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Ruocheng Wang

Publications and source records attributed to Ruocheng Wang.

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HomeGuard: VLM-based Embodied Safeguard for Identifying Contextual Risk in Household Task

Vision-Language Models (VLMs) empower embodied agents to execute complex instructions, yet they remain vulnerable to contextual safety risks where benign commands become hazardous due to subtle environmental states. Existing safeguards often prove inadequate. Rule-based methods lack scalability in object-dense scenes, whereas model-based approaches relying on prompt engineering suffer from unfocused perception, resulting in missed risks or hallucinations. To address this, we propose an architecture-agnostic safeguard featuring Context-Guided Chain-of-Thought (CG-CoT). This mechanism decomposes risk assessment into active perception that sequentially anchors attention to interaction targets and relevant spatial neighborhoods, followed by semantic judgment based on this visual evidence. We support this approach with a curated grounding dataset and a two-stage training strategy utilizing Reinforcement Fine-Tuning (RFT) with process rewards to enforce precise intermediate grounding. Experiments demonstrate that our model HomeGuard significantly enhances safety, improving risk match rates by over 30% compared to base models while reducing oversafety. Beyond hazard detection, the generated visual anchors serve as actionable spatial constraints for downstream planners, facilitating explicit collision avoidance and safety trajectory generation. Code and data are released under https://github.com/AI45Lab/HomeGuard

cs.CV

Learning to Ball: Composing Policies for Long-Horizon Basketball Moves

Learning a control policy for a multi-phase, long-horizon task, such as basketball maneuvers, remains challenging for reinforcement learning approaches due to the need for seamless policy composition and transitions between skills. A long-horizon task typically consists of distinct subtasks with well-defined goals, separated by transitional subtasks with unclear goals but critical to the success of the entire task. Existing methods like the mixture of experts and skill chaining struggle with tasks where individual policies do not share significant commonly explored states or lack well-defined initial and terminal states between different phases. In this paper, we introduce a novel policy integration framework to enable the composition of drastically different motor skills in multi-phase long-horizon tasks with ill-defined intermediate states. Based on that, we further introduce a high-level soft router to enable seamless and robust transitions between the subtasks. We evaluate our framework on a set of fundamental basketball skills and challenging transitions. Policies trained by our approach can effectively control the simulated character to interact with the ball and accomplish the long-horizon task specified by real-time user commands, without relying on ball trajectory references.

cs.GR

Universal 2-Local Symmetry-Preserving Quantum Neural Networks for Fermionic Systems

Simulating quantum many-body systems represents a fundamental challenge where classical machine learning methods are severely bottlenecked by the exponential curse of dimensionality. Variational Quantum Algorithms (VQAs) offer a native paradigm to tackle this by optimizing parameterized unitary evolutions to find the ground states of problem Hamiltonians. However, the efficacy of these VQA is deeply hindered by the challenge of balancing the preservation of critical physical symmetries with the strict constraints of hardware implementability. In this work, we address this dilemma by proposing a hardware-efficient, symmetry-preserving ansatz fortified with complete theoretical guarantees for fermionic systems, termed the Hamming Weight Preserving (HWP) ansatz. We establish the necessary and sufficient conditions for 2-local HWP operators to achieve subspace universality, formally debunking the prevailing assumption that truncation-free simulation requires complex high-order interactions. Empirical validations corroborate our theoretical guarantees, showcasing the exact approximation of arbitrary unitary matrices within the HWP subspace. Crucially, we demonstrate the exceptional versatility of the proposed approach by deploying the exact same ansatz across distinct fermionic models, including diverse molecular electronic structures and the Fermi-Hubbard model. Our proposed HWP ansatz consistently suppresses ground-state energy errors below $1 \times 10^{-10}$ Ha, achieving a level of precision that surpasses the stringent threshold of chemical accuracy by multiple orders of magnitude. This work establishes a complete, theoretically fortified 2-local framework for symmetry-preserving computation, offering a highly universal and hardware-efficient building block for advancing quantum machine learning and fermionic many-body simulations.

quant-ph

FürElise: Capturing and Physically Synthesizing Hand Motions of Piano Performance

Piano playing requires agile, precise, and coordinated hand control that stretches the limits of dexterity. Hand motion models with the sophistication to accurately recreate piano playing have a wide range of applications in character animation, embodied AI, biomechanics, and VR/AR. In this paper, we construct a first-of-its-kind large-scale dataset that contains approximately 10 hours of 3D hand motion and audio from 15 elite-level pianists playing 153 pieces of classical music. To capture natural performances, we designed a markerless setup in which motions are reconstructed from multi-view videos using state-of-the-art pose estimation models. The motion data is further refined via inverse kinematics using the high-resolution MIDI key-pressing data obtained from sensors in a specialized Yamaha Disklavier piano. Leveraging the collected dataset, we developed a pipeline that can synthesize physically-plausible hand motions for musical scores outside of the dataset. Our approach employs a combination of imitation learning and reinforcement learning to obtain policies for physics-based bimanual control involving the interaction between hands and piano keys. To solve the sampling efficiency problem with the large motion dataset, we use a diffusion model to generate natural reference motions, which provide high-level trajectory and fingering (finger order and placement) information. However, the generated reference motion alone does not provide sufficient accuracy for piano performance modeling. We then further augmented the data by using musical similarity to retrieve similar motions from the captured dataset to boost the precision of the RL policy. With the proposed method, our model generates natural, dexterous motions that generalize to music from outside the training dataset.

cs.GR

Synchronize Dual Hands for Physics-Based Dexterous Guitar Playing

We present a novel approach to synthesize dexterous motions for physically simulated hands in tasks that require coordination between the control of two hands with high temporal precision. Instead of directly learning a joint policy to control two hands, our approach performs bimanual control through cooperative learning where each hand is treated as an individual agent. The individual policies for each hand are first trained separately, and then synchronized through latent space manipulation in a centralized environment to serve as a joint policy for two-hand control. By doing so, we avoid directly performing policy learning in the joint state-action space of two hands with higher dimensions, greatly improving the overall training efficiency. We demonstrate the effectiveness of our proposed approach in the challenging guitar-playing task. The virtual guitarist trained by our approach can synthesize motions from unstructured reference data of general guitar-playing practice motions, and accurately play diverse rhythms with complex chord pressing and string picking patterns based on the input guitar tabs that do not exist in the references. Along with this paper, we provide the motion capture data that we collected as the reference for policy training. Code is available at: https://pei-xu.github.io/guitar.

cs.GR

Quantum Circuit Synthesis and Compilation Optimization: Overview and Prospects

Quantum computing is a promising paradigm that may overcome the current computational power bottlenecks. The increasing maturity of quantum processors provides more possibilities for the development and implementation of quantum algorithms. As the crucial stages for quantum algorithm implementation, the logic circuit design and quantum compiling have also received significant attention, which covers key technologies, e.g., quantum logic circuit synthesis (also widely known as quantum architecture search) and optimization, as well as qubit mapping and routing. Recent studies suggest that the scale and precision of related algorithms are steadily increasing, especially with the integration of artificial intelligence methods. In this survey, we systematically review and summarize a vast body of literature, exploring the feasibility of an integrated design and optimization scheme that spans from the algorithmic level to quantum hardware, combining the steps of logic circuit design and compilation optimization. Leveraging the exceptional cognitive and learning capabilities of AI algorithms, it becomes more possible to reduce manual design costs, enhance the precision and efficiency of execution, and facilitate the implementation and validation of the superiority of quantum algorithms on hardware.

quant-ph

Hypothesis Search: Inductive Reasoning with Language Models

Inductive reasoning is a core problem-solving capacity: humans can identify underlying principles from a few examples, which robustly generalize to novel scenarios. Recent work evaluates large language models (LLMs) on inductive reasoning tasks by directly prompting them yielding "in context learning." This works well for straightforward inductive tasks but performs poorly on complex tasks such as the Abstraction and Reasoning Corpus (ARC). In this work, we propose to improve the inductive reasoning ability of LLMs by generating explicit hypotheses at multiple levels of abstraction: we prompt the LLM to propose multiple abstract hypotheses about the problem, in natural language, then implement the natural language hypotheses as concrete Python programs. These programs can be verified by running on observed examples and generalized to novel inputs. To reduce the hypothesis search space, we explore steps to filter the set of hypotheses to implement: we either ask the LLM to summarize them into a smaller set of hypotheses or ask human annotators to select a subset. We verify our pipeline's effectiveness on the ARC visual inductive reasoning benchmark, its variant 1D-ARC, string transformation dataset SyGuS, and list transformation dataset List Functions. On a random 100-problem subset of ARC, our automated pipeline using LLM summaries achieves 30% accuracy, outperforming the direct prompting baseline (accuracy of 17%). With the minimal human input of selecting from LLM-generated candidates, performance is boosted to 33%. Our ablations show that both abstract hypothesis generation and concrete program representations benefit LLMs on inductive reasoning tasks.

cs.LG

One-Shot Transfer of Long-Horizon Extrinsic Manipulation Through Contact Retargeting

Extrinsic manipulation, the use of environment contacts to achieve manipulation objectives, enables strategies that are otherwise impossible with a parallel jaw gripper. However, orchestrating a long-horizon sequence of contact interactions between the robot, object, and environment is notoriously challenging due to the scene diversity, large action space, and difficult contact dynamics. We observe that most extrinsic manipulation are combinations of short-horizon primitives, each of which depend strongly on initializing from a desirable contact configuration to succeed. Therefore, we propose to generalize one extrinsic manipulation trajectory to diverse objects and environments by retargeting contact requirements. We prepare a single library of robust short-horizon, goal-conditioned primitive policies, and design a framework to compose state constraints stemming from contacts specifications of each primitive. Given a test scene and a single demo prescribing the primitive sequence, our method enforces the state constraints on the test scene and find intermediate goal states using inverse kinematics. The goals are then tracked by the primitive policies. Using a 7+1 DoF robotic arm-gripper system, we achieved an overall success rate of 80.5% on hardware over 4 long-horizon extrinsic manipulation tasks, each with up to 4 primitives. Our experiments cover 10 objects and 6 environment configurations. We further show empirically that our method admits a wide range of demonstrations, and that contact retargeting is indeed the key to successfully combining primitives for long-horizon extrinsic manipulation. Code and additional details are available at stanford-tml.github.io/extrinsic-manipulation.

cs.RO

IKEA-Manual: Seeing Shape Assembly Step by Step

Human-designed visual manuals are crucial components in shape assembly activities. They provide step-by-step guidance on how we should move and connect different parts in a convenient and physically-realizable way. While there has been an ongoing effort in building agents that perform assembly tasks, the information in human-design manuals has been largely overlooked. We identify that this is due to 1) a lack of realistic 3D assembly objects that have paired manuals and 2) the difficulty of extracting structured information from purely image-based manuals. Motivated by this observation, we present IKEA-Manual, a dataset consisting of 102 IKEA objects paired with assembly manuals. We provide fine-grained annotations on the IKEA objects and assembly manuals, including decomposed assembly parts, assembly plans, manual segmentation, and 2D-3D correspondence between 3D parts and visual manuals. We illustrate the broad application of our dataset on four tasks related to shape assembly: assembly plan generation, part segmentation, pose estimation, and 3D part assembly.

cs.CV

Translating a Visual LEGO Manual to a Machine-Executable Plan

We study the problem of translating an image-based, step-by-step assembly manual created by human designers into machine-interpretable instructions. We formulate this problem as a sequential prediction task: at each step, our model reads the manual, locates the components to be added to the current shape, and infers their 3D poses. This task poses the challenge of establishing a 2D-3D correspondence between the manual image and the real 3D object, and 3D pose estimation for unseen 3D objects, since a new component to be added in a step can be an object built from previous steps. To address these two challenges, we present a novel learning-based framework, the Manual-to-Executable-Plan Network (MEPNet), which reconstructs the assembly steps from a sequence of manual images. The key idea is to integrate neural 2D keypoint detection modules and 2D-3D projection algorithms for high-precision prediction and strong generalization to unseen components. The MEPNet outperforms existing methods on three newly collected LEGO manual datasets and a Minecraft house dataset.

cs.CV

Language-Mediated, Object-Centric Representation Learning

We present Language-mediated, Object-centric Representation Learning (LORL), a paradigm for learning disentangled, object-centric scene representations from vision and language. LORL builds upon recent advances in unsupervised object discovery and segmentation, notably MONet and Slot Attention. While these algorithms learn an object-centric representation just by reconstructing the input image, LORL enables them to further learn to associate the learned representations to concepts, i.e., words for object categories, properties, and spatial relationships, from language input. These object-centric concepts derived from language facilitate the learning of object-centric representations. LORL can be integrated with various unsupervised object discovery algorithms that are language-agnostic. Experiments show that the integration of LORL consistently improves the performance of unsupervised object discovery methods on two datasets via the help of language. We also show that concepts learned by LORL, in conjunction with object discovery methods, aid downstream tasks such as referring expression comprehension.

cs.LG

On the Relative Expressiveness of Bayesian and Neural Networks

A neural network computes a function. A central property of neural networks is that they are "universal approximators:" for a given continuous function, there exists a neural network that can approximate it arbitrarily well, given enough neurons (and some additional assumptions). In contrast, a Bayesian network is a model, but each of its queries can be viewed as computing a function. In this paper, we identify some key distinctions between the functions computed by neural networks and those by marginal Bayesian network queries, showing that the former are more expressive than the latter. Moreover, we propose a simple augmentation to Bayesian networks (a testing operator), which enables their marginal queries to become "universal approximators."

cs.AI