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Ruonan Chai

Publications and source records attributed to Ruonan Chai.

3 recordsLinked to original sources

MD2G-Cast: Relay-Coordinated Multicast for Scalable Volumetric Streaming over MoQ

Volumetric streaming remains difficult to scale because receivers with overlapping fields of view are often served independently, causing repeated transmission of shared content. We present MD2G-Cast, a relay-coordinated multicast framework over Media over QUIC with an application-aware control layer for scalable multi-user volumetric delivery. MD2G-Cast jointly uses viewing overlap, receiver capability, and bandwidth conditions to form reusable multicast groups, share common Base content, and selectively admit Enhanced delivery. We formulate grouping and Enhanced admission as a sequential control problem, realize it with Proximal Policy Optimization (PPO), and train a compact relay model with teacher guidance for Enhanced admission. We implement MD2G-Cast with real MoQ processes and evaluate it with real access and 6DoF viewing traces for up to 100 users. At 20 and 100 users, MD2G-Cast keeps the receiver-side $P_{99}$ delivery interval below 40 ms across all seven access profiles, while Rolling reaches the 500 ms reporting cap in most cases. Across the evaluated user scales, MD2G-Cast achieves the highest or tied-highest mean system utility under homogeneous access and the highest mean utility under heterogeneous access, while reducing aggregate link load by about 27% relative to Clustering at 100 users. A matched relay-control ablation separates the control structure from its optimizer, showing that random feasible actions reduce utility while deterministic control remains competitive with PPO. Together, the results support relay coordination and selective Enhanced admission, rather than a particular policy optimizer, as the central design contribution.

eess.IV

MultiMoQ: Multi-Access Media-Over-QUIC for Robust Immersive Video Streaming

Live immersive video streaming, particularly 360-degree video, is increasingly adopted in applications such as virtual events, sports broadcasting, and remote education. Existing approaches struggle to support high-bitrate immersive streaming for large numbers of concurrent users, with coarse-grained delivery limiting responsiveness and insufficient support for coordinating concurrent tile streams. Media over QUIC (MoQ) has recently emerged as a promising solution for large-scale media delivery, yet it lacks robustness under bandwidth-constrained conditions, often resulting in playback stalls. To address these challenges, we present MultiMoQ, a multi-access tile streaming framework built on MoQ that redesigns its delivery mechanism for robust high-bitrate streaming across multiple access paths while supporting flexible tile scheduling and seamless access switching. We implement a fully functional prototype of MultiMoQ and evaluate it in network emulation under heterogeneous real-world network conditions, comparing against Dynamic Adaptive Streaming over HTTP (DASH) and standard MoQ. Results show that MultiMoQ increases goodput for enhancement tiles and base video and reduces enhancement-tile tail end-to-end latency relative to DASH, while preserving audio continuity and avoiding the persistent stalls of standard MoQ. These transport gains translate into smoother viewport playback, and the ablation results further confirm the contribution of multi-access control to playback continuity.

cs.NI

INDS: Incremental Named Data Streaming for Real-Time Point Cloud Video

Real-time streaming of point cloud video, characterized by massive data volumes and high sensitivity to packet loss, remains a key challenge for immersive applications under dynamic network conditions. While connection-oriented protocols such as TCP and more modern alternatives like QUIC alleviate some transport-layer inefficiencies, including head-of-line blocking, they still retain a coarse-grained, segment-based delivery model and a centralized control loop that limit fine-grained adaptation and effective caching. We introduce INDS (Incremental Named Data Streaming), an adaptive streaming framework based on Information-Centric Networking (ICN) that rethinks delivery for hierarchical, layered media. INDS leverages the Octree structure of point cloud video and expressive content naming to support progressive, partial retrieval of enhancement layers based on consumer bandwidth and decoding capability. By combining time-windows with Group-of-Frames (GoF), INDS's naming scheme supports fine-grained in-network caching and facilitates efficient multi-user data reuse. INDS can be deployed as an overlay, remaining compatible with QUIC-based transport infrastructure as well as future Media-over-QUIC (MoQ) architectures, without requiring changes to underlying IP networks. Our prototype implementation shows up to 80% lower delay, 15-50% higher throughput, and 20-30% increased cache hit rates compared to state-of-the-art DASH-style systems. Together, these results establish INDS as a scalable, cache-friendly solution for real-time point cloud streaming under variable and lossy conditions, while its compatibility with MoQ overlays further positions it as a practical, forward-compatible architecture for emerging immersive media systems.

cs.MM