SearcharxivSearch

arXiv subjects

Ruiqi Cui

Publications and source records attributed to Ruiqi Cui.

4 recordsLinked to original sources

HRsR: Hierarchical Rotation System Reconstruction

Surface reconstruction from point clouds remains challenging when both geometric fidelity and topology control are required. Rotation System Reconstruction (RsR) reconstructs triangle meshes from point clouds while explicitly controlling topology through the Euler characteristic, but its sequential edge insertion limits scalability. We present Hierarchical Rotation System Reconstruction (HRsR), which accelerates RsR through a hierarchical pipeline of edge collapses and vertex splits. HRsR first simplifies the input using a $k$-nearest neighbor graph, performs reconstruction on the reduced structure, and then restores geometric detail while preserving topology. To maintain geometric consistency, we incorporate intersection handling and quality-driven vertex split selection. Experiments demonstrate up to a $6\times$ speedup and more than $8\times$ reduction in memory usage over RsR, while achieving comparable reconstruction results.

cs.CG

ReLumix: Extending Image Relighting to Video via Video Diffusion Models

Controlling illumination during video post-production is a crucial yet elusive goal in computational photography. Existing methods often lack flexibility, restricting users to certain relighting models. This paper introduces ReLumix, a novel framework that decouples the relighting algorithm from temporal synthesis, thereby enabling any image relighting technique to be seamlessly applied to video. Our approach reformulates video relighting into a simple yet effective two-stage process: (1) an artist relights a single reference frame using any preferred image-based technique (e.g., Diffusion Models, physics-based renderers); and (2) a fine-tuned stable video diffusion (SVD) model seamlessly propagates this target illumination throughout the sequence. To ensure temporal coherence and prevent artifacts, we introduce a gated cross-attention mechanism for smooth feature blending and a temporal bootstrapping strategy that harnesses SVD's powerful motion priors. Although trained on synthetic data, ReLumix shows competitive generalization to real-world videos. The method demonstrates significant improvements in visual fidelity, offering a scalable and versatile solution for dynamic lighting control.

cs.GR

Materialist: Physically Based Editing Using Single-Image Inverse Rendering

Achieving physically consistent image editing remains a significant challenge in computer vision. Existing image editing methods typically rely on neural networks, which struggle to accurately handle shadows and refractions. Conversely, physics-based inverse rendering often requires multi-view optimization, limiting its practicality in single-image scenarios. In this paper, we propose Materialist, a neural-initialized physically based rendering pipeline for single-image inverse rendering. Unlike previous hybrid methods that use physics to guide neural generation, our method leverages neural networks to predict initial material properties, which are then rigorously optimized via progressive differentiable rendering. Our approach enables a range of applications, including material editing, object insertion, and relighting, while also introducing an effective method for editing material transparency via ray-traced refraction without requiring full scene geometry. Furthermore, our envmap estimation method also achieves competitive performance, further enhancing the accuracy of image editing task. Experiments demonstrate strong performance across synthetic and real-world datasets, excelling even on challenging out-of-domain images.

cs.CV

Surface Reconstruction Using Rotation Systems

Inspired by the seminal result that a graph and an associated rotation system uniquely determine the topology of a closed manifold, we propose a combinatorial method for reconstruction of surfaces from points. Our method constructs a spanning tree and a rotation system. Since the tree is trivially a planar graph, its rotation system determines a genus zero surface with a single face which we proceed to incrementally refine by inserting edges to split faces and thus merging them. In order to raise the genus, special handles are added by inserting edges between different faces and thus merging them. We apply our method to a wide range of input point clouds in order to investigate its effectiveness, and we compare our method to several other surface reconstruction methods. We find that our method offers better control over outlier classification, i.e. which points to include in the reconstructed surface, and also more control over the topology of the reconstructed surface.

cs.CG