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Ruiqi Gao

Publications and source records attributed to Ruiqi Gao.

At least 19 recordsLinked to original sources

ZipMap: Linear-Time Stateful 3D Reconstruction via Test-Time Training

Feed-forward transformer models have driven rapid progress in 3D vision, but state-of-the-art methods such as VGGT and $\pi^3$ have a computational cost that scales quadratically with the number of input images, making them inefficient when applied to large image collections. Sequential-reconstruction approaches reduce this cost but sacrifice reconstruction quality. We introduce ZipMap, a stateful feed-forward model that achieves linear-time, bidirectional 3D reconstruction while matching or surpassing the accuracy of quadratic-time methods. ZipMap employs test-time training layers to zip an entire image collection into a compact hidden scene state in a single forward pass, enabling reconstruction of over 700 frames in under 10 seconds on a single H100 GPU, more than $20\times$ faster than state-of-the-art methods such as VGGT. Moreover, we demonstrate the benefits of having a stateful representation in real-time scene-state querying and its extension to sequential streaming reconstruction.

cs.CV

VLIC: Vision-Language Models As Perceptual Judges for Human-Aligned Image Compression

Evaluations of image compression performance which include human preferences have generally found that naive distortion functions such as MSE are insufficiently aligned to human perception. In order to align compression models to human perception, prior work has employed differentiable perceptual losses consisting of neural networks calibrated on large-scale datasets of human psycho-visual judgments. We show that, surprisingly, state-of-the-art vision-language models (VLMs) can replicate binary human two-alternative forced choice (2AFC) judgments zero-shot when asked to reason about the differences between pairs of images. Motivated to exploit the powerful zero-shot visual reasoning capabilities of VLMs, we propose Vision-Language Models for Image Compression (VLIC), a diffusion-based image compression system designed to be post-trained with binary VLM judgments. VLIC leverages existing techniques for diffusion model post-training with preferences, rather than distilling the VLM judgments into a separate perceptual loss network. We show that calibrating this system on VLM judgments produces competitive or state-of-the-art performance on human-aligned visual compression depending on the dataset, according to perceptual metrics and large-scale user studies. We additionally conduct an extensive analysis of the VLM-based reward design and training procedure and share important insights. More visuals are available at https://kylesargent.github.io/vlic

cs.CV

Evaluating Gemini Robotics Policies in a Veo World Simulator

Generative world models hold significant potential for simulating interactions with visuomotor policies in varied environments. Frontier video models can enable generation of realistic observations and environment interactions in a scalable and general manner. However, the use of video models in robotics has been limited primarily to in-distribution evaluations, i.e., scenarios that are similar to ones used to train the policy or fine-tune the base video model. In this report, we demonstrate that video models can be used for the entire spectrum of policy evaluation use cases in robotics: from assessing nominal performance to out-of-distribution (OOD) generalization, and probing physical and semantic safety. We introduce a generative evaluation system built upon a frontier video foundation model (Veo). The system is optimized to support robot action conditioning and multi-view consistency, while integrating generative image-editing and multi-view completion to synthesize realistic variations of real-world scenes along multiple axes of generalization. We demonstrate that the system preserves the base capabilities of the video model to enable accurate simulation of scenes that have been edited to include novel interaction objects, novel visual backgrounds, and novel distractor objects. This fidelity enables accurately predicting the relative performance of different policies in both nominal and OOD conditions, determining the relative impact of different axes of generalization on policy performance, and performing red teaming of policies to expose behaviors that violate physical or semantic safety constraints. We validate these capabilities through 1600+ real-world evaluations of eight Gemini Robotics policy checkpoints and five tasks for a bimanual manipulator.

cs.RO

A Machine Learning Model for the Chemistry of a Solvated Electron

In molecular simulations, machine-learning force fields can achieve ab initio accuracy at a lower cost but remain limited in the explicit modeling of electrons. In this work, we develop an electron-aware machine-learning force field, in which an excess electron of interest is modeled quantum mechanically, while the remaining short-range interactions and long-range Coulombic forces are machine-learned to reproduce a density functional theory calculation. We demonstrate the method on the solvated electron in bulk water and its reaction with a hydronium ion. We identify a proton transfer mechanism by which the excess proton recombines with the electron. We determine the forward reaction rates between 350 K and 450 K from first-passage survival functions, which yield an Arrhenius relationship with an activation energy of 3.2 kcal$\cdot$mol$^{-1}$, in good agreement with experiment. From an enhanced sampling simulation, we determine the equilibrium constant, and thus the reaction free energy, which is also consistent with experimental measurements.

physics.chem-ph

Gemini Robotics 1.5: Pushing the Frontier of Generalist Robots with Advanced Embodied Reasoning, Thinking, and Motion Transfer

General-purpose robots need a deep understanding of the physical world, advanced reasoning, and general and dexterous control. This report introduces the latest generation of the Gemini Robotics model family: Gemini Robotics 1.5, a multi-embodiment Vision-Language-Action (VLA) model, and Gemini Robotics-ER 1.5, a state-of-the-art Embodied Reasoning (ER) model. We are bringing together three major innovations. First, Gemini Robotics 1.5 features a novel architecture and a Motion Transfer (MT) mechanism, which enables it to learn from heterogeneous, multi-embodiment robot data and makes the VLA more general. Second, Gemini Robotics 1.5 interleaves actions with a multi-level internal reasoning process in natural language. This enables the robot to "think before acting" and notably improves its ability to decompose and execute complex, multi-step tasks, and also makes the robot's behavior more interpretable to the user. Third, Gemini Robotics-ER 1.5 establishes a new state-of-the-art for embodied reasoning, i.e., for reasoning capabilities that are critical for robots, such as visual and spatial understanding, task planning, and progress estimation. Together, this family of models takes us a step towards an era of physical agents-enabling robots to perceive, think and then act so they can solve complex multi-step tasks.

cs.RO

SceneCrafter: Controllable Multi-View Driving Scene Editing

Simulation is crucial for developing and evaluating autonomous vehicle (AV) systems. Recent literature builds on a new generation of generative models to synthesize highly realistic images for full-stack simulation. However, purely synthetically generated scenes are not grounded in reality and have difficulty in inspiring confidence in the relevance of its outcomes. Editing models, on the other hand, leverage source scenes from real driving logs, and enable the simulation of different traffic layouts, behaviors, and operating conditions such as weather and time of day. While image editing is an established topic in computer vision, it presents fresh sets of challenges in driving simulation: (1) the need for cross-camera 3D consistency, (2) learning ``empty street" priors from driving data with foreground occlusions, and (3) obtaining paired image tuples of varied editing conditions while preserving consistent layout and geometry. To address these challenges, we propose SceneCrafter, a versatile editor for realistic 3D-consistent manipulation of driving scenes captured from multiple cameras. We build on recent advancements in multi-view diffusion models, using a fully controllable framework that scales seamlessly to multi-modality conditions like weather, time of day, agent boxes and high-definition maps. To generate paired data for supervising the editing model, we propose a novel framework on top of Prompt-to-Prompt to generate geometrically consistent synthetic paired data with global edits. We also introduce an alpha-blending framework to synthesize data with local edits, leveraging a model trained on empty street priors through novel masked training and multi-view repaint paradigm. SceneCrafter demonstrates powerful editing capabilities and achieves state-of-the-art realism, controllability, 3D consistency, and scene editing quality compared to existing baselines.

cs.CV

Bolt3D: Generating 3D Scenes in Seconds

We present a latent diffusion model for fast feed-forward 3D scene generation. Given one or more images, our model Bolt3D directly samples a 3D scene representation in less than seven seconds on a single GPU. We achieve this by leveraging powerful and scalable existing 2D diffusion network architectures to produce consistent high-fidelity 3D scene representations. To train this model, we create a large-scale multiview-consistent dataset of 3D geometry and appearance by applying state-of-the-art dense 3D reconstruction techniques to existing multiview image datasets. Compared to prior multiview generative models that require per-scene optimization for 3D reconstruction, Bolt3D reduces the inference cost by a factor of up to 300 times.

cs.CV

CAT4D: Create Anything in 4D with Multi-View Video Diffusion Models

We present CAT4D, a method for creating 4D (dynamic 3D) scenes from monocular video. CAT4D leverages a multi-view video diffusion model trained on a diverse combination of datasets to enable novel view synthesis at any specified camera poses and timestamps. Combined with a novel sampling approach, this model can transform a single monocular video into a multi-view video, enabling robust 4D reconstruction via optimization of a deformable 3D Gaussian representation. We demonstrate competitive performance on novel view synthesis and dynamic scene reconstruction benchmarks, and highlight the creative capabilities for 4D scene generation from real or generated videos. See our project page for results and interactive demos: https://cat-4d.github.io/.

cs.CV

SimVS: Simulating World Inconsistencies for Robust View Synthesis

Novel-view synthesis techniques achieve impressive results for static scenes but struggle when faced with the inconsistencies inherent to casual capture settings: varying illumination, scene motion, and other unintended effects that are difficult to model explicitly. We present an approach for leveraging generative video models to simulate the inconsistencies in the world that can occur during capture. We use this process, along with existing multi-view datasets, to create synthetic data for training a multi-view harmonization network that is able to reconcile inconsistent observations into a consistent 3D scene. We demonstrate that our world-simulation strategy significantly outperforms traditional augmentation methods in handling real-world scene variations, thereby enabling highly accurate static 3D reconstructions in the presence of a variety of challenging inconsistencies. Project page: https://alextrevithick.github.io/simvs

cs.CV

EM Distillation for One-step Diffusion Models

While diffusion models can learn complex distributions, sampling requires a computationally expensive iterative process. Existing distillation methods enable efficient sampling, but have notable limitations, such as performance degradation with very few sampling steps, reliance on training data access, or mode-seeking optimization that may fail to capture the full distribution. We propose EM Distillation (EMD), a maximum likelihood-based approach that distills a diffusion model to a one-step generator model with minimal loss of perceptual quality. Our approach is derived through the lens of Expectation-Maximization (EM), where the generator parameters are updated using samples from the joint distribution of the diffusion teacher prior and inferred generator latents. We develop a reparametrized sampling scheme and a noise cancellation technique that together stabilizes the distillation process. We further reveal an interesting connection of our method with existing methods that minimize mode-seeking KL. EMD outperforms existing one-step generative methods in terms of FID scores on ImageNet-64 and ImageNet-128, and compares favorably with prior work on distilling text-to-image diffusion models.

cs.LG

Learning Energy-Based Models by Cooperative Diffusion Recovery Likelihood

Training energy-based models (EBMs) on high-dimensional data can be both challenging and time-consuming, and there exists a noticeable gap in sample quality between EBMs and other generative frameworks like GANs and diffusion models. To close this gap, inspired by the recent efforts of learning EBMs by maximizing diffusion recovery likelihood (DRL), we propose cooperative diffusion recovery likelihood (CDRL), an effective approach to tractably learn and sample from a series of EBMs defined on increasingly noisy versions of a dataset, paired with an initializer model for each EBM. At each noise level, the two models are jointly estimated within a cooperative training framework: samples from the initializer serve as starting points that are refined by a few MCMC sampling steps from the EBM. The EBM is then optimized by maximizing recovery likelihood, while the initializer model is optimized by learning from the difference between the refined samples and the initial samples. In addition, we made several practical designs for EBM training to further improve the sample quality. Combining these advances, our approach significantly boost the generation performance compared to existing EBM methods on CIFAR-10 and ImageNet datasets. We also demonstrate the effectiveness of our models for several downstream tasks, including classifier-free guided generation, compositional generation, image inpainting and out-of-distribution detection.

stat.ML

Simpler Diffusion (SiD2): 1.5 FID on ImageNet512 with pixel-space diffusion

Latent diffusion models have become the popular choice for scaling up diffusion models for high resolution image synthesis. Compared to pixel-space models that are trained end-to-end, latent models are perceived to be more efficient and to produce higher image quality at high resolution. Here we challenge these notions, and show that pixel-space models can be very competitive to latent models both in quality and efficiency, achieving 1.5 FID on ImageNet512 and new SOTA results on ImageNet128, ImageNet256 and Kinetics600. We present a simple recipe for scaling end-to-end pixel-space diffusion models to high resolutions. 1: Use the sigmoid loss-weighting (Kingma & Gao, 2023) with our prescribed hyper-parameters. 2: Use our simplified memory-efficient architecture with fewer skip-connections. 3: Scale the model to favor processing the image at a high resolution with fewer parameters, rather than using more parameters at a lower resolution. Combining these with guidance intervals, we obtain a family of pixel-space diffusion models we call Simpler Diffusion (SiD2).

cs.CV

Large Language Models are Limited in Out-of-Context Knowledge Reasoning

Large Language Models (LLMs) possess extensive knowledge and strong capabilities in performing in-context reasoning. However, previous work challenges their out-of-context reasoning ability, i.e., the ability to infer information from their training data, instead of from the context or prompt. This paper focuses on a significant aspect of out-of-context reasoning: Out-of-Context Knowledge Reasoning (OCKR), which is to combine multiple knowledge to infer new knowledge. We designed a synthetic dataset with seven representative OCKR tasks to systematically assess the OCKR capabilities of LLMs. Using this dataset, we evaluated several LLMs and discovered that their proficiency in this aspect is limited, regardless of whether the knowledge is trained in a separate or adjacent training settings. Moreover, training the model to reason with reasoning examples does not result in significant improvement, while training the model to perform explicit knowledge retrieval helps for retrieving attribute knowledge but not the relation knowledge, indicating that the model's limited OCKR capabilities are due to difficulties in knowledge retrieval. Furthermore, we treat cross-lingual knowledge transfer as a distinct form of OCKR, and evaluate this ability. Our results show that the evaluated model also exhibits limited ability in transferring knowledge across languages.

cs.CL

Think Twice Before You Act: Improving Inverse Problem Solving With MCMC

Recent studies demonstrate that diffusion models can serve as a strong prior for solving inverse problems. A prominent example is Diffusion Posterior Sampling (DPS), which approximates the posterior distribution of data given the measure using Tweedie's formula. Despite the merits of being versatile in solving various inverse problems without re-training, the performance of DPS is hindered by the fact that this posterior approximation can be inaccurate especially for high noise levels. Therefore, we propose \textbf{D}iffusion \textbf{P}osterior \textbf{MC}MC (\textbf{DPMC}), a novel inference algorithm based on Annealed MCMC to solve inverse problems with pretrained diffusion models. We define a series of intermediate distributions inspired by the approximated conditional distributions used by DPS. Through annealed MCMC sampling, we encourage the samples to follow each intermediate distribution more closely before moving to the next distribution at a lower noise level, and therefore reduce the accumulated error along the path. We test our algorithm in various inverse problems, including super resolution, Gaussian deblurring, motion deblurring, inpainting, and phase retrieval. Our algorithm outperforms DPS with less number of evaluations across nearly all tasks, and is competitive among existing approaches.

stat.ML

Generative Hierarchical Materials Search

Generative models trained at scale can now produce text, video, and more recently, scientific data such as crystal structures. In applications of generative approaches to materials science, and in particular to crystal structures, the guidance from the domain expert in the form of high-level instructions can be essential for an automated system to output candidate crystals that are viable for downstream research. In this work, we formulate end-to-end language-to-structure generation as a multi-objective optimization problem, and propose Generative Hierarchical Materials Search (GenMS) for controllable generation of crystal structures. GenMS consists of (1) a language model that takes high-level natural language as input and generates intermediate textual information about a crystal (e.g., chemical formulae), and (2) a diffusion model that takes intermediate information as input and generates low-level continuous value crystal structures. GenMS additionally uses a graph neural network to predict properties (e.g., formation energy) from the generated crystal structures. During inference, GenMS leverages all three components to conduct a forward tree search over the space of possible structures. Experiments show that GenMS outperforms other alternatives of directly using language models to generate structures both in satisfying user request and in generating low-energy structures. We confirm that GenMS is able to generate common crystal structures such as double perovskites, or spinels, solely from natural language input, and hence can form the foundation for more complex structure generation in near future.

cond-mat.mtrl-sci

"Noisier" Noise Contrastive Eestimation is (Almost) Maximum Likelihood

Noise Contrastive Estimation (NCE) has fueled major breakthroughs in representation learning and generative modeling. Yet a long-standing challenge remains: accurately estimating ratios between distributions that differ substantially, which significantly limits the applicability of NCE on modern high-dimensional and multimodal datasets. We revisit this problem from a less explored perspective: the magnitude of the noise distribution. Specifically, we show that with a virtually scaled (\ie, artificially increased) noise magnitude, the gradient of the NCE objective can closely align with that of Maximum Likelihood, enabling a trajectory-wise approximation from NCE to MLE, and faster convergence both theoretically and empirically. Building on this insight, we introduce ``Noisier'' NCE, a simple drop-in modification to vanilla NCE that incurs little to no extra computational cost, while effectively handling density-ratio estimation in challenging regimes where traditional MLE and NCE struggle. Beyond improving classical density-ratio learning, ``Noisier'' NCE proves broadly applicable: it achieves strong results across image modeling, anomaly detection, and offline black-box optimization. On CIFAR-10 and ImageNet64x64 datasets, it yields 10-step and even 1-step samplers that match or surpass state-of-the-art methods, while cutting training iterations by up to half.

cs.LG

On Conformal Isometry of Grid Cells: Learning Distance-Preserving Position Embedding

This paper investigates the conformal isometry hypothesis as a potential explanation for the hexagonal periodic patterns in grid cell response maps. We posit that grid cell activities form a high-dimensional vector in neural space, encoding the agent's position in 2D physical space. As the agent moves, this vector rotates within a 2D manifold in the neural space, driven by a recurrent neural network. The conformal hypothesis proposes that this neural manifold is a conformal isometric embedding of 2D physical space, where local physical distance is preserved by the embedding up to a scaling factor (or unit of metric). Such distance-preserving position embedding is indispensable for path planning in navigation, especially planning local straight path segments. We conduct numerical experiments to show that this hypothesis leads to the hexagonal grid firing patterns by learning maximally distance-preserving position embedding, agnostic to the choice of the recurrent neural network. Furthermore, we present a theoretical explanation of why hexagon periodic patterns emerge by minimizing our loss function by showing that hexagon flat torus is maximally distance preserving.

q-bio.NC

CoLay: Controllable Layout Generation through Multi-conditional Latent Diffusion

Layout design generation has recently gained significant attention due to its potential applications in various fields, including UI, graphic, and floor plan design. However, existing models face two main challenges that limits their adoption in practice. Firstly, the limited expressiveness of individual condition types used in previous works restricts designers' ability to convey complex design intentions and constraints. Secondly, most existing models focus on generating labels and coordinates, while real layouts contain a range of style properties. To address these limitations, we propose a novel framework, CoLay, that integrates multiple condition types and generates complex layouts with diverse style properties. Our approach outperforms prior works in terms of generation quality and condition satisfaction while empowering users to express their design intents using a flexible combination of modalities, including natural language prompts, layout guidelines, element types, and partially completed designs.

cs.HC