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Runqi Wang

Publications and source records attributed to Runqi Wang.

At least 19 recordsLinked to original sources

Unlearning Offline Stochastic Multi-Armed Bandits

Machine unlearning aims to unlearn data points from a learned model, offering a principled way to process data-deletion requests and mitigate privacy risks without full retraining. Prior work has mainly studied unsupervised / supervised machine unlearning, leaving unlearning for sequential decision-making systems far less understood. We initiate the first study of a foundational sequential decision-making problem: offline stochastic multi-armed bandits (MAB). We formalize the privacy constraint for offline MAB and measure utility by the post-unlearning decision quality. We conduct a systematic study of both single- and multi-source unlearning scenarios under two data-generation models, the fixed-sample model and the distribution model. For these settings, our algorithmic design is built on two canonical base algorithms: Gaussian mechanism and rollback, and we propose adaptive algorithms that switch between them according to the data regime and privacy constraint. We further introduce a mixing procedure that elucidates the rationale behind these baselines. We provide performance guarantees across the above settings and establish lower bounds under both dataset models. Experiments validate the predicted tradeoffs and demonstrate the effectiveness of the proposed methods.

cs.LG

Edit Where You Mean: Region-Aware Adapter Injection for Mask-Free Local Image Editing

Large diffusion transformers (DiTs) follow global editing instructions well but consistently leak local edits into unrelated regions, because joint-attention architectures offer no explicit channel telling the network where to apply the edit. We introduce AdaptEdit, a co-trained, instruction- and region-aware adapter framework that retro-fits a frozen DiT into a precise local editor without modifying its backbone weights. A lightweight Block Adapter at every transformer block injects a structured condition stream that factorizes what to edit (instruction semantics) from where to edit (spatial mask); a learned SpatialGate routes the adapter signal selectively into the edit region while keeping the rest of the image near-identical to the source; and a Region-Aware Loss focuses the training objective on the changing pixels. Because these components make the backbone's internal representation mask-aware end-to-end, a thin MaskPredictor head trained jointly with the editor can ground the edit region directly from the instruction and source image -- eliminating any user-mask requirement at deployment. We evaluate on two complementary benchmarks: MagicBrush (paired ground-truth targets) to measure pixel-level preservation and edit accuracy, and Emu-Edit Test (no ground-truth images, 9 diverse edit categories) to stress-test instruction following and generalization across edit types. On both, AdaptEdit achieves state-of-the-art results, simultaneously outperforming mask-free and oracle-mask baselines. A seven-variant ablation cleanly isolates the contribution of each component.

cs.CV

Parameter-Efficient Semantic Augmentation for Enhancing Open-Vocabulary Object Detection

Open-vocabulary object detection (OVOD) enables models to detect any object category, including unseen ones. Benefiting from large-scale pre-training, existing OVOD methods achieve strong detection performance on general scenarios (e.g., OV-COCO) but suffer severe performance drops when transferred to downstream tasks with substantial domain shifts. This degradation stems from the scarcity and weak semantics of category labels in domain-specific task, as well as the inability of existing models to capture auxiliary semantics beyond coarse-grained category label. To address these issues, we propose HSA-DINO, a parameter-efficient semantic augmentation framework for enhancing open-vocabulary object detection. Specifically, we propose a multi-scale prompt bank that leverages image feature pyramids to capture hierarchical semantics and select domain-specific local semantic prompts, progressively enriching textual representations from coarse to fine-grained levels. Furthermore, we introduce a semantic-aware router that dynamically selects the appropriate semantic augmentation strategy during inference, thereby preventing parameter updates from degrading the generalization ability of the pre-trained OVOD model. We evaluate HSA-DINO on OV-COCO, several vertical domain datasets, and modified benchmark settings. The results show that HSA-DINO performs favorably against previous state-of-the-art methods, achieving a superior trade-off between domain adaptability and open-vocabulary generalization.

cs.CV

PROMO: Promptable Outfitting for Efficient High-Fidelity Virtual Try-On

Virtual Try-on (VTON) has become a core capability for online retail, where realistic try-on results provide reliable fit guidance, reduce returns, and benefit both consumers and merchants. Diffusion-based VTON methods achieve photorealistic synthesis, yet often rely on intricate architectures such as auxiliary reference networks and suffer from slow sampling, making the trade-off between fidelity and efficiency a persistent challenge. We approach VTON as a structured image editing problem that demands strong conditional generation under three key requirements: subject preservation, faithful texture transfer, and seamless harmonization. Under this perspective, our training framework is generic and transfers to broader image editing tasks. Moreover, the paired data produced by VTON constitutes a rich supervisory resource for training general-purpose editors. We present PROMO, a promptable virtual try-on framework built upon a Flow Matching DiT backbone with latent multi-modal conditional concatenation. By leveraging conditioning efficiency and self-reference mechanisms, our approach substantially reduces inference overhead. On standard benchmarks, PROMO surpasses both prior VTON methods and general image editing models in visual fidelity while delivering a competitive balance between quality and speed. These results demonstrate that flow-matching transformers, coupled with latent multi-modal conditioning and self-reference acceleration, offer an effective and training-efficient solution for high-quality virtual try-on.

cs.CV

IdGlow: Dynamic Identity Modulation for Multi-Subject Generation

Multi-subject image generation requires seamlessly harmonizing multiple reference identities within a coherent scene. However, existing methods relying on rigid spatial masks or localized attention often struggle with the "stability-plasticity dilemma," particularly failing in tasks that require complex structural deformations, such as identity-preserving age transformation. To address this, we present IdGlow, a mask-free, progressive two-stage framework built upon Flow Matching diffusion models. In the supervised fine-tuning (SFT) stage, we introduce task-adaptive timestep scheduling aligned with diffusion generative dynamics: a linear decay schedule that progressively relaxes constraints for natural group composition, and a temporal gating mechanism that concentrates identity injection within a critical semantic window, successfully preserving adult facial semantics without overriding child-like anatomical structures. To resolve attribute leakage and semantic ambiguity without explicit layout inputs, we further integrate a badcase-driven Vision-Language Model (VLM) for precise, context-aware prompt synthesis. In the second stage, we design a Fine-Grained Group-Level Direct Preference Optimization (DPO) with a weighted margin formulation to simultaneously eliminate multi-subject artifacts, elevate texture harmony, and recalibrate identity fidelity towards real-world distributions. Extensive experiments on two challenging benchmarks -- direct multi-person fusion and age-transformed group generation -- demonstrate that IdGlow fundamentally mitigates the stability-plasticity conflict, achieving a superior Pareto balance between state-of-the-art facial fidelity and commercial-grade aesthetic quality.

cs.CV

FireRed-Image-Edit-1.0 Technical Report

We present FireRed-Image-Edit, a diffusion transformer for instruction-based image editing that achieves state-of-the-art performance through systematic optimization of data curation, training methodology, and evaluation design. We construct a 1.6B-sample training corpus, comprising 900M text-to-image and 700M image editing pairs from diverse sources. After rigorous cleaning, stratification, auto-labeling, and two-stage filtering, we retain over 100M high-quality samples balanced between generation and editing, ensuring strong semantic coverage and instruction alignment. Our multi-stage training pipeline progressively builds editing capability via pre-training, supervised fine-tuning, and reinforcement learning. To improve data efficiency, we introduce a Multi-Condition Aware Bucket Sampler for variable-resolution batching and Stochastic Instruction Alignment with dynamic prompt re-indexing. To stabilize optimization and enhance controllability, we propose Asymmetric Gradient Optimization for DPO, DiffusionNFT with layout-aware OCR rewards for text editing, and a differentiable Consistency Loss for identity preservation. We further establish REDEdit-Bench, a comprehensive benchmark spanning 15 editing categories, including newly introduced beautification and low-level enhancement tasks. Extensive experiments on REDEdit-Bench and public benchmarks (ImgEdit and GEdit) demonstrate competitive or superior performance against both open-source and proprietary systems. To support future research, our code, models, and benchmark suite are publicly available at https://github.com/FireRedTeam/FireRed-Image-Edit/ .

cs.CV

Kling-Omni Technical Report

We present Kling-Omni, a generalist generative framework designed to synthesize high-fidelity videos directly from multimodal visual language inputs. Adopting an end-to-end perspective, Kling-Omni bridges the functional separation among diverse video generation, editing, and intelligent reasoning tasks, integrating them into a holistic system. Unlike disjointed pipeline approaches, Kling-Omni supports a diverse range of user inputs, including text instructions, reference images, and video contexts, processing them into a unified multimodal representation to deliver cinematic-quality and highly-intelligent video content creation. To support these capabilities, we constructed a comprehensive data system that serves as the foundation for multimodal video creation. The framework is further empowered by efficient large-scale pre-training strategies and infrastructure optimizations for inference. Comprehensive evaluations reveal that Kling-Omni demonstrates exceptional capabilities in in-context generation, reasoning-based editing, and multimodal instruction following. Moving beyond a content creation tool, we believe Kling-Omni is a pivotal advancement toward multimodal world simulators capable of perceiving, reasoning, generating and interacting with the dynamic and complex worlds.

cs.CV

Near-Optimal Regret for Efficient Stochastic Combinatorial Semi-Bandits

The combinatorial multi-armed bandit (CMAB) is a cornerstone of sequential decision-making framework, dominated by two algorithmic families: UCB-based and adversarial methods such as follow the regularized leader (FTRL) and online mirror descent (OMD). However, prominent UCB-based approaches like CUCB suffer from additional regret factor $\log T$ that is detrimental over long horizons, while adversarial methods such as EXP3.M and HYBRID impose significant computational overhead. To resolve this trade-off, we introduce the Combinatorial Minimax Optimal Strategy in the Stochastic setting (CMOSS). CMOSS is a computationally efficient algorithm that achieves an instance-independent regret of $O\big( (\log k)\sqrt{kmT}\big )$ when $k\leq \frac{m}{2}$ and $O\big((m-k)\sqrt{\log k\log(m-k)T}\big )$ when $k>\frac{m}{2}$ under semi-bandit feedback, where $m$ is the number of arms and $k$ is the maximum cardinality of a feasible action. Crucially, this result eliminates the dependency on $\log T$ and matches the established lower bounds of $\Omega\big(\sqrt{kmT}\big)$ when $k\leq \frac{m}{2}$ and $\Omega\big((m-k)\sqrt{\log (\frac{m}{m-k}) T}\big)$ when $k>\frac{m}{2}$ up to logarithmic terms of $k$ and $m$. We then extend our analysis to show that CMOSS is also applicable to cascading feedback. Experiments on synthetic and real-world datasets validate that CMOSS consistently outperforms benchmark algorithms in both regret and runtime efficiency.

cs.LG

Squeeze10-LLM: Squeezing LLMs' Weights by 10 Times via a Staged Mixed-Precision Quantization Method

Deploying large language models (LLMs) is challenging due to their massive parameters and high computational costs. Ultra low-bit quantization can significantly reduce storage and accelerate inference, but extreme compression (i.e., mean bit-width <= 2) often leads to severe performance degradation. To address this, we propose Squeeze10-LLM, effectively "squeezing" 16-bit LLMs' weights by 10 times. Specifically, Squeeze10-LLM is a staged mixed-precision post-training quantization (PTQ) framework and achieves an average of 1.6 bits per weight by quantizing 80% of the weights to 1 bit and 20% to 4 bits. We introduce Squeeze10LLM with two key innovations: Post-Binarization Activation Robustness (PBAR) and Full Information Activation Supervision (FIAS). PBAR is a refined weight significance metric that accounts for the impact of quantization on activations, improving accuracy in low-bit settings. FIAS is a strategy that preserves full activation information during quantization to mitigate cumulative error propagation across layers. Experiments on LLaMA and LLaMA2 show that Squeeze10-LLM achieves state-of-the-art performance for sub-2bit weight-only quantization, improving average accuracy from 43% to 56% on six zero-shot classification tasks--a significant boost over existing PTQ methods.

cs.LG

WaveMamba: Wavelet-Driven Mamba Fusion for RGB-Infrared Object Detection

Leveraging the complementary characteristics of visible (RGB) and infrared (IR) imagery offers significant potential for improving object detection. In this paper, we propose WaveMamba, a cross-modality fusion method that efficiently integrates the unique and complementary frequency features of RGB and IR decomposed by Discrete Wavelet Transform (DWT). An improved detection head incorporating the Inverse Discrete Wavelet Transform (IDWT) is also proposed to reduce information loss and produce the final detection results. The core of our approach is the introduction of WaveMamba Fusion Block (WMFB), which facilitates comprehensive fusion across low-/high-frequency sub-bands. Within WMFB, the Low-frequency Mamba Fusion Block (LMFB), built upon the Mamba framework, first performs initial low-frequency feature fusion with channel swapping, followed by deep fusion with an advanced gated attention mechanism for enhanced integration. High-frequency features are enhanced using a strategy that applies an ``absolute maximum" fusion approach. These advancements lead to significant performance gains, with our method surpassing state-of-the-art approaches and achieving average mAP improvements of 4.5% on four benchmarks.

cs.CV

Flux-Sculptor: Text-Driven Rich-Attribute Portrait Editing through Decomposed Spatial Flow Control

Text-driven portrait editing holds significant potential for various applications but also presents considerable challenges. An ideal text-driven portrait editing approach should achieve precise localization and appropriate content modification, yet existing methods struggle to balance reconstruction fidelity and editing flexibility. To address this issue, we propose Flux-Sculptor, a flux-based framework designed for precise text-driven portrait editing. Our framework introduces a Prompt-Aligned Spatial Locator (PASL) to accurately identify relevant editing regions and a Structure-to-Detail Edit Control (S2D-EC) strategy to spatially guide the denoising process through sequential mask-guided fusion of latent representations and attention values. Extensive experiments demonstrate that Flux-Sculptor surpasses existing methods in rich-attribute editing and facial information preservation, making it a strong candidate for practical portrait editing applications. Project page is available at https://flux-sculptor.github.io/.

cs.CV

VLMInferSlow: Evaluating the Efficiency Robustness of Large Vision-Language Models as a Service

Vision-Language Models (VLMs) have demonstrated great potential in real-world applications. While existing research primarily focuses on improving their accuracy, the efficiency remains underexplored. Given the real-time demands of many applications and the high inference overhead of VLMs, efficiency robustness is a critical issue. However, previous studies evaluate efficiency robustness under unrealistic assumptions, requiring access to the model architecture and parameters -- an impractical scenario in ML-as-a-service settings, where VLMs are deployed via inference APIs. To address this gap, we propose VLMInferSlow, a novel approach for evaluating VLM efficiency robustness in a realistic black-box setting. VLMInferSlow incorporates fine-grained efficiency modeling tailored to VLM inference and leverages zero-order optimization to search for adversarial examples. Experimental results show that VLMInferSlow generates adversarial images with imperceptible perturbations, increasing the computational cost by up to 128.47%. We hope this research raises the community's awareness about the efficiency robustness of VLMs.

cs.CV

Maximum Redundancy Pruning: A Principle-Driven Layerwise Sparsity Allocation for LLMs

Large language models (LLMs) have demonstrated impressive capabilities, but their enormous size poses significant challenges for deployment in real-world applications. To address this issue, researchers have sought to apply network pruning techniques to LLMs. A critical challenge in pruning is allocation the sparsity for each layer. Recent sparsity allocation methods is often based on heuristics or search that can easily lead to suboptimal performance. In this paper, we conducted an extensive investigation into various LLMs and revealed three significant discoveries: (1) the layerwise pruning sensitivity (LPS) of LLMs is highly non-uniform, (2) the choice of pruning metric affects LPS, and (3) the performance of a sparse model is related to the uniformity of its layerwise redundancy level. Based on these observations, we propose that the layerwise sparsity of LLMs should adhere to three principles: \emph{non-uniformity}, \emph{pruning metric dependency}, and \emph{uniform layerwise redundancy level} in the pruned model. To this end, we proposed Maximum Redundancy Pruning (MRP), an iterative pruning algorithm that prunes in the most redundant layers (\emph{i.e.}, those with the highest non-outlier ratio) at each iteration. The achieved layerwise sparsity aligns with the outlined principles. We conducted extensive experiments on publicly available LLMs, including the LLaMA2 and OPT, across various benchmarks. Experimental results validate the effectiveness of MRP, demonstrating its superiority over previous methods.

cs.LG

Leader and Follower: Interactive Motion Generation under Trajectory Constraints

With the rapid advancement of game and film production, generating interactive motion from texts has garnered significant attention due to its potential to revolutionize content creation processes. In many practical applications, there is a need to impose strict constraints on the motion range or trajectory of virtual characters. However, existing methods that rely solely on textual input face substantial challenges in accurately capturing the user's intent, particularly in specifying the desired trajectory. As a result, the generated motions often lack plausibility and accuracy. Moreover, existing trajectory - based methods for customized motion generation rely on retraining for single - actor scenarios, which limits flexibility and adaptability to different datasets, as well as interactivity in two-actor motions. To generate interactive motion following specified trajectories, this paper decouples complex motion into a Leader - Follower dynamic, inspired by role allocation in partner dancing. Based on this framework, this paper explores the motion range refinement process in interactive motion generation and proposes a training-free approach, integrating a Pace Controller and a Kinematic Synchronization Adapter. The framework enhances the ability of existing models to generate motion that adheres to trajectory by controlling the leader's movement and correcting the follower's motion to align with the leader. Experimental results show that the proposed approach, by better leveraging trajectory information, outperforms existing methods in both realism and accuracy.

cs.RO

DynamicFace: High-Quality and Consistent Face Swapping for Image and Video using Composable 3D Facial Priors

Face swapping transfers the identity of a source face to a target face while retaining the attributes like expression, pose, hair, and background of the target face. Advanced face swapping methods have achieved attractive results. However, these methods often inadvertently transfer identity information from the target face, compromising expression-related details and accurate identity. We propose a novel method DynamicFace that leverages the power of diffusion models and plug-and-play adaptive attention layers for image and video face swapping. First, we introduce four fine-grained facial conditions using 3D facial priors. All conditions are designed to be disentangled from each other for precise and unique control. Then, we adopt Face Former and ReferenceNet for high-level and detailed identity injection. Through experiments on the FF++ dataset, we demonstrate that our method achieves state-of-the-art results in face swapping, showcasing superior image quality, identity preservation, and expression accuracy. Our framework seamlessly adapts to both image and video domains. Our code and results will be available on the project page: https://dynamic-face.github.io/

cs.CV

Single Trajectory Distillation for Accelerating Image and Video Style Transfer

Diffusion-based stylization methods typically denoise from a specific partial noise state for image-to-image and video-to-video tasks. This multi-step diffusion process is computationally expensive and hinders real-world application. A promising solution to speed up the process is to obtain few-step consistency models through trajectory distillation. However, current consistency models only force the initial-step alignment between the probability flow ODE (PF-ODE) trajectories of the student and the imperfect teacher models. This training strategy can not ensure the consistency of whole trajectories. To address this issue, we propose single trajectory distillation (STD) starting from a specific partial noise state. We introduce a trajectory bank to store the teacher model's trajectory states, mitigating the time cost during training. Besides, we use an asymmetric adversarial loss to enhance the style and quality of the generated images. Extensive experiments on image and video stylization demonstrate that our method surpasses existing acceleration models in terms of style similarity and aesthetic evaluations. Our code and results will be available on the project page: https://single-trajectory-distillation.github.io.

cs.CV

P4Q: Learning to Prompt for Quantization in Visual-language Models

Large-scale pre-trained Vision-Language Models (VLMs) have gained prominence in various visual and multimodal tasks, yet the deployment of VLMs on downstream application platforms remains challenging due to their prohibitive requirements of training samples and computing resources. Fine-tuning and quantization of VLMs can substantially reduce the sample and computation costs, which are in urgent need. There are two prevailing paradigms in quantization, Quantization-Aware Training (QAT) can effectively quantize large-scale VLMs but incur a huge training cost, while low-bit Post-Training Quantization (PTQ) suffers from a notable performance drop. We propose a method that balances fine-tuning and quantization named ``Prompt for Quantization'' (P4Q), in which we design a lightweight architecture to leverage contrastive loss supervision to enhance the recognition performance of a PTQ model. Our method can effectively reduce the gap between image features and text features caused by low-bit quantization, based on learnable prompts to reorganize textual representations and a low-bit adapter to realign the distributions of image and text features. We also introduce a distillation loss based on cosine similarity predictions to distill the quantized model using a full-precision teacher. Extensive experimental results demonstrate that our P4Q method outperforms prior arts, even achieving comparable results to its full-precision counterparts. For instance, our 8-bit P4Q can theoretically compress the CLIP-ViT/B-32 by 4 $\times$ while achieving 66.94\% Top-1 accuracy, outperforming the learnable prompt fine-tuned full-precision model by 2.24\% with negligible additional parameters on the ImageNet dataset.

cs.CV

You Think, You ACT: The New Task of Arbitrary Text to Motion Generation

Text to Motion aims to generate human motions from texts. Existing settings rely on limited Action Texts that include action labels, which limits flexibility and practicability in scenarios difficult to describe directly. This paper extends limited Action Texts to arbitrary ones. Scene texts without explicit action labels can enhance the practicality of models in complex and diverse industries such as virtual human interaction, robot behavior generation, and film production, while also supporting the exploration of potential implicit behavior patterns. However, newly introduced Scene Texts may yield multiple reasonable output results, causing significant challenges in existing data, framework, and evaluation. To address this practical issue, we first create a new dataset HUMANML3D++ by extending texts of the largest existing dataset HUMANML3D. Secondly, we propose a simple yet effective framework that extracts action instructions from arbitrary texts and subsequently generates motions. Furthermore, we also benchmark this new setting with multi-solution metrics to address the inadequacies of existing single-solution metrics. Extensive experiments indicate that Text to Motion in this realistic setting is challenging, fostering new research in this practical direction.

cs.CV