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Runsheng Yu

Publications and source records attributed to Runsheng Yu.

20 records · Page 2Linked to original sources

Learning Efficient Multi-agent Communication: An Information Bottleneck Approach

We consider the problem of the limited-bandwidth communication for multi-agent reinforcement learning, where agents cooperate with the assistance of a communication protocol and a scheduler. The protocol and scheduler jointly determine which agent is communicating what message and to whom. Under the limited bandwidth constraint, a communication protocol is required to generate informative messages. Meanwhile, an unnecessary communication connection should not be established because it occupies limited resources in vain. In this paper, we develop an Informative Multi-Agent Communication (IMAC) method to learn efficient communication protocols as well as scheduling. First, from the perspective of communication theory, we prove that the limited bandwidth constraint requires low-entropy messages throughout the transmission. Then inspired by the information bottleneck principle, we learn a valuable and compact communication protocol and a weight-based scheduler. To demonstrate the efficiency of our method, we conduct extensive experiments in various cooperative and competitive multi-agent tasks with different numbers of agents and different bandwidths. We show that IMAC converges faster and leads to efficient communication among agents under the limited bandwidth as compared to many baseline methods.

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Inducing Cooperation via Team Regret Minimization based Multi-Agent Deep Reinforcement Learning

Existing value-factorized based Multi-Agent deep Reinforce-ment Learning (MARL) approaches are well-performing invarious multi-agent cooperative environment under thecen-tralized training and decentralized execution(CTDE) scheme,where all agents are trained together by the centralized valuenetwork and each agent execute its policy independently. How-ever, an issue remains open: in the centralized training process,when the environment for the team is partially observable ornon-stationary, i.e., the observation and action informationof all the agents cannot represent the global states, existingmethods perform poorly and sample inefficiently. Regret Min-imization (RM) can be a promising approach as it performswell in partially observable and fully competitive settings.However, it tends to model others as opponents and thus can-not work well under the CTDE scheme. In this work, wepropose a novel team RM based Bayesian MARL with threekey contributions: (a) we design a novel RM method to traincooperative agents as a team and obtain a team regret-basedpolicy for that team; (b) we introduce a novel method to de-compose the team regret to generate the policy for each agentfor decentralized execution; (c) to further improve the perfor-mance, we leverage a differential particle filter (a SequentialMonte Carlo method) network to get an accurate estimation ofthe state for each agent. Experimental results on two-step ma-trix games (cooperative game) and battle games (large-scalemixed cooperative-competitive games) demonstrate that ouralgorithm significantly outperforms state-of-the-art methods.

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