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Runze Wu

Publications and source records attributed to Runze Wu.

At least 19 recordsLinked to original sources

PHKT:Personalized Dynamic Hypergraph-enhanced KAN-Transformer for Multi-behavior Sequential Recommendation

In multi-behavior recommendation, auxiliary behaviors such as clicks, add-to-cart, and purchases can provide richer supervisory information for predicting target behaviors. Although existing graph and hypergraph methods are capable of modeling high-order relationships among users, items, and behaviors, they still have limitations in heterogeneous semantics, user-specific weighting, and sequence dependency modeling. While standard Transformers excel at sequence modeling, their shared feedforward mapping struggles to accommodate the differentiated requirements of heterogeneous latent patterns in multi-behavior scenarios. To address this, this paper proposes the Personalized Hypergraph-enhanced Kolmogorov-Arnold Network Transformer (PHKT). Specifically, we design a personalized dynamic hypergraph module that performs behavior-aware weighting of item similarities based on users' historical behavior sequences to capture user-specific heterogeneous high-order relationships. Meanwhile, a Transformer is used as the temporal backbone to model the evolution of short- and long-term preferences, and KAN is introduced to replace the traditional MLP in the feedforward network to enhance fine-grained modeling capability for nonlinear responses to different latent patterns. Experiments on three real datasets, Tmall, RetailRocket, and IJCAI, show that PHKT consistently outperforms nine strong baseline models across multiple evaluation metrics, demonstrating its effectiveness in multi-behavior preference modeling and target behavior prediction.

cs.IR

CrowdAgent: Multi-Agent Managed Multi-Source Annotation System

High-quality annotated data is a cornerstone of modern Natural Language Processing (NLP). While recent methods begin to leverage diverse annotation sources-including Large Language Models (LLMs), Small Language Models (SLMs), and human experts-they often focus narrowly on the labeling step itself. A critical gap remains in the holistic process control required to manage these sources dynamically, addressing complex scheduling and quality-cost trade-offs in a unified manner. Inspired by real-world crowdsourcing companies, we introduce CrowdAgent, a multi-agent system that provides end-to-end process control by integrating task assignment, data annotation, and quality/cost management. It implements a novel methodology that rationally assigns tasks, enabling LLMs, SLMs, and human experts to advance synergistically in a collaborative annotation workflow. We demonstrate the effectiveness of CrowdAgent through extensive experiments on six diverse multimodal classification tasks. The source code and video demo are available at https://github.com/QMMMS/CrowdAgent.

cs.AI

MVP-Shapley: Feature-based Modeling for Evaluating the Most Valuable Player in Basketball

The burgeoning growth of the esports and multiplayer online gaming community has highlighted the critical importance of evaluating the Most Valuable Player (MVP). The establishment of an explainable and practical MVP evaluation method is very challenging. In our study, we specifically focus on play-by-play data, which records related events during the game, such as assists and points. We aim to address the challenges by introducing a new MVP evaluation framework, denoted as \oursys, which leverages Shapley values. This approach encompasses feature processing, win-loss model training, Shapley value allocation, and MVP ranking determination based on players' contributions. Additionally, we optimize our algorithm to align with expert voting results from the perspective of causality. Finally, we substantiated the efficacy of our method through validation using the NBA dataset and the Dunk City Dynasty dataset and implemented online deployment in the industry.

cs.GT

Empowering Economic Simulation for Massively Multiplayer Online Games through Generative Agent-Based Modeling

Within the domain of Massively Multiplayer Online (MMO) economy research, Agent-Based Modeling (ABM) has emerged as a robust tool for analyzing game economics, evolving from rule-based agents to decision-making agents enhanced by reinforcement learning. Nevertheless, existing works encounter significant challenges when attempting to emulate human-like economic activities among agents, particularly regarding agent reliability, sociability, and interpretability. In this study, we take a preliminary step in introducing a novel approach using Large Language Models (LLMs) in MMO economy simulation. Leveraging LLMs' role-playing proficiency, generative capacity, and reasoning aptitude, we design LLM-driven agents with human-like decision-making and adaptability. These agents are equipped with the abilities of role-playing, perception, memory, and reasoning, addressing the aforementioned challenges effectively. Simulation experiments focusing on in-game economic activities demonstrate that LLM-empowered agents can promote emergent phenomena like role specialization and price fluctuations in line with market rules.

cs.AI

Fast-DataShapley: Neural Modeling for Training Data Valuation

The value and copyright of training data are crucial in the artificial intelligence industry. Service platforms should protect data providers' legitimate rights and fairly reward them for their contributions. Shapley value, a potent tool for evaluating contributions, outperforms other methods in theory, but its computational overhead escalates exponentially with the number of data providers. Recent works based on Shapley values attempt to mitigate computation complexity by approximation algorithms. However, they need to retrain for each test sample, leading to intolerable costs. We propose Fast-DataShapley, a one-pass training method that leverages the weighted least squares characterization of the Shapley value to train a reusable explainer model with real-time reasoning speed. Given new test samples, no retraining is required to calculate the Shapley values of the training data. Additionally, we propose three methods with theoretical guarantees to reduce training overhead from two aspects: the approximate calculation of the utility function and the group calculation of the training data. We analyze time complexity to show the efficiency of our methods. The experimental evaluations on various image datasets demonstrate superior performance and efficiency compared to baselines. Specifically, the performance is improved to more than 2 times, and the explainer's training speed can be increased by two orders of magnitude.

cs.LG

Prompt Candidates, then Distill: A Teacher-Student Framework for LLM-driven Data Annotation

Recently, Large Language Models (LLMs) have demonstrated significant potential for data annotation, markedly reducing the labor costs associated with downstream applications. However, existing methods mostly adopt an aggressive strategy by prompting LLM to determine a single gold label for each unlabeled sample. Due to the inherent uncertainty within LLMs, they often produce incorrect labels for difficult samples, severely compromising the data quality for downstream applications. Motivated by ambiguity aversion in human behaviors, we propose a novel candidate annotation paradigm wherein large language models are encouraged to output all possible labels when incurring uncertainty. To ensure unique labels are provided for downstream tasks, we develop a teacher-student framework CanDist that distills candidate annotations with a Small Language Model (SLM). We further provide a rigorous justification demonstrating that distilling candidate annotations from the teacher LLM offers superior theoretical guarantees compared to directly using single annotations. Extensive experiments across six text classification tasks validate the effectiveness of our proposed method. The source code is available at https://github.com/MingxuanXia/CanDist.

cs.LG

IRT-Router: Effective and Interpretable Multi-LLM Routing via Item Response Theory

Large language models (LLMs) have demonstrated exceptional performance across a wide range of natural language tasks. However, selecting the optimal LLM to respond to a user query often necessitates a delicate balance between performance and cost. While powerful models deliver better results, they come at a high cost, whereas smaller models are more cost-effective but less capable. To address this trade-off, we propose IRT-Router, a multi-LLM routing framework that efficiently routes user queries to the most suitable LLM. Inspired by Item Response Theory (IRT), a psychological measurement methodology, IRT-Router explicitly models the relationship between LLM capabilities and user query attributes. This not only enables accurate prediction of response performance but also provides interpretable insights, such as LLM abilities and query difficulty. Additionally, we design an online query warm-up technique based on semantic similarity, further enhancing the online generalization capability of IRT-Router. Extensive experiments on 20 LLMs and 12 datasets demonstrate that IRT-Router outperforms most baseline methods in terms of effectiveness and interpretability. Its superior performance in cold-start scenarios further confirms the reliability and practicality of IRT-Router in real-world applications. Code is available at https://github.com/Mercidaiha/IRT-Router.

cs.AI

The Effects of Data Augmentation on Confidence Estimation for LLMs

Confidence estimation is crucial for reflecting the reliability of large language models (LLMs), particularly in the widely used closed-source models. Utilizing data augmentation for confidence estimation is viable, but discussions focus on specific augmentation techniques, limiting its potential. We study the impact of different data augmentation methods on confidence estimation. Our findings indicate that data augmentation strategies can achieve better performance and mitigate the impact of overconfidence. We investigate the influential factors related to this and discover that, while preserving semantic information, greater data diversity enhances the effectiveness of augmentation. Furthermore, the impact of different augmentation strategies varies across different range of application. Considering parameter transferability and usability, the random combination of augmentations is a promising choice.

cs.LG

Digital Player: Evaluating Large Language Models based Human-like Agent in Games

With the rapid advancement of Large Language Models (LLMs), LLM-based autonomous agents have shown the potential to function as digital employees, such as digital analysts, teachers, and programmers. In this paper, we develop an application-level testbed based on the open-source strategy game "Unciv", which has millions of active players, to enable researchers to build a "data flywheel" for studying human-like agents in the "digital players" task. This "Civilization"-like game features expansive decision-making spaces along with rich linguistic interactions such as diplomatic negotiations and acts of deception, posing significant challenges for LLM-based agents in terms of numerical reasoning and long-term planning. Another challenge for "digital players" is to generate human-like responses for social interaction, collaboration, and negotiation with human players. The open-source project can be found at https:/github.com/fuxiAIlab/CivAgent.

cs.LG

Nested Hash Layer: A Plug-and-play Module for Multiple-length Hash Code Learning

Deep supervised hashing is essential for efficient storage and search in large-scale image retrieval. Traditional deep supervised hashing models generate single-length hash codes, but this creates a trade-off between efficiency and effectiveness for different code lengths. To find the optimal length for a task, multiple models must be trained, increasing time and computation. Furthermore, relationships between hash codes of different lengths are often ignored. To address these issues, we propose the Nested Hash Layer (NHL), a plug-and-play module for deep supervised hashing models. NHL generates hash codes of multiple lengths simultaneously in a nested structure. To resolve optimization conflicts from multiple learning objectives, we introduce a dominance-aware dynamic weighting strategy to adjust gradients. Additionally, we propose a long-short cascade self-distillation method, where long hash codes guide the learning of shorter ones, improving overall code quality. Experiments indicate that the NHL achieves an overall training speed improvement of approximately 5 to 8 times across various deep supervised hashing models and enhances the average performance of these models by about 3.4%.

cs.CV

Rank Aggregation in Crowdsourcing for Listwise Annotations

Rank aggregation through crowdsourcing has recently gained significant attention, particularly in the context of listwise ranking annotations. However, existing methods primarily focus on a single problem and partial ranks, while the aggregation of listwise full ranks across numerous problems remains largely unexplored. This scenario finds relevance in various applications, such as model quality assessment and reinforcement learning with human feedback. In light of practical needs, we propose LAC, a Listwise rank Aggregation method in Crowdsourcing, where the global position information is carefully measured and included. In our design, an especially proposed annotation quality indicator is employed to measure the discrepancy between the annotated rank and the true rank. We also take the difficulty of the ranking problem itself into consideration, as it directly impacts the performance of annotators and consequently influences the final results. To our knowledge, LAC is the first work to directly deal with the full rank aggregation problem in listwise crowdsourcing, and simultaneously infer the difficulty of problems, the ability of annotators, and the ground-truth ranks in an unsupervised way. To evaluate our method, we collect a real-world business-oriented dataset for paragraph ranking. Experimental results on both synthetic and real-world benchmark datasets demonstrate the effectiveness of our proposed LAC method.

cs.LG

A Dataset for the Validation of Truth Inference Algorithms Suitable for Online Deployment

For the purpose of efficient and cost-effective large-scale data labeling, crowdsourcing is increasingly being utilized. To guarantee the quality of data labeling, multiple annotations need to be collected for each data sample, and truth inference algorithms have been developed to accurately infer the true labels. Despite previous studies having released public datasets to evaluate the efficacy of truth inference algorithms, these have typically focused on a single type of crowdsourcing task and neglected the temporal information associated with workers' annotation activities. These limitations significantly restrict the practical applicability of these algorithms, particularly in the context of long-term and online truth inference. In this paper, we introduce a substantial crowdsourcing annotation dataset collected from a real-world crowdsourcing platform. This dataset comprises approximately two thousand workers, one million tasks, and six million annotations. The data was gathered over a period of approximately six months from various types of tasks, and the timestamps of each annotation were preserved. We analyze the characteristics of the dataset from multiple perspectives and evaluate the effectiveness of several representative truth inference algorithms on this dataset. We anticipate that this dataset will stimulate future research on tracking workers' abilities over time in relation to different types of tasks, as well as enhancing online truth inference.

cs.HC

XRL-Bench: A Benchmark for Evaluating and Comparing Explainable Reinforcement Learning Techniques

Reinforcement Learning (RL) has demonstrated substantial potential across diverse fields, yet understanding its decision-making process, especially in real-world scenarios where rationality and safety are paramount, is an ongoing challenge. This paper delves in to Explainable RL (XRL), a subfield of Explainable AI (XAI) aimed at unravelling the complexities of RL models. Our focus rests on state-explaining techniques, a crucial subset within XRL methods, as they reveal the underlying factors influencing an agent's actions at any given time. Despite their significant role, the lack of a unified evaluation framework hinders assessment of their accuracy and effectiveness. To address this, we introduce XRL-Bench, a unified standardized benchmark tailored for the evaluation and comparison of XRL methods, encompassing three main modules: standard RL environments, explainers based on state importance, and standard evaluators. XRL-Bench supports both tabular and image data for state explanation. We also propose TabularSHAP, an innovative and competitive XRL method. We demonstrate the practical utility of TabularSHAP in real-world online gaming services and offer an open-source benchmark platform for the straightforward implementation and evaluation of XRL methods. Our contributions facilitate the continued progression of XRL technology.

cs.AI

FreeAL: Towards Human-Free Active Learning in the Era of Large Language Models

Collecting high-quality labeled data for model training is notoriously time-consuming and labor-intensive for various NLP tasks. While copious solutions, such as active learning for small language models (SLMs) and prevalent in-context learning in the era of large language models (LLMs), have been proposed and alleviate the labeling burden to some extent, their performances are still subject to human intervention. It is still underexplored how to reduce the annotation cost in the LLMs era. To bridge this, we revolutionize traditional active learning and propose an innovative collaborative learning framework FreeAL to interactively distill and filter the task-specific knowledge from LLMs. During collaborative training, an LLM serves as an active annotator inculcating its coarse-grained knowledge, while a downstream SLM is incurred as a student to filter out high-quality in-context samples to feedback LLM for the subsequent label refinery. Extensive experiments on eight benchmark datasets demonstrate that FreeAL largely enhances the zero-shot performances for both SLM and LLM without any human supervision. The code is available at https://github.com/Justherozen/FreeAL .

cs.CL

Towards Long-term Annotators: A Supervised Label Aggregation Baseline

Relying on crowdsourced workers, data crowdsourcing platforms are able to efficiently provide vast amounts of labeled data. Due to the variability in the annotation quality of crowd workers, modern techniques resort to redundant annotations and subsequent label aggregation to infer true labels. However, these methods require model updating during the inference, posing challenges in real-world implementation. Meanwhile, in recent years, many data labeling tasks have begun to require skilled and experienced annotators, leading to an increasing demand for long-term annotators. These annotators could leave substantial historical annotation records on the crowdsourcing platforms, which can benefit label aggregation, but are ignored by previous works. Hereby, in this paper, we propose a novel label aggregation technique, which does not need any model updating during inference and can extensively explore the historical annotation records. We call it SuperLA, a Supervised Label Aggregation method. Inside this model, we design three types of input features and a straightforward neural network structure to merge all the information together and subsequently produce aggregated labels. Based on comparison experiments conducted on 22 public datasets and 11 baseline methods, we find that SuperLA not only outperforms all those baselines in inference performance but also offers significant advantages in terms of efficiency.

cs.HC

InstanT: Semi-supervised Learning with Instance-dependent Thresholds

Semi-supervised learning (SSL) has been a fundamental challenge in machine learning for decades. The primary family of SSL algorithms, known as pseudo-labeling, involves assigning pseudo-labels to confident unlabeled instances and incorporating them into the training set. Therefore, the selection criteria of confident instances are crucial to the success of SSL. Recently, there has been growing interest in the development of SSL methods that use dynamic or adaptive thresholds. Yet, these methods typically apply the same threshold to all samples, or use class-dependent thresholds for instances belonging to a certain class, while neglecting instance-level information. In this paper, we propose the study of instance-dependent thresholds, which has the highest degree of freedom compared with existing methods. Specifically, we devise a novel instance-dependent threshold function for all unlabeled instances by utilizing their instance-level ambiguity and the instance-dependent error rates of pseudo-labels, so instances that are more likely to have incorrect pseudo-labels will have higher thresholds. Furthermore, we demonstrate that our instance-dependent threshold function provides a bounded probabilistic guarantee for the correctness of the pseudo-labels it assigns.

cs.LG

Examining the Effect of Pre-training on Time Series Classification

Although the pre-training followed by fine-tuning paradigm is used extensively in many fields, there is still some controversy surrounding the impact of pre-training on the fine-tuning process. Currently, experimental findings based on text and image data lack consensus. To delve deeper into the unsupervised pre-training followed by fine-tuning paradigm, we have extended previous research to a new modality: time series. In this study, we conducted a thorough examination of 150 classification datasets derived from the Univariate Time Series (UTS) and Multivariate Time Series (MTS) benchmarks. Our analysis reveals several key conclusions. (i) Pre-training can only help improve the optimization process for models that fit the data poorly, rather than those that fit the data well. (ii) Pre-training does not exhibit the effect of regularization when given sufficient training time. (iii) Pre-training can only speed up convergence if the model has sufficient ability to fit the data. (iv) Adding more pre-training data does not improve generalization, but it can strengthen the advantage of pre-training on the original data volume, such as faster convergence. (v) While both the pre-training task and the model structure determine the effectiveness of the paradigm on a given dataset, the model structure plays a more significant role.

cs.LG

Rethinking Noisy Label Learning in Real-world Annotation Scenarios from the Noise-type Perspective

In this paper, we investigate the problem of learning with noisy labels in real-world annotation scenarios, where noise can be categorized into two types: factual noise and ambiguity noise. To better distinguish these noise types and utilize their semantics, we propose a novel sample selection-based approach for noisy label learning, called Proto-semi. Proto-semi initially divides all samples into the confident and unconfident datasets via warm-up. By leveraging the confident dataset, prototype vectors are constructed to capture class characteristics. Subsequently, the distances between the unconfident samples and the prototype vectors are calculated to facilitate noise classification. Based on these distances, the labels are either corrected or retained, resulting in the refinement of the confident and unconfident datasets. Finally, we introduce a semi-supervised learning method to enhance training. Empirical evaluations on a real-world annotated dataset substantiate the robustness of Proto-semi in handling the problem of learning from noisy labels. Meanwhile, the prototype-based repartitioning strategy is shown to be effective in mitigating the adverse impact of label noise. Our code and data are available at https://github.com/fuxiAIlab/ProtoSemi.

cs.LG