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Runnan Chen

Publications and source records attributed to Runnan Chen.

At least 19 recordsLinked to original sources

OmniLiDAR: A Unified Diffusion Framework for Multi-Domain 3D LiDAR Generation

LiDAR scene generation is increasingly important for scalable simulation and synthetic data creation, especially under diverse sensing conditions that are costly to capture at scale. Typically, diffusion-based LiDAR generators are developed under single-domain settings, requiring separate models for different datasets or sensing conditions and hindering unified, controllable synthesis under heterogeneous distribution shifts. To this end, we present OmniLiDAR, a unified text-conditioned diffusion framework that generates LiDAR scans in a shared range-image representation across eight representative domains spanning three shift types: adverse weather, sensor-configuration changes (e.g., reduced beams), and cross-platform acquisition (vehicle, drone, and quadruped). To enable training a single model over heterogeneous domains without isolating optimization by domain, we introduce a Cross-Domain Training Strategy (CDTS) that mixes domains within each mini-batch and leverages conditioning to steer generation. We further propose Cross-Domain Feature Modeling (CDFM), which captures directional dependencies along azimuth and elevation axes to reflect the anisotropic scanning structure of range images, and Domain-Adaptive Feature Scaling (DAFS) as a lightweight modulation to account for structured domain-dependent feature shifts during denoising. In the absence of a public consolidated benchmark, we construct an 8-domain dataset by combining real-world scans with physically based weather simulation and systematic beam reduction while following official splits. Extensive experiments demonstrate strong generation fidelity and consistent gains in downstream use cases, including generative data augmentation for LiDAR semantic segmentation and 3D object detection, as well as robustness evaluation under corruptions, with consistent benefits in limited-label regimes.

cs.CV

LightHarmony3D: Harmonizing Illumination and Shadows for Object Insertion in 3D Gaussian Splatting

3D Gaussian Splatting (3DGS) enables high-fidelity reconstruction of scene geometry and appearance. Building on this capability, inserting external mesh objects into reconstructed 3DGS scenes enables interactive editing and content augmentation for immersive applications such as AR/VR, virtual staging, and digital content creation. However, achieving physically consistent lighting and shadows for mesh insertion remains challenging, as it requires accurate scene illumination estimation and multi-view consistent rendering. To address this challenge, we present LightHarmony3D, a novel framework for illumination-consistent mesh insertion in 3DGS scenes. Central to our approach is our proposed generative module that predicts a full 360{\deg} HDR environment map at the insertion location via a single forward pass. By leveraging generative priors instead of iterative optimization, our method efficiently captures dominant scene illumination and enables physically grounded shading and shadows for inserted meshes while maintaining multi-view coherence. Furthermore, we introduce the first dedicated benchmark for mesh insertion in 3DGS, providing a standardized evaluation framework for assessing lighting consistency and photorealism. Extensive experiments across multiple real-world reconstruction datasets demonstrate that LightHarmony3D achieves state-of-the-art realism and multi-view consistency.

cs.CV

Hierarchical Collaborative Fusion for 3D Instance-aware Referring Expression Segmentation

Generalised 3D Referring Expression Segmentation (3D-GRES) localizes objects in 3D scenes based on natural language, even when descriptions match multiple or zero targets. Existing methods rely solely on sparse point clouds, lacking rich visual semantics for fine-grained descriptions. We propose HCF-RES, a multi-modal framework with two key innovations. First, Hierarchical Visual Semantic Decomposition leverages SAM instance masks to guide CLIP encoding at dual granularities -- pixel-level and instance-level features -- preserving object boundaries during 2D-to-3D projection. Second, Progressive Multi-level Fusion integrates representations through intra-modal collaboration, cross-modal adaptive weighting between 2D semantic and 3D geometric features, and language-guided refinement. HCF-RES achieves state-of-the-art results on both ScanRefer and Multi3DRefer.

cs.CV

LUMOS: Latent Universal Medical Priors for Segmentation

General vision foundation models (VFMs) have been primarily developed on natural images, and their utility for medical image segmentation is therefore often considered to depend on costly adaptation or domain-specific fine-tuning. In this paper, we revisit this assumption from a different perspective: rather than requiring VFM segmentors to relearn visual regularities, we investigate whether the low-level visual priors necessary for anatomical delineation already lie dormant within general VFMs. We observe that frozen VFMs, despite lacking medical supervision, encode transferable visual regularities. These properties are not exclusive to natural images but are also fundamental to medical image understanding. Motivated by this observation, we propose Latent Universal Medical PriOrs for Segmentation (LUMOS), a novel framework that amplifies general VFM priors to conventional medical segmentors. LUMOS consists of two key components: (1) Pathfinder that distills visual cues from a frozen vision foundation model, and (2) Inspiror that sparks the conventional medical networks with spatial guidance from distilled visual regularities. In this way, the segmentor is relieved from learning complex visual regularities entirely from limited medical annotations and can instead focus on task-specific anatomical delineation. Across diverse medical datasets and token-based VFMs, LUMOS shows that general VFMs can serve as spatial prior generators when their frozen token spaces preserve patch-level pattern relevance. DINO provides stable matched-backbone gains, while SigLIP exposes VFM-specific sensitivity caused by its different token granularity and representation objective.

cs.CV

BrokenBind: Universal Modality Exploration beyond Dataset Boundaries

Multi-modal learning combines various modalities to provide a comprehensive understanding of real-world problems. A common strategy is to directly bind different modalities together in a specific joint embedding space. However, the capability of existing methods is restricted within the modalities presented in the given dataset, thus they are biased when generalizing to unpresented modalities in downstream tasks. As a result, due to such inflexibility, the viability of previous methods is seriously hindered by the cost of acquiring multi-modal datasets. In this paper, we introduce BrokenBind, which focuses on binding modalities that are presented from different datasets. To achieve this, BrokenBind simultaneously leverages multiple datasets containing the modalities of interest and one shared modality. Though the two datasets do not correspond to each other due to distribution mismatch, we can capture their relationship to generate pseudo embeddings to fill in the missing modalities of interest, enabling flexible and generalized multi-modal learning. Under our framework, any two modalities can be bound together, free from the dataset limitation, to achieve universal modality exploration. Further, to reveal the capability of our method, we study intensified scenarios where more than two datasets are needed for modality binding and show the effectiveness of BrokenBind in low-data regimes. Through extensive evaluation, we carefully justify the superiority of BrokenBind compared to well-known multi-modal baseline methods.

cs.LG

Intellectual Property Protection for 3D Gaussian Splatting Assets: A Survey

3D Gaussian Splatting (3DGS) has become a mainstream representation for real-time 3D scene synthesis, enabling applications in virtual and augmented reality, robotics, and 3D content creation. Its rising commercial value and explicit parametric structure raise emerging intellectual property (IP) protection concerns, prompting a surge of research on 3DGS IP protection. However, current progress remains fragmented, lacking a unified view of the underlying mechanisms, protection paradigms, and robustness challenges. To address this gap, we present the first systematic survey on 3DGS IP protection and introduce a bottom-up framework that examines (i) underlying Gaussian-based perturbation mechanisms, (ii) passive and active protection paradigms, and (iii) robustness threats under emerging generative AI era, revealing gaps in technical foundations and robustness characterization and indicating opportunities for deeper investigation. Finally, we outline six research directions across robustness, efficiency, and protection paradigms, offering a roadmap toward reliable and trustworthy IP protection for 3DGS assets.

cs.CV

SketchPlay: Intuitive Creation of Physically Realistic VR Content with Gesture-Driven Sketching

Creating physically realistic content in VR often requires complex modeling tools or predefined 3D models, textures, and animations, which present significant barriers for non-expert users. In this paper, we propose SketchPlay, a novel VR interaction framework that transforms humans' air-drawn sketches and gestures into dynamic, physically realistic scenes, making content creation intuitive and playful like drawing. Specifically, sketches capture the structure and spatial arrangement of objects and scenes, while gestures convey physical cues such as velocity, direction, and force that define movement and behavior. By combining these complementary forms of input, SketchPlay captures both the structure and dynamics of user-created content, enabling the generation of a wide range of complex physical phenomena, such as rigid body motion, elastic deformation, and cloth dynamics. Experimental results demonstrate that, compared to traditional text-driven methods, SketchPlay offers significant advantages in expressiveness, and user experience. By providing an intuitive and engaging creation process, SketchPlay lowers the entry barrier for non-expert users and shows strong potential for applications in education, art, and immersive storytelling.

cs.HC

AdLift: Lifting Adversarial Perturbations to Safeguard 3D Gaussian Splatting Assets Against Instruction-Driven Editing

Recent studies have extended diffusion-based instruction-driven 2D image editing pipelines to 3D Gaussian Splatting (3DGS), enabling faithful manipulation of 3DGS assets and greatly advancing 3DGS content creation. However, it also exposes these assets to serious risks of unauthorized editing and malicious tampering. Although imperceptible adversarial perturbations against diffusion models have proven effective for protecting 2D images, applying them to 3DGS encounters two major challenges: view-generalizable protection and balancing invisibility with protection capability. In this work, we propose the first editing safeguard for 3DGS, termed AdLift, which prevents instruction-driven editing across arbitrary views and dimensions by lifting strictly bounded 2D adversarial perturbations into 3D Gaussian-represented safeguard. To ensure both adversarial perturbations effectiveness and invisibility, these safeguard Gaussians are progressively optimized across training views using a tailored Lifted PGD, which first conducts gradient truncation during back-propagation from the editing model at the rendered image and applies projected gradients to strictly constrain the image-level perturbation. Then, the resulting perturbation is backpropagated to the safeguard Gaussian parameters via an image-to-Gaussian fitting operation. We alternate between gradient truncation and image-to-Gaussian fitting, yielding consistent adversarial-based protection performance across different viewpoints and generalizes to novel views. Empirically, qualitative and quantitative results demonstrate that AdLift effectively protects against state-of-the-art instruction-driven 2D image and 3DGS editing.

cs.CV

RDSplat: Robust Watermarking for 3D Gaussian Splatting Against 2D and 3D Diffusion Editing

3D Gaussian Splatting (3DGS) has become a leading representation for high-fidelity 3D assets, yet protecting these assets via digital watermarking remains an open challenge. Existing 3DGS watermarking methods are robust only to classical distortions and fail under diffusion editing, which operates at both the 2D image level and the 3D scene level, covertly erasing embedded watermarks while preserving visual plausibility. We present RDSplat, the first 3DGS watermarking framework designed to withstand both 2D and 3D diffusion editing. Our key observation is that diffusion models act as low-pass filters that preserve low-frequency structures while regenerating high-frequency details. RDSplat exploits this by embedding 100-bit watermarks exclusively into low-frequency Gaussian primitives identified through Frequency-Aware Primitive Selection (FAPS), which combines the Mip score and directional balance score, while freezing all other primitives. Training efficiency is achieved through a surrogate strategy that replaces costly diffusion forward passes with Gaussian blur augmentation. A dedicated decoder, GeoMark, built on ViT-S/16 with spatially periodic secret embedding, jointly resists diffusion editing and the geometric transformations inherent to novel-view rendering. Extensive experiments on four benchmarks under seven 2D diffusion attacks and iterative 3D editing demonstrate strong classical robustness (bit accuracy 0.811) and competitive diffusion robustness (bit accuracy 0.701) at 100-bit capacity, while completing fine-tuning in 3 to 7 minutes on a single RTX 4090 GPU.

cs.CV

PosA-VLA: Enhancing Action Generation via Pose-Conditioned Anchor Attention

The Vision-Language-Action (VLA) models have demonstrated remarkable performance on embodied tasks and shown promising potential for real-world applications. However, current VLAs still struggle to produce consistent and precise target-oriented actions, as they often generate redundant or unstable motions along trajectories, limiting their applicability in time-sensitive scenarios.In this work, we attribute these redundant actions to the spatially uniform perception field of existing VLAs, which causes them to be distracted by target-irrelevant objects, especially in complex environments.To address this issue, we propose an efficient PosA-VLA framework that anchors visual attention via pose-conditioned supervision, consistently guiding the model's perception toward task-relevant regions. The pose-conditioned anchor attention mechanism enables the model to better align instruction semantics with actionable visual cues, thereby improving action generation precision and efficiency. Moreover, our framework adopts a lightweight architecture and requires no auxiliary perception modules (e.g., segmentation or grounding networks), ensuring efficient inference. Extensive experiments verify that our method executes embodied tasks with precise and time-efficient behavior across diverse robotic manipulation benchmarks and shows robust generalization in a variety of challenging environments.

cs.CV

OpenInsGaussian: Open-vocabulary Instance Gaussian Segmentation with Context-aware Cross-view Fusion

Understanding 3D scenes is pivotal for autonomous driving, robotics, and augmented reality. Recent semantic Gaussian Splatting approaches leverage large-scale 2D vision models to project 2D semantic features onto 3D scenes. However, they suffer from two major limitations: (1) insufficient contextual cues for individual masks during preprocessing and (2) inconsistencies and missing details when fusing multi-view features from these 2D models. In this paper, we introduce \textbf{OpenInsGaussian}, an \textbf{Open}-vocabulary \textbf{Ins}tance \textbf{Gaussian} segmentation framework with Context-aware Cross-view Fusion. Our method consists of two modules: Context-Aware Feature Extraction, which augments each mask with rich semantic context, and Attention-Driven Feature Aggregation, which selectively fuses multi-view features to mitigate alignment errors and incompleteness. Through extensive experiments on benchmark datasets, OpenInsGaussian achieves state-of-the-art results in open-vocabulary 3D Gaussian segmentation, outperforming existing baselines by a large margin. These findings underscore the robustness and generality of our proposed approach, marking a significant step forward in 3D scene understanding and its practical deployment across diverse real-world scenarios.

cs.CV

Veila: Panoramic LiDAR Generation from a Monocular RGB Image

Realistic and controllable panoramic LiDAR data generation is critical for scalable 3D perception in autonomous driving and robotics. Existing methods either perform unconditional generation with poor controllability or adopt text-guided synthesis, which lacks fine-grained spatial control. Leveraging a monocular RGB image as a spatial control signal offers a scalable and low-cost alternative, which remains an open problem. However, it faces three core challenges: (i) semantic and depth cues from RGB are vary spatially, complicating reliable conditioning generation; (ii) modality gaps between RGB appearance and LiDAR geometry amplify alignment errors under noisy diffusion; and (iii) maintaining structural coherence between monocular RGB and panoramic LiDAR is challenging, particularly in non-overlap regions between images and LiDAR. To address these challenges, we propose Veila, a novel conditional diffusion framework that integrates: a Confidence-Aware Conditioning Mechanism (CACM) that strengthens RGB conditioning by adaptively balancing semantic and depth cues according to their local reliability; a Geometric Cross-Modal Alignment (GCMA) for robust RGB-LiDAR alignment under noisy diffusion; and a Panoramic Feature Coherence (PFC) for enforcing global structural consistency across monocular RGB and panoramic LiDAR. Additionally, we introduce two metrics, Cross-Modal Semantic Consistency and Cross-Modal Depth Consistency, to evaluate alignment quality across modalities. Experiments on nuScenes, SemanticKITTI, and our proposed KITTI-Weather benchmark demonstrate that Veila achieves state-of-the-art generation fidelity and cross-modal consistency, while enabling generative data augmentation that improves downstream LiDAR semantic segmentation.

cs.CV

La La LiDAR: Large-Scale Layout Generation from LiDAR Data

Controllable generation of realistic LiDAR scenes is crucial for applications such as autonomous driving and robotics. While recent diffusion-based models achieve high-fidelity LiDAR generation, they lack explicit control over foreground objects and spatial relationships, limiting their usefulness for scenario simulation and safety validation. To address these limitations, we propose Large-scale Layout-guided LiDAR generation model ("La La LiDAR"), a novel layout-guided generative framework that introduces semantic-enhanced scene graph diffusion with relation-aware contextual conditioning for structured LiDAR layout generation, followed by foreground-aware control injection for complete scene generation. This enables customizable control over object placement while ensuring spatial and semantic consistency. To support our structured LiDAR generation, we introduce Waymo-SG and nuScenes-SG, two large-scale LiDAR scene graph datasets, along with new evaluation metrics for layout synthesis. Extensive experiments demonstrate that La La LiDAR achieves state-of-the-art performance in both LiDAR generation and downstream perception tasks, establishing a new benchmark for controllable 3D scene generation.

cs.CV

SURPRISE3D: A Dataset for Spatial Understanding and Reasoning in Complex 3D Scenes

The integration of language and 3D perception is critical for embodied AI and robotic systems to perceive, understand, and interact with the physical world. Spatial reasoning, a key capability for understanding spatial relationships between objects, remains underexplored in current 3D vision-language research. Existing datasets often mix semantic cues (e.g., object name) with spatial context, leading models to rely on superficial shortcuts rather than genuinely interpreting spatial relationships. To address this gap, we introduce S\textsc{urprise}3D, a novel dataset designed to evaluate language-guided spatial reasoning segmentation in complex 3D scenes. S\textsc{urprise}3D consists of more than 200k vision language pairs across 900+ detailed indoor scenes from ScanNet++ v2, including more than 2.8k unique object classes. The dataset contains 89k+ human-annotated spatial queries deliberately crafted without object name, thereby mitigating shortcut biases in spatial understanding. These queries comprehensively cover various spatial reasoning skills, such as relative position, narrative perspective, parametric perspective, and absolute distance reasoning. Initial benchmarks demonstrate significant challenges for current state-of-the-art expert 3D visual grounding methods and 3D-LLMs, underscoring the necessity of our dataset and the accompanying 3D Spatial Reasoning Segmentation (3D-SRS) benchmark suite. S\textsc{urprise}3D and 3D-SRS aim to facilitate advancements in spatially aware AI, paving the way for effective embodied interaction and robotic planning. The code and datasets can be found in https://github.com/liziwennba/SUPRISE.

cs.CV

When Data-Free Knowledge Distillation Meets Non-Transferable Teacher: Escaping Out-of-Distribution Trap is All You Need

Data-free knowledge distillation (DFKD) transfers knowledge from a teacher to a student without access the real in-distribution (ID) data. Its common solution is to use a generator to synthesize fake data and use them as a substitute for real ID data. However, existing works typically assume teachers are trustworthy, leaving the robustness and security of DFKD from untrusted teachers largely unexplored. In this work, we conduct the first investigation into distilling non-transferable learning (NTL) teachers using DFKD, where the transferability from an ID domain to an out-of-distribution (OOD) domain is prohibited. We find that NTL teachers fool DFKD through divert the generator's attention from the useful ID knowledge to the misleading OOD knowledge. This hinders ID knowledge transfer but prioritizes OOD knowledge transfer. To mitigate this issue, we propose Adversarial Trap Escaping (ATEsc) to benefit DFKD by identifying and filtering out OOD-like synthetic samples. Specifically, inspired by the evidence that NTL teachers show stronger adversarial robustness on OOD samples than ID samples, we split synthetic samples into two groups according to their robustness. The fragile group is treated as ID-like data and used for normal knowledge distillation, while the robust group is seen as OOD-like data and utilized for forgetting OOD knowledge. Extensive experiments demonstrate the effectiveness of ATEsc for improving DFKD against NTL teachers. Code is released at https://github.com/tmllab/2025_ICML_ATEsc.

cs.LG

Towards Conditional Feature Alignment for Cross-Domain Counting

Object counting models often degrade under cross-domain deployment because density composition varies across domains and is itself task-relevant. Standard feature alignment methods tend to suppress such variation by encouraging global domain invariance, which can be harmful when source and target domains contain different proportions of background, sparse foreground, and dense foreground. We propose Conditional Feature Alignment (CFA), a cross-domain counting framework that aligns representations within label-induced conditions rather than across full marginal feature distributions. Given density annotations or pseudo-density predictions, CFA constructs foreground/background or density-level conditions and aligns only features belonging to matching conditions. We formalise this idea through a conditional divergence perspective, characterising an ideal conditionally aligned state with no within-condition discrepancy while preserving condition-marginal density shift. For unsupervised domain adaptation, CFA estimates source conditions from annotations and target conditions from detached pseudo-density maps, then performs condition-wise adversarial alignment with full-image consistency regularisation. For source-domain generalisation, we instantiate the same principle with MPCount by enforcing condition-wise memory-consistency between generated source-domain views. Experiments on crowd and cell counting benchmarks show competitive or improved performance across diverse UDA and DG settings. For example, on JHU-CROWD++ FH->SN, CFA-DG reduces MAE/RMSE from MPCount's 216.3/421.4 to 90.5/169.9, showing a marked improvement on this large weather- and density-induced shift. These results suggest that condition-wise alignment is a promising design principle for domain-adaptive counting.

cs.CV

Intern-GS: Vision Model Guided Sparse-View 3D Gaussian Splatting

Sparse-view scene reconstruction often faces significant challenges due to the constraints imposed by limited observational data. These limitations result in incomplete information, leading to suboptimal reconstructions using existing methodologies. To address this, we present Intern-GS, a novel approach that effectively leverages rich prior knowledge from vision foundation models to enhance the process of sparse-view Gaussian Splatting, thereby enabling high-quality scene reconstruction. Specifically, Intern-GS utilizes vision foundation models to guide both the initialization and the optimization process of 3D Gaussian splatting, effectively addressing the limitations of sparse inputs. In the initialization process, our method employs DUSt3R to generate a dense and non-redundant gaussian point cloud. This approach significantly alleviates the limitations encountered by traditional structure-from-motion (SfM) methods, which often struggle under sparse-view constraints. During the optimization process, vision foundation models predict depth and appearance for unobserved views, refining the 3D Gaussians to compensate for missing information in unseen regions. Extensive experiments demonstrate that Intern-GS achieves state-of-the-art rendering quality across diverse datasets, including both forward-facing and large-scale scenes, such as LLFF, DTU, and Tanks and Temples.

cs.CV

MLLM-For3D: Adapting Multimodal Large Language Model for 3D Reasoning Segmentation

Reasoning segmentation aims to segment target objects in complex scenes based on human intent and spatial reasoning. While recent multimodal large language models (MLLMs) have demonstrated impressive 2D image reasoning segmentation, adapting these capabilities to 3D scenes remains underexplored. In this paper, we introduce MLLM-For3D, a simple yet effective framework that transfers knowledge from 2D MLLMs to 3D scene understanding. Specifically, we utilize MLLMs to generate multi-view pseudo segmentation masks and corresponding text embeddings, then unproject 2D masks into 3D space and align them with the text embeddings. The primary challenge lies in the absence of 3D context and spatial consistency across multiple views, causing the model to hallucinate objects that do not exist and fail to target objects consistently. Training the 3D model with such irrelevant objects leads to performance degradation. To address this, we introduce a spatial consistency strategy to enforce that segmentation masks remain coherent in the 3D space, effectively capturing the geometry of the scene. Moreover, we develop a Token-for-Query approach for multimodal semantic alignment, enabling consistent identification of the same object across different views. Extensive evaluations on various challenging indoor scene benchmarks demonstrate that, even without any labeled 3D training data, MLLM-For3D outperforms existing 3D reasoning segmentation methods, effectively interpreting user intent, understanding 3D scenes, and reasoning about spatial relationships.

cs.CV