frame on average, with various levels of occlusion. We provide synchronized LiDAR point clouds and camera images as well as their corresponding 3D labels and joint IDs. STCrowd can be used for various tasks, including LiDAR-only, image-only, and sensor-fusion based pedestrian detection and tracking. We provide baselines for most of the tasks. In addition, considering the property of sparse global distribution and density-varying local distribution of pedestrians, we further propose a novel method, Density-aware Hierarchical heatmap Aggregation (DHA), to enhance pedestrian perception in crowded scenes. Extensive experiments show that our new method achieves state-of-the-art performance for pedestrian detection on various datasets.

cs.CV↗

Towards 3D Scene Understanding by Referring Synthetic Models

Promising performance has been achieved for visual perception on the point cloud. However, the current methods typically rely on labour-extensive annotations on the scene scans. In this paper, we explore how synthetic models alleviate the real scene annotation burden, i.e., taking the labelled 3D synthetic models as reference for supervision, the neural network aims to recognize specific categories of objects on a real scene scan (without scene annotation for supervision). The problem studies how to transfer knowledge from synthetic 3D models to real 3D scenes and is named Referring Transfer Learning (RTL). The main challenge is solving the model-to-scene (from a single model to the scene) and synthetic-to-real (from synthetic model to real scene's object) gap between the synthetic model and the real scene. To this end, we propose a simple yet effective framework to perform two alignment operations. First, physical data alignment aims to make the synthetic models cover the diversity of the scene's objects with data processing techniques. Then a novel \textbf{convex-hull regularized feature alignment} introduces learnable prototypes to project the point features of both synthetic models and real scenes to a unified feature space, which alleviates the domain gap. These operations ease the model-to-scene and synthetic-to-real difficulty for a network to recognize the target objects on a real unseen scene. Experiments show that our method achieves the average mAP of 46.08\% and 55.49\% on the ScanNet and S3DIS datasets by learning the synthetic models from the ModelNet dataset. Code will be publicly available.

cs.CV↗

An Intelligent Self-driving Truck System For Highway Transportation

Recently, there have been many advances in autonomous driving society, attracting a lot of attention from academia and industry. However, existing works mainly focus on cars, extra development is still required for self-driving truck algorithms and models. In this paper, we introduce an intelligent self-driving truck system. Our presented system consists of three main components, 1) a realistic traffic simulation module for generating realistic traffic flow in testing scenarios, 2) a high-fidelity truck model which is designed and evaluated for mimicking real truck response in real-world deployment, 3) an intelligent planning module with learning-based decision making algorithm and multi-mode trajectory planner, taking into account the truck's constraints, road slope changes, and the surrounding traffic flow. We provide quantitative evaluations for each component individually to demonstrate the fidelity and performance of each part. We also deploy our proposed system on a real truck and conduct real world experiments which shows our system's capacity of mitigating sim-to-real gap. Our code is available at https://github.com/InceptioResearch/IITS

cs.RO↗

Cylindrical and Asymmetrical 3D Convolution Networks for LiDAR-based Perception

State-of-the-art methods for driving-scene LiDAR-based perception (including point cloud semantic segmentation, panoptic segmentation and 3D detection, \etc) often project the point clouds to 2D space and then process them via 2D convolution. Although this cooperation shows the competitiveness in the point cloud, it inevitably alters and abandons the 3D topology and geometric relations. A natural remedy is to utilize the 3D voxelization and 3D convolution network. However, we found that in the outdoor point cloud, the improvement obtained in this way is quite limited. An important reason is the property of the outdoor point cloud, namely sparsity and varying density. Motivated by this investigation, we propose a new framework for the outdoor LiDAR segmentation, where cylindrical partition and asymmetrical 3D convolution networks are designed to explore the 3D geometric pattern while maintaining these inherent properties. The proposed model acts as a backbone and the learned features from this model can be used for downstream tasks such as point cloud semantic and panoptic segmentation or 3D detection. In this paper, we benchmark our model on these three tasks. For semantic segmentation, we evaluate the proposed model on several large-scale datasets, \ie, SemanticKITTI, nuScenes and A2D2. Our method achieves the state-of-the-art on the leaderboard of SemanticKITTI (both single-scan and multi-scan challenge), and significantly outperforms existing methods on nuScenes and A2D2 dataset. Furthermore, the proposed 3D framework also shows strong performance and good generalization on LiDAR panoptic segmentation and LiDAR 3D detection.

cs.CV↗

Detailed Avatar Recovery from Single Image

This paper presents a novel framework to recover \emph{detailed} avatar from a single image. It is a challenging task due to factors such as variations in human shapes, body poses, texture, and viewpoints. Prior methods typically attempt to recover the human body shape using a parametric-based template that lacks the surface details. As such resulting body shape appears to be without clothing. In this paper, we propose a novel learning-based framework that combines the robustness of the parametric model with the flexibility of free-form 3D deformation. We use the deep neural networks to refine the 3D shape in a Hierarchical Mesh Deformation (HMD) framework, utilizing the constraints from body joints, silhouettes, and per-pixel shading information. Our method can restore detailed human body shapes with complete textures beyond skinned models. Experiments demonstrate that our method has outperformed previous state-of-the-art approaches, achieving better accuracy in terms of both 2D IoU number and 3D metric distance.

cs.CV↗

Adaptive Surface Normal Constraint for Depth Estimation

We present a novel method for single image depth estimation using surface normal constraints. Existing depth estimation methods either suffer from the lack of geometric constraints, or are limited to the difficulty of reliably capturing geometric context, which leads to a bottleneck of depth estimation quality. We therefore introduce a simple yet effective method, named Adaptive Surface Normal (ASN) constraint, to effectively correlate the depth estimation with geometric consistency. Our key idea is to adaptively determine the reliable local geometry from a set of randomly sampled candidates to derive surface normal constraint, for which we measure the consistency of the geometric contextual features. As a result, our method can faithfully reconstruct the 3D geometry and is robust to local shape variations, such as boundaries, sharp corners and noises. We conduct extensive evaluations and comparisons using public datasets. The experimental results demonstrate our method outperforms the state-of-the-art methods and has superior efficiency and robustness.

cs.CV↗

Invisible for both Camera and LiDAR: Security of Multi-Sensor Fusion based Perception in Autonomous Driving Under Physical-World Attacks

In Autonomous Driving (AD) systems, perception is both security and safety critical. Despite various prior studies on its security issues, all of them only consider attacks on camera- or LiDAR-based AD perception alone. However, production AD systems today predominantly adopt a Multi-Sensor Fusion (MSF) based design, which in principle can be more robust against these attacks under the assumption that not all fusion sources are (or can be) attacked at the same time. In this paper, we present the first study of security issues of MSF-based perception in AD systems. We directly challenge the basic MSF design assumption above by exploring the possibility of attacking all fusion sources simultaneously. This allows us for the first time to understand how much security guarantee MSF can fundamentally provide as a general defense strategy for AD perception. We formulate the attack as an optimization problem to generate a physically-realizable, adversarial 3D-printed object that misleads an AD system to fail in detecting it and thus crash into it. We propose a novel attack pipeline that addresses two main design challenges: (1) non-differentiable target camera and LiDAR sensing systems, and (2) non-differentiable cell-level aggregated features popularly used in LiDAR-based AD perception. We evaluate our attack on MSF included in representative open-source industry-grade AD systems in real-world driving scenarios. Our results show that the attack achieves over 90% success rate across different object types and MSF. Our attack is also found stealthy, robust to victim positions, transferable across MSF algorithms, and physical-world realizable after being 3D-printed and captured by LiDAR and camera devices. To concretely assess the end-to-end safety impact, we further perform simulation evaluation and show that it can cause a 100% vehicle collision rate for an industry-grade AD system.

cs.CR↗

Semantic Distribution-aware Contrastive Adaptation for Semantic Segmentation

Domain adaptive semantic segmentation refers to making predictions on a certain target domain with only annotations of a specific source domain. Current state-of-the-art works suggest that performing category alignment can alleviate domain shift reasonably. However, they are mainly based on image-to-image adversarial training and little consideration is given to semantic variations of an object among images, failing to capture a comprehensive picture of different categories. This motivates us to explore a holistic representative, the semantic distribution from each category in source domain, to mitigate the problem above. In this paper, we present semantic distribution-aware contrastive adaptation algorithm that enables pixel-wise representation alignment under the guidance of semantic distributions. Specifically, we first design a pixel-wise contrastive loss by considering the correspondences between semantic distributions and pixel-wise representations from both domains. Essentially, clusters of pixel representations from the same category should cluster together and those from different categories should spread out. Next, an upper bound on this formulation is derived by involving the learning of an infinite number of (dis)similar pairs, making it efficient. Finally, we verify that SDCA can further improve segmentation accuracy when integrated with the self-supervised learning. We evaluate SDCA on multiple benchmarks, achieving considerable improvements over existing algorithms.The code is publicly available at https://github.com/BIT-DA/SDCA

cs.CV↗

LEAD: LiDAR Extender for Autonomous Driving

3D perception using sensors under vehicle industrial standard is the rigid demand in autonomous driving. MEMS LiDAR emerges with irresistible trend due to its lower cost, more robust, and meeting the mass-production standards. However, it suffers small field of view (FoV), slowing down the step of its population. In this paper, we propose LEAD, i.e., LiDAR Extender for Autonomous Driving, to extend the MEMS LiDAR by coupled image w.r.t both FoV and range. We propose a multi-stage propagation strategy based on depth distributions and uncertainty map, which shows effective propagation ability. Moreover, our depth outpainting/propagation network follows a teacher-student training fashion, which transfers depth estimation ability to depth completion network without any scale error passed. To validate the LiDAR extension quality, we utilize a high-precise laser scanner to generate a ground-truth dataset. Quantitative and qualitative evaluations show that our scheme outperforms SOTAs with a large margin. We believe the proposed LEAD along with the dataset would benefit the community w.r.t depth researches.

cs.CV↗

Salient Object Detection in the Deep Learning Era: An In-Depth Survey

As an essential problem in computer vision, salient object detection (SOD) has attracted an increasing amount of research attention over the years. Recent advances in SOD are predominantly led by deep learning-based solutions (named deep SOD). To enable in-depth understanding of deep SOD, in this paper, we provide a comprehensive survey covering various aspects, ranging from algorithm taxonomy to unsolved issues. In particular, we first review deep SOD algorithms from different perspectives, including network architecture, level of supervision, learning paradigm, and object-/instance-level detection. Following that, we summarize and analyze existing SOD datasets and evaluation metrics. Then, we benchmark a large group of representative SOD models, and provide detailed analyses of the comparison results. Moreover, we study the performance of SOD algorithms under different attribute settings, which has not been thoroughly explored previously, by constructing a novel SOD dataset with rich attribute annotations covering various salient object types, challenging factors, and scene categories. We further analyze, for the first time in the field, the robustness of SOD models to random input perturbations and adversarial attacks. We also look into the generalization and difficulty of existing SOD datasets. Finally, we discuss several open issues of SOD and outline future research directions.

cs.CV↗

Fine-Grained Vehicle Perception via 3D Part-Guided Visual Data Augmentation

Holistically understanding an object and its 3D movable parts through visual perception models is essential for enabling an autonomous agent to interact with the world. For autonomous driving, the dynamics and states of vehicle parts such as doors, the trunk, and the bonnet can provide meaningful semantic information and interaction states, which are essential to ensuring the safety of the self-driving vehicle. Existing visual perception models mainly focus on coarse parsing such as object bounding box detection or pose estimation and rarely tackle these situations. In this paper, we address this important autonomous driving problem by solving three critical issues. First, to deal with data scarcity, we propose an effective training data generation process by fitting a 3D car model with dynamic parts to vehicles in real images before reconstructing human-vehicle interaction (VHI) scenarios. Our approach is fully automatic without any human interaction, which can generate a large number of vehicles in uncommon states (VUS) for training deep neural networks (DNNs). Second, to perform fine-grained vehicle perception, we present a multi-task network for VUS parsing and a multi-stream network for VHI parsing. Third, to quantitatively evaluate the effectiveness of our data augmentation approach, we build the first VUS dataset in real traffic scenarios (e.g., getting on/out or placing/removing luggage). Experimental results show that our approach advances other baseline methods in 2D detection and instance segmentation by a big margin (over 8%). In addition, our network yields large improvements in discovering and understanding these uncommon cases. Moreover, we have released the source code, the dataset, and the trained model on Github (https://github.com/zongdai/EditingForDNN).

cs.CV↗

AADS: Augmented Autonomous Driving Simulation using Data-driven Algorithms

Simulation systems have become an essential component in the development and validation of autonomous driving technologies. The prevailing state-of-the-art approach for simulation is to use game engines or high-fidelity computer graphics (CG) models to create driving scenarios. However, creating CG models and vehicle movements (e.g., the assets for simulation) remains a manual task that can be costly and time-consuming. In addition, the fidelity of CG images still lacks the richness and authenticity of real-world images and using these images for training leads to degraded performance. In this paper we present a novel approach to address these issues: Augmented Autonomous Driving Simulation (AADS). Our formulation augments real-world pictures with a simulated traffic flow to create photo-realistic simulation images and renderings. More specifically, we use LiDAR and cameras to scan street scenes. From the acquired trajectory data, we generate highly plausible traffic flows for cars and pedestrians and compose them into the background. The composite images can be re-synthesized with different viewpoints and sensor models. The resulting images are photo-realistic, fully annotated, and ready for end-to-end training and testing of autonomous driving systems from perception to planning. We explain our system design and validate our algorithms with a number of autonomous driving tasks from detection to segmentation and predictions. Compared to traditional approaches, our method offers unmatched scalability and realism. Scalability is particularly important for AD simulation and we believe the complexity and diversity of the real world cannot be realistically captured in a virtual environment. Our augmented approach combines the flexibility in a virtual environment (e.g., vehicle movements) with the richness of the real world to allow effective simulation of anywhere on earth.

cs.CV↗

CVPR 2019 WAD Challenge on Trajectory Prediction and 3D Perception

This paper reviews the CVPR 2019 challenge on Autonomous Driving. Baidu's Robotics and Autonomous Driving Lab (RAL) providing 150 minutes labeled Trajectory and 3D Perception dataset including about 80k lidar point cloud and 1000km trajectories for urban traffic. The challenge has two tasks in (1) Trajectory Prediction and (2) 3D Lidar Object Detection. There are more than 200 teams submitted results on Leaderboard and more than 1000 participants attended the workshop.

cs.CV↗

Speech2Video Synthesis with 3D Skeleton Regularization and Expressive Body Poses

In this paper, we propose a novel approach to convert given speech audio to a photo-realistic speaking video of a specific person, where the output video has synchronized, realistic, and expressive rich body dynamics. We achieve this by first generating 3D skeleton movements from the audio sequence using a recurrent neural network (RNN), and then synthesizing the output video via a conditional generative adversarial network (GAN). To make the skeleton movement realistic and expressive, we embed the knowledge of an articulated 3D human skeleton and a learned dictionary of personal speech iconic gestures into the generation process in both learning and testing pipelines. The former prevents the generation of unreasonable body distortion, while the later helps our model quickly learn meaningful body movement through a few recorded videos. To produce photo-realistic and high-resolution video with motion details, we propose to insert part attention mechanisms in the conditional GAN, where each detailed part, e.g. head and hand, is automatically zoomed in to have their own discriminators. To validate our approach, we collect a dataset with 20 high-quality videos from 1 male and 1 female model reading various documents under different topics. Compared with previous SoTA pipelines handling similar tasks, our approach achieves better results by a user study.

cs.CV↗