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Ruohao Li

Publications and source records attributed to Ruohao Li.

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CONFER: Conflict-Aware Evidence Negotiation for Regime-Calibrated Weak Supervision in Multimodal Emotion Recognition

Multimodal emotion recognition often treats self-reported labels as reliable supervision while overlooking self-report unreliability and cross-modal conflict. We propose \textbf{CONFER}, a graph-based conflict-aware evidence negotiation framework for weakly supervised multimodal emotion recognition. CONFER represents each modality expert as a node with a predictive belief, boundary-based uncertainty, and runtime reliability estimated from historical out-of-fold performance and current-sample uncertainty. Uncertainty-aware compatibility and reliability-directed asymmetric edge weights govern iterative message-passing negotiation, followed by peer-supported prediction readout. Conflict reduction, residual disagreement, and mean modality uncertainty further characterize three regimes---Consensus, Dissent, and Ambiguity---for sample-specific weak-label calibration. We evaluate CONFER on AMIGOS, MAHNOB-HCI, and DEAP under subject-dependent 10-fold and strict leave-one-subject-out (LOSO) protocols. CONFER achieves competitive performance, reaching \textbf{0.873} accuracy on AMIGOS-V and \textbf{0.854} accuracy on MAHNOB-V under strict LOSO evaluation. Further analyses show larger negotiation gains on high-conflict samples and improved robustness to weak-label corruption, indicating that cross-modal conflict provides useful information for both directional modality coordination and supervision-reliability estimation.

cs.LG

BioKD: Selective Physiology-to-Video Knowledge Distillation via Reliability Gate for Emotion Recognition

To address the limitations of video-based emotion recognition under ambiguous or socially masked behavioral cues, as well as the poor deployability of physiological signals, this paper proposes a reliability-aware physiology-to-video knowledge distillation framework, termed BioKD. The proposed framework leverages physiological signals as privileged information during training to guide a video-based student model in learning deep affective representations, while relying solely on non-intrusive video inputs at inference time. To cope with the high noise and instability of physiological teacher supervision caused by inter-subject variability, signal artifacts, and temporal inconsistency, BioKD incorporates a sample-wise reliability-aware gating mechanism together with a progressive distillation strategy. By adaptively regulating the strength of knowledge transfer, the framework suppresses negative transfer induced by unreliable physiological supervision and enables more stable cross-modal distillation. Experiments on DEAP and AMIGOS show that BioKD consistently outperforms representative baselines under both trial-wise and subject-wise evaluation protocols for valence and arousal recognition. For example, BioKD achieves 68.01\% on DEAP (trial-wise arousal) and 65.29\% under the more challenging subject-wise setting, demonstrating improved performance under a subject-independent evaluation setting. Further analyses show that BioKD effectively mitigates overconfident teacher errors and outperforms an entropy-only weighting strategy, confirming the importance of explicitly modeling supervision reliability. In addition, BioKD introduces no additional inference-time overhead relative to the same video student architecture and removes the need for physiological sensing and multimodal synchronization.

cs.LG

SwarmSys: Decentralized Swarm-Inspired Agents for Scalable and Adaptive Reasoning

Large language model (LLM) agents have shown remarkable reasoning abilities. However, existing multi-agent frameworks often rely on fixed roles or centralized control, limiting scalability and adaptability in long-horizon reasoning. We introduce SwarmSys, a closed-loop framework for distributed multi-agent reasoning inspired by swarm intelligence. Coordination in SwarmSys emerges through iterative interactions among three specialized roles, Explorers, Workers, and Validators, that continuously cycle through exploration, exploitation, and validation. To enable scalable and adaptive collaboration, we integrate adaptive agent and event profiles, embedding-based probabilistic matching, and a pheromone-inspired reinforcement mechanism, supporting dynamic task allocation and self-organizing convergence without global supervision. Across symbolic reasoning, research synthesis, and scientific programming tasks, SwarmSys consistently outperforms baselines, improving both accuracy and reasoning stability. These findings highlight swarm-inspired coordination as a promising paradigm for scalable, robust, and adaptive multi-agent reasoning, suggesting that coordination scaling may rival model scaling in advancing LLM intelligence.

cs.AI

RemVerse: Supporting Reminiscence Activities for Older Adults through AI-Assisted Virtual Reality

Reminiscence activities, which involve recalling and sharing past experiences, have proven beneficial for improving cognitive function, mood, and overall well-being. However, urbanization has led to the disappearance of familiar environments, removing visual and audio cues for effective reminiscence. While old photos can serve as visual cues to aid reminiscence, it is challenging for people to reconstruct the reminisced content and environment that are not in the photos. Virtual reality (VR) and artificial intelligence (AI) offer the ability to reconstruct an immersive environment with dynamic content and to converse with people to help them gradually reminisce. We designed RemVerse, an AI-empowered VR prototype aimed to support reminiscence activities. Integrating generative models and AI agent into a VR environment, RemVerse helps older adults reminisce with AI-generated visual cues and interactive dialogues. Our user study with 14 older adults showed that RemVerse effectively supported reminiscence activities by triggering, concretizing, and deepening personal memories, while fostering increased engagement and autonomy among older adults. Based on our findings, we proposed design implications to make reminiscence activities in AI-assisted VR more accessible and engaging for older adults.

cs.HC