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Runlin Guo

Publications and source records attributed to Runlin Guo.

6 recordsLinked to original sources

Clover: A Neural-Symbolic Agentic Harness with Stochastic Tree-of-Thoughts for Verified RTL Repair

RTL program repair remains a critical bottleneck in hardware design and verification. Traditional automatic program repair (APR) methods rely on predefined templates and synthesis, limiting their bug coverage. Large language models (LLMs) and coding agents based on them offer flexibility but suffer from randomness and context corruption when handling long RTL code and waveforms. We present Clover, a neural-symbolic agentic harness that orchestrates RTL repair as a structured search over code manipulations to explore a validated solution for the bug. Recognizing that different repair operations favor distinct strategies, Clover dynamically dispatches tasks to specialized LLM agents or symbolic solvers. At its core, Clover introduces stochastic tree-of-thoughts, a test-time scaling mechanism that manages the main agent's context as a search tree, balancing exploration and exploitation for reliable outcomes. An RTL-specific toolbox further empowers agents to interact with the debugging environment. Evaluated on the RTL-repair benchmark, Clover fixes 96.8% of bugs within a fixed time limit, covering 94% and 63% more bugs than both pure traditional and LLM-based baselines, respectively, while achieving an average pass@1 rate of 87.5%, demonstrating high reliability and effectiveness.

cs.AR

Hive: A Multi-Agent Infrastructure for Algorithm- and Task-Level Scaling

Large language models are increasingly deployed as complex agentic systems that scale with task complexity. While prior work has extensively explored model- and system-level scaling, algorithm- and task-level scaling remain largely unaddressed, constraining the full potential of agentic systems. At the algorithm level, allocating additional inference-time computation can enhance workflow capacity but introduces cross-path redundancy: overlapping computations across multiple reasoning branches. At the task level, complex tasks can be decomposed into subproblems and delegated across multiple agents for improved scalability and parallelism. However, existing infrastructures' scheduling is unaware of the existence of multiple agents, missing opportunities to optimize resource allocation. We propose Hive, a multi-agent infrastructure that enables algorithm- and task-level scaling. Hive features a description frontend that captures per-agent behavior and supports test-time scaling algorithms. Leveraging this specification, our backend introduces two key mechanisms: Logits Cache that reuses intermediate logits across redundant sampling paths to mitigate cross-path redundancy at the algorithm level, and Agent-Aware Scheduling that efficiently allocates compute and KV-cache resources according to agent contributions at the task level. Experiments show that Logits Cache achieves an average speedup of $1.11\times$-$1.76\times$ for re-sampling, and Agent-Aware Scheduling reduces the hotspot miss rate by $33\%$-$51\%$.

cs.AI

R3A: Reliable RTL Repair Framework with Multi-Agent Fault Localization and Stochastic Tree-of-Thoughts Patch Generation

Repairing RTL bugs is crucial for hardware design and verification. Traditional automatic program repair (APR) methods define dedicated search spaces to locate and fix bugs with program synthesis. However, they heavily rely on fixed templates and can only deal with limited bugs. As an alternative, Large Language Models with the ability to understand code semantics can be explored for RTL repair. However, they suffer from unreliable outcomes due to inherent randomness and long input contexts of RTL code and waveform. To address these challenges, we propose R3A, an LLM-based automatic RTL program repair framework upon the basic model to improve reliability. R3A proposes the stochastic Tree-Of-Thoughts method to control a patch generation agent to explore a validated solution for the bug. The algorithm samples search states according to a heuristic function to balance between exploration and exploitation for a reliable outcome. Besides, R3A proposes a multi-agent fault localization method to find fault candidates as the starting points for the patch generation agent, further increasing the reliability. Experiments show R3A can fix 90.6% of bugs in the RTL-repair dataset within a given time limit, which covers 45% more bugs than traditional methods and other LLM-based approaches, while achieving an 86.7% pass@5 rate on average, showing a high reliability.

cs.AR

Rethinking Token-wise Feature Caching: Accelerating Diffusion Transformers with Dual Feature Caching

Diffusion Transformers (DiT) have become the dominant methods in image and video generation yet still suffer substantial computational costs. As an effective approach for DiT acceleration, feature caching methods are designed to cache the features of DiT in previous timesteps and reuse them in the next timesteps, allowing us to skip the computation in the next timesteps. Among them, token-wise feature caching has been introduced to perform different caching ratios for different tokens in DiTs, aiming to skip the computation for unimportant tokens while still computing the important ones. In this paper, we propose to carefully check the effectiveness in token-wise feature caching with the following two questions: (1) Is it really necessary to compute the so-called "important" tokens in each step? (2) Are so-called important tokens really important? Surprisingly, this paper gives some counter-intuition answers, demonstrating that consistently computing the selected ``important tokens'' in all steps is not necessary. The selection of the so-called ``important tokens'' is often ineffective, and even sometimes shows inferior performance than random selection. Based on these observations, this paper introduces dual feature caching referred to as DuCa, which performs aggressive caching strategy and conservative caching strategy iteratively and selects the tokens for computing randomly. Extensive experimental results demonstrate the effectiveness of our method in DiT, PixArt, FLUX, and OpenSora, demonstrating significant improvements than the previous token-wise feature caching.

cs.LG

A Real2Sim2Real Method for Robust Object Grasping with Neural Surface Reconstruction

Recent 3D-based manipulation methods either directly predict the grasp pose using 3D neural networks, or solve the grasp pose using similar objects retrieved from shape databases. However, the former faces generalizability challenges when testing with new robot arms or unseen objects; and the latter assumes that similar objects exist in the databases. We hypothesize that recent 3D modeling methods provides a path towards building digital replica of the evaluation scene that affords physical simulation and supports robust manipulation algorithm learning. We propose to reconstruct high-quality meshes from real-world point clouds using state-of-the-art neural surface reconstruction method (the Real2Sim step). Because most simulators take meshes for fast simulation, the reconstructed meshes enable grasp pose labels generation without human efforts. The generated labels can train grasp network that performs robustly in the real evaluation scene (the Sim2Real step). In synthetic and real experiments, we show that the Real2Sim2Real pipeline performs better than baseline grasp networks trained with a large dataset and a grasp sampling method with retrieval-based reconstruction. The benefit of the Real2Sim2Real pipeline comes from 1) decoupling scene modeling and grasp sampling into sub-problems, and 2) both sub-problems can be solved with sufficiently high quality using recent 3D learning algorithms and mesh-based physical simulation techniques.

cs.RO

Single RGB-D Camera Teleoperation for General Robotic Manipulation

We propose a teleoperation system that uses a single RGB-D camera as the human motion capture device. Our system can perform general manipulation tasks such as cloth folding, hammering and 3mm clearance peg in hole. We propose the use of non-Cartesian oblique coordinate frame, dynamic motion scaling and reposition of operator frames to increase the flexibility of our teleoperation system. We hypothesize that lowering the barrier of entry to teleoperation will allow for wider deployment of supervised autonomy system, which will in turn generates realistic datasets that unlock the potential of machine learning for robotic manipulation. Demo of our systems are available online https://sites.google.com/view/manipulation-teleop-with-rgbd

cs.RO