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Ruilong Ren

Publications and source records attributed to Ruilong Ren.

9 recordsLinked to original sources

CosFly-VLA: A Spatially Aware Vision-Language-Action Model for UAV Tracking

Dynamic target tracking is essential for Unmanned Aerial Vehicles (UAVs) operating in complex urban environments, where both the target and the camera viewpoint change continuously. Existing Vision-Language-Action (VLA) policies can track visible targets effectively, but their performance often degrades when buildings, vegetation, or roadside objects block the line of sight. During sustained occlusion, a policy may lose the target state, execute actions toward an incorrect region, and amplify this error through subsequent observations until re-acquisition becomes impossible. To this end, we present CosFly-VLA, a spatially aware VLA model that jointly grounds the target, estimates its visibility, and generates continuous flight actions through a structured prediction interface. To train this policy, we use a large-scale recipe over diverse data sources. Spatially Grounded Continued Pretraining (CPT) on a 500k mixed pool injects UAV-view depth, distance, and 3-D spatial reasoning. A three-stage Curriculum-based Supervised Fine-Tuning (SFT) process then specializes the tracker through multi-head warm-up followed by two-stage curriculum learning over natural and hard / long-occlusion data. Chain-of-Thought (CoT) training subsequently teaches recovery-oriented reasoning traces before structured answers. Finally, a closed-loop Reinforcement Learning (RL) stage optimizes tracking behavior with a multi-component reward covering stand-off tracking, grounding quality, collision avoidance, and task success. Relative to OpenVLA, CosFly-VLA-0.8B reduces open-loop Average Displacement Error (ADE) by 34.1% on seen-test and 35.3% on unseen-test. Closed-loop optimization improves Success Rate (SR) by 29.8% and 2.5%, respectively. These results demonstrate progress from visible-frame imitation toward spatially grounded action-closed-loop control, evaluated under a shared oracle state history.

cs.RO

Speculative Pipeline Decoding: Higher-Accuracy Drafting with Hidden Latency via Pipeline Parallelism

Speculative Decoding (SD) accelerates low-concurrency LLM inference with a draft-then-verify paradigm. Mainstream methods, however, rely on multi-token prediction, which incurs compounding prediction difficulty and exposed draft latency. We propose Speculative Pipeline Decoding (SPD), which partitions the target LLM into $n$ pipeline stages so that $n$ tokens of a single sequence advance in parallel. To keep the pipeline saturated, a Pipeline Draft Module (PDM) aggregates multi-depth target features to predict the next token and runs concurrently with each pipeline step, yielding bounded prediction difficulty, higher acceptance, and hidden draft latency. Experiments show that SPD achieves higher theoretical and wall-clock speedup than EAGLE-3 at moderate pipeline width, while more aggressive widths still leave room for further gains. Our code is available at https://github.com/yuyijiong/speculative_pipeline_decoding

cs.CL

CosFly-Track: A Large-Scale Multi-Modal Dataset for UAV Visual Tracking via Multi-Constraint Trajectory Optimization

Recent aerial vision-language navigation (VLN) datasets have grown rapidly, but they primarily address goal-oriented navigation to static destinations, leaving UAV visual tracking -- continuously following a moving target while maintaining visibility -- largely without dedicated training data. We introduce CosFlyTrack, a large-scale multi-modal dataset and scalable generation pipeline for UAV visual tracking in urban environments. The dataset provides approximately 12,000 expert and perturbed UAV trajectories generated from 6,000 pedestrian paths, comprising 2.4 million timesteps (approximately 334 hours) with seven aligned data channels: RGB, metric depth, semantic segmentation, six-degree-of-freedom drone pose, target state with visibility flag, bilingual (Chinese-English) instructions, and trajectory-pair metadata. To generate high-quality expert trajectories, we develop MuCO, a multi-constraint optimizer that plans directly in continuous three-dimensional space with BVH-accelerated collision and visibility queries, jointly enforcing target visibility, viewpoint quality, collision avoidance, smoothness, and kinematic feasibility, avoiding the discretization artifacts and post-hoc smoothing of grid-based planners. Fine-tuning experiments on seven vision-language models show that CosFlyTrack improves tracking performance to 78.3 to 95.6 percent SR@1 meter, a 53 to 69 percentage point gain over zero-shot baselines, supporting the dataset as a training resource for dynamic target-following agents. The dataset is publicly available at https://huggingface.co/datasets/AutelRobotics/CosFly; evaluation scripts and pre-trained checkpoints are hosted at https://huggingface.co/AutelRobotics/CosFly-Track.

cs.RO

CosFly: Plan in the Matrix, Fly in the World

We present CosFly, a box-structured planning and multimodal simulation pipeline for aerial tracking, together with CosFly-Track, a large-scale UAV dataset for dynamic target tracking across diverse environments including urban centers, highways, rural landscapes, forests, and coastal towns. In our current implementation on CARLA, CosFly provides a modular 7-step construction pipeline that converts complex 3D worlds into structured obstacle representations for planning, then projects the resulting trajectories back into multi-modal sensor data -- including RGB images, high-precision depth maps, and semantic segmentation masks -- paired with natural language navigation instructions. A key feature is the support for configurable fixed-FOV zoom levels (one FOV setting drawn per trajectory and held constant throughout), enabling simulation of various focal lengths through camera-intrinsic adjustments. The pipeline covers the complete workflow from 3D map export through grid simplification, pedestrian and drone trajectory planning, multi-modal rendering with 6-DOF pose annotations, quality inspection, and teacher-student caption generation. We analyze two trajectory-planning paradigms for aerial target tracking: a conventional two-stage pipeline with front-end candidate generation and backend refinement, and a direct gradient-based formulation that optimizes multiple tracking constraints in a single objective. The public CosFly-Track release contains 250 validated trajectories and approximately 100,000 rendered images with complete 6-DOF drone pose annotations (position x, y, z and orientation yaw, pitch, roll). Together, the pipeline and dataset establish a scalable foundation for aerial-ground collaborative research, supporting dynamic target tracking, UAV navigation, and multi-modal perception across diverse environments.

cs.RO

Vision-and-Language Navigation for UAVs: Progress, Challenges, and a Research Roadmap

Vision-and-Language Navigation for Unmanned Aerial Vehicles (UAV-VLN) represents a pivotal challenge in embodied artificial intelligence, focused on enabling UAVs to interpret high-level human commands and execute long-horizon tasks in complex 3D environments. This paper provides a comprehensive and structured survey of the field, from its formal task definition to the current state of the art. We establish a methodological taxonomy that charts the technological evolution from early modular and deep learning approaches to contemporary agentic systems driven by large foundation models, including Vision-Language Models (VLMs), Vision-Language-Action (VLA) models, and the emerging integration of generative world models with VLA architectures for physically-grounded reasoning. The survey systematically reviews the ecosystem of essential resources simulators, datasets, and evaluation metrics that facilitates standardized research. Furthermore, we conduct a critical analysis of the primary challenges impeding real-world deployment: the simulation-to-reality gap, robust perception in dynamic outdoor settings, reasoning with linguistic ambiguity, and the efficient deployment of large models on resource-constrained hardware. By synthesizing current benchmarks and limitations, this survey concludes by proposing a forward-looking research roadmap to guide future inquiry into key frontiers such as multi-agent swarm coordination and air-ground collaborative robotics.

cs.RO

Two Heads are Better than One: Distilling Large Language Model Features Into Small Models with Feature Decomposition and Mixture

Market making (MM) through Reinforcement Learning (RL) has attracted significant attention in financial trading. With the development of Large Language Models (LLMs), more and more attempts are being made to apply LLMs to financial areas. A simple, direct application of LLM as an agent shows significant performance. Such methods are hindered by their slow inference speed, while most of the current research has not studied LLM distillation for this specific task. To address this, we first propose the normalized fluorescent probe to study the mechanism of the LLM's feature. Based on the observation found by our investigation, we propose Cooperative Market Making (CMM), a novel framework that decouples LLM features across three orthogonal dimensions: layer, task, and data. Various student models collaboratively learn simple LLM features along with different dimensions, with each model responsible for a distinct feature to achieve knowledge distillation. Furthermore, CMM introduces an H\'{a}jek-MoE to integrate the output of the student models by investigating the contribution of different models in a kernel function-generated common feature space. Extensive experimental results on four real-world market datasets demonstrate the superiority of CMM over the current distillation method and RL-based market-making strategies.

cs.AI

TeleEgo: Benchmarking Egocentric AI Assistants in the Wild

Egocentric AI assistants in real-world settings must process multi-modal inputs (video, audio, text), respond in real time, and retain evolving long-term memory. However, existing benchmarks typically evaluate these abilities in isolation, lack realistic streaming scenarios, or support only short-term tasks. We introduce \textbf{TeleEgo}, a long-duration, streaming, omni-modal benchmark for evaluating egocentric AI assistants in realistic daily contexts. The dataset features over 14 hours per participant of synchronized egocentric video, audio, and text across four domains: work \& study, lifestyle \& routines, social activities, and outings \& culture. All data is aligned on a unified global timeline and includes high-quality visual narrations and speech transcripts, curated through human refinement.TeleEgo defines 12 diagnostic subtasks across three core capabilities: Memory (recalling past events), Understanding (interpreting the current moment), and Cross-Memory Reasoning (linking distant events). It contains 3,291 human-verified QA items spanning multiple question formats (single-choice, binary, multi-choice, and open-ended), evaluated strictly in a streaming setting. We propose Real-Time Accuracy (RTA) to jointly capture correctness and responsiveness under tight decision windows, and Memory Persistence Time (MPT) as a forward-looking metric for long-term retention in continuous streams. In this work, we report RTA results for current models and release TeleEgo, together with an MPT evaluation framework, as a realistic and extensible benchmark for future egocentric assistants with stronger streaming memory, enabling systematic study of both real-time behavior and long-horizon memory.

cs.CV

Infinite Video Understanding

The rapid advancements in Large Language Models (LLMs) and their multimodal extensions (MLLMs) have ushered in remarkable progress in video understanding. However, a fundamental challenge persists: effectively processing and comprehending video content that extends beyond minutes or hours. While recent efforts like Video-XL-2 have demonstrated novel architectural solutions for extreme efficiency, and advancements in positional encoding such as HoPE and VideoRoPE++ aim to improve spatio-temporal understanding over extensive contexts, current state-of-the-art models still encounter significant computational and memory constraints when faced with the sheer volume of visual tokens from lengthy sequences. Furthermore, maintaining temporal coherence, tracking complex events, and preserving fine-grained details over extended periods remain formidable hurdles, despite progress in agentic reasoning systems like Deep Video Discovery. This position paper posits that a logical, albeit ambitious, next frontier for multimedia research is Infinite Video Understanding -- the capability for models to continuously process, understand, and reason about video data of arbitrary, potentially never-ending duration. We argue that framing Infinite Video Understanding as a blue-sky research objective provides a vital north star for the multimedia, and the wider AI, research communities, driving innovation in areas such as streaming architectures, persistent memory mechanisms, hierarchical and adaptive representations, event-centric reasoning, and novel evaluation paradigms. Drawing inspiration from recent work on long/ultra-long video understanding and several closely related fields, we outline the core challenges and key research directions towards achieving this transformative capability.

cs.CV

3DMIT: 3D Multi-modal Instruction Tuning for Scene Understanding

The remarkable potential of multi-modal large language models (MLLMs) in comprehending both vision and language information has been widely acknowledged. However, the scarcity of 3D scenes-language pairs in comparison to their 2D counterparts, coupled with the inadequacy of existing approaches in understanding of 3D scenes by LLMs, poses a significant challenge. In response, we collect and construct an extensive dataset comprising 75K instruction-response pairs tailored for 3D scenes. This dataset addresses tasks related to 3D VQA, 3D grounding, and 3D conversation. To further enhance the integration of 3D spatial information into LLMs, we introduce a novel and efficient prompt tuning paradigm, 3DMIT. This paradigm eliminates the alignment stage between 3D scenes and language and extends the instruction prompt with the 3D modality information including the entire scene and segmented objects. We evaluate the effectiveness of our method across diverse tasks in the 3D scene domain and find that our approach serves as a strategic means to enrich LLMs' comprehension of the 3D world. Our code is available at https://github.com/staymylove/3DMIT.

cs.CV