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Ruoxuan Zhang

Publications and source records attributed to Ruoxuan Zhang.

11 recordsLinked to original sources

AceAction-5M: Hierarchical Goals for Generalist Action Learning Across 3D Game Worlds

Video games provide a practical setting for collecting vision-language-action (VLA) data, whose acquisition in physical environments is costly. Existing datasets, however, remain limited by restricted game coverage, sparse language supervision, or temporal hierarchies that do not necessarily reflect changes in task objectives. We introduce AceAction, a dataset of human gameplay across multiple 3D games for learning skill composition and subgoal transitions. AceAction organizes demonstrations around complete tasks, linking overall instructions, ordered subgoals, and local skill instructions to temporally aligned visual observations and keyboard-and-mouse actions. To construct these annotations, we develop a vision-language model pipeline that identifies subgoals from changes in objectives or interaction targets, anchors navigation goals to visually recognizable waypoints, and composes adjacent subgoals into task instructions. The resulting demonstrations cover navigation, reconnaissance, combat, interaction, and recovery, with explicit stage boundaries that connect task progression to fine-grained control. We assess annotation quality through model-based verification and human inspection. An audit of 500 trajectories yields a 95.8% pass rate across independent reviewer assessments. AceAction provides a data foundation for studying how agents execute, combine, and switch skills to follow complex instructions in dynamic game environments.

cs.AI↗

RetroHolmes: When Semantic Plausibility Fails Retrospective Physical Process Reasoning

Vision-Language Models (VLMs) are widely used for visual understanding, yet current evaluation protocols fail to assess whether these capabilities are grounded in physical reasoning. To address this gap, we introduce Retrospective Physical Process Reasoning, a new evaluation paradigm to reason backward from outcomes under explicit physical constraints. Building on the paradigm, we present RetroHolmes, the first real-world benchmark for Retrospective Physical Process Reasoning, comprising object-centric image pairs annotated with reachability labels and causal step sequences across diverse physical transitions. Using RetroHolmes, we analyze VLMs and uncover systematic failure modes, including judgment bias in reachability assessment and belief dominance over physical evidence, mirroring sycophancy behavior observed in large language models. Our quantitative analyses link these failures to reliance on linguistic priors and attention concentrated on visually invariant regions, suggesting limited physical simulation of the intermediate states connecting visual endpoints. To address these limitations, we propose Simulate-and-Verify, an analysis-by-synthesis framework that grounds reachability judgment and step reconstruction in visual simulation. Experiments show that Simulate-and-Verify improves judgment accuracy by 21.67 percentage points and reduces belief dominance by 10.39 percentage points compared with GPT-5.5, demonstrating the effectiveness of visual simulation in grounding physical reasoning.

cs.MM↗

MindHelper: Closed-Loop Embodied Mental-State Reasoning for Precision Intervention

Theory-of-Mind (ToM) reasoning enables embodied agents to understand human beliefs, goals, and intentions, but existing benchmarks mainly evaluate this ability through offline question answering or scenario-level action prediction. MindPower advances embodied ToM by introducing robot-centric reasoning from perception to action; however, it does not evaluate whether an agent can continuously interact with a changing environment and intervene only when assistance is needed. Building on MindPower, we introduce the MindHelper Challenge, which extends embodied ToM evaluation to real-time closed-loop precision intervention. An agent must continuously observe the environment, maintain actor-specific beliefs, identify when a human requires assistance, generate executable actions, and remain silent when intervention is unnecessary. We further propose MindClaw, a simple yet effective Claw-style framework that integrates an actor-specific Belief Table, embodied cognitive skills, and a Trigger-based cognitive dispatcher. Experiments show that MindClaw achieves 36.63% precise intervention rate and 14.36\% task accuracy, substantially outperforming direct VLM baselines, whose corresponding results remain below 12.05% and 3.80%.

cs.AI↗

PinpointQA: A Benchmark for Small Object-Centric Spatial Understanding in Indoor Videos

Reliable embodied interaction in indoor environments requires agents to precisely localize small everyday objects from visual observations. Yet this fundamental capability remains challenging for multimodal large language models (MLLMs), particularly when spatial understanding must be performed from indoor videos. Existing benchmarks study video spatial intelligence and embodied reasoning, but do not directly evaluate whether a model can localize a small target object and express its position with sufficient precision. We introduce PinpointQA, a benchmark built from ScanNet++ and ScanNet200. It contains 1,024 scenes and 10,094 QA pairs across four progressively challenging tasks: Target Presence Verification, Nearest Reference Identification, Fine-Grained Spatial Description, and Structured Spatial Prediction. Ground-truth annotations are constructed from intermediate spatial representations derived from aligned 3D geometry and instance-level annotations, while evaluated models receive only sampled RGB video frames. Evaluations of representative MLLMs reveal a consistent performance decline across the task progression, with structured spatial prediction remaining particularly challenging, while supervised fine-tuning substantially improves performance. By isolating the spatial grounding capabilities that precede downstream embodied interaction, PinpointQA serves as both a diagnostic benchmark and an effective training resource. The project page is available at https://rainchowz.github.io/PinpointQA/.

cs.CV↗

Aligning Progress and Feasibility: A Neuro-Symbolic Dual Memory Framework for Long-Horizon LLM Agents

Large language models (LLMs) have demonstrated strong potential in long-horizon decision-making tasks, such as embodied manipulation and web interaction. However, agents frequently struggle with endless trial-and-error loops or deviate from the main objective in complex environments. We attribute these failures to two fundamental errors: global Progress Drift and local Feasibility Violation. Existing methods typically attempt to address both issues simultaneously using a single paradigm. However, these two challenges are fundamentally distinct: the former relies on fuzzy semantic planning, while the latter demands strict logical constraints and state validation. The inherent limitations of such a single-paradigm approach pose a fundamental challenge for existing models in handling long-horizon tasks. Motivated by this insight, we propose a Neuro-Symbolic Dual Memory Framework that explicitly decouples semantic progress guidance from logical feasibility verification. Specifically, during the inference phase, the framework invokes both memory mechanisms synchronously: on one hand, a neural-network-based Progress Memory extracts semantic blueprints from successful trajectories to guide global task advancement; on the other hand, a symbolic-logic-based Feasibility Memory utilizes executable Python verification functions synthesized from failed transitions to perform strict logical validation. Experiments demonstrate that this method significantly outperforms existing competitive baselines on ALFWorld, WebShop, and TextCraft, while drastically reducing the invalid action rate and average trajectory length.

cs.AI↗

MindPower: Enabling Theory-of-Mind Reasoning in VLM-based Embodied Agents

Theory of Mind (ToM) refers to the ability to infer others' mental states, such as beliefs, desires, and intentions. Current vision-language embodied agents lack ToM-based decision-making, and existing benchmarks focus solely on human mental states while ignoring the agent's own perspective, hindering coherent decision and action generation. To address this, we propose MindPower, a Robot-Centric framework integrating Perception, Mental Reasoning, Decision Making and Action. Given multimodal inputs, MindPower first perceives the environment and human states, then performs ToM Reasoning to model both self and others, and finally generates decisions and actions guided by inferred mental states. Furthermore, we introduce Mind-Reward, a novel optimization objective that encourages VLMs to produce consistent ToM Reasoning and behavior. Our model outperforms GPT-4o by 12.77% in decision making and 12.49% in action generation.

cs.AI↗

CookAnything: A Framework for Flexible and Consistent Multi-Step Recipe Image Generation

Cooking is a sequential and visually grounded activity, where each step such as chopping, mixing, or frying carries both procedural logic and visual semantics. While recent diffusion models have shown strong capabilities in text-to-image generation, they struggle to handle structured multi-step scenarios like recipe illustration. Additionally, current recipe illustration methods are unable to adjust to the natural variability in recipe length, generating a fixed number of images regardless of the actual instructions structure. To address these limitations, we present CookAnything, a flexible and consistent diffusion-based framework that generates coherent, semantically distinct image sequences from textual cooking instructions of arbitrary length. The framework introduces three key components: (1) Step-wise Regional Control (SRC), which aligns textual steps with corresponding image regions within a single denoising process; (2) Flexible RoPE, a step-aware positional encoding mechanism that enhances both temporal coherence and spatial diversity; and (3) Cross-Step Consistency Control (CSCC), which maintains fine-grained ingredient consistency across steps. Experimental results on recipe illustration benchmarks show that CookAnything performs better than existing methods in training-based and training-free settings. The proposed framework supports scalable, high-quality visual synthesis of complex multi-step instructions and holds significant potential for broad applications in instructional media, and procedural content creation.

cs.CV↗

Beyond Success: Refining Elegant Robot Manipulation from Mixed-Quality Data via Just-in-Time Intervention

Vision-Language-Action (VLA) models have enabled notable progress in general-purpose robotic manipulation, yet their learned policies often exhibit variable execution quality. We attribute this variability to the mixed-quality nature of human demonstrations, where the implicit principles that govern how actions should be carried out are only partially satisfied. To address this challenge, we introduce the LIBERO-Elegant benchmark with explicit criteria for evaluating execution quality. Using these criteria, we develop a decoupled refinement framework that improves execution quality without modifying or retraining the base VLA policy. We formalize Elegant Execution as the satisfaction of Implicit Task Constraints (ITCs) and train an Elegance Critic via offline Calibrated Q-Learning to estimate the expected quality of candidate actions. At inference time, a Just-in-Time Intervention (JITI) mechanism monitors critic confidence and intervenes only at decision-critical moments, providing selective, on-demand refinement. Experiments on LIBERO-Elegant and real-world manipulation tasks show that the learned Elegance Critic substantially improves execution quality, even on unseen tasks. The proposed model enables robotic control that values not only whether tasks succeed, but also how they are performed.

cs.RO↗

RecipeGen: A Step-Aligned Multimodal Benchmark for Real-World Recipe Generation

Creating recipe images is a key challenge in food computing, with applications in culinary education and multimodal recipe assistants. However, existing datasets lack fine-grained alignment between recipe goals, step-wise instructions, and visual content. We present RecipeGen, the first large-scale, real-world benchmark for recipe-based Text-to-Image (T2I), Image-to-Video (I2V), and Text-to-Video (T2V) generation. RecipeGen contains 26,453 recipes, 196,724 images, and 4,491 videos, covering diverse ingredients, cooking procedures, styles, and dish types. We further propose domain-specific evaluation metrics to assess ingredient fidelity and interaction modeling, benchmark representative T2I, I2V, and T2V models, and provide insights for future recipe generation models. Project page is available now.

cs.CV↗

EmoArt: A Multidimensional Dataset for Emotion-Aware Artistic Generation

With the rapid advancement of diffusion models, text-to-image generation has achieved significant progress in image resolution, detail fidelity, and semantic alignment, particularly with models like Stable Diffusion 3.5, Stable Diffusion XL, and FLUX 1. However, generating emotionally expressive and abstract artistic images remains a major challenge, largely due to the lack of large-scale, fine-grained emotional datasets. To address this gap, we present the EmoArt Dataset -- one of the most comprehensive emotion-annotated art datasets to date. It contains 132,664 artworks across 56 painting styles (e.g., Impressionism, Expressionism, Abstract Art), offering rich stylistic and cultural diversity. Each image includes structured annotations: objective scene descriptions, five key visual attributes (brushwork, composition, color, line, light), binary arousal-valence labels, twelve emotion categories, and potential art therapy effects. Using EmoArt, we systematically evaluate popular text-to-image diffusion models for their ability to generate emotionally aligned images from text. Our work provides essential data and benchmarks for emotion-driven image synthesis and aims to advance fields such as affective computing, multimodal learning, and computational art, enabling applications in art therapy and creative design. The dataset and more details can be accessed via our project website.

cs.CV↗

RecipeGen: A Benchmark for Real-World Recipe Image Generation

Recipe image generation is an important challenge in food computing, with applications from culinary education to interactive recipe platforms. However, there is currently no real-world dataset that comprehensively connects recipe goals, sequential steps, and corresponding images. To address this, we introduce RecipeGen, the first real-world goal-step-image benchmark for recipe generation, featuring diverse ingredients, varied recipe steps, multiple cooking styles, and a broad collection of food categories. Data is in https://github.com/zhangdaxia22/RecipeGen.

cs.CV↗