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Ruihai Wu

Publications and source records attributed to Ruihai Wu.

At least 19 recordsLinked to original sources

Grounding Generated Video Plans in Simulation Towards Versatile Dexterous Controllers

Generated hand-object interaction (HOI) videos provide a controllable way to propose manipulation motions. Simulation-based HOI tracking can translate such kinematic references into feasible low-level control, but its scalability is limited by the lack of reliable reference motions. We therefore combine generated videos with simulation-based HOI grounding: during training, generated videos provide diverse motion references for learning a multi-object, multi-trajectory HOI tracker, and at deployment, the video model produces motion plans that are executed by the learned tracker. In particular, we propose a method that enables scalable reference generation by HOI reconstruction with minimal manual intervention and successfully grounds more than 1,500 generated videos in simulation, achieving success rates over 25 percentage points higher than those of baselines during simulation-based training. In real-world closed-loop experiments, it achieves diverse grasps, including functional grasps, non-prehensile manipulation, and post-grasp object-pose tracking. Videos and code are available at https://boyuan-an.github.io/GALATEA/.

cs.RO

When Validation Stops Learning: Auditing Update Admission for Continual Embodied Agents

Independent evaluation can reject harmful policy updates yet also prevent useful continual learning. We argue that update admission must be assessed through both error control and retained learning opportunities at a stated interaction budget. We identify a concrete failure: a range-based confidence gate cannot certify unchanged old-task behavior within otherwise substantial budgets. A standard paired-binomial construction reduces this burden when outcome disagreements are rare. We also specify certified historical-reference promotion and a round-level missed-opportunity metric. In a constructed one-step pushing diagnostic with 32 seeds, fresh paired checks admit 31.6% of a common update stream at 2,000 episodes per stage, versus zero for the range-based gate; unconditional replay nevertheless learns better in closed-loop runs. A separate learned-dynamics stress test distinguishes model bias from feedback-selection error. The contribution is an admission-audit protocol with analytical and synthetic evidence; physical-robot and VLA validation remain open.

cs.AI

HeteroGenManip: Generalizable Manipulation For Heterogeneous Object Interactions

Generalizable manipulation involving cross-type object interactions is a critical yet challenging capability in robotics. To reliably accomplish such tasks, robots must address two fundamental challenges: "where to manipulate" (contact point localization) and "how to manipulate" (subsequent interaction trajectory planning). Existing foundation-model-based approaches often adopt end-to-end learning that obscures the distinction between these stages, exacerbating error accumulation in long-horizon tasks. Furthermore, they typically rely on a single uniform model, which fails to capture the diverse, category-specific features required for heterogeneous objects. To overcome these limitations, we propose HeteroGenManip, a task-conditioned, two-stage framework designed to decouple initial grasp from complex interaction execution. First, Foundation-Correspondence-Guided Grasp module leverages structural priors to align the initial contact state, thereby significantly reducing the pose uncertainty of grasping. Subsequently, Multi-Foundation-Model Diffusion Policy (MFMDP) routes objects to category-specialized foundation models, integrating fine-grained geometric information with highly-variable part features via a dual-stream cross-attention mechanism. Experimental evaluations demonstrate that HeteroGenManip achieves robust intra-category shape and pose generalization. The framework achieves an average 31% performance improvement in simulation tasks with broad type setting, alongside a 36.7% gain across four real-world tasks with different interaction types.

cs.RO

MagicSim: A Unified Infrastructure for Executable Embodied Interaction

Robot learning and embodied agents now require simulation to serve as a shared execution substrate linking control, skills, and planning, not only as a renderer, controller testbed, or fixed task environment. Existing pipelines split these layers with "magic" actions, disconnected training environments, or forward-only renders that cannot reproduce, evaluate, and annotate the same episode. We present MagicSim, an embodied interaction infrastructure built around one deterministic batched runtime and a shared Markov decision process (MDP). From YAML-first specifications that decouple contents, placement, behavior, and agent exposure, MagicSim constructs diverse executable worlds spanning task families, interaction regimes, physics, layouts, sensors, avatars, and robot embodiments in one reset-and-step loop. A common execution interface grounds high-level commands through controllers, atomicskills, planner primitives, and asynchronous planning, realizing them as robot actions rather than simulator-side state edits. One task definition supports three capabilities: benchmark and RL evaluation, an autocollect interface that automatically turns commands into grounded trajectories, and agent/VLM-facing interaction. For automatic execution, commands flow through a Command->Skill->Planner->Robot->Record pipeline, while per-environment command, skill, planning, retry, annotation, and episode states advance independently above the shared physics tick. Successful rollouts are saved as structured multimodal trajectories aligning language supervision, action representations, visual/geometric representations, and task-level status with the executed episode. MagicSim thus unifies diverse world construction, embodied execution, task evaluation, automatic rollout generation, and interactive agent interfaces in one planner-in-the-loop runtime.

cs.RO

LD4WAM: Learning Latent Dynamics from Human Videos for World Action Models

Human video is playing an increasingly central role in training World Action Models (WAMs), owing to its diversity and low collection cost relative to teleoperated robot data. However, most WAMs learn from such video only by predicting pixel-level future frames, giving dynamics that are not directly actionable, whereas motion retargeting recovers directly actionable actions but leaves a large visual gap across embodiments. We therefore propose motion-aligned latent dynamics as an embodiment-agnostic representation to bridge video priors and low-level actions. We further present LD4WAM, which pairs a Latent Dynamics Model trained with semantic reconstruction and real motion alignment with a World Dynamics Action Model built as a mixture-of-transformers (MoT), which preserves full future-video generation and uses learnable queries to distill these latent dynamics from generated futures for action conditioning. Pretrained on our curated unified dataset of over 5{,}000 hours of human and robot data, LD4WAM performs strongly in RoboTwin simulation and on real robots equipped with both grippers and dexterous hands, while generalizing well to unseen objects and backgrounds.

cs.RO

FlatLab: A Unified Methodology Framework and Simulation-Based Benchmark for Robotic Manipulation of Flat Objects

Robotic manipulation of flat objects is challenging due to the ungraspable configurations and strong variations in object geometry and material. Existing methods rely on heuristic pre-manipulation and are often evaluated in closed settings with limited generalization. We propose a unified framework that decouples the manipulation into a strategy generator and an action execution module. The strategy generator predicts appropriate manipulation strategies from object point clouds by learning strategy-centric, object-invariant representations via simulated data transformation and contrastive learning. Conditioned on the predicted strategy, the execution module decomposes long-horizon manipulation into reusable action primitives and dynamically composes them to generate stable trajectories. To enable systematic evaluation, we introduce FlatLab, a comprehensive simulation benchmark for robotic flat object manipulation. FlatLab provides high-fidelity physical simulation of diverse rigid and deformable flat objects, automated multi-modal data collection, and standardized task definitions and evaluation protocols. Experiments conducted in FlatLab demonstrate that our approach generalizes effectively to unseen objects and categories, outperforming existing baselines. The project page and the code are provided at https://flatlab-web.github.io/.

cs.RO

AdaDexGrasp: Adaptive Dexterous Grasping via 3D Visuo-Tactile Representation Fusion

Humans achieve stable and adaptive grasps by seamlessly integrating visual perception and tactile feedback, a capability that remains challenging to replicate in robotic systems. Existing robotic grasping approaches predominantly rely on visual inputs and lack mechanisms for tactile-guided adaptation after contact, limiting robustness and generalization. To address this challenge, we propose a unified visuo-tactile-fusion grasping framework that integrates grasp generation, feasibility prediction, and adaptive refinement. At its core, our method introduces an efficient visuo-tactile representation that tightly fuses object geometry with tactile feedback by associating tactile signals with finger identities. This unified representation supports contact-aware grasp pose generation during planning and tactile-guided refinement after contact, enabling the system to reason about fine-grained finger-object interactions and adjust grasps dynamically. Comprehensive experiments in both simulation and real-world environments demonstrate that our approach significantly enhances grasp success rates and generalization across diverse objects.

cs.RO

Sparse Meets Dense: Correspondence Guided Robotic Manipulation with Rigid-Deformable Interactions

Manipulation involving rigid-deformable interactions, such as hanging clothes or dressing humans, is common in daily life, making it essential for household robots. Compared to single-object manipulation or interactions between rigid bodies, these tasks are particularly challenging due to the rich multi-point contacts and the complex dynamics of the deformable bodies during interaction. Therefore, object-centric representations such as 6D poses or structural points without task-specific information become insufficient for these interactions. In this work, we propose a hybrid correspondence-based representation tailored for rigid-deformable interactions. First, to capture intricate interaction information, we introduce structure-, task-, and interaction-aware sparse keypoints. The keypoints are generated based on the global structures of both rigid and deformable objects, and filtered by their local interaction contacts. However, tracking these sparse keypoints through the interaction remains difficult due to the high-dimensional dynamics of deformable objects. Therefore, we further construct dense correspondences on the deformable objects for accurate keypoint tracking throughout the manipulation. This hybrid design combines the advantages of both representations: sparse keypoints encode rich, task-specific information for fine-grained manipulation, while dense correspondences ensure efficient tracking and generalization to novel deformations, shapes, and scenarios. Together, they enable one-shot transfer to new tasks with minimal demonstrations. Extensive experiments demonstrate the effectiveness and broad applicability of our method.

cs.RO

RMBench: Memory-Dependent Robotic Manipulation Benchmark with Insights into Policy Design

Robotic manipulation policies have made rapid progress in recent years, yet most existing approaches give limited consideration to memory capabilities. Consequently, they struggle to solve tasks that require reasoning over historical observations and maintaining task-relevant information over time, which are common requirements in real-world manipulation scenarios. Although several memory-aware policies have been proposed, systematic evaluation of memory-dependent manipulation remains underexplored, and the relationship between architectural design choices and memory performance is still not well understood. To address this gap, we introduce RMBench, a simulation benchmark comprising 9 manipulation tasks that span multiple levels of memory complexity, enabling systematic evaluation of policy memory capabilities. We further propose Mem-0, a modular manipulation policy with explicit memory components designed to support controlled ablation studies. Through extensive simulation and real-world experiments, we identify memory-related limitations in existing policies and provide empirical insights into how architectural design choices influence memory performance. The website is available at https://rmbench.github.io/.

cs.RO

RoboDojo: A Unified Sim-and-Real Benchmark for Comprehensive Evaluation of Generalist Robot Manipulation Policies

Generalist robot manipulation policies have advanced rapidly, yet existing benchmarks remain limited in systematically evaluating their capabilities. Many rely on simple, short-horizon, or skill-narrow tasks with limited capability coverage, and are often conducted only in simulation or only in the real world. Simulation enables scalable feedback but misses physical deployment challenges, while real-world evaluation is costly, time-consuming, and difficult to reproduce. We introduce RoboDojo, a unified sim-and-real benchmark for comprehensive evaluation of generalist robot manipulation policies. RoboDojo includes 42 simulation tasks and 18 real-world tasks covering diverse and complementary manipulation capabilities. The simulation benchmark evaluates five dimensions: generalization, memory, precision, long-horizon execution, and open-vocabulary instruction following, while the real-world benchmark exposes policies to challenging physical-world deployment conditions. RoboDojo supports scalable evaluation through heterogeneous parallel simulation in Isaac Sim and provides RoboDojo-RealEval, a reproducible real-world evaluation system with remote cloud access, standardized hardware, scene reset, evaluation protocol, and deployment interface. Together with XPolicyLab, policies can be integrated once and evaluated across simulation and real-world settings with minimal adaptation. We integrate 30 policies into XPolicyLab and evaluate them on RoboDojo, establishing a public leaderboard and systematic analysis of current policy performance. The website is available at http://robodojo-benchmark.com/.

cs.RO

AffordanceVLA: A Vision-Language-Action Model Empowering Action Generation through Affordance-Aware Understanding

Vision-Language-Action (VLA) models leverage the rich world knowledge of pretrained vision-language models (VLMs) to enable instruction-following robotic manipulation. However, the structural mismatch between VLM semantic spaces and embodied control policies often hinders the learning of precise perception--action mappings. To address this challenge, we propose \textbf{AffordanceVLA}, a unified framework that introduces structured affordance forecasting as a task-oriented intermediate representation to establish a more precise and robust perception--action mapping. Specifically, we progressively model manipulation priors through three complementary components: 1) \textbf{Which2Act} for object-centric grounding via visual latent prediction to suppress distractions; 2) \textbf{Where2Act} for 2D interaction localization via affordance map estimation; and 3) \textbf{How2Act} for 3D geometric reasoning to guide manipulation policies. These affordance cues provide spatially grounded, semantically conditioned, and action-coupled intermediate representations, thereby naturally bridging vision, language and action. We integrate these modules into a Mixture-of-Transformer (MoT) architecture with specialized experts and train the model using a three-stage training strategy with a progressive data curriculum. To overcome the scarcity of dense affordance labels in robotic datasets, we also develop a robust automated data augmentation pipeline. Extensive experiments on simulation and real-world demonstrate that AffordanceVLA achieves strong performance across diverse manipulation scenarios.

cs.RO

RoboWM-Bench: A Benchmark for Evaluating World Models in Robotic Manipulation

Recent advances in large-scale video world models have enabled increasingly realistic future prediction, raising the prospect of using generated videos as scalable supervision for robot learning. However, for embodied manipulation, perceptual realism alone is not sufficient: generated interactions must also be physically consistent and executable by robotic agents. Existing benchmarks provide valuable assessments of visual quality and physical plausibility, but they do not systematically evaluate whether predicted behaviors can be translated into executable actions that complete manipulation tasks. We introduce RoboWM-Bench, a manipulation-centric benchmark for embodiment-grounded evaluation of video world models. RoboWM-Bench converts generated human-hand and robotic manipulation videos into embodied action sequences and validates them through execution in physically grounded simulation environments. Built on real-to-sim scene reconstruction and diverse manipulation tasks, RoboWM-Bench enables standardized, reproducible, and scalable evaluation of physical executability. Using RoboWM-Bench, we evaluate state-of-the-art video world models and observe that visual plausibility and embodied executability are not always aligned. Our analysis highlights several recurring factors that affect execution performance, including spatial reasoning, contact prediction, and non-physical geometric distortions, particularly in complex and long-horizon interactions. These findings provide a more fine-grained view of current model capabilities and underscore the value of embodiment-aware evaluation for guiding physically grounded world modeling in robotic manipulation.

cs.RO

LeHome: A Simulation Environment for Deformable Object Manipulation in Household Scenarios

Household environments present one of the most common, impactful yet challenging application domains for robotics. Within household scenarios, manipulating deformable objects is particularly difficult, both in simulation and real-world execution, due to varied categories and shapes, complex dynamics, and diverse material properties, as well as the lack of reliable deformable-object support in existing simulations. We introduce LeHome, a comprehensive simulation environment designed for deformable object manipulation in household scenarios. LeHome covers a wide spectrum of deformable objects, such as garments and food items, offering high-fidelity dynamics and realistic interactions that existing simulators struggle to simulate accurately. Moreover, LeHome supports multiple robotic embodiments and emphasizes low-cost robots as a core focus, enabling end-to-end evaluation of household tasks on resource-constrained hardware. By bridging the gap between realistic deformable object simulation and practical robotic platforms, LeHome provides a scalable testbed for advancing household robotics. Webpage: https://lehome-web.github.io/ .

cs.RO

From Seeing to Simulating: Generative High-Fidelity Simulation with Digital Cousins for Generalizable Robot Learning and Evaluation

Learning robust robot policies in real-world environments requires diverse data augmentation, yet scaling real-world data collection is costly due to the need for acquiring physical assets and reconfiguring environments. Therefore, augmenting real-world scenes into simulation has become a practical augmentation for efficient learning and evaluation. We present a generative framework that establishes a generative real-to-sim mapping from real-world panoramas to high-fidelity simulation scenes, and further synthesize diverse cousin scenes via semantic and geometric editing. Combined with high-quality physics engines and realistic assets, the generated scenes support interactive manipulation tasks. Additionally, we incorporate multi-room stitching to construct consistent large-scale environments for long-horizon navigation across complex layouts. Experiments demonstrate a strong sim-to-real correlation validating our platform's fidelity, and show that extensively scaling up data generation leads to significantly better generalization to unseen scene and object variations, demonstrating the effectiveness of Digital Cousins for generalizable robot learning and evaluation.

cs.RO

HiPolicy: Hierarchical Multi-Frequency Action Chunking for Policy Learning

Robotic imitation learning faces a fundamental trade-off between modeling long-horizon dependencies and enabling fine-grained closed-loop control. Existing fixed-frequency action chunking approaches struggle to achieve both. Building on this insight, we propose HiPolicy, a hierarchical multi-frequency action chunking framework that jointly predicts action sequences at different frequencies to capture both coarse high-level plans and precise reactive motions. We extract and fuse hierarchical features from history observations aligned to each frequency for multi-frequency chunk generation, and introduce an entropy-guided execution mechanism that adaptively balances long-horizon planning with fine-grained control based on action uncertainty. Experiments on diverse simulated benchmarks and real-world manipulation tasks show that HiPolicy can be seamlessly integrated into existing 2D and 3D generative policies, delivering consistent improvements in performance while significantly enhancing execution efficiency.

cs.RO

BiPreManip: Learning Affordance-Based Bimanual Preparatory Manipulation through Anticipatory Collaboration

Many everyday objects are difficult to directly grasp (e.g., a flat iPad) or manipulate functionally (e.g., opening the cap of a pen lying on a desk). Such tasks require sequential, asymmetric coordination between two arms, where one arm performs preparatory manipulation that enables the other's goal-directed action - for instance, pushing the iPad to the table's edge before picking it up, or lifting the pen body to allow the other hand to remove its cap. In this work, we introduce Collaborative Preparatory Manipulation, a class of bimanual manipulation tasks that demand understanding object semantics and geometry, anticipating spatial relationships, and planning long-horizon coordinated actions between the two arms. To tackle this challenge, we propose a visual affordance-based framework that first envisions the final goal-directed action and then guides one arm to perform a sequence of preparatory manipulations that facilitate the other arm's subsequent operation. This affordance-centric representation enables anticipatory inter-arm reasoning and coordination, generalizing effectively across various objects spanning diverse categories. Extensive experiments in both simulation and the real world demonstrate that our approach substantially improves task success rates and generalization compared to competitive baselines.

cs.RO

Manual2Skill++: Connector-Aware General Robotic Assembly from Instruction Manuals via Vision-Language Models

Assembly hinges on reliably forming connections between parts; yet most robotic approaches plan assembly sequences and part poses while treating connectors as an afterthought. Connections represent the foundational physical constraints of assembly execution; while task planning sequences operations, the precise establishment of these constraints ultimately determines assembly success. In this paper, we treat connections as explicit, primary entities in assembly representation, directly encoding connector types, specifications, and locations for every assembly step. Drawing inspiration from how humans learn assembly tasks through step-by-step instruction manuals, we present Manual2Skill++, a vision-language framework that automatically extracts structured connection information from assembly manuals. We encode assembly tasks as hierarchical graphs where nodes represent parts and sub-assemblies, and edges explicitly model connection relationships between components. A large-scale vision-language model parses symbolic diagrams and annotations in manuals to instantiate these graphs, leveraging the rich connection knowledge embedded in human-designed instructions. We curate a dataset containing over 20 assembly tasks with diverse connector types to validate our representation extraction approach, and evaluate the complete task understanding-to-execution pipeline across four complex assembly scenarios in simulation, spanning furniture, toys, and manufacturing components with real-world correspondence. More detailed information can be found at https://nus-lins-lab.github.io/Manual2SkillPP/

cs.RO

AdaptPNP: Integrating Prehensile and Non-Prehensile Skills for Adaptive Robotic Manipulation

Non-prehensile (NP) manipulation, in which robots alter object states without forming stable grasps (for example, pushing, poking, or sliding), significantly broadens robotic manipulation capabilities when grasping is infeasible or insufficient. However, enabling a unified framework that generalizes across different tasks, objects, and environments while seamlessly integrating non-prehensile and prehensile (P) actions remains challenging: robots must determine when to invoke NP skills, select the appropriate primitive for each context, and compose P and NP strategies into robust, multi-step plans. We introduce ApaptPNP, a vision-language model (VLM)-empowered task and motion planning framework that systematically selects and combines P and NP skills to accomplish diverse manipulation objectives. Our approach leverages a VLM to interpret visual scene observations and textual task descriptions, generating a high-level plan skeleton that prescribes the sequence and coordination of P and NP actions. A digital-twin based object-centric intermediate layer predicts desired object poses, enabling proactive mental rehearsal of manipulation sequences. Finally, a control module synthesizes low-level robot commands, with continuous execution feedback enabling online task plan refinement and adaptive replanning through the VLM. We evaluate ApaptPNP across representative P&NP hybrid manipulation tasks in both simulation and real-world environments. These results underscore the potential of hybrid P&NP manipulation as a crucial step toward general-purpose, human-level robotic manipulation capabilities. Project Website: https://adaptpnp.github.io/

cs.RO