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Ruiqi Gao

Publications and source records attributed to Ruiqi Gao.

50 records · Page 3Linked to original sources

Learning Energy-Based Models by Diffusion Recovery Likelihood

While energy-based models (EBMs) exhibit a number of desirable properties, training and sampling on high-dimensional datasets remains challenging. Inspired by recent progress on diffusion probabilistic models, we present a diffusion recovery likelihood method to tractably learn and sample from a sequence of EBMs trained on increasingly noisy versions of a dataset. Each EBM is trained with recovery likelihood, which maximizes the conditional probability of the data at a certain noise level given their noisy versions at a higher noise level. Optimizing recovery likelihood is more tractable than marginal likelihood, as sampling from the conditional distributions is much easier than sampling from the marginal distributions. After training, synthesized images can be generated by the sampling process that initializes from Gaussian white noise distribution and progressively samples the conditional distributions at decreasingly lower noise levels. Our method generates high fidelity samples on various image datasets. On unconditional CIFAR-10 our method achieves FID 9.58 and inception score 8.30, superior to the majority of GANs. Moreover, we demonstrate that unlike previous work on EBMs, our long-run MCMC samples from the conditional distributions do not diverge and still represent realistic images, allowing us to accurately estimate the normalized density of data even for high-dimensional datasets. Our implementation is available at https://github.com/ruiqigao/recovery_likelihood.

cs.LG↗

Generative VoxelNet: Learning Energy-Based Models for 3D Shape Synthesis and Analysis

3D data that contains rich geometry information of objects and scenes is valuable for understanding 3D physical world. With the recent emergence of large-scale 3D datasets, it becomes increasingly crucial to have a powerful 3D generative model for 3D shape synthesis and analysis. This paper proposes a deep 3D energy-based model to represent volumetric shapes. The maximum likelihood training of the model follows an "analysis by synthesis" scheme. The benefits of the proposed model are six-fold: first, unlike GANs and VAEs, the model training does not rely on any auxiliary models; second, the model can synthesize realistic 3D shapes by Markov chain Monte Carlo (MCMC); third, the conditional model can be applied to 3D object recovery and super resolution; fourth, the model can serve as a building block in a multi-grid modeling and sampling framework for high resolution 3D shape synthesis; fifth, the model can be used to train a 3D generator via MCMC teaching; sixth, the unsupervisedly trained model provides a powerful feature extractor for 3D data, which is useful for 3D object classification. Experiments demonstrate that the proposed model can generate high-quality 3D shape patterns and can be useful for a wide variety of 3D shape analysis.

cs.CV↗

Sanity-Checking Pruning Methods: Random Tickets can Win the Jackpot

Network pruning is a method for reducing test-time computational resource requirements with minimal performance degradation. Conventional wisdom of pruning algorithms suggests that: (1) Pruning methods exploit information from training data to find good subnetworks; (2) The architecture of the pruned network is crucial for good performance. In this paper, we conduct sanity checks for the above beliefs on several recent unstructured pruning methods and surprisingly find that: (1) A set of methods which aims to find good subnetworks of the randomly-initialized network (which we call "initial tickets"), hardly exploits any information from the training data; (2) For the pruned networks obtained by these methods, randomly changing the preserved weights in each layer, while keeping the total number of preserved weights unchanged per layer, does not affect the final performance. These findings inspire us to choose a series of simple \emph{data-independent} prune ratios for each layer, and randomly prune each layer accordingly to get a subnetwork (which we call "random tickets"). Experimental results show that our zero-shot random tickets outperform or attain a similar performance compared to existing "initial tickets". In addition, we identify one existing pruning method that passes our sanity checks. We hybridize the ratios in our random ticket with this method and propose a new method called "hybrid tickets", which achieves further improvement. (Our code is publicly available at https://github.com/JingtongSu/sanity-checking-pruning)

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Learning Energy-Based Models as Generative ConvNets via Multi-grid Modeling and Sampling

This paper proposes a multi-grid method for learning energy-based generative ConvNet models of images. For each grid, we learn an energy-based probabilistic model where the energy function is defined by a bottom-up convolutional neural network (ConvNet or CNN). Learning such a model requires generating synthesized examples from the model. Within each iteration of our learning algorithm, for each observed training image, we generate synthesized images at multiple grids by initializing the finite-step MCMC sampling from a minimal 1 x 1 version of the training image. The synthesized image at each subsequent grid is obtained by a finite-step MCMC initialized from the synthesized image generated at the previous coarser grid. After obtaining the synthesized examples, the parameters of the models at multiple grids are updated separately and simultaneously based on the differences between synthesized and observed examples. We show that this multi-grid method can learn realistic energy-based generative ConvNet models, and it outperforms the original contrastive divergence (CD) and persistent CD.

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Flow Contrastive Estimation of Energy-Based Models

This paper studies a training method to jointly estimate an energy-based model and a flow-based model, in which the two models are iteratively updated based on a shared adversarial value function. This joint training method has the following traits. (1) The update of the energy-based model is based on noise contrastive estimation, with the flow model serving as a strong noise distribution. (2) The update of the flow model approximately minimizes the Jensen-Shannon divergence between the flow model and the data distribution. (3) Unlike generative adversarial networks (GAN) which estimates an implicit probability distribution defined by a generator model, our method estimates two explicit probabilistic distributions on the data. Using the proposed method we demonstrate a significant improvement on the synthesis quality of the flow model, and show the effectiveness of unsupervised feature learning by the learned energy-based model. Furthermore, the proposed training method can be easily adapted to semi-supervised learning. We achieve competitive results to the state-of-the-art semi-supervised learning methods.

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Motion-Based Generator Model: Unsupervised Disentanglement of Appearance, Trackable and Intrackable Motions in Dynamic Patterns

Dynamic patterns are characterized by complex spatial and motion patterns. Understanding dynamic patterns requires a disentangled representational model that separates the factorial components. A commonly used model for dynamic patterns is the state space model, where the state evolves over time according to a transition model and the state generates the observed image frames according to an emission model. To model the motions explicitly, it is natural for the model to be based on the motions or the displacement fields of the pixels. Thus in the emission model, we let the hidden state generate the displacement field, which warps the trackable component in the previous image frame to generate the next frame while adding a simultaneously emitted residual image to account for the change that cannot be explained by the deformation. The warping of the previous image is about the trackable part of the change of image frame, while the residual image is about the intrackable part of the image. We use a maximum likelihood algorithm to learn the model that iterates between inferring latent noise vectors that drive the transition model and updating the parameters given the inferred latent vectors. Meanwhile we adopt a regularization term to penalize the norms of the residual images to encourage the model to explain the change of image frames by trackable motion. Unlike existing methods on dynamic patterns, we learn our model in unsupervised setting without ground truth displacement fields. In addition, our model defines a notion of intrackability by the separation of warped component and residual component in each image frame. We show that our method can synthesize realistic dynamic pattern, and disentangling appearance, trackable and intrackable motions. The learned models are useful for motion transfer, and it is natural to adopt it to define and measure intrackability of a dynamic pattern.

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Representation Learning: A Statistical Perspective

Learning representations of data is an important problem in statistics and machine learning. While the origin of learning representations can be traced back to factor analysis and multidimensional scaling in statistics, it has become a central theme in deep learning with important applications in computer vision and computational neuroscience. In this article, we review recent advances in learning representations from a statistical perspective. In particular, we review the following two themes: (a) unsupervised learning of vector representations and (b) learning of both vector and matrix representations.

stat.ML↗

Convergence of Adversarial Training in Overparametrized Neural Networks

Neural networks are vulnerable to adversarial examples, i.e. inputs that are imperceptibly perturbed from natural data and yet incorrectly classified by the network. Adversarial training, a heuristic form of robust optimization that alternates between minimization and maximization steps, has proven to be among the most successful methods to train networks to be robust against a pre-defined family of perturbations. This paper provides a partial answer to the success of adversarial training, by showing that it converges to a network where the surrogate loss with respect to the the attack algorithm is within $ε$ of the optimal robust loss. Then we show that the optimal robust loss is also close to zero, hence adversarial training finds a robust classifier. The analysis technique leverages recent work on the analysis of neural networks via Neural Tangent Kernel (NTK), combined with motivation from online-learning when the maximization is solved by a heuristic, and the expressiveness of the NTK kernel in the $\ell_\infty$-norm. In addition, we also prove that robust interpolation requires more model capacity, supporting the evidence that adversarial training requires wider networks.

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Gram-Gauss-Newton Method: Learning Overparameterized Neural Networks for Regression Problems

First-order methods such as stochastic gradient descent (SGD) are currently the standard algorithm for training deep neural networks. Second-order methods, despite their better convergence rate, are rarely used in practice due to the prohibitive computational cost in calculating the second-order information. In this paper, we propose a novel Gram-Gauss-Newton (GGN) algorithm to train deep neural networks for regression problems with square loss. Our method draws inspiration from the connection between neural network optimization and kernel regression of neural tangent kernel (NTK). Different from typical second-order methods that have heavy computational cost in each iteration, GGN only has minor overhead compared to first-order methods such as SGD. We also give theoretical results to show that for sufficiently wide neural networks, the convergence rate of GGN is \emph{quadratic}. Furthermore, we provide convergence guarantee for mini-batch GGN algorithm, which is, to our knowledge, the first convergence result for the mini-batch version of a second-order method on overparameterized neural networks. Preliminary experiments on regression tasks demonstrate that for training standard networks, our GGN algorithm converges much faster and achieves better performance than SGD.

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Learning Grid Cells as Vector Representation of Self-Position Coupled with Matrix Representation of Self-Motion

This paper proposes a representational model for grid cells. In this model, the 2D self-position of the agent is represented by a high-dimensional vector, and the 2D self-motion or displacement of the agent is represented by a matrix that transforms the vector. Each component of the vector is a unit or a cell. The model consists of the following three sub-models. (1) Vector-matrix multiplication. The movement from the current position to the next position is modeled by matrix-vector multiplication, i.e., the vector of the next position is obtained by multiplying the matrix of the motion to the vector of the current position. (2) Magnified local isometry. The angle between two nearby vectors equals the Euclidean distance between the two corresponding positions multiplied by a magnifying factor. (3) Global adjacency kernel. The inner product between two vectors measures the adjacency between the two corresponding positions, which is defined by a kernel function of the Euclidean distance between the two positions. Our representational model has explicit algebra and geometry. It can learn hexagon patterns of grid cells, and it is capable of error correction, path integral and path planning.

stat.ML↗

Learning Dynamic Generator Model by Alternating Back-Propagation Through Time

This paper studies the dynamic generator model for spatial-temporal processes such as dynamic textures and action sequences in video data. In this model, each time frame of the video sequence is generated by a generator model, which is a non-linear transformation of a latent state vector, where the non-linear transformation is parametrized by a top-down neural network. The sequence of latent state vectors follows a non-linear auto-regressive model, where the state vector of the next frame is a non-linear transformation of the state vector of the current frame as well as an independent noise vector that provides randomness in the transition. The non-linear transformation of this transition model can be parametrized by a feedforward neural network. We show that this model can be learned by an alternating back-propagation through time algorithm that iteratively samples the noise vectors and updates the parameters in the transition model and the generator model. We show that our training method can learn realistic models for dynamic textures and action patterns.

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A Tale of Three Probabilistic Families: Discriminative, Descriptive and Generative Models

The pattern theory of Grenander is a mathematical framework where patterns are represented by probability models on random variables of algebraic structures. In this paper, we review three families of probability models, namely, the discriminative models, the descriptive models, and the generative models. A discriminative model is in the form of a classifier. It specifies the conditional probability of the class label given the input signal. A descriptive model specifies the probability distribution of the signal, based on an energy function defined on the signal. A generative model assumes that the signal is generated by some latent variables via a transformation. We shall review these models within a common framework and explore their connections. We shall also review the recent developments that take advantage of the high approximation capacities of deep neural networks.

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Cooperative Training of Descriptor and Generator Networks

This paper studies the cooperative training of two generative models for image modeling and synthesis. Both models are parametrized by convolutional neural networks (ConvNets). The first model is a deep energy-based model, whose energy function is defined by a bottom-up ConvNet, which maps the observed image to the energy. We call it the descriptor network. The second model is a generator network, which is a non-linear version of factor analysis. It is defined by a top-down ConvNet, which maps the latent factors to the observed image. The maximum likelihood learning algorithms of both models involve MCMC sampling such as Langevin dynamics. We observe that the two learning algorithms can be seamlessly interwoven into a cooperative learning algorithm that can train both models simultaneously. Specifically, within each iteration of the cooperative learning algorithm, the generator model generates initial synthesized examples to initialize a finite-step MCMC that samples and trains the energy-based descriptor model. After that, the generator model learns from how the MCMC changes its synthesized examples. That is, the descriptor model teaches the generator model by MCMC, so that the generator model accumulates the MCMC transitions and reproduces them by direct ancestral sampling. We call this scheme MCMC teaching. We show that the cooperative algorithm can learn highly realistic generative models.

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Learning Descriptor Networks for 3D Shape Synthesis and Analysis

This paper proposes a 3D shape descriptor network, which is a deep convolutional energy-based model, for modeling volumetric shape patterns. The maximum likelihood training of the model follows an "analysis by synthesis" scheme and can be interpreted as a mode seeking and mode shifting process. The model can synthesize 3D shape patterns by sampling from the probability distribution via MCMC such as Langevin dynamics. The model can be used to train a 3D generator network via MCMC teaching. The conditional version of the 3D shape descriptor net can be used for 3D object recovery and 3D object super-resolution. Experiments demonstrate that the proposed model can generate realistic 3D shape patterns and can be useful for 3D shape analysis.

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