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Rujin Chen

Publications and source records attributed to Rujin Chen.

4 recordsLinked to original sources

FoleySpace: Vision-Aligned Binaural Spatial Audio Generation

Recently, with the advancement of AIGC, deep learning-based video-to-audio (V2A) technology has garnered significant attention. However, existing research mostly focuses on mono audio generation that lacks spatial perception, while the exploration of binaural spatial audio generation technologies, which can provide a stronger sense of immersion, remains insufficient. To solve this problem, we propose FoleySpace, a framework for video-to-binaural audio generation that produces immersive and spatially consistent stereo sound guided by visual information. Specifically, we develop a sound source estimation method to determine the sound source 2D coordinates and depth in each video frame, and then employ a coordinate mapping mechanism to convert the 2D source positions into a 3D trajectory. This 3D trajectory, together with the monaural audio generated by a pre-trained V2A model, serves as a conditioning input for a diffusion model to generate spatially consistent binaural audio. To support the generation of dynamic sound fields, we constructed a training dataset based on recorded Head-Related Impulse Responses that includes various sound source movement scenarios. Experimental results demonstrate that the proposed method outperforms existing approaches in spatial perception consistency, effectively enhancing the immersive quality of the audio-visual experience.

cs.SD

Bridging the Gap between Continuous and Informative Discrete Representations by Random Product Quantization

Self-supervised learning (SSL) has become a core technique in speech processing, but the high dimensionality of its representations makes discretization essential for improving efficiency. However, existing discretization methods still suffer from significant information loss, resulting in a notable performance gap compared to continuous representations. To overcome these limitations, we propose two quantization-based discretization methods: Product Quantization (PQ) and Random Product Quantization (RPQ). PQ partitions the original feature space into multiple subspaces and independently quantizes each sub-vector, producing a fused set of discrete units that retain diverse information from different subspaces, thereby mitigating the loss associated with single-cluster quantization. RPQ further enhances representation diversity by randomly sampling a fixed proportion of feature dimensions multiple times to construct sub-vectors, thereby better capturing the variability in the data distribution. Theoretical analysis shows that RPQ reduces the correlation coefficient rho (where 0 <= rho <= 1) between sub-quantizers. Its quantization error is lower-bounded by the product of rho and epsilon-kms, where epsilon-kms denotes the quantization error of a single K-means quantizer. Experimental results on a combined dataset built from LibriSpeech and ML-SUPERB show that PQ and RPQ outperform standard K-means discretization, achieving relative improvements of 21.8 percent and 20.0 percent in WER on LibriSpeech, and 24.1 percent and 19.6 percent in CER on ML-SUPERB, respectively. Moreover, their performance is competitive with, and in some cases even surpasses, that of continuous SSL representations.

eess.AS

UniForm: A Unified Multi-Task Diffusion Transformer for Audio-Video Generation

With the rise of diffusion models, audio-video generation has been revolutionized. However, most existing methods rely on separate modules for each modality, with limited exploration of unified generative architectures. In addition, many are confined to a single task and small-scale datasets. To overcome these limitations, we introduce UniForm, a unified multi-task diffusion transformer that generates both audio and visual modalities in a shared latent space. By using a unified denoising network, UniForm captures the inherent correlations between sound and vision. Additionally, we propose task-specific noise schemes and task tokens, enabling the model to support multiple tasks with a single set of parameters, including video-to-audio, audio-to-video and text-to-audio-video generation. Furthermore, by leveraging large language models and a large-scale text-audio-video combined dataset, UniForm achieves greater generative diversity than prior approaches. Experiments show that UniForm achieves performance close to the state-of-the-art single-task models across three generation tasks, with generated content that is not only highly aligned with real-world data distributions but also enables more diverse and fine-grained generation.

cs.MM

Enhancing Intelligibility for Generative Target Speech Extraction via Joint Optimization with Target Speaker ASR

Target speech extraction (TSE) isolates the speech of a specific speaker from a multi-talker overlapped speech mixture. Most existing TSE models rely on discriminative methods, typically predicting a time-frequency spectrogram mask for the target speech. However, imperfections in these masks often result in over-/under-suppression of target/non-target speech, degrading perceptual quality. Generative methods, by contrast, re-synthesize target speech based on the mixture and target speaker cues, achieving superior perceptual quality. Nevertheless, these methods often overlook speech intelligibility, leading to alterations or loss of semantic content in the re-synthesized speech. Inspired by the Whisper model's success in target speaker ASR, we propose a generative TSE framework based on the pre-trained Whisper model to address the above issues. This framework integrates semantic modeling with flow-based acoustic modeling to achieve both high intelligibility and perceptual quality. Results from multiple benchmarks demonstrate that the proposed method outperforms existing generative and discriminative baselines. We present speech samples on https://aisaka0v0.github.io/GenerativeTSE_demo/.

eess.AS