Searcharxiv⌕ Search

arXiv subjects

Ruiping Liu

Publications and source records attributed to Ruiping Liu.

At least 37 records · Page 2Linked to original sources

What if? Emulative Simulation with World Models for Situated Reasoning

Situated reasoning often relies on active exploration, yet in many real-world scenarios such exploration is infeasible due to physical constraints of robots or safety concerns of visually impaired users. Given only a limited observation, can an agent mentally simulate a future trajectory toward a target situation and answer spatial what-if questions? We introduce WanderDream, the first large-scale dataset designed for the emulative simulation of mental exploration, enabling models to reason without active exploration. WanderDream-Gen comprises 15.8K panoramic videos across 1,088 real scenes from HM3D, ScanNet++, and real-world captures, depicting imagined trajectories from current viewpoints to target situations. WanderDream-QA contains 158K question-answer pairs, covering starting states, paths, and end states along each trajectory to comprehensively evaluate exploration-based reasoning. Extensive experiments with world models and MLLMs demonstrate (1) that mental exploration is essential for situated reasoning, (2) that world models achieve compelling performance on WanderDream-Gen, (3) that imagination substantially facilitates reasoning on WanderDream-QA, and (4) that WanderDream data exhibit remarkable transferability to real-world scenarios.

cs.CV↗

EgoExoMem: Cross-View Memory Reasoning over Synchronized Egocentric and Exocentric Videos

Egocentric memory is widely used in embodied intelligence, but it may be insufficient for comprehensive spatial-temporal reasoning. Inspired by human recall from both field and observer perspectives, we introduce EgoExoMem, the first benchmark for cross-view memory reasoning over synchronized egocentric and exocentric videos. EgoExoMem contains $2.6K$ high-quality MCQs across eight temporal, spatial, and cross-view QA types. To support dual-view retrieval, we propose E$^2$-Select, a training-free frame selection method for synchronized ego-exo videos. It combines relevance-based budget allocation with per-view k-DPP sampling to handle view asymmetry and cross-view temporal consistency. Experiments show that ego and exo views provide complementary memory cues, while existing MLLMs remain far from solving the benchmark: the best model reaches only $55.3\%$. E$^2$-Select achieves state-of-the-art performance of $58.2\%$ over frame-selection and RAG-based memory baselines. Further analysis reveals systematic view-preference conflicts between question framing and answer grounding, underscoring the novelty and challenge of cross-view memory reasoning.

cs.CV↗

InterEdit: Navigating Text-Guided 3D Dyadic Human Motion Editing

Text-guided 3D motion editing has seen success in single-person scenarios, but its extension to multi-person settings is less explored due to limited paired data and the complexity of inter-person interactions. We introduce the task of multi-person 3D motion editing, where a target motion is generated from a source and a text instruction. To support this, we propose InterEdit3D, a new dataset with manual two-person motion change annotations, and a Text-guided Multi-human Motion Editing (TMME) benchmark. We present InterEdit, a synchronized classifier-free conditional diffusion model for TMME. It introduces Semantic-Aware Plan Token Alignment with learnable tokens to capture high-level interaction cues and an Interaction-Aware Frequency Token Alignment strategy using DCT and energy pooling to model periodic motion dynamics. Experiments show that InterEdit improves text-to-motion consistency and edit fidelity, achieving state-of-the-art TMME performance. The dataset and code will be released at https://github.com/YNG916/InterEdit.

cs.CV↗

RHO: Robust Holistic OSM-Based Metric Cross-View Geo-Localization

Metric Cross-View Geo-Localization (MCVGL) aims to estimate the 3-DoF camera pose (position and heading) by matching ground and satellite images. In this work, instead of pinhole and satellite images, we study robust MCVGL using holistic panoramas and OpenStreetMap (OSM). To this end, we establish a large-scale MCVGL benchmark dataset, CV-RHO, with over 2.7M images under different weather and lighting conditions, as well as sensor noise. Furthermore, we propose a model termed RHO with a two-branch Pin-Pan architecture for accurate visual localization. A Split-Undistort-Merge (SUM) module is introduced to address the panoramic distortion, and a Position-Orientation Fusion (POF) mechanism is designed to enhance the localization accuracy. Extensive experiments prove the value of our CV-RHO dataset and the effectiveness of the RHO model, with a significant performance gain up to 20% compared with the state-of-the-art baselines. Project page: https://github.com/InSAI-Lab/RHO.

cs.CV↗

Seeing Together: Multi-Robot Cooperative Egocentric Spatial Reasoning with Multimodal Large Language Models

Multimodal Large Language Models (MLLMs) have made substantial progress in egocentric video understanding, but their ability to reason cooperatively from multiple embodied viewpoints remains largely unexplored. We study this problem through multi-robot cooperative dynamic spatial reasoning, where a model must answer spatial, temporal, visibility, and coordination questions by integrating synchronized egocentric videos from a team of moving robots. To support this setting, we introduce CoopSR, the first benchmark for this task, together with EgoTeam, a multi-robot egocentric QA dataset. EgoTeam contains 114,227 QA pairs spanning 19 question types, four difficulty tiers, and three team sizes in Habitat and iGibson, along with a real-world test set of around 2,326 QAs collected using two quadruped robots. We further propose SP-CoR (Spectral and Physics-Informed Cooperative Reasoner), an MLLM framework for fine-grained cooperative spatial reasoning. SP-CoR combines dynamics-aware multi-robot frame sampling, spectral- and physics-guided view fusion, and physics-aligned prompt distillation, enabling the model to benefit from privileged robot-pose supervision during training while requiring only egocentric videos at test time. Across 22 MLLM baselines, SP-CoR consistently improves cooperative reasoning, outperforming the strongest fine-tuned baseline by +3.87% on Habitat and +7.12% on iGibson. It also shows stronger generalization to unseen team sizes and real-world robot tests. Code can be found at https://github.com/KPeng9510/seeing-together.git.

cs.CV↗

IMPACT-HOI: Supervisory Control for Onset-Anchored Partial HOI Event Construction

We present IMPACT-HOI, a mixed-initiative framework for annotating egocentric procedural video by constructing structured event graphs for Human-Object Interactions (HOI), motivated by the need for high-quality structured supervision for learning robot manipulation from human demonstration. IMPACT-HOI frames this task as the incremental resolution of a partially specified, onset-anchored event state. A trust-calibrated controller selects among direct queries, human-confirmed suggestions, and conservative completions based on empirical annotator behavior and evidence quality. A risk-bounded execution protocol, utilizing atomic rollback, ensures that human-confirmed decisions are preserved against conflicting automated updates. A user study with 9 participants shows a 13.5% reduction in manual annotation actions, a 46.67% event match rate, and zero confirmed-field violations under the studied protocol. The code will be made publicly available at https://github.com/541741106/IMPACT_HOI.

cs.CV↗

IMPACT-Scribe: Interactive Temporal Action Segmentation with Boundary Scribbles and Query Planning

Dense temporal annotation of procedural activity videos is vital for action understanding and embodied intelligence but remains labor-intensive due to reactive tools. Each correction is treated as an isolated edit, limiting reuse of information on annotator uncertainty and model reliability. We introduce IMPACT-Scribe, a correction-driven framework for dense labeling that uses each correction to improve future human-machine collaboration. IMPACT-Scribe combines uncertainty-aware boundary scribble supervision, local proposal modeling, cost-aware query planning, structured propagation, and correction-driven adaptation. Experiments and a human study show that this closed-loop design improves labeling quality per effort, enhances boundary accuracy, and fosters better human-machine interaction over time. The code will be made publicly available at https://github.com/BanzQians/IMPACT_AS.

cs.CV↗

IMPACT-CYCLE: A Contract-Based Multi-Agent System for Claim-Level Supervisory Correction of Long-Video Semantic Memory

Correcting errors in long-video understanding is disproportionately costly: existing multimodal pipelines produce opaque, end-to-end outputs that expose no intermediate state for inspection, forcing annotators to revisit raw video and reconstruct temporal logic from scratch. The core bottleneck is not generation quality alone, but the absence of a supervisory interface through which human effort can be proportional to the scope of each error. We present IMPACT-CYCLE, a supervisory multi-agent system that reformulates long-video understanding as iterative claim-level maintenance of a shared semantic memory -- a structured, versioned state encoding typed claims, a claim dependency graph, and a provenance log. Role-specialized agents operating under explicit authority contracts decompose verification into local object-relation correctness, cross-temporal consistency, and global semantic coherence, with corrections confined to structurally dependent claims. When automated evidence is insufficient, the system escalates to human arbitration as the supervisory authority with final override rights; dependency-closure re-verification then ensures correction cost remains proportional to error scope. Experiments on VidOR show substantially improved downstream reasoning (VQA: 0.71 to 0.79) and a 4.8x reduction in human arbitration cost, with workload significantly lower than manual annotation. Code will be released at https://github.com/MKong17/IMPACT_CYCLE.

cs.CV↗

Rethinking Video Human-Object Interaction: Set Prediction over Time for Unified Detection and Anticipation

Video-based human-object interaction (HOI) understanding requires both detecting ongoing interactions and anticipating their future evolution. However, existing methods usually treat anticipation as a downstream forecasting task built on externally constructed human-object pairs, limiting joint reasoning between detection and prediction. In addition, sparse keyframe annotations in current benchmarks can temporally misalign nominal future labels from actual future dynamics, reducing the reliability of anticipation evaluation. To address these issues, we introduce DETAnt-HOI, a temporally corrected benchmark derived from VidHOI and Action Genome for more faithful multi-horizon evaluation, and HOI-DA, a pair-centric framework that jointly performs subject-object localization, present HOI detection, and future anticipation by modeling future interactions as residual transitions from current pair states. Experiments show consistent improvements in both detection and anticipation, with larger gains at longer horizons. Our results highlight that anticipation is most effective when learned jointly with detection as a structural constraint on pair-level video representation learning. Benchmark and code will be publicly available.

cs.CV↗

IMPACT: A Dataset for Multi-Granularity Human Procedural Action Understanding in Industrial Assembly

We introduce IMPACT, a synchronized five-view RGB-D dataset for deployment-oriented industrial procedural understanding, built around real assembly and disassembly of a commercial angle grinder with professional-grade tools. To our knowledge, IMPACT is the first real industrial assembly benchmark that jointly provides synchronized ego-exo RGB-D capture, decoupled bimanual annotation, compliance-aware state tracking, and explicit anomaly--recovery supervision within a single real industrial workflow. It comprises 112 trials from 13 participants totaling 39.5 hours, with multi-route execution governed by a partial-order prerequisite graph, a six-category anomaly taxonomy, and operator cognitive load measured via NASA-TLX. The annotation hierarchy links hand-specific atomic actions to coarse procedural steps, component assembly states, and per-hand compliance phases, with synchronized null spans across views to decouple perceptual limitations from algorithmic failure. Systematic baselines reveal fundamental limitations that remain invisible to single-task benchmarks, particularly under realistic deployment conditions that involve incomplete observations, flexible execution paths, and corrective behavior. The full dataset, annotations, and evaluation code are available at https://github.com/Kratos-Wen/IMPACT.

cs.CV↗

Towards Multi-Source Domain Generalization for Sleep Staging with Noisy Labels

Automatic sleep staging is a multimodal learning problem involving heterogeneous physiological signals such as EEG and EOG, which often suffer from domain shifts across institutions, devices, and populations. In practice, these data are also affected by noisy annotations, yet label-noise-robust multi-source domain generalization remains underexplored. We present the first benchmark for Noisy Labels in Multi-Source Domain-Generalized Sleep Staging (NL-DGSS) and show that existing noisy-label learning methods degrade substantially when domain shifts and label noise coexist. To address this challenge, we propose FF-TRUST, a domain-invariant multimodal sleep staging framework with Joint Time-Frequency Early Learning Regularization (JTF-ELR). By jointly exploiting temporal and spectral consistency together with confidence-diversity regularization, FF-TRUST improves robustness under noisy supervision. Experiments on five public datasets demonstrate consistent state-of-the-art performance under diverse symmetric and asymmetric noise settings. The benchmark and code will be made publicly available at https://github.com/KNWang970918/FF-TRUST.git.

cs.LG↗

More than the Sum: Panorama-Language Models for Adverse Omni-Scenes

Existing vision-language models (VLMs) are tailored for pinhole imagery, stitching multiple narrow field-of-view inputs to piece together a complete omni-scene understanding. Yet, such multi-view perception overlooks the holistic spatial and contextual relationships that a single panorama inherently preserves. In this work, we introduce the Panorama-Language Modeling (PLM)paradigm, a unified $360^\circ$ vision-language reasoning that is more than the sum of its pinhole counterparts. Besides, we present PanoVQA, a large-scale panoramic VQA dataset that involves adverse omni-scenes, enabling comprehensive reasoning under object occlusions and driving accidents. To establish a foundation for PLM, we develop a plug-and-play panoramic sparse attention module that allows existing pinhole-based VLMs to process equirectangular panoramas without retraining. Extensive experiments demonstrate that our PLM achieves superior robustness and holistic reasoning under challenging omni-scenes, yielding understanding greater than the sum of its narrow parts. Project page: https://github.com/InSAI-Lab/PanoVQA.

cs.CV↗

DriveXQA: Cross-modal Visual Question Answering for Adverse Driving Scene Understanding

Fusing sensors with complementary modalities is crucial for maintaining a stable and comprehensive understanding of abnormal driving scenes. However, Multimodal Large Language Models (MLLMs) are underexplored for leveraging multi-sensor information to understand adverse driving scenarios in autonomous vehicles. To address this gap, we propose the DriveXQA, a multimodal dataset for autonomous driving VQA. In addition to four visual modalities, five sensor failure cases, and five weather conditions, it includes $102,505$ QA pairs categorized into three types: global scene level, allocentric level, and ego-vehicle centric level. Since no existing MLLM framework adopts multiple complementary visual modalities as input, we design MVX-LLM, a token-efficient architecture with a Dual Cross-Attention (DCA) projector that fuses the modalities to alleviate information redundancy. Experiments demonstrate that our DCA achieves improved performance under challenging conditions such as foggy (GPTScore: $53.5$ vs. $25.1$ for the baseline).

cs.CV↗

Go Beyond Earth: Understanding Human Actions and Scenes in Microgravity Environments

Despite substantial progress in video understanding, most existing datasets are limited to Earth's gravitational conditions. However, microgravity alters human motion, interactions, and visual semantics, revealing a critical gap for real-world vision systems. This presents a challenge for domain-robust video understanding in safety-critical space applications. To address this, we introduce MicroG-4M, the first benchmark for spatio-temporal and semantic understanding of human activities in microgravity. Constructed from real-world space missions and cinematic simulations, the dataset includes 4,759 clips covering 50 actions, 1,238 context-rich captions, and over 7,000 question-answer pairs on astronaut activities and scene understanding. MicroG-4M supports three core tasks: fine-grained multi-label action recognition, temporal video captioning, and visual question answering, enabling a comprehensive evaluation of both spatial localization and semantic reasoning in microgravity contexts. We establish baselines using state-of-the-art models. All data, annotations, and code are available at https://github.com/LEI-QI-233/HAR-in-Space.

cs.CV↗

Not an Obstacle for Dog, but a Hazard for Human: A Co-Ego Navigation System for Guide Dog Robots

Guide dogs offer independence to Blind and Low-Vision (BLV) individuals, yet their limited availability leaves the vast majority of BLV users without access. Quadruped robotic guide dogs present a promising alternative, but existing systems rely solely on the robot's ground-level sensors for navigation, overlooking a critical class of hazards: obstacles that are transparent to the robot yet dangerous at human body height, such as bent branches. We term this the viewpoint asymmetry problem and present the first system to explicitly address it. Our Co-Ego system adopts a dual-branch obstacle avoidance framework that integrates the robot-centric ground sensing with the user's elevated egocentric perspective to ensure comprehensive navigation safety. Deployed on a quadruped robot, the system is evaluated in a controlled user study with sighted participants under blindfold across three conditions: unassisted, single-view, and cross-view fusion. Results demonstrate that cross-view fusion significantly reduces collision times and cognitive load, verifying the necessity of viewpoint complementarity for safe robotic guide dog navigation.

cs.RO↗

MICA: Multi-Agent Industrial Coordination Assistant

Industrial workflows demand adaptive and trustworthy assistance that can operate under limited computing, connectivity, and strict privacy constraints. In this work, we present MICA (Multi-Agent Industrial Coordination Assistant), a perception-grounded and speech-interactive system that delivers real-time guidance for assembly, troubleshooting, part queries, and maintenance. MICA coordinates five role-specialized language agents, audited by a safety checker, to ensure accurate and compliant support. To achieve robust step understanding, we introduce Adaptive Step Fusion (ASF), which dynamically blends expert reasoning with online adaptation from natural speech feedback. Furthermore, we establish a new multi-agent coordination benchmark across representative task categories and propose evaluation metrics tailored to industrial assistance, enabling systematic comparison of different coordination topologies. Our experiments demonstrate that MICA consistently improves task success, reliability, and responsiveness over baseline structures, while remaining deployable on practical offline hardware. Together, these contributions highlight MICA as a step toward deployable, privacy-preserving multi-agent assistants for dynamic factory environments. The source code will be made publicly available at https://github.com/Kratos-Wen/MICA.

cs.AI↗

Segment-to-Act: Label-Noise-Robust Action-Prompted Video Segmentation Towards Embodied Intelligence

Embodied intelligence relies on accurately segmenting objects actively involved in interactions. Action-based video object segmentation addresses this by linking segmentation with action semantics, but it depends on large-scale annotations and prompts that are costly, inconsistent, and prone to multimodal noise such as imprecise masks and referential ambiguity. To date, this challenge remains unexplored. In this work, we take the first step by studying action-based video object segmentation under label noise, focusing on two sources: textual prompt noise (category flips and within-category noun substitutions) and mask annotation noise (perturbed object boundaries to mimic imprecise supervision). Our contributions are threefold. First, we introduce two types of label noises for the action-based video object segmentation task. Second, we build up the first action-based video object segmentation under a label noise benchmark ActiSeg-NL and adapt six label-noise learning strategies to this setting, and establish protocols for evaluating them under textual, boundary, and mixed noise. Third, we provide a comprehensive analysis linking noise types to failure modes and robustness gains, and we introduce a Parallel Mask Head Mechanism (PMHM) to address mask annotation noise. Qualitative evaluations further reveal characteristic failure modes, including boundary leakage and mislocalization under boundary perturbations, as well as occasional identity substitutions under textual flips. Our comparative analysis reveals that different learning strategies exhibit distinct robustness profiles, governed by a foreground-background trade-off where some achieve balanced performance while others prioritize foreground accuracy at the cost of background precision. The established benchmark and source code will be made publicly available at https://github.com/mylwx/ActiSeg-NL.

cs.CV↗

SGR3 Model: Scene Graph Retrieval-Reasoning Model in 3D

3D scene graphs provide a structured representation of object entities and their relationships, enabling high-level interpretation and reasoning for robots while remaining intuitively understandable to humans. Existing approaches for 3D scene graph generation typically combine scene reconstruction with graph neural networks (GNNs). However, such pipelines require multi-modal data that may not always be available, and their reliance on heuristic graph construction can constrain the prediction of relationship triplets. In this work, we introduce a Scene Graph Retrieval-Reasoning Model in 3D (SGR3 Model), a training-free framework that leverages multi-modal large language models (MLLMs) with retrieval-augmented generation (RAG) for semantic scene graph generation. SGR3 Model bypasses the need for explicit 3D reconstruction. Instead, it enhances relational reasoning by incorporating semantically aligned scene graphs retrieved via a ColPali-style cross-modal framework. To improve retrieval robustness, we further introduce a weighted patch-level similarity selection mechanism that mitigates the negative impact of blurry or semantically uninformative regions. Experiments demonstrate that SGR3 Model achieves competitive performance compared to training-free baselines and on par with GNN-based expert models. Moreover, an ablation study on the retrieval module and knowledge base scale reveals that retrieved external information is explicitly integrated into the token generation process, rather than being implicitly internalized through abstraction.

cs.CV↗