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Ruihui Li

Publications and source records attributed to Ruihui Li.

At least 19 recordsLinked to original sources

ProjFormer: Point Cloud Completion via Geometric-Projective Transformer and Cross-Modal Semantic Constraints

Point cloud completion is inherently ill-posed due to severe sparsity and ambiguity in partial observations. Existing multi-view methods alleviate this by incorporating 2D semantics, but often rely on learned attention and fixed fusion, which lack geometric consistency and adaptability. We propose ProjFormer, a cross-modal framework that enforces geometry-consistent 2D-3D interaction through explicit projection and adaptive feature routing. A Projective Guided View Attention module aligns 3D points with multi-view features via deterministic projection, enabling efficient and geometrically consistent aggregation. Building on this, a geometry-aware routing network performs point-wise adaptive fusion of structural and observation-driven features for progressive refinement. Experiments show that, under a lightweight design, ProjFormer delivers competitive performance with improved structural completeness.

cs.CV

RayLift: Lifting Complementary Ray-Wise Evidence with 3D Geometry Priors for Semantic Scene Completion

Camera-based 3D semantic scene completion (SSC) provides comprehensive scene understanding for autonomous driving and robotics. However, existing methods often treat stereo depth estimates as deterministic geometric constraints, causing depth uncertainty and local correspondence errors to propagate directly into voxel representations. To address this issue, we propose RayLift, a framework that uses stereo geometry as a metric reference while incorporating complementary ray evidence to recover reliable 3D structures adaptively. RayLift first employs a Complementary Context Encoder that extracts geometry-aware priors from a frozen 3D vision foundation model, thereby enriching the scene context. It then introduces a Depth Ray Evidence Lifter module that jointly models geometric dissimilarity, depth confidence, and spatial uncertainty to adaptively sample and weight candidate surface locations along each camera ray. Finally, a Semantic-Aware Voxel Integrator injects the resulting ray evidence into voxel features by explicitly modeling their spatial support. Extensive experiments on SemanticKITTI and SSCBench-KITTI-360 demonstrate that RayLift achieves competitive performance and consistently outperforms existing methods.

cs.CV

Geospatial-Prior Guidance for 3D Semantic Scene Completion

Inferring complete 3D geometry and semantics from onboard images remains challenging because occlusions and restricted fields of view leave large scene regions underconstrained. Although satellite imagery provides wide-area context, appearance cues alone offer limited structural guidance and may be unreliable because of spatial or temporal discrepancies. We present GeoScene, a geospatially guided framework that jointly uses satellite imagery and structured OpenStreetMap cues as soft priors for 3D semantic scene completion. GeoScene learns complementary voxel-wise reliability weights for onboard observations and geospatial guidance, and uses them to control feature refinement in observed and unobserved regions. This design preserves local visual evidence while exploiting large-scale road and building structure beyond onboard visibility. Experiments on SemanticKITTI and SSCBench-KITTI-360 demonstrate that GeoScene consistently improves both geometric and semantic completion under the geospatial-prior-assisted setting, with the most pronounced benefits for large-scale static and geospatially structured classes.

cs.CV

FPSGen: Flexible Point Cloud Scene Generation with BEV-Supported Transport Flows

Existing point-based generative methods for outdoor scenes primarily focus on LiDAR-conditioned completion. During training, noisy point clouds are constructed by perturbing complete ground-truth scenes, whereas during inference, they are initialized by adding noise to duplicated partial scans. This train-inference mismatch inherits the sparsity and visibility bias of partial scans, leading to sparse distant regions and incomplete geometry in occluded areas. Moreover, the reliance on partial scans restricts generation when LiDAR observations are unavailable or replaced by layout cues. We present FPSGen, a flexible framework that constructs point sources independently of partial scans. FPSGen first predicts a bird's-eye-view (BEV) prior with density, height, and mask channels from the active cues. The density map is then sampled to form a BEV-supported point source, enabling both unconditional and conditioned initialization. A teacher-student approximate optimal transport scheme then uses teacher-predicted endpoints to learn a velocity field that induces straighter transport paths. By integrating BEV point source construction with path-straightening transport, FPSGen provides a unified framework for unconditional and flexible cue-conditioned scene generation. Extensive experiments show that FPSGen achieves state-of-the-art JSD and voxel IoU performance on SemanticKITTI completion while maintaining strong performance with a single point transport step. On KITTI-360 unconditional generation, it also achieves the best Coverage (COV) among the compared methods.

cs.CV

All Cities are Equal: A Unified Human Mobility Generation Model Enabled by LLMs

Synthetic human mobility generation is gaining traction as an ethical and practical approach to supporting the data needs of intelligent urban systems. Existing methods perform well primarily in data-rich cities, while their effectiveness declines significantly in cities with limited data resources. However, the ability to generate reliable human mobility data should not depend on a city's size or available resources, all cities deserve equal consideration. To address this open issue, we propose UniMob, a unified human mobility generation model across cities. UniMob is composed of three main components: an LLM-powered travel planner that derives high-level, temporally-aware, and semantically meaningful travel plans; a unified spatial embedding module that projects the spatial regions of various cities into a shared representation space; and a diffusion-based mobility generator that captures the joint spatiotemporal characteristics of human movement, guided by the derived travel plans. We evaluate UniMob extensively using two real-world datasets covering five cities. Comprehensive experiments show that UniMob significantly outperforms state-of-the-art baselines, achieving improvements of over 30\% across multiple evaluation metrics. Further analysis demonstrates UniMob's robustness in both zero- and few-shot scenarios, underlines the importance of LLM guidance, verifies its privacy-preserving nature, and showcases its applicability for downstream tasks.

cs.ET

PointSLAM++: Robust Dense Neural Gaussian Point Cloud-based SLAM

Real-time 3D reconstruction is crucial for robotics and augmented reality, yet current simultaneous localization and mapping(SLAM) approaches often struggle to maintain structural consistency and robust pose estimation in the presence of depth noise. This work introduces PointSLAM++, a novel RGB-D SLAM system that leverages a hierarchically constrained neural Gaussian representation to preserve structural relationships while generating Gaussian primitives for scene mapping. It also employs progressive pose optimization to mitigate depth sensor noise, significantly enhancing localization accuracy. Furthermore, it utilizes a dynamic neural representation graph that adjusts the distribution of Gaussian nodes based on local geometric complexity, enabling the map to adapt to intricate scene details in real time. This combination yields high-precision 3D mapping and photorealistic scene rendering. Experimental results show PointSLAM++ outperforms existing 3DGS-based SLAM methods in reconstruction accuracy and rendering quality, demonstrating its advantages for large-scale AR and robotics.

cs.CV

RoomPilot: Controllable Indoor Scene Synthesis via Multimodal Semantic Parsing

Generating controllable indoor scenes is fundamental to applications in game development, architectural visualization, and embodied AI. However, existing approaches either support a limited input modalities or rely on implicit generation processes that hinder precise control over scene structure and semantics. To address these limitations, we introduce RoomPilot, a unified framework for controllable indoor scene synthesis from multi-modal inputs, including textual descriptions and CAD floor plans. RoomPilot maps heterogeneous inputs into an Indoor Domain-Specific Language (IDSL), which serves as a structured and interpretable semantic representation for describing indoor scenes. Built upon IDSL, RoomPilot presents a hierarchical synthesis pipeline that progressively organizes scenes at the building, room, and object levels, promoting structural coherence and functional consistency across multi-room layouts. Moreover, RoomPilot constructs a curated asset dataset with rich semantic annotations to support high-quality scene synthesis, improving visual realism and appearance consistency. Extensive experiments demonstrate effective multi-modal understanding, fine-grained controllability in scene generation, and improved physical consistency and visual fidelity, marking a significant step toward controllable 3D indoor scene synthesis. Code and model will be available.

cs.CV

LiNeXt: Revisiting LiDAR Completion with Efficient Non-Diffusion Architectures

3D LiDAR scene completion from point clouds is a fundamental component of perception systems in autonomous vehicles. Previous methods have predominantly employed diffusion models for high-fidelity reconstruction. However, their multi-step iterative sampling incurs significant computational overhead, limiting its real-time applicability. To address this, we propose LiNeXt-a lightweight, non-diffusion network optimized for rapid and accurate point cloud completion. Specifically, LiNeXt first applies the Noise-to-Coarse (N2C) Module to denoise the input noisy point cloud in a single pass, thereby obviating the multi-step iterative sampling of diffusion-based methods. The Refine Module then takes the coarse point cloud and its intermediate features from the N2C Module to perform more precise refinement, further enhancing structural completeness. Furthermore, we observe that LiDAR point clouds exhibit a distance-dependent spatial distribution, being densely sampled at proximal ranges and sparsely sampled at distal ranges. Accordingly, we propose the Distance-aware Selected Repeat strategy to generate a more uniformly distributed noisy point cloud. On the SemanticKITTI dataset, LiNeXt achieves a 199.8x speedup in inference, reduces Chamfer Distance by 50.7%, and uses only 6.1% of the parameters compared with LiDiff. These results demonstrate the superior efficiency and effectiveness of LiNeXt for real-time scene completion.

cs.CV

RWKV-PCSSC: Exploring RWKV Model for Point Cloud Semantic Scene Completion

Semantic Scene Completion (SSC) aims to generate a complete semantic scene from an incomplete input. Existing approaches often employ dense network architectures with a high parameter count, leading to increased model complexity and resource demands. To address these limitations, we propose RWKV-PCSSC, a lightweight point cloud semantic scene completion network inspired by the Receptance Weighted Key Value (RWKV) mechanism. Specifically, we introduce a RWKV Seed Generator (RWKV-SG) module that can aggregate features from a partial point cloud to produce a coarse point cloud with coarse features. Subsequently, the point-wise feature of the point cloud is progressively restored through multiple stages of the RWKV Point Deconvolution (RWKV-PD) modules. By leveraging a compact and efficient design, our method achieves a lightweight model representation. Experimental results demonstrate that RWKV-PCSSC reduces the parameter count by 4.18$\times$ and improves memory efficiency by 1.37$\times$ compared to state-of-the-art methods PointSSC. Furthermore, our network achieves state-of-the-art performance on established indoor (SSC-PC, NYUCAD-PC) and outdoor (PointSSC) scene dataset, as well as on our proposed datasets (NYUCAD-PC-V2, 3D-FRONT-PC).

cs.CV

Self-Supervised Point Cloud Completion based on Multi-View Augmentations of Single Partial Point Cloud

Point cloud completion aims to reconstruct complete shapes from partial observations. Although current methods have achieved remarkable performance, they still have some limitations: Supervised methods heavily rely on ground truth, which limits their generalization to real-world datasets due to the synthetic-to-real domain gap. Unsupervised methods require complete point clouds to compose unpaired training data, and weakly-supervised methods need multi-view observations of the object. Existing self-supervised methods frequently produce unsatisfactory predictions due to the limited capabilities of their self-supervised signals. To overcome these challenges, we propose a novel self-supervised point cloud completion method. We design a set of novel self-supervised signals based on multi-view augmentations of the single partial point cloud. Additionally, to enhance the model's learning ability, we first incorporate Mamba into self-supervised point cloud completion task, encouraging the model to generate point clouds with better quality. Experiments on synthetic and real-world datasets demonstrate that our method achieves state-of-the-art results.

cs.CV

VLScene: Vision-Language Guidance Distillation for Camera-Based 3D Semantic Scene Completion

Camera-based 3D semantic scene completion (SSC) provides dense geometric and semantic perception for autonomous driving. However, images provide limited information making the model susceptible to geometric ambiguity caused by occlusion and perspective distortion. Existing methods often lack explicit semantic modeling between objects, limiting their perception of 3D semantic context. To address these challenges, we propose a novel method VLScene: Vision-Language Guidance Distillation for Camera-based 3D Semantic Scene Completion. The key insight is to use the vision-language model to introduce high-level semantic priors to provide the object spatial context required for 3D scene understanding. Specifically, we design a vision-language guidance distillation process to enhance image features, which can effectively capture semantic knowledge from the surrounding environment and improve spatial context reasoning. In addition, we introduce a geometric-semantic sparse awareness mechanism to propagate geometric structures in the neighborhood and enhance semantic information through contextual sparse interactions. Experimental results demonstrate that VLScene achieves rank-1st performance on challenging benchmarks--SemanticKITTI and SSCBench-KITTI-360, yielding remarkably mIoU scores of 17.52 and 19.10, respectively.

cs.CV

Vision-based 3D Semantic Scene Completion via Capture Dynamic Representations

The vision-based semantic scene completion task aims to predict dense geometric and semantic 3D scene representations from 2D images. However, the presence of dynamic objects in the scene seriously affects the accuracy of the model inferring 3D structures from 2D images. Existing methods simply stack multiple frames of image input to increase dense scene semantic information, but ignore the fact that dynamic objects and non-texture areas violate multi-view consistency and matching reliability. To address these issues, we propose a novel method, CDScene: Vision-based Robust Semantic Scene Completion via Capturing Dynamic Representations. First, we leverage a multimodal large-scale model to extract 2D explicit semantics and align them into 3D space. Second, we exploit the characteristics of monocular and stereo depth to decouple scene information into dynamic and static features. The dynamic features contain structural relationships around dynamic objects, and the static features contain dense contextual spatial information. Finally, we design a dynamic-static adaptive fusion module to effectively extract and aggregate complementary features, achieving robust and accurate semantic scene completion in autonomous driving scenarios. Extensive experimental results on the SemanticKITTI, SSCBench-KITTI360, and SemanticKITTI-C datasets demonstrate the superiority and robustness of CDScene over existing state-of-the-art methods.

cs.CV

Learning Temporal 3D Semantic Scene Completion via Optical Flow Guidance

3D Semantic Scene Completion (SSC) provides comprehensive scene geometry and semantics for autonomous driving perception, which is crucial for enabling accurate and reliable decision-making. However, existing SSC methods are limited to capturing sparse information from the current frame or naively stacking multi-frame temporal features, thereby failing to acquire effective scene context. These approaches ignore critical motion dynamics and struggle to achieve temporal consistency. To address the above challenges, we propose a novel temporal SSC method FlowScene: Learning Temporal 3D Semantic Scene Completion via Optical Flow Guidance. By leveraging optical flow, FlowScene can integrate motion, different viewpoints, occlusions, and other contextual cues, thereby significantly improving the accuracy of 3D scene completion. Specifically, our framework introduces two key components: (1) a Flow-Guided Temporal Aggregation module that aligns and aggregates temporal features using optical flow, capturing motion-aware context and deformable structures; and (2) an Occlusion-Guided Voxel Refinement module that injects occlusion masks and temporally aggregated features into 3D voxel space, adaptively refining voxel representations for explicit geometric modeling. Experimental results demonstrate that FlowScene achieves state-of-the-art performance on the SemanticKITTI and SSCBench-KITTI-360 benchmarks.

cs.CV

PAR: Prompt-Aware Token Reduction Method for Efficient Large Multimodal Models

Multimodal large language models (MLLMs) demonstrate strong performance across visual tasks, but their efficiency is hindered by significant computational and memory demands from processing long contexts in multimodal inputs. To address this, we introduce PAR (Prompt-Aware Token Reduction), a novel and plug-and-play approach that reduces visual tokens efficiently without compromising model performance. Unlike previous methods that rely heavily on attention mechanisms and overlooking cross-modal interactions , we uses a prompt-aware strategy to adpative identify and cluster essential visual tokens. PAR categorizes visual context redundancy into two types: external and internal. External redundancy is minimized through semantic retrieval, while internal redundancy is addressed using a token routing mechanism. This method substantially reduces computational load without requiring additional training or complex architectural modifications. \textbf{Experimental results demonstrate that across various visual question answering tasks, PAR reduces FLOPs by 83\% with a compression ratio of 89\%, while retaining 97\% of baseline accuracy.} The adaptive design of PAR achieves a 2x token reduction ratio compared to prior approaches, enabling a better balance between performance and efficiency.

cs.CV

MROSS: Multi-Round Region-based Optimization for Scene Sketching

Scene sketching is to convert a scene into a simplified, abstract representation that captures the essential elements and composition of the original scene. It requires a semantic understanding of the scene and consideration of different regions within the scene. Since scenes often contain diverse visual information across various regions, such as foreground objects, background elements, and spatial divisions, dealing with these different regions poses unique difficulties. In this paper, we define a sketch as some sets of B\'ezier curves because of their smooth and versatile characteristics. We optimize different regions of input scene in multiple rounds. In each optimization round, the strokes sampled from the next region can seamlessly be integrated into the sketch generated in the previous optimization round. We propose an additional stroke initialization method to ensure the integrity of the scene and the convergence of optimization. A novel CLIP-based Semantic Loss and a VGG-based Feature Loss are utilized to guide our multi-round optimization. Extensive experimental results on the quality and quantity of the generated sketches confirm the effectiveness of our method.

cs.CV

PortraVec: Image-Based Portrait Vectorization with Text-Guided Manipulation

While portrait sketch generation is a special task in sketch synthesis, most existing methods are pixel-based, limiting their interpretability and editability. With the rise of vector generation techniques, representing sketches using vector elements may provide more flexible manipulation. However, due to the overlapping nature of vector graphics and the coarse detail modeling, existing vectorization methods struggle to capture facial integrity and fine-grained details, and lack semantic control. To address these issues, we propose PortraVec, a framework for converting pixel-based portrait images into vector sketches with text control. Specifically, we propose a two-stage image-guided generation module using Attention-aware Offset Sampling to capture face structure while correcting detail deviations, and a text-guided manipulation module based on Region-based Parameter Freezing to enable local semantic editing while maintaining global consistency. Experiments show that PortraVec achieves superior structural consistency, visual fidelity, and semantic controllability compared to state-of-the-art methods.

cs.CV

DreamStone: Image as Stepping Stone for Text-Guided 3D Shape Generation

In this paper, we present a new text-guided 3D shape generation approach DreamStone that uses images as a stepping stone to bridge the gap between text and shape modalities for generating 3D shapes without requiring paired text and 3D data. The core of our approach is a two-stage feature-space alignment strategy that leverages a pre-trained single-view reconstruction (SVR) model to map CLIP features to shapes: to begin with, map the CLIP image feature to the detail-rich 3D shape space of the SVR model, then map the CLIP text feature to the 3D shape space through encouraging the CLIP-consistency between rendered images and the input text. Besides, to extend beyond the generative capability of the SVR model, we design a text-guided 3D shape stylization module that can enhance the output shapes with novel structures and textures. Further, we exploit pre-trained text-to-image diffusion models to enhance the generative diversity, fidelity, and stylization capability. Our approach is generic, flexible, and scalable, and it can be easily integrated with various SVR models to expand the generative space and improve the generative fidelity. Extensive experimental results demonstrate that our approach outperforms the state-of-the-art methods in terms of generative quality and consistency with the input text. Codes and models are released at https://github.com/liuzhengzhe/DreamStone-ISS.

cs.CV

Neural Wavelet-domain Diffusion for 3D Shape Generation, Inversion, and Manipulation

This paper presents a new approach for 3D shape generation, inversion, and manipulation, through a direct generative modeling on a continuous implicit representation in wavelet domain. Specifically, we propose a compact wavelet representation with a pair of coarse and detail coefficient volumes to implicitly represent 3D shapes via truncated signed distance functions and multi-scale biorthogonal wavelets. Then, we design a pair of neural networks: a diffusion-based generator to produce diverse shapes in the form of the coarse coefficient volumes and a detail predictor to produce compatible detail coefficient volumes for introducing fine structures and details. Further, we may jointly train an encoder network to learn a latent space for inverting shapes, allowing us to enable a rich variety of whole-shape and region-aware shape manipulations. Both quantitative and qualitative experimental results manifest the compelling shape generation, inversion, and manipulation capabilities of our approach over the state-of-the-art methods.

cs.CV