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Run Luo

Publications and source records attributed to Run Luo.

At least 19 recordsLinked to original sources

AudiPsy: Evidence-Grounded Multimodal Reasoning over Spoken Counseling Conversations for Depression Assessment

Depression assessment from counseling speech requires integrating textual and acoustic psychological evidence across turns, yet existing end-to-end classification approaches lack explicit multimodal evidence interpretation and context-aware reasoning. We propose AudiPsy, an evidence-grounded omni-LLM for depression assessment over spoken counseling conversations. AudiPsy employs an Observation-Assessment-Summary (OAS) paradigm to integrate dialogue transcripts, textual and acoustic emotions, and textual-acoustic emotion incongruence into structured reasoning. OAS incrementally organizes multimodal observations, performs contextualized assessment, and maintains an evolving dialogue summary for subsequent turns. To support this framework, we construct AudiPsy-Counsel, a synthetic spoken counseling conversation corpus with multimodal context augmentation, and develop a unified three-stage curriculum for depression-oriented reasoning. Experiments on DAIC-WOZ demonstrate superior depression assessment performance over specialized depression detection methods and general-purpose speech/omni-LLMs, along with improved reasoning quality, while supplementary evaluation on EATD-Corpus supports AudiPsy's applicability to naturalistic conversations.

cs.CL↗

Scaling in Games: Continued Pre-Training For Embodied Agents In Diverse Virtual Worlds

Scaling data, diversity and model capacity has improved embodied learning in physical environments, where diverse experiences remain grounded in shared physical laws. Whether these gains extend to virtual worlds with different visual styles, dynamics, controls, and objectives remains unclear. We investigate this question through a controlled study of continued pre-training (CPT) across three axes: data volume, diversity, and model size. Our 120 training configurations span four model sizes from 0.8B to 27B, six data budgets from 50 to 1,600 hours, and five mixtures ranging from Minecraft-only data to diverse multi-world corpora. We assess performance and generalization using three-level validation losses and gameplay benchmarks from in-corpus worlds to unseen worlds. Our results show: (1) more data improves in-corpus performance, diversity improves transfer to related worlds with limited gains in distant worlds, and model size improves data efficiency but generalizes worse to distant worlds under single-world training; (2) we observe an early interface phase with broad cross-world benefits and a later world phase with gains narrowed to in-corpus and related worlds, and fit an empirical scaling law relating validation loss to data volume, diversity and model size; and (3) our models are competitive with Minecraft specialists and frontier models in 3D worlds, and perform best in real-time settings. However, the limits of imitation and persistent gaps in distant worlds suggest that building generalist embodied agents requires richer training stages beyond continued pre-training.

cs.AI↗

Learning Ordinal Probabilistic Reward from Preferences

Reward models are crucial for aligning large language models (LLMs) with human values and intentions. Existing approaches follow either Generative (GRMs) or Discriminative (DRMs) paradigms, yet both suffer from limitations: GRMs typically demand costly point-wise supervision, while DRMs produce uncalibrated relative scores that lack probabilistic interpretation. To address these challenges, we introduce a novel reward modeling paradigm: Probabilistic Reward Model (PRM). Instead of modeling reward as a deterministic scalar, our approach treats it as a random variable, learning a full probability distribution for the quality of each response. To make this paradigm practical, we present its closed-form, discrete realization: the Ordinal Probabilistic Reward Model (OPRM), which discretizes the quality score into a finite set of ordinal ratings. Building on OPRM, we propose a data-efficient training strategy called Region Flooding Tuning (RgFT). It enables rewards to better reflect absolute text quality by incorporating quality-level annotations, which guide the model to concentrate the probability mass within corresponding rating sub-regions. Experiments on various reward model benchmarks show that our method improves accuracy by $\textbf{2.9%}\sim\textbf{7.4%}$ compared to prior reward models, demonstrating strong performance and data efficiency. Analysis of the score distribution provides evidence that our method captures not only relative rankings but also absolute quality.

cs.CL↗

Evolving to Match Capabilities: Improving Harness Self-Evolution via Skill Adaptation

Harness self-evolution offers a practical route for LLM agents to improve from execution experience without updating model parameters. Its effectiveness depends on whether models can successfully act on the guidance provided by their harnesses. However, we find that harness benefits are not uniform across model capabilities: skills that improve stronger models can provide little benefit or even degrade performance for weaker ones. Across seven models and three benchmarks, we identify 103 task-skill pairs where skills improve GPT-5.6-luna by 31.1 points but degrade Gemma-4-E4B by 8.8 points. In 86% of failed weak-model runs, the violated requirement is already stated in the skill. This motivates skill adaptation: reformulating existing skills to match the executor's capabilities and make their guidance easier to execute. To achieve this, we diagnose failures in tool execution, context management, instruction following, and verification, and distill these diagnoses into a fixed meta-skill that guides adaptation during harness self-evolution. Guided by the meta-skill, a capable external rewriter, Kimi-K3, adapts skills without execution evidence, improving the three weak executors by 5.1-14.1 points over the original skills. We then incorporate this adaptation into a five-round self-evolution loop, where each model revises its own skill from execution trajectories and verifier feedback. Across seven executors, from Gemma-4-E4B to Kimi-K2.5, the meta-skill consistently improves final scores by 2.0-5.1 points over the same loop without the meta-skill. Our findings provide practical design guidance for developing more effective harness self-evolution methods.

cs.LG↗

Video-Arena: A Scalable Agentic Video Benchmark for Spatiotemporal Capability

Understanding and tracking a dynamic world are fundamental to visual intelligence. Existing video benchmarks provide limited insight into whether models can maintain a coherent understanding of evolving world state. Building such a benchmark from real-world videos is challenging because the underlying world state is partially observable, making annotations hard to obtain. To close this gap, we introduce Video-Arena, a benchmark that turns competitive games into scalable, verifiable tests of how well models understand evolving world states from videos. Specifically, inspired by how humans understand dynamic events, we evaluate spatiotemporal world state understanding and tracking through three task categories: perceiving critical events, interpreting state updates, and tracking the resulting states. Our pipeline can generate videos and aligned reference labels from game records at scale. To keep evaluation affordable and reproducible, we curate a golden set of 180 tasks across 9 games and run evaluations under two protocols: native visual understanding and tool-assisted agentic analysis. The best-performing systems achieve F1 scores of and under the two protocols, respectively. The result highlights that native models struggle to perceive events reliably, while tool-assisted systems improve event recovery but still struggle to interpret state updates and track the resulting states consistently over time. Our project page is in https://videoarena-bench.github.io

cs.CV↗

Implicit Actor Critic Coupling via a Supervised Learning Framework for RLVR

Recent advances in Reinforcement Learning with Verifiable Rewards (RLVR) have empowered large language models (LLMs) to tackle challenging reasoning tasks such as mathematics and programming, however existing RLVR methods often suffer from sparse reward signals and unstable policy gradient updates inherent to RL-based approaches. To address the challenges, we propose PACS, a novel RLVR framework that achieves imPlicit Actor Critic coupling via a Supervised learning framework. By treating the outcome reward as a predictable label, we reformulate the RLVR problem into a supervised learning task over a score function parameterized by the policy model and optimized using cross-entropy loss. A detailed gradient analysis shows that this supervised formulation inherently recovers the classical policy gradient update while providing more stable and efficient training. Extensive experiments demonstrate that PACS significantly outperforms strong open-source models and RLVR baselines, yielding substantial average gains of +8.26% (4B) and +9.57% (8B) over base models offering a promising avenue for LLMs post-training with verifiable rewards. Our code and data are available as open source at https://github.com/ritzz-ai/PACS.

cs.CL↗

Breaking the Impasse: Dual-Scale Evolutionary Policy Training for Social Language Agents

While Reinforcement Learning with Verifiable Rewards (RLVR) has proven effective for closed-ended tasks, extending it to open-ended social language games via self-play reveals a critical issue: evolution impasse. Due to the vast strategy space, language agents frequently converge to homogenized behaviors, leading to deterministic match outcomes that eliminate the gradient signals necessary for policy evolution. To tackle this issue, we propose Dual-scale Evolutionary Policy Training (DEPT) for social language games. DEPT introduces a time-scaled evolutionary perception mechanism that detects impasse by quantifying dual-scale value baseline divergence alongside match entropy. Upon perceiving the collapse, it then activates asymmetric advantage reshaping to dynamically modulate the optimization landscape for intervention. Thus, our method effectively restores gradient signals and enforces sustained strategic exploration. Extensive experiments on multiple social language games demonstrate that DEPT outperforms strong baselines, avoiding policy degeneration and driving the continuous evolution of social language agents.

cs.CL↗

NExT-OMNI: Towards Any-to-Any Omnimodal Foundation Models with Discrete Flow Matching

Next-generation multimodal foundation models capable of any-to-any cross-modal generation and multi-turn interaction will serve as core components of artificial general intelligence systems, playing a pivotal role in human-machine interaction. However, most existing multimodal models remain constrained by autoregressive architectures, whose inherent limitations prevent a balanced integration of understanding and generation capabilities. Although hybrid and decoupling strategies have been explored to address these tasks within unified frameworks separately, their redundant, non-integrated designs limit their applicability to broader scenarios, such as cross-modal retrieval. In this work, we introduce NExT-OMNI, an open-source omnimodal foundation model that achieves unified modeling through discrete flow paradigms. By leveraging metric-induced probability paths and kinetic optimal velocities, NExT-OMNI natively supports any-to-any understanding and generation with enhanced response efficiency, while enabling broader application scenarios through concise unified representations rather than task-decoupled designs. Trained on large-scale interleaved text, image, video, and audio data, NExT-OMNI delivers competitive performance on multimodal generation and understanding benchmarks, while outperforming prior unified models in multi-turn multimodal interaction and cross-modal retrieval, highlighting its architectural advantages as a next-generation multimodal foundation model. To advance further research, we release training details, data protocols, and open-source both the code and model checkpoints.

cs.CL↗

GUI-R1 : A Generalist R1-Style Vision-Language Action Model For GUI Agents

Existing efforts in building Graphical User Interface (GUI) agents largely rely on the training paradigm of supervised fine-tuning on Large Vision-Language Models (LVLMs). However, this approach not only demands extensive amounts of training data but also struggles to effectively understand GUI screenshots and generalize to unseen interfaces. The issue significantly limits its application in real-world scenarios, especially for high-level tasks. Inspired by Reinforcement Fine-Tuning (RFT) in large reasoning models (e.g., DeepSeek-R1), which efficiently enhances the problem-solving capabilities of large language models in real-world settings, we propose \name, the first reinforcement learning framework designed to enhance the GUI capabilities of LVLMs in high-level real-world task scenarios, through unified action space rule modeling. By leveraging a small amount of carefully curated high-quality data across multiple platforms (including Windows, Linux, MacOS, Android, and Web) and employing policy optimization algorithms such as Group Relative Policy Optimization (GRPO) to update the model, \name achieves superior performance using only 0.02\% of the data (3K vs. 13M) compared to previous state-of-the-art methods like OS-Atlas across eight benchmarks spanning three different platforms (mobile, desktop, and web). These results demonstrate the immense potential of reinforcement learning based on unified action space rule modeling in improving the execution capabilities of LVLMs for real-world GUI agent tasks.

cs.CV↗

IPBench: Benchmarking the Knowledge of Large Language Models in Intellectual Property

Intellectual Property (IP) is a highly specialized domain that integrates technical and legal knowledge, making it inherently complex and knowledge-intensive. Recent advancements in LLMs have demonstrated their potential to handle IP-related tasks, enabling more efficient analysis, understanding, and generation of IP-related content. However, existing datasets and benchmarks focus narrowly on patents or cover limited aspects of the IP field, lacking alignment with real-world scenarios. To bridge this gap, we introduce IPBench, the first comprehensive IP task taxonomy and a large-scale bilingual benchmark encompassing 8 IP mechanisms and 20 distinct tasks, designed to evaluate LLMs in real-world IP scenarios. We benchmark 17 main LLMs, ranging from general purpose to domain-specific, including chat-oriented and reasoning-focused models, under zero-shot, few-shot, and chain-of-thought settings. Our results show that even the top-performing model, DeepSeek-V3, achieves only 75.8% accuracy, indicating significant room for improvement. Notably, open-source IP and law-oriented models lag behind closed-source general-purpose models. To foster future research, we publicly release IPBench, and will expand it with additional tasks to better reflect real-world complexities and support model advancements in the IP domain. We provide the data and code in the supplementary URLs.

cs.CL↗

OpenOmni: Advancing Open-Source Omnimodal Large Language Models with Progressive Multimodal Alignment and Real-Time Self-Aware Emotional Speech Synthesis

Recent advancements in omnimodal learning have significantly improved understanding and generation across images, text, and speech, yet these developments remain predominantly confined to proprietary models. The lack of high-quality omnimodal datasets and the challenges of real-time emotional speech synthesis have notably hindered progress in open-source research. To address these limitations, we introduce \name, a two-stage training framework that integrates omnimodal alignment and speech generation to develop a state-of-the-art omnimodal large language model. In the alignment phase, a pre-trained speech model undergoes further training on text-image tasks, enabling (near) zero-shot generalization from vision to speech, outperforming models trained on tri-modal datasets. In the speech generation phase, a lightweight decoder is trained on speech tasks with direct preference optimization, enabling real-time emotional speech synthesis with high fidelity. Experiments show that \name surpasses state-of-the-art models across omnimodal, vision-language, and speech-language benchmarks. It achieves a 4-point absolute improvement on OmniBench over the leading open-source model VITA, despite using 5x fewer training samples and a smaller model size (7B vs. 7x8B). Additionally, \name achieves real-time speech generation with <1s latency at non-autoregressive mode, reducing inference time by 5x compared to autoregressive methods, and improves emotion classification accuracy by 7.7\%

cs.CL↗

OmniCharacter: Towards Immersive Role-Playing Agents with Seamless Speech-Language Personality Interaction

Role-Playing Agents (RPAs), benefiting from large language models, is an emerging interactive AI system that simulates roles or characters with diverse personalities. However, existing methods primarily focus on mimicking dialogues among roles in textual form, neglecting the role's voice traits (e.g., voice style and emotions) as playing a crucial effect in interaction, which tends to be more immersive experiences in realistic scenarios. Towards this goal, we propose OmniCharacter, a first seamless speech-language personality interaction model to achieve immersive RPAs with low latency. Specifically, OmniCharacter enables agents to consistently exhibit role-specific personality traits and vocal traits throughout the interaction, enabling a mixture of speech and language responses. To align the model with speech-language scenarios, we construct a dataset named OmniCharacter-10K, which involves more distinctive characters (20), richly contextualized multi-round dialogue (10K), and dynamic speech response (135K). Experimental results showcase that our method yields better responses in terms of both content and style compared to existing RPAs and mainstream speech-language models, with a response latency as low as 289ms. Code and dataset are available at https://github.com/AlibabaResearch/DAMO-ConvAI/tree/main/OmniCharacter.

cs.CL↗

STORYTELLER: An Enhanced Plot-Planning Framework for Coherent and Cohesive Story Generation

Stories are central to human culture, serving to share ideas, preserve traditions, and foster connections. Automatic story generation, a key advancement in artificial intelligence (AI), offers new possibilities for creating personalized content, exploring creative ideas, and enhancing interactive experiences. However, existing methods struggle to maintain narrative coherence and logical consistency. This disconnect compromises the overall storytelling experience, underscoring the need for substantial improvements. Inspired by human cognitive processes, we introduce Storyteller, a novel approach that systemically improves the coherence and consistency of automatically generated stories. Storyteller introduces a plot node structure based on linguistically grounded subject verb object (SVO) triplets, which capture essential story events and ensure a consistent logical flow. Unlike previous methods, Storyteller integrates two dynamic modules, the STORYLINE and narrative entity knowledge graph (NEKG),that continuously interact with the story generation process. This integration produces structurally sound, cohesive and immersive narratives. Extensive experiments demonstrate that Storyteller significantly outperforms existing approaches, achieving an 84.33% average win rate through human preference evaluation. At the same time, it is also far ahead in other aspects including creativity, coherence, engagement, and relevance.

cs.CL↗

CLaSp: In-Context Layer Skip for Self-Speculative Decoding

Speculative decoding (SD) is a promising method for accelerating the decoding process of Large Language Models (LLMs). The efficiency of SD primarily hinges on the consistency between the draft model and the verify model. However, existing drafting approaches typically require additional modules to be trained, which can be challenging to implement and ensure compatibility across various LLMs. In this paper, we propose CLaSp, an in-context layer-skipping strategy for self-speculative decoding. Unlike prior methods, CLaSp does not require additional drafting modules or extra training. Instead, it employs a plug-and-play mechanism by skipping intermediate layers of the verify model to construct a compressed draft model. Specifically, we develop a dynamic programming algorithm that optimizes the layer-skipping process by leveraging the complete hidden states from the last verification stage as an objective. This enables CLaSp to dynamically adjust its layer-skipping strategy after each verification stage, without relying on pre-optimized sets of skipped layers. Experimental results across diverse downstream tasks demonstrate that CLaSp achieves a speedup of 1.3x ~ 1.7x on LLaMA3 series models without altering the original distribution of the generated text.

cs.CL↗

VCM: Vision Concept Modeling Based on Implicit Contrastive Learning with Vision-Language Instruction Fine-Tuning

Large Vision-Language Models (LVLMs) are pivotal for real-world AI tasks like embodied intelligence due to their strong vision-language reasoning abilities. However, current LVLMs process entire images at the token level, which is inefficient compared to humans who analyze information and generate content at the conceptual level, extracting relevant visual concepts with minimal effort. This inefficiency, stemming from the lack of a visual concept model, limits LVLMs' usability in real-world applications. To address this, we propose VCM, an end-to-end self-supervised visual concept modeling framework. VCM leverages implicit contrastive learning across multiple sampled instances and vision-language fine-tuning to construct a visual concept model without requiring costly concept-level annotations. Our results show that VCM significantly reduces computational costs (e.g., 85\% fewer FLOPs for LLaVA-1.5-7B) while maintaining strong performance across diverse image understanding tasks. Moreover, VCM enhances visual encoders' capabilities in classic visual concept perception tasks. Extensive quantitative and qualitative experiments validate the effectiveness and efficiency of VCM.

cs.CL↗

DEEM: Diffusion Models Serve as the Eyes of Large Language Models for Image Perception

The development of large language models (LLMs) has significantly advanced the emergence of large multimodal models (LMMs). While LMMs have achieved tremendous success by promoting the synergy between multimodal comprehension and creation, they often face challenges when confronted with out-of-distribution data, such as which can hardly distinguish orientation, quantity, color, structure, etc. This is primarily due to their reliance on image encoders trained to encode images into task-relevant features, which may lead them to disregard irrelevant details. Delving into the modeling capabilities of diffusion models for images naturally prompts the question: Can diffusion models serve as the eyes of large language models for image perception? In this paper, we propose DEEM, a simple but effective approach that utilizes the generative feedback of diffusion models to align the semantic distributions of the image encoder. This addresses the drawbacks of previous methods that solely relied on image encoders like CLIP-ViT, thereby enhancing the model's resilience against out-of-distribution samples and reducing visual hallucinations. Importantly, this is achieved without requiring additional training modules and with fewer training parameters. We extensively evaluated DEEM on both our newly constructed RobustVQA benchmark and other well-known benchmarks, POPE and MMVP, for visual hallucination and perception. In particular, DEEM improves LMM's visual perception performance to a large extent (e.g., 4% higher on RobustVQA, 6.5% higher on MMVP and 12.8 % higher on POPE ). Compared to the state-of-the-art interleaved content generation models, DEEM exhibits enhanced robustness and a superior capacity to alleviate model hallucinations while utilizing fewer trainable parameters, less pre-training data (10%), and a smaller base model size.

cs.CV↗

PersonaMath: Boosting Mathematical Reasoning via Persona-Driven Data Augmentation

While closed-source Large Language Models (LLMs) demonstrate strong mathematical problem-solving abilities, open-source models still face challenges with such tasks. To bridge this gap, we propose a data augmentation approach and introduce PersonaMathQA, a dataset derived from MATH and GSM8K, on which we train the PersonaMath models. Our approach consists of two stages: the first stage focuses on learning from Persona Diversification, and the second stage emphasizes learning from Reflection. In the first stage, we regenerate detailed chain-of-thought (CoT) solutions as instructions using a closed-source LLM and introduce a persona-driven data augmentation technique. This technique innovatively classifies personas based on occupations, significantly enhancing the dataset's diversity and quality. In the second stage, we incorporate reflection to fully leverage more challenging and valuable questions. Evaluation of our PersonaMath models on MATH and GSM8K reveals that the PersonaMath-7B model (based on Qwen2.5-7B) achieves an accuracy of 61.2% on MATH and 87.8% on GSM8K, surpassing all baseline methods and achieving state-of-the-art performance. Notably, our dataset contains only 128.9K data points-merely 32.6% of MetaMathQA and 49.5% of MathInstruct-yet our model outperforms these baselines, demonstrating the high quality and diversity of our dataset, which enables more efficient model training. We open-source the PersonaMathQA dataset, PersonaMath models, and our code for public usage.

cs.CL↗

MMEvol: Empowering Multimodal Large Language Models with Evol-Instruct

The development of Multimodal Large Language Models (MLLMs) has seen significant advancements with increasing demands in various fields (e.g., multimodal agents, embodied intelligence). While model-driven approaches attempt to enhance MLLMs capabilities through diverse architectures, the gains have become increasingly marginal. Conversely, data-driven methods, which scale up image-text instruction data, are more effective but face limited data diversity and complexity challenges. The absence of high-quality data constitutes a significant development barrier for MLLMs. To address the data quality bottleneck, we propose MMEvol, a novel multimodal instruction data evolution framework. This framework iteratively improve data quality through a refined combination of fine-grained perception, cognitive reasoning, and interaction evolution, generating a more complex and diverse image-text instruction dataset that empowers MLLMs with enhanced capabilities. Beginning with an initial set of instructions, SEED-163K, we utilize MMEvol to systematically broaden the diversity of instruction types, extend visual reasoning steps to improve cognitive reasoning abilities, and thoroughly explore fine-grained information within images to enhance visual understanding and robustness. To comprehensively evaluate the effectiveness of our approach, we conduct extensive qualitative analysis and quantitative experiments across 13 vision-language tasks. Compared to baseline models trained with the initial seed data, the results demonstrate that our method achieves an average accuracy improvement of 3.1 percentage points. Furthermore, our approach reaches state-of-the-art (SOTA) performance in nine tasks using significantly less data compared to state-of-the-art models.

cs.CL↗