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Ruixin Liu

Publications and source records attributed to Ruixin Liu.

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PhyAI: Real-Time Physical AI at the Edge, Scalable Rollouts in the Cloud

Physical AI policies require inference throughout their lifecycle, including model evaluation, cloud reinforcement learning rollout, edge GPU serving, and onboard deployment. Although these settings share the same checkpoint and action semantics, they often rely on separate inference programs. To unify them, we build PhyAI, a Physical AI inference engine with a single runtime that keeps architecture-specific conditioning, solver, cache, and output logic in model adapters while sharing graph execution, kernels, memory management, and parallel services. The same codebase runs vision-language-action (VLA) models and world-action models (WAMs) on single or multiple GPUs across onboard, edge, and cloud deployments. We used the adapter interface to add MiniCPM-Robot on the day of its release. PhyAI achieves 1.40x-4.65x speedups over the official implementations of pi0, pi0.5, GR00T N1.7, and MiniCPM-Robot. On Cosmos3-Nano-Policy-DROID it reduces latency from 2.46 to 1.18 s on eight H20 GPUs (CFG=2, TP=4), a 2.08x speedup. Specialized runtimes remain faster in several configurations, so our goal is one runtime with competitive latency rather than the fastest result in every case. Detailed profiles reveal why different models need different execution policies: on a Hopper-series GPU at batch size one, the pi0.5 action expert accounts for 8.8% of FLOPs but 57.2% of latency; at batch size 32 its share drops to 13.5% and throughput reaches about 100 samples/s. Cosmos3 remains generation-dominated and gains only 14.3% throughput as batch size increases from 1 to 16. We further introduce the control-time Roofline, which distinguishes inference-bound from environment-bound control; the measured pi0.5 points on four LIBERO suites are environment-bound while Cosmos3 stays inference-bound. Code and benchmarks: https://github.com/mingti-org/phyai.

cs.AI

DAIN: Dynamic Agent-Based Interaction Network for Efficient and Collaborative Multimodal Reasoning

Current multimodal fusion approaches, particularly those based on static Mixture-of-Experts (MoE) architectures, often struggle to provide the adaptive and efficient collaborative reasoning required by complex real-world applications. We introduce the Dynamic Agent-based Interaction Network (DAIN), which reconceptualizes multimodal fusion as a dynamic, multi-agent collaborative process. DAIN employs a context-aware Meta-Controller that dynamically schedules sparse activation of specialized interaction agents and orchestrates compressed inter-agent communication for consensus-building. The framework is guided by a multi-objective loss function that jointly optimizes task accuracy, agent specialization, and operational efficiency through sparse activation and communication regularization. Comprehensive evaluations across five diverse benchmarks -- ADNI, MIMIC-IV, MM-IMDB, CMU-MOSI, and ENRICO -- establish DAIN as a new state-of-the-art, delivering significant performance improvements including a 2.6\% accuracy gain on ADNI. Ablation studies verify the critical roles of both dynamic scheduling and agent communication. Furthermore, DAIN offers enhanced interpretability by exposing context-dependent agent roles and collaboration patterns while maintaining computational efficiency through sample-wise sparse agent activation. Our work demonstrates the promise of dynamic, agent-based paradigms for multimodal reasoning.

cs.CL

X-Mind: Efficient Visual Chain-of-Thought via Predictive World Model for End-to-End Driving

Predicting future states is essential for autonomous agents, yet current Vision-Language-Action (VLA) models fundamentally lack this capability, relying instead on reactive perception-action mapping. While integrating Predictive World Models (PWMs) addresses this gap, existing approaches either incur prohibitive cascaded latency or act as shallow terminal tasks that fail to deeply embed forward-looking reasoning. To endow VLA models with this reasoning capability, we propose X-Mind. Rather than treating PWMs as an external auxiliary module, this framework internalizes them as the Visual Chain-of-Thought (Visual CoT). By enforcing a world rollout prior to action, the model is constrained to imagine future evolution first, yielding a driving policy that is robustly grounded in environmental dynamics and aware of the future consequences its actions will unfold. The challenge here is efficiency, and we tackle it on two fronts. First, we introduce a compact representation of visual thinking: an abstract sketch that fuses a Bird's-Eye-View (BEV) layout with abstract driving priors (e.g., navigation intents and traffic rules). Rather than rolling out dense future frames, the model reasons over this sketch as a mental canvas; aided by a Deep Compression Autoencoder (DC-AE), a 12-frame future rollout is reduced to merely 96 tokens, alleviating the long-context computational bottleneck. Second, to accelerate generation further, we propose a recurrent block diffusion scheme that unrolls the denoising steps across the layers of the large drive model, folding iterative refinement into the backbone's one forward pass. Trained and validated on large-scale real-world data, X-Mind achieves competitive end-to-end driving performance, which makes it a highly practical, low-latency solution that successfully deploys large-scale cognitive reasoning directly onto resource-constrained vehicle platforms.

cs.CV

X-Foresight: A Joint Vision-Action Causal Forecasting Network via Predictive World Modeling

Physical world knowledge resides mainly in videos. Equipping Vision-Language-Action (VLA) models with such knowledge is fundamental for safe and generalizable planning. Predictive world modeling enables VLA to internalize physical dynamics and long-term causality by predicting future video from past observations. However, naive next-frame prediction faces two challenges: 1) unlike semantically distinct text tokens, video tokens are low-entropy and redundant, causing prediction to degenerate into trivial extrapolation. 2) world modeling poses a temporal dilemma: dense prediction captures instantaneous dynamics, but cannot efficiently model long-horizon causality. To learn world knowledge effectively, we introduce X-Foresight, a predictive world model integrated directly into the VLA architecture to jointly learn world modeling and real-time action control. At its core lies a long-horizon chunk-wise auto-regressive strategy that addresses both challenges: by predicting semantically distant chunks rather than adjacent frames, it escapes trivial extrapolation, while preserving dense intra-chunk frames for instantaneous dynamics and sparse inter-chunk transitions for long-term causality. A curriculum learning schedule progressively extends prediction horizons and stabilizes long-horizon training. To capture long-term causality effectively, we present temporal importance sampling, which concentrates supervision on safety-critical chunks identified by ego-motion and behavioral signals. We further delegate photorealistic synthesis to a diffusion-based multi-view renderer, improving photorealistic appearance. Comprehensive experiments demonstrate that X-Foresight significantly outperforms VLA baselines in planning performance while maintaining strong generative fidelity, establishing a robust paradigm for world-knowledge-driven autonomous systems.

cs.CV

Monocular 3D Lane Detection via Structure Uncertainty-Aware Network with Curve-Point Queries

Monocular 3D lane detection is challenged by aleatoric uncertainty arising from inherent observation noise. Existing methods rely on simplified geometric assumptions, such as independent point predictions or global planar modeling, failing to capture structural variations and aleatoric uncertainty in real-world scenarios. In this paper, we propose MonoUnc, a bird's-eye view (BEV)-free 3D lane detector that explicitly models aleatoric uncertainty informed by local lane structures. Specifically, 3D lanes are projected onto the front-view (FV) space and approximated by parametric curves. Guided by curve predictions, curve-point query embeddings are dynamically generated for lane point predictions in 3D space. Each segment formed by two adjacent points is modeled as a 3D Gaussian, parameterized by the local structure and uncertainty estimations. Accordingly, a novel 3D Gaussian matching loss is designed to constrain these parameters jointly. Experiments on the ONCE-3DLanes and OpenLane datasets demonstrate that MonoUnc outperforms previous state-of-the-art (SoTA) methods across all benchmarks under stricter evaluation criteria. Additionally, we propose two comprehensive evaluation metrics for ONCE-3DLanes, calculating the average and maximum bidirectional Chamfer distances to quantify global and local errors. Codes are released at https://github.com/lrx02/MonoUnc.

cs.CV

Flexible 3D Lane Detection by Hierarchical Shape MatchingFlexible 3D Lane Detection by Hierarchical Shape Matching

As one of the basic while vital technologies for HD map construction, 3D lane detection is still an open problem due to varying visual conditions, complex typologies, and strict demands for precision. In this paper, an end-to-end flexible and hierarchical lane detector is proposed to precisely predict 3D lane lines from point clouds. Specifically, we design a hierarchical network predicting flexible representations of lane shapes at different levels, simultaneously collecting global instance semantics and avoiding local errors. In the global scope, we propose to regress parametric curves w.r.t adaptive axes that help to make more robust predictions towards complex scenes, while in the local vision the structure of lane segment is detected in each of the dynamic anchor cells sampled along the global predicted curves. Moreover, corresponding global and local shape matching losses and anchor cell generation strategies are designed. Experiments on two datasets show that we overwhelm current top methods under high precision standards, and full ablation studies also verify each part of our method. Our codes will be released at https://github.com/Doo-do/FHLD.

cs.CV

Interactive Image Inpainting Using Semantic Guidance

Image inpainting approaches have achieved significant progress with the help of deep neural networks. However, existing approaches mainly focus on leveraging the priori distribution learned by neural networks to produce a single inpainting result or further yielding multiple solutions, where the controllability is not well studied. This paper develops a novel image inpainting approach that enables users to customize the inpainting result by their own preference or memory. Specifically, our approach is composed of two stages that utilize the prior of neural network and user's guidance to jointly inpaint corrupted images. In the first stage, an autoencoder based on a novel external spatial attention mechanism is deployed to produce reconstructed features of the corrupted image and a coarse inpainting result that provides semantic mask as the medium for user interaction. In the second stage, a semantic decoder that takes the reconstructed features as prior is adopted to synthesize a fine inpainting result guided by user's customized semantic mask, so that the final inpainting result will share the same content with user's guidance while the textures and colors reconstructed in the first stage are preserved. Extensive experiments demonstrate the superiority of our approach in terms of inpainting quality and controllability.

cs.CV

Structure-aware Image Inpainting with Two Parallel Streams

Recent works in image inpainting have shown that structural information plays an important role in recovering visually pleasing results. In this paper, we propose an end-to-end architecture composed of two parallel UNet-based streams: a main stream (MS) and a structure stream (SS). With the assistance of SS, MS can produce plausible results with reasonable structures and realistic details. Specifically, MS reconstructs detailed images by inferring missing structures and textures simultaneously, and SS restores only missing structures by processing the hierarchical information from the encoder of MS. By interacting with SS in the training process, MS can be implicitly encouraged to exploit structural cues. In order to help SS focus on structures and prevent textures in MS from being affected, a gated unit is proposed to depress structure-irrelevant activations in the information flow between MS and SS. Furthermore, the multi-scale structure feature maps in SS are utilized to explicitly guide the structure-reasonable image reconstruction in the decoder of MS through the fusion block. Extensive experiments on CelebA, Paris StreetView and Places2 datasets demonstrate that our proposed method outperforms state-of-the-art methods.

cs.CV

Fast Search on Binary Codes by Weighted Hamming Distance

Weighted Hamming distance, as a similarity measure between binary codes and binary queries, provides superior accuracy in search tasks than Hamming distance. However, how to efficiently and accurately find $K$ binary codes that have the smallest weighted Hamming distance to the query remains an open issue. In this paper, a fast search algorithm is proposed to perform the non-exhaustive search for $K$ nearest binary codes by weighted Hamming distance. By using binary codes as direct bucket indices in a hash table, the search algorithm generates a sequence to probe the buckets based on the independence characteristic of the weights for each bit. Furthermore, a fast search framework based on the proposed search algorithm is designed to solve the problem of long binary codes. Specifically, long binary codes are split into substrings and multiple hash tables are built on them. Then, the search algorithm probes the buckets to obtain candidates according to the generated substring indices, and a merging algorithm is proposed to find the nearest binary codes by merging the candidates. Theoretical analysis and experimental results demonstrate that the search algorithm improves the search accuracy compared to other non-exhaustive algorithms and provides orders-of-magnitude faster search than the linear scan baseline.

cs.CV

Bidirectional Loss Function for Label Enhancement and Distribution Learning

Label distribution learning (LDL) is an interpretable and general learning paradigm that has been applied in many real-world applications. In contrast to the simple logical vector in single-label learning (SLL) and multi-label learning (MLL), LDL assigns labels with a description degree to each instance. In practice, two challenges exist in LDL, namely, how to address the dimensional gap problem during the learning process of LDL and how to exactly recover label distributions from existing logical labels, i.e., Label Enhancement (LE). For most existing LDL and LE algorithms, the fact that the dimension of the input matrix is much higher than that of the output one is alway ignored and it typically leads to the dimensional reduction owing to the unidirectional projection. The valuable information hidden in the feature space is lost during the mapping process. To this end, this study considers bidirectional projections function which can be applied in LE and LDL problems simultaneously. More specifically, this novel loss function not only considers the mapping errors generated from the projection of the input space into the output one but also accounts for the reconstruction errors generated from the projection of the output space back to the input one. This loss function aims to potentially reconstruct the input data from the output data. Therefore, it is expected to obtain more accurate results. Finally, experiments on several real-world datasets are carried out to demonstrate the superiority of the proposed method for both LE and LDL.

cs.LG