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Runze Zhang

Publications and source records attributed to Runze Zhang.

At least 19 recordsLinked to original sources

Scenix: Sparse-View 3D Scene Reconstruction via Executable Scene Programs

Synthesizing a structured and editable 3D indoor scene from a few uncalibrated RGB views requires more than generating high-quality individual assets: a system must infer the room structure, associate objects across incomplete observations, and recover a globally consistent spatial configuration. Previous methods mainly focus on 3D scene generation with text input or require continuous visual inputs with additional priors, \ e.g., human-annotated masks or accurate 3D layouts, which makes these methods labor demanding and hard to apply in general cases. We present \textsc{Scenix}, a sparse-view 3D scene reconstruction framework via executable scene programs, a structured representation that can be directly instantiated into editable 3D scenes. Given sparse views, \textsc{Scenix} predicts executable scene programs through perception-grounded asset instantiation and closed-loop spatial refinement. % We present \method, a framework that predicts an executable scene representation from sparse views and realizes it through perception-grounded asset instantiation and closed-loop spatial refinement. To support this task, we construct \dataset, a dataset of approximately 110,000 synthetic and real indoor scenes with multiview imagery, room structures, object-centric descriptions, and metric spatial annotations. We further introduce observation-consistent supervision that aligns each target scene with the visual evidence available in its input views. Experiments on held-out \textsc{XScene} scenes, real indoor images, and out-of-distribution SpatialGen cases evaluate structured scene prediction, object grounding, and spatial refinement.

cs.CV

MSVS-VAE: Multi-Scale Anchored VecSet for High-Fidelity 3D Reconstruction

High-fidelity 3D generative modeling increasingly relies on the latent diffusion paradigm, where the reconstruction quality of the underlying 3D VAE becomes a primary bottleneck. Existing approaches largely follow two paradigms: sparse voxel-based representations achieve strong reconstruction quality but incur significant memory and computational overhead, while set-based representations are compact and continuous yet typically lag in fidelity due to latent sparsity and excessive global smoothness. We propose MSVS-VAE, a hierarchical set-based VAE that closes this fidelity gap without sacrificing compactness. Our key idea is to progressively densify anchored VecSet latents via hierarchical point-shuffle upsampling, increasing spatial capacity for fine-grained geometry modeling. To efficiently decode from the densified hierarchy, we replace global cross-attention with AVS-Conv, a geometry-aware local aggregation operator operating within local neighborhoods rather than the exhaustive latent set. We further introduce multi-scale query decoding to fuse coarse-to-fine latent features, where coarse scales provide stable global context, and fine scales refine localized geometry, reducing artifacts from overly local receptive fields. Extensive experiments on Objaverse, ABO, and in-the-wild benchmarks demonstrate that MSVS-VAE consistently outperforms prior set-based and voxel-based VAEs, delivering approximately 10x faster decoding than prior set-based methods and approximately 10x higher compactness than voxel-based baselines.

cs.CV

Accelerating Electrochemical Impedance Spectroscopy Measurements by Reducing Reliance on Noisy Low-Frequency Data

Electrochemical impedance spectroscopy (EIS) is a powerful tool for probing kinetic and transport processes in electrochemical systems, but its practical use is often limited by the long acquisition time and noise sensitivity of low-frequency measurements. Here, we present a statistical inference-assisted framework that reduces the reliance on low-frequency sampling by increasing the sampling density in cleaner high-frequency regions. Using AutoEIS and Bayesian inference, the augmented high-frequency data are fitted to selected equivalent circuit models (ECMs) to reconstruct the full impedance spectrum and quantify parameter uncertainty. To evaluate reconstruction performance, we introduce the critical frequency (fc), defined as the highest cutoff frequency at which the full EIS response can still be reliably recovered. The results show that additional high-frequency sampling can not only shift fc to higher values but also reduce the total measurement time. The specific improvement depends on the noise level of the EIS data, the number of added data points, and the ECM structure. Overall, this work provides a practical framework for designing fast and efficient EIS data acquisition and offers guidance for applying partial-frequency EIS reconstruction in real electrochemical characterization.

physics.data-an

Fast VEM Fluid Simulation

The intricate motion arising from fluid--boundary interactions is visually compelling, yet notoriously difficult and computationally expensive to simulate in the presence of complex boundaries. Accurately resolving boundary geometry requires body-fitted grids constructed via cut-cell methods, which often leads to poorly conditioned linear systems in the pressure projection stage and, consequently, prohibitive computational cost. We present FastVEM, an efficient boundary-conforming fluid simulation framework that enables high-fidelity flow--boundary interaction at substantially reduced cost. Computational efficiency is achieved through a coordinated, top-down design spanning numerical discretization, grid construction, and linear solvers. FastVEM adopts a Virtual Element Method (VEM) discretization to robustly enforce incompressibility and boundary conditions on irregular body-fitted grids, and employs a VEM polynomial-space Particle-in-Cell scheme for advection. Complementing this discretization, a convexity-preserving cut-cell strategy is introduced to construct simulation-friendly body-fitted grids. To accelerate pressure projection, we develop a Galerkin geometric multigrid solver featuring a diffusion-free prolongation operator that prevents coarse-level matrix densification, along with a nested, boundary-aware grid hierarchy that ensures well-posed placement of coarse-level degrees of freedom. Compared to prior cut-cell--based fluid simulators, FastVEM speeds up the computationally dominant pressure projection stage by up to 100x, while robustly handling even more challenging boundary geometries.

cs.GR

Building informative materials datasets beyond targeted objectives

Materials science data collection can be expensive, making the reuse and long-term utility of datasets critical important for future discovery campaigns. In practice, researchers prioritize a subset of properties due to research interests. However, ignoring a subset of outcomes in data collection campaigns potentially generate datasets poorly suited for future learning tasks. Here, we present a framework for dataset construction that maximizes informativeness for target properties of interest while preserving performance on untargeted ones. Our approach uses diversity-aware selection to ensure broad coverage of the materials space. In noisy experimental dataset construction, we find that without our diversity-aware framework, prediction performance on untargeted properties can degrade by up to 40% relative to random sampling, whereas applying our framework yields improvements of up to 10% . For targeted properties, performance can degrade with respect to random sampling by up to 12.5% without diversity, while our framework achieves gains of up to 25%. Incorporating diversity into dataset construction not only preserves informativeness for the targeted properties, but also improves materials coverage for potential future objectives. As a result, the constructed datasets remain broadly informative across considered and unconsidered outcomes, ensuring unbiased quality entries and mitigating cold-start limitations in subsequent modeling and discovery campaigns.

cond-mat.mtrl-sci

SAP: Segment Any 4K Panorama

Promptable instance segmentation is widely adopted in embodied and AR systems, yet the performance of foundation models trained on perspective imagery often degrades on 360{\deg} panoramas. In this paper, we introduce Segment Any 4K Panorama (SAP), a foundation model for 4K high-resolution panoramic instance-level segmentation. We reformulate panoramic segmentation as fixed-trajectory perspective video segmentation, decomposing a panorama into overlapping perspective patches sampled along a continuous spherical traversal. This memory-aligned reformulation preserves native 4K resolution while restoring the smooth viewpoint transitions required for stable cross-view propagation. To enable large-scale supervision, we synthesize 183,440 4K-resolution panoramic images with instance segmentation labels using the InfiniGen engine. Trained under this trajectory-aligned paradigm, SAP generalizes effectively to real-world 360{\deg} images, achieving +17.2 zero-shot mIoU gain over vanilla SAM2 of different sizes on real-world 4K panorama benchmark.

cs.CV

CanoVerse: 3D Object Scalable Canonicalization and Dataset for Generation and Pose

3D learning systems implicitly assume that objects occupy a coherent reference frame. Nonetheless, in practice, every asset arrives with an arbitrary global rotation, and models are left to resolve directional ambiguity on their own. This persistent misalignment suppresses pose-consistent generation, and blocks the emergence of stable directional semantics. To address this issue, we construct \methodName{}, a massive canonical 3D dataset of 320K objects over 1,156 categories -- an order-of-magnitude increase over prior work. At this scale, directional semantics become statistically learnable: Canoverse improves 3D generation stability, enables precise cross-modal 3D shape retrieval, and unlocks zero-shot point-cloud orientation estimation even for out-of-distribution data. This is achieved by a new canonicalization framework that reduces alignment from minutes to seconds per object via compact hypothesis generation and lightweight human discrimination, transforming canonicalization from manual curation into a high-throughput data generation pipeline. The Canoverse dataset will be publicly released upon acceptance. Project page: https://github.com/123321456-gif/Canoverse

cs.CV

CoSMo3D: Open-World Promptable 3D Semantic Part Segmentation through LLM-Guided Canonical Spatial Modeling

Open-world promptable 3D semantic segmentation remains brittle as semantics are inferred in the input sensor coordinates. Yet, humans, in contrast, interpret parts via functional roles in a canonical space -- wings extend laterally, handles protrude to the side, and legs support from below. Psychophysical evidence shows that we mentally rotate objects into canonical frames to reveal these roles. To fill this gap, we propose \methodName{}, which attains canonical space perception by inducing a latent canonical reference frame learned directly from data. By construction, we create a unified canonical dataset through LLM-guided intra- and cross-category alignment, exposing canonical spatial regularities across 200 categories. By induction, we realize canonicality inside the model through a dual-branch architecture with canonical map anchoring and canonical box calibration, collapsing pose variation and symmetry into a stable canonical embedding. This shift from input pose space to canonical embedding yields far more stable and transferable part semantics. Experimental results show that \methodName{} establishes new state of the art in open-world promptable 3D segmentation.

cs.CV

CaliTex: Geometry-Calibrated Attention for View-Coherent 3D Texture Generation

Despite major advances brought by diffusion-based models, current 3D texture generation systems remain hindered by cross-view inconsistency -- textures that appear convincing from one viewpoint often fail to align across others. We find that this issue arises from attention ambiguity, where unstructured full attention is applied indiscriminately across tokens and modalities, causing geometric confusion and unstable appearance-structure coupling. To address this, we introduce CaliTex, a framework of geometry-calibrated attention that explicitly aligns attention with 3D structure. It introduces two modules: Part-Aligned Attention that enforces spatial alignment across semantically matched parts, and Condition-Routed Attention which routes appearance information through geometry-conditioned pathways to maintain spatial fidelity. Coupled with a two-stage diffusion transformer, CaliTex makes geometric coherence an inherent behavior of the network rather than a byproduct of optimization. Empirically, CaliTex produces seamless and view-consistent textures and outperforms both open-source and commercial baselines.

cs.CV

LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context

Physically-based rendering (PBR) provides a principled standard for realistic material-lighting interactions in computer graphics. Despite recent advances in generating PBR textures, existing methods fail to address two fundamental challenges: 1) materials decomposition from image prompts under limited illumination cues, and 2) seamless and view-consistent texture completion. To this end, we propose LumiTex, an end-to-end framework that comprises three key components: (1) a multi-branch generation scheme that disentangles albedo and metallic-roughness under shared illumination priors for robust material understanding, (2) a lighting-aware material attention mechanism that injects illumination context into the decoding process for physically grounded generation of albedo, metallic, and roughness maps, and (3) a geometry-guided inpainting module based on a large view synthesis model that enriches texture coverage and ensures seamless, view-consistent UV completion. Extensive experiments demonstrate that LumiTex achieves state-of-the-art performance in texture quality, surpassing both existing open-source and commercial methods.

cs.CV

Opinion Maximization in Social Networks by Modifying Internal Opinions

Public opinion governance in social networks is critical for public health campaigns, political elections, and commercial marketing. In this paper, we addresse the problem of maximizing overall opinion in social networks by strategically modifying the internal opinions of key nodes. Traditional matrix inversion methods suffer from prohibitively high computational costs, prompting us to propose two efficient sampling-based algorithms. Furthermore, we develop a deterministic asynchronous algorithm that exactly identifies the optimal set of nodes through asynchronous update operations and progressive refinement, ensuring both efficiency and precision. Extensive experiments on real-world datasets demonstrate that our methods outperform baseline approaches. Notably, our asynchronous algorithm delivers exceptional efficiency and accuracy across all scenarios, even in networks with tens of millions of nodes.

cs.SI

Assessment of different loss functions for fitting equivalent circuit models to electrochemical impedance spectroscopy data

Electrochemical impedance spectroscopy (EIS) data is typically modeled using an equivalent circuit model (ECM), with parameters obtained by minimizing a loss function via nonlinear least squares fitting. This paper introduces two new loss functions, log-B and log-BW, derived from the Bode representation of EIS. Using a large dataset of generated EIS data, the performance of proposed loss functions was evaluated alongside existing ones in terms of R2 scores, chi-squared, computational efficiency, and the mean absolute percentage error (MAPE) between the predicted component values and the original values. Statistical comparisons revealed that the choice of loss function impacts convergence, computational efficiency, quality of fit, and MAPE. Our analysis showed that X2 loss function (squared sum of residuals with proportional weighting) achieved the highest performance across multiple quality of fit metrics, making it the preferred choice when the quality of fit is the primary goal. On the other hand, log-B offered a slightly lower quality of fit while being approximately 1.4 times faster and producing lower MAPE for most circuit components, making log-B as a strong alternative. This is a critical factor for large-scale least squares fitting in data-driven applications, such as training machine learning models on extensive datasets or iterations.

cs.LG

Predicting Effects, Missing Distributions: Evaluating LLMs as Human Behavior Simulators in Operations Management

Large language models (LLMs) are increasingly used to simulate human behavior in business, economics, and the social sciences, offering a low-cost complement to laboratory experiments, field studies, and surveys. This paper evaluates how well LLMs replicate human behavior in operations management. Using nine published behavioral-operations experiments, we assess LLM performance along two dimensions: whether LLM-generated data reproduce the original hypothesis-test outcomes, and whether their full response distributions align with human data, measured by Wasserstein distance. We find that LLMs often replicate hypothesis-level effects, suggesting that they can capture salient decision biases and behavioral regularities. However, their response distributions frequently diverge from human data, even for strong proprietary models, with dispersion mismatch playing an important role. We also examine two lightweight mitigation strategies: chain-of-thought prompting and hyperparameter tuning. Both can reduce distributional misalignment, and appropriate tuning can sometimes allow smaller or open-source models to match or outperform larger proprietary systems.

cs.LG

Light-SQ: Structure-aware Shape Abstraction with Superquadrics for Generated Meshes

In user-generated-content (UGC) applications, non-expert users often rely on image-to-3D generative models to create 3D assets. In this context, primitive-based shape abstraction offers a promising solution for UGC scenarios by compressing high-resolution meshes into compact, editable representations. Towards this end, effective shape abstraction must therefore be structure-aware, characterized by low overlap between primitives, part-aware alignment, and primitive compactness. We present Light-SQ, a novel superquadric-based optimization framework that explicitly emphasizes structure-awareness from three aspects. (a) We introduce SDF carving to iteratively udpate the target signed distance field, discouraging overlap between primitives. (b) We propose a block-regrow-fill strategy guided by structure-aware volumetric decomposition, enabling structural partitioning to drive primitive placement. (c) We implement adaptive residual pruning based on SDF update history to surpress over-segmentation and ensure compact results. In addition, Light-SQ supports multiscale fitting, enabling localized refinement to preserve fine geometric details. To evaluate our method, we introduce 3DGen-Prim, a benchmark extending 3DGen-Bench with new metrics for both reconstruction quality and primitive-level editability. Extensive experiments demonstrate that Light-SQ enables efficient, high-fidelity, and editable shape abstraction with superquadrics for complex generated geometry, advancing the feasibility of 3D UGC creation.

cs.GR

Large Material Gaussian Model for Relightable 3D Generation

The increasing demand for 3D assets across various industries necessitates efficient and automated methods for 3D content creation. Leveraging 3D Gaussian Splatting, recent large reconstruction models (LRMs) have demonstrated the ability to efficiently achieve high-quality 3D rendering by integrating multiview diffusion for generation and scalable transformers for reconstruction. However, existing models fail to produce the material properties of assets, which is crucial for realistic rendering in diverse lighting environments. In this paper, we introduce the Large Material Gaussian Model (MGM), a novel framework designed to generate high-quality 3D content with Physically Based Rendering (PBR) materials, ie, albedo, roughness, and metallic properties, rather than merely producing RGB textures with uncontrolled light baking. Specifically, we first fine-tune a new multiview material diffusion model conditioned on input depth and normal maps. Utilizing the generated multiview PBR images, we explore a Gaussian material representation that not only aligns with 2D Gaussian Splatting but also models each channel of the PBR materials. The reconstructed point clouds can then be rendered to acquire PBR attributes, enabling dynamic relighting by applying various ambient light maps. Extensive experiments demonstrate that the materials produced by our method not only exhibit greater visual appeal compared to baseline methods but also enhance material modeling, thereby enabling practical downstream rendering applications.

cs.CV

Droplet3D: Commonsense Priors from Videos Facilitate 3D Generation

Scaling laws have validated the success and promise of large-data-trained models in creative generation across text, image, and video domains. However, this paradigm faces data scarcity in the 3D domain, as there is far less of it available on the internet compared to the aforementioned modalities. Fortunately, there exist adequate videos that inherently contain commonsense priors, offering an alternative supervisory signal to mitigate the generalization bottleneck caused by limited native 3D data. On the one hand, videos capturing multiple views of an object or scene provide a spatial consistency prior for 3D generation. On the other hand, the rich semantic information contained within the videos enables the generated content to be more faithful to the text prompts and semantically plausible. This paper explores how to apply the video modality in 3D asset generation, spanning datasets to models. We introduce Droplet3D-4M, the first large-scale video dataset with multi-view level annotations, and train Droplet3D, a generative model supporting both image and dense text input. Extensive experiments validate the effectiveness of our approach, demonstrating its ability to produce spatially consistent and semantically plausible content. Moreover, in contrast to the prevailing 3D solutions, our approach exhibits the potential for extension to scene-level applications. This indicates that the commonsense priors from the videos significantly facilitate 3D creation. We have open-sourced all resources including the dataset, code, technical framework, and model weights: https://dropletx.github.io/.

cs.CV

Parabolic Implosion in the Parameter Space of Cubic Polynomials

Parabolic implosion describes the enrichment of Julia sets when a parabolic fixed point is perturbed. It is also natural to study parabolic implosion in parameter spaces. In particular, when one perturbs properly the family of cubic polynomials having a stable parabolic fixed point into nearby families, the enrichment of the bifurcation loci occurs. We investigate the topology of such enrichment in the parameter space of cubic polynomials and relate it to the corresponding enrichment of Julia sets of quadratic polynomials, the latter of which has been studied systematically by P. Lavaurs in the 80s.

math.DS