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Runsheng Zhang

Publications and source records attributed to Runsheng Zhang.

14 recordsLinked to original sources

Generative Modeling of Human-Computer Interfaces with Diffusion Processes and Conditional Control

This study investigates human-computer interface generation based on diffusion models to overcome the limitations of traditional template-based design and fixed rule-driven methods. It first analyzes the key challenges of interface generation, including the diversity of interface elements, the complexity of layout logic, and the personalization of user needs. A generative framework centered on the diffusion-reverse diffusion process is then proposed, with conditional control introduced in the reverse diffusion stage to integrate user intent, contextual states, and task constraints, enabling unified modeling of visual presentation and interaction logic. In addition, regularization constraints and optimization objectives are combined to ensure the rationality and stability of the generated interfaces. Experiments are conducted on a public interface dataset with systematic evaluations, including comparative experiments, hyperparameter sensitivity tests, environmental sensitivity tests, and data sensitivity tests. Results show that the proposed method outperforms representative models in mean squared error, structural similarity, peak signal-to-noise ratio, and mean absolute error, while maintaining strong robustness under different parameter settings and environmental conditions. Overall, the diffusion model framework effectively improves the diversity, rationality, and intelligence of interface generation, providing a feasible solution for automated interface generation in complex interaction scenarios.

cs.HC

Transformer-Based Modeling of User Interaction Sequences for Dwell Time Prediction in Human-Computer Interfaces

This study investigates the task of dwell time prediction and proposes a Transformer framework based on interaction behavior modeling. The method first represents user interaction sequences on the interface by integrating dwell duration, click frequency, scrolling behavior, and contextual features, which are mapped into a unified latent space through embedding and positional encoding. On this basis, a multi-head self-attention mechanism is employed to capture long-range dependencies, while a feed-forward network performs deep nonlinear transformations to model the dynamic patterns of dwell time. Multiple comparative experiments are conducted with BILSTM, DRFormer, FedFormer, and iTransformer as baselines under the same conditions. The results show that the proposed method achieves the best performance in terms of MSE, RMSE, MAPE, and RMAE, and more accurately captures the complex patterns in interaction behavior. In addition, sensitivity experiments are carried out on hyperparameters and environments to examine the impact of the number of attention heads, sequence window length, and device environment on prediction performance, which further demonstrates the robustness and adaptability of the method. Overall, this study provides a new solution for dwell time prediction from both theoretical and methodological perspectives and verifies its effectiveness in multiple aspects.

cs.HC

Graph Neural Networks for User Satisfaction Classification in Human-Computer Interaction

This study focuses on the problem of user satisfaction classification and proposes a framework based on graph neural networks to address the limitations of traditional methods in handling complex interaction relationships and multidimensional features. User behaviors, interface elements, and their potential connections are abstracted into a graph structure, and joint modeling of nodes and edges is used to capture semantics and dependencies in the interaction process. Graph convolution and attention mechanisms are introduced to fuse local features and global context, and global pooling with a classification layer is applied to achieve automated satisfaction classification. The method extracts deep patterns from structured data and improves adaptability and robustness in multi-source heterogeneous and dynamic environments. To verify effectiveness, a public user satisfaction survey dataset from Kaggle is used, and results are compared with multiple baseline models across several performance metrics. Experiments show that the method outperforms existing approaches in accuracy, F1-Score, AUC, and Precision, demonstrating the advantage of graph-based modeling in satisfaction prediction tasks. The study not only enriches the theoretical framework of user modeling but also highlights its practical value in optimizing human-computer interaction experience.

cs.HC

Adaptive Human-Computer Interaction Strategies Through Reinforcement Learning in Complex

This study addresses the challenges of dynamics and complexity in intelligent human-computer interaction and proposes a reinforcement learning-based optimization framework to improve long-term returns and overall experience. Human-computer interaction is modeled as a Markov decision process, with state space, action space, reward function, and discount factor defined to capture the dynamics of user input, system feedback, and interaction environment. The method combines policy function, value function, and advantage function, updates parameters through policy gradient, and continuously adjusts during interaction to balance immediate feedback and long-term benefits. To validate the framework, multimodal dialog and scene-aware datasets are used as the experimental platform, with multiple sensitivity experiments conducted on key factors such as discount factor, exploration rate decay, environmental noise, and data imbalance. Evaluation is carried out using cumulative reward, average episode reward, convergence speed, and task success rate. Results show that the proposed method outperforms existing approaches across several metrics, achieving higher task completion while maintaining strategy stability. Comparative experiments further confirm its advantages in interaction efficiency and long-term return, demonstrating the significant value of reinforcement learning in optimizing human-computer interaction.

cs.HC

Capsule Network-Based Semantic Intent Modeling for Human-Computer Interaction

This paper proposes a user semantic intent modeling algorithm based on Capsule Networks to address the problem of insufficient accuracy in intent recognition for human-computer interaction. The method represents semantic features in input text through a vectorized capsule structure. It uses a dynamic routing mechanism to transfer information across multiple capsule layers. This helps capture hierarchical relationships and part-whole structures between semantic entities more effectively. The model uses a convolutional feature extraction module as the low-level encoder. After generating initial semantic capsules, it forms high-level abstract intent representations through an iterative routing process. To further enhance performance, a margin-based mechanism is introduced into the loss function. This improves the model's ability to distinguish between intent classes. Experiments are conducted using a public natural language understanding dataset. Multiple mainstream models are used for comparison. Results show that the proposed model outperforms traditional methods and other deep learning structures in terms of accuracy, F1-score, and intent detection rate. The study also analyzes the effect of the number of dynamic routing iterations on model performance. A convergence curve of the loss function during training is provided. These results verify the stability and effectiveness of the proposed method in semantic modeling. Overall, this study presents a new structured modeling approach to improve intent recognition under complex semantic conditions.

cs.CL

DeepSORT-Driven Visual Tracking Approach for Gesture Recognition in Interactive Systems

Based on the DeepSORT algorithm, this study explores the application of visual tracking technology in intelligent human-computer interaction, especially in the field of gesture recognition and tracking. With the rapid development of artificial intelligence and deep learning technology, visual-based interaction has gradually replaced traditional input devices and become an important way for intelligent systems to interact with users. The DeepSORT algorithm can achieve accurate target tracking in dynamic environments by combining Kalman filters and deep learning feature extraction methods. It is especially suitable for complex scenes with multi-target tracking and fast movements. This study experimentally verifies the superior performance of DeepSORT in gesture recognition and tracking. It can accurately capture and track the user's gesture trajectory and is superior to traditional tracking methods in terms of real-time and accuracy. In addition, this study also combines gesture recognition experiments to evaluate the recognition ability and feedback response of the DeepSORT algorithm under different gestures (such as sliding, clicking, and zooming). The experimental results show that DeepSORT can not only effectively deal with target occlusion and motion blur but also can stably track in a multi-target environment, achieving a smooth user interaction experience. Finally, this paper looks forward to the future development direction of intelligent human-computer interaction systems based on visual tracking and proposes future research focuses such as algorithm optimization, data fusion, and multimodal interaction in order to promote a more intelligent and personalized interactive experience. Keywords-DeepSORT, visual tracking, gesture recognition, human-computer interaction

cs.HC

A Deep Learning Approach to Interface Color Quality Assessment in HCI

In this paper, a quantitative evaluation model for the color quality of human-computer interaction interfaces is proposed by combining deep convolutional neural networks (CNN). By extracting multidimensional features of interface images, including hue, brightness, purity, etc., CNN is used for efficient feature modeling and quantitative analysis, and the relationship between interface design and user perception is studied. The experiment is based on multiple international mainstream website interface datasets, covering e-commerce platforms, social media, education platforms, etc., and verifies the evaluation effect of the model on indicators such as contrast, clarity, color coordination, and visual appeal. The results show that the CNN evaluation is highly consistent with the user rating, with a correlation coefficient of up to 0.96, and it also shows high accuracy in mean square error and absolute error. Compared with traditional experience-based evaluation methods, the proposed model can efficiently and scientifically capture the visual characteristics of the interface and avoid the influence of subjective factors. Future research can explore the introduction of multimodal data (such as text and interactive behavior) into the model to further enhance the evaluation ability of dynamic interfaces and expand it to fields such as smart homes, medical systems, and virtual reality. This paper provides new methods and new ideas for the scientific evaluation and optimization of interface design.

cs.HC

Dynamic User Interface Generation for Enhanced Human-Computer Interaction Using Variational Autoencoders

This study presents a novel approach for intelligent user interaction interface generation and optimization, grounded in the variational autoencoder (VAE) model. With the rapid advancement of intelligent technologies, traditional interface design methods struggle to meet the evolving demands for diversity and personalization, often lacking flexibility in real-time adjustments to enhance the user experience. Human-Computer Interaction (HCI) plays a critical role in addressing these challenges by focusing on creating interfaces that are functional, intuitive, and responsive to user needs. This research leverages the RICO dataset to train the VAE model, enabling the simulation and creation of user interfaces that align with user aesthetics and interaction habits. By integrating real-time user behavior data, the system dynamically refines and optimizes the interface, improving usability and underscoring the importance of HCI in achieving a seamless user experience. Experimental findings indicate that the VAE-based approach significantly enhances the quality and precision of interface generation compared to other methods, including autoencoders (AE), generative adversarial networks (GAN), conditional GANs (cGAN), deep belief networks (DBN), and VAE-GAN. This work contributes valuable insights into HCI, providing robust technical solutions for automated interface generation and enhanced user experience optimization.

cs.HC

Emotion-Aware Interaction Design in Intelligent User Interface Using Multi-Modal Deep Learning

In an era where user interaction with technology is ubiquitous, the importance of user interface (UI) design cannot be overstated. A well-designed UI not only enhances usability but also fosters more natural, intuitive, and emotionally engaging experiences, making technology more accessible and impactful in everyday life. This research addresses this growing need by introducing an advanced emotion recognition system to significantly improve the emotional responsiveness of UI. By integrating facial expressions, speech, and textual data through a multi-branch Transformer model, the system interprets complex emotional cues in real-time, enabling UIs to interact more empathetically and effectively with users. Using the public MELD dataset for validation, our model demonstrates substantial improvements in emotion recognition accuracy and F1 scores, outperforming traditional methods. These findings underscore the critical role that sophisticated emotion recognition plays in the evolution of UIs, making technology more attuned to user needs and emotions. This study highlights how enhanced emotional intelligence in UIs is not only about technical innovation but also about fostering deeper, more meaningful connections between users and the digital world, ultimately shaping how people interact with technology in their daily lives.

cs.HC

Efficient and Aesthetic UI Design with a Deep Learning-Based Interface Generation Tree Algorithm

This paper presents a novel method for user interface (UI) generation based on the Transformer architecture, addressing the increasing demand for efficient and aesthetically pleasing UI designs in software development. Traditional UI design relies heavily on designers' expertise, which can be time-consuming and costly. Leveraging the capabilities of Transformers, particularly their ability to capture complex design patterns and long-range dependencies, we propose a Transformer-based interface generation tree algorithm. This method constructs a hierarchical representation of UI components as nodes in a tree structure, utilizing pre-trained Transformer models for encoding and decoding. We define a markup language to describe UI components and their properties and use a rich dataset of real-world web and mobile application interfaces for training. The experimental results demonstrate that our approach not only significantly enhances design quality and efficiency but also outperforms traditional models in user satisfaction and aesthetic appeal. We also provide a comparative analysis with existing models, illustrating the advantages of our method in terms of accuracy, user ratings, and design similarity. Overall, our study underscores the potential of the Transformer based approach to revolutionize the UI design process, making it accessible for non-professionals while maintaining high standards of quality.

cs.HC

Investigation and Evaluation of Adaptive Algorithms for Multichannel Active Noise Control System

This dissertation focuses on the investigation and evaluation of adptive algorithms for multichannel active noise control system. The aim of the research is to investigate the effectiveness of the FxLMS algorithm and the pre-trained control filter in attenuating various types of noise. The study begins with a comprehensive review of the existing literature on active noise control, highlighting the significance of noise reduction in different applications. The theoretical foundations of the FxLMS algorithm and the pre-trained control filter are then presented, including their underlying principles and mathematical formulations. Through a comprehensive analysis, a clear understanding of these methods is established. To assess the performance of the FxLMS algorithm and the pre-trained control filter, extensive simulation experiments are conducted using real-world noise signals. The experiments include scenarios such as aircraft noise, traffic noise, and mixed noise. The results of the simulations are used to compare the noise reduction capabilities of the two methods and to evaluate their effectiveness under different noise conditions. The findings indicate that the FxLMS algorithm exhibits remarkable noise reduction performance. It demonstrates a strong ability to track and respond quickly to varying noise patterns. In the initial stages of noise reduction, the pre-trained control filter shows better performance. However, as time progresses, the FxLMS algorithm consistently achieves higher average noise reduction levels compared to the pre-trained control filter. Additionally, the FxLMS algorithm shows faster responsiveness during transitional periods when noise characteristics change. These findings contribute to the field of noise control and provide valuable insights for designing efficient noise reduction systems.

eess.SP

Learning from Pixel-Level Label Noise: A New Perspective for Semi-Supervised Semantic Segmentation

This paper addresses semi-supervised semantic segmentation by exploiting a small set of images with pixel-level annotations (strong supervisions) and a large set of images with only image-level annotations (weak supervisions). Most existing approaches aim to generate accurate pixel-level labels from weak supervisions. However, we observe that those generated labels still inevitably contain noisy labels. Motivated by this observation, we present a novel perspective and formulate this task as a problem of learning with pixel-level label noise. Existing noisy label methods, nevertheless, mainly aim at image-level tasks, which can not capture the relationship between neighboring labels in one image. Therefore, we propose a graph based label noise detection and correction framework to deal with pixel-level noisy labels. In particular, for the generated pixel-level noisy labels from weak supervisions by Class Activation Map (CAM), we train a clean segmentation model with strong supervisions to detect the clean labels from these noisy labels according to the cross-entropy loss. Then, we adopt a superpixel-based graph to represent the relations of spatial adjacency and semantic similarity between pixels in one image. Finally we correct the noisy labels using a Graph Attention Network (GAT) supervised by detected clean labels. We comprehensively conduct experiments on PASCAL VOC 2012, PASCAL-Context and MS-COCO datasets. The experimental results show that our proposed semi supervised method achieves the state-of-the-art performances and even outperforms the fully-supervised models on PASCAL VOC 2012 and MS-COCO datasets in some cases.

cs.CV

Unsupervised Part Mining for Fine-grained Image Classification

Fine-grained image classification remains challenging due to the large intra-class variance and small inter-class variance. Since the subtle visual differences are only in local regions of discriminative parts among subcategories, part localization is a key issue for fine-grained image classification. Most existing approaches localize object or parts in an image with object or part annotations, which are expensive and labor-consuming. To tackle this issue, we propose a fully unsupervised part mining (UPM) approach to localize the discriminative parts without even image-level annotations, which largely improves the fine-grained classification performance. We first utilize pattern mining techniques to discover frequent patterns, i.e., co-occurrence highlighted regions, in the feature maps extracted from a pre-trained convolutional neural network (CNN) model. Inspired by the fact that these relevant meaningful patterns typically hold appearance and spatial consistency, we then cluster the mined regions to obtain the cluster centers and the discriminative parts surrounding the cluster centers are generated. Importantly, any annotations and sophisticated training procedures are not used in our proposed part localization approach. Finally, a multi-stream classification network is built for aggregating the original, object-level and part-level features simultaneously. Compared with other state-of-the-art approaches, our UPM approach achieves the competitive performance.

cs.CV

Object Discovery From a Single Unlabeled Image by Mining Frequent Itemset With Multi-scale Features

TThe goal of our work is to discover dominant objects in a very general setting where only a single unlabeled image is given. This is far more challenge than typical co-localization or weakly-supervised localization tasks. To tackle this problem, we propose a simple but effective pattern mining-based method, called Object Location Mining (OLM), which exploits the advantages of data mining and feature representation of pre-trained convolutional neural networks (CNNs). Specifically, we first convert the feature maps from a pre-trained CNN model into a set of transactions, and then discovers frequent patterns from transaction database through pattern mining techniques. We observe that those discovered patterns, i.e., co-occurrence highlighted regions, typically hold appearance and spatial consistency. Motivated by this observation, we can easily discover and localize possible objects by merging relevant meaningful patterns. Extensive experiments on a variety of benchmarks demonstrate that OLM achieves competitive localization performance compared with the state-of-the-art methods. We also evaluate our approach compared with unsupervised saliency detection methods and achieves competitive results on seven benchmark datasets. Moreover, we conduct experiments on fine-grained classification to show that our proposed method can locate the entire object and parts accurately, which can benefit to improving the classification results significantly.

cs.CV