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Ruoyu Feng

Publications and source records attributed to Ruoyu Feng.

At least 19 recordsLinked to original sources

Bridging Video Understanding and Generation in a Unified Framework

Recently, unified image generation and understanding have been extensively explored. However, extending such unified modeling paradigms to the video domain remains largely underexplored. A central challenge is that video understanding favors compact, discriminative semantic representations, whereas video generation requires dense signals that preserve visual details and temporal coherence. Videos naturally capture both spatial semantics and temporal dynamics, making them a more suitable modality for unified multimodal modeling compared to static images. In this paper, we propose Vega, a unified framework that bridges video understanding and generation. Vega leverages a shared vocabulary to jointly model text and visual representations and employs a hybrid architecture combining autoregressive (AR) prediction with diffusion-based rendering. Specifically, the AR model focuses on predicting semantically meaningful visual tokens for keyframes, providing a structured representation that guides the diffusion module in rendering dense, high-resolution video frames. Extensive experiments demonstrate that Vega achieves strong performance on video generation benchmarks such as VBench and video understanding benchmarks like VideoMME.

cs.CV

SeFi-Image: A Text-to-Image Foundation Model with Semantic-First Diffusion

Training image generation foundation models consumes substantial resources. Previous methods have attempted to leverage semantic guidance to accelerate the training process, yet their experiments were only conducted on simple datasets such as ImageNet, at low resolutions, and with small-scale models. In this paper, we propose SeFi-Image, a text-to-image foundation model built upon semantic-first diffusion, a novel latent diffusion modeling paradigm. We instantiate SeFi-Image at three model scales, 1B, 2B, and 5B parameters, enabling systematic study of scaling behavior and flexible deployment under varying compute budgets. Notably, our largest 5B model was trained with merely 125K A800 GPU hours, corresponding to roughly 10-20% of the training compute used by Z-Image. However, it achieves results comparable to or even superior to Qwen-Image and Z-Image. Despite this modest training compute, SeFi-Image achieves strong performance on a wide range of benchmarks, including GenEval, DPG, LongTextBench, OneIG, and CVTG-2K. Moreover, we provide DMD2-distilled few-step turbo variants for each model scale to accommodate diverse hardware constraints and latency requirements. We publicly release our code, weights and hope this work offers the community useful insights into semantic-guided diffusion modeling for T2I generation, while also providing practical and readily deployable model options.

cs.CV

Generation Navigator: A State-Aware Agentic Framework for Image Generation

Despite rapid advances in text-to-image generation, faithfully realizing user intent remains challenging, often requiring manual multi-turn trial and error. To automate this process, existing systems rely on either simple prompt rewriting or closed-loop agents driven by hand-crafted rules, rather than learning to adapt actions to the evolving generation process. In this paper, we reformulate image generation as a state-conditioned action-making problem and propose Generation Navigator, a multi-turn T2I agent that learns to dynamically steer the generation trajectory and output the next action. However, training this agent via reinforcement learning introduces a critical credit assignment challenge: naively rewarding a trajectory based solely on a single state assigns equal credit to all actions in the rollout, ignores the quality dynamics across turns, and fails to distinguish actions that improve the trajectory from those that degrade it or waste turns without progress. We resolve this with PRE-GRPO (Peak-Retention-Efficiency Group Relative Policy Optimization), a trajectory-level reinforcement learning objective that explicitly rewards discovering a high-quality image (Peak), avoiding subsequent quality degradation across turns (Retention), and minimizing unnecessary turns (Efficiency). Experiments show substantial improvements across benchmarks, reaching a WISE score of 0.90 and 79.06% reasoning accuracy on T2I-ReasonBench.

cs.CV

Multi-Mode Pneumatic Artificial Muscles Driven by Hybrid Positive-Negative Pressure

Artificial muscles embody human aspirations for engineering lifelike robotic movements. This paper introduces an architecture for Inflatable Fluid-Driven Origami-Inspired Artificial Muscles (IN-FOAMs). A typical IN-FOAM consists of an inflatable skeleton enclosed within an outer skin, which can be driven using a combination of positive and negative pressures (e.g., compressed air and vacuum). IN-FOAMs are manufactured using low-cost heat-sealable sheet materials through heat-pressing and heat-sealing processes. Thus, they can be ultra-thin when not actuated, making them flexible, lightweight, and portable. The skeleton patterns are programmable, enabling a variety of motions, including contracting, bending, twisting, and rotating, based on specific skeleton designs. We conducted comprehensive experimental, theoretical, and numerical studies to investigate IN-FOAM's basic mechanical behavior and properties. The results show that IN-FOAM's output force and contraction can be tuned through multiple operation modes with the applied hybrid positive-negative pressure. Additionally, we propose multilayer skeleton structures to enhance the contraction ratio further, and we demonstrate a multi-channel skeleton approach that allows the integration of multiple motion modes into a single IN-FOAM. These findings indicate that IN-FOAMs hold great potential for future applications in flexible wearable devices and compact soft robotic systems.

cs.RO

GlobalPaint: Spatiotemporal Coherent Video Outpainting with Global Feature Guidance

Video outpainting extends a video beyond its original boundaries by synthesizing missing border content. Compared with image outpainting, it requires not only per-frame spatial plausibility but also long-range temporal coherence, especially when outpainted content becomes visible across time under camera or object motion. We propose GlobalPaint, a diffusion-based framework for spatiotemporal coherent video outpainting. Our approach adopts a hierarchical pipeline that first outpaints key frames and then completes intermediate frames via an interpolation model conditioned on the completed boundaries, reducing error accumulation in sequential processing. At the model level, we augment a pretrained image inpainting backbone with (i) an Enhanced Spatial-Temporal module featuring 3D windowed attention for stronger spatiotemporal interaction, and (ii) global feature guidance that distills OpenCLIP features from observed regions across all frames into compact global tokens using a dedicated extractor. Comprehensive evaluations on benchmark datasets demonstrate improved reconstruction quality and more natural motion compared to prior methods. Our demo page is https://yuemingpan.github.io/GlobalPaint/

cs.CV

Semantics Lead the Way: Harmonizing Semantic and Texture Modeling with Asynchronous Latent Diffusion

Latent Diffusion Models (LDMs) inherently follow a coarse-to-fine generation process, where high-level semantic structure is generated slightly earlier than fine-grained texture. This indicates the preceding semantics potentially benefit texture generation by providing a semantic anchor. Recent advances have integrated semantic priors from pretrained visual encoders to further enhance LDMs, yet they still denoise semantic and VAE-encoded texture synchronously, neglecting such ordering. Observing these, we propose Semantic-First Diffusion (SFD), a latent diffusion paradigm that explicitly prioritizes semantic formation. SFD first constructs composite latents by combining a compact semantic latent, which is extracted from a pretrained visual encoder via a dedicated Semantic VAE, with the texture latent. The core of SFD is to denoise the semantic and texture latents asynchronously using separate noise schedules: semantics precede textures by a temporal offset, providing clearer high-level guidance for texture refinement and enabling natural coarse-to-fine generation. On ImageNet 256x256 with guidance, SFD achieves FID 1.06 (LightningDiT-XL) and FID 1.04 (1.0B LightningDiT-XXL), while achieving up to 100x faster convergence than the original DiT. SFD also improves existing methods like ReDi and VA-VAE, demonstrating the effectiveness of asynchronous, semantics-led modeling. Project page and code: https://yuemingpan.github.io/SFD.github.io/.

cs.CV

Diff-ICMH: Harmonizing Machine and Human Vision in Image Compression with Generative Prior

Image compression methods are usually optimized isolatedly for human perception or machine analysis tasks. We reveal fundamental commonalities between these objectives: preserving accurate semantic information is paramount, as it directly dictates the integrity of critical information for intelligent tasks and aids human understanding. Concurrently, enhanced perceptual quality not only improves visual appeal but also, by ensuring realistic image distributions, benefits semantic feature extraction for machine tasks. Based on this insight, we propose Diff-ICMH, a generative image compression framework aiming for harmonizing machine and human vision in image compression. It ensures perceptual realism by leveraging generative priors and simultaneously guarantees semantic fidelity through the incorporation of Semantic Consistency loss (SC loss) during training. Additionally, we introduce the Tag Guidance Module (TGM) that leverages highly semantic image-level tags to stimulate the pre-trained diffusion model's generative capabilities, requiring minimal additional bit rates. Consequently, Diff-ICMH supports multiple intelligent tasks through a single codec and bitstream without any task-specific adaptation, while preserving high-quality visual experience for human perception. Extensive experimental results demonstrate Diff-ICMH's superiority and generalizability across diverse tasks, while maintaining visual appeal for human perception. Code is available at: https://github.com/RuoyuFeng/Diff-ICMH.

cs.CV

ContentV: Efficient Training of Video Generation Models with Limited Compute

Recent advances in video generation demand increasingly efficient training recipes to mitigate escalating computational costs. In this report, we present ContentV, an 8B-parameter text-to-video model that achieves state-of-the-art performance (85.14 on VBench) after training on 256 x 64GB Neural Processing Units (NPUs) for merely four weeks. ContentV generates diverse, high-quality videos across multiple resolutions and durations from text prompts, enabled by three key innovations: (1) A minimalist architecture that maximizes reuse of pre-trained image generation models for video generation; (2) A systematic multi-stage training strategy leveraging flow matching for enhanced efficiency; and (3) A cost-effective reinforcement learning with human feedback framework that improves generation quality without requiring additional human annotations. All the code and models are available at: https://contentv.github.io.

cs.CV

Rethinking Domain Adaptation and Generalization in the Era of CLIP

In recent studies on domain adaptation, significant emphasis has been placed on the advancement of learning shared knowledge from a source domain to a target domain. Recently, the large vision-language pre-trained model, i.e., CLIP has shown strong ability on zero-shot recognition, and parameter efficient tuning can further improve its performance on specific tasks. This work demonstrates that a simple domain prior boosts CLIP's zero-shot recognition in a specific domain. Besides, CLIP's adaptation relies less on source domain data due to its diverse pre-training dataset. Furthermore, we create a benchmark for zero-shot adaptation and pseudo-labeling based self-training with CLIP. Last but not least, we propose to improve the task generalization ability of CLIP from multiple unlabeled domains, which is a more practical and unique scenario. We believe our findings motivate a rethinking of domain adaptation benchmarks and the associated role of related algorithms in the era of CLIP.

cs.CV

Rate-Distortion-Cognition Controllable Versatile Neural Image Compression

Recently, the field of Image Coding for Machines (ICM) has garnered heightened interest and significant advances thanks to the rapid progress of learning-based techniques for image compression and analysis. Previous studies often require training separate codecs to support various bitrate levels, machine tasks, and networks, thus lacking both flexibility and practicality. To address these challenges, we propose a rate-distortion-cognition controllable versatile image compression, which method allows the users to adjust the bitrate (i.e., Rate), image reconstruction quality (i.e., Distortion), and machine task accuracy (i.e., Cognition) with a single neural model, achieving ultra-controllability. Specifically, we first introduce a cognition-oriented loss in the primary compression branch to train a codec for diverse machine tasks. This branch attains variable bitrate by regulating quantization degree through the latent code channels. To further enhance the quality of the reconstructed images, we employ an auxiliary branch to supplement residual information with a scalable bitstream. Ultimately, two branches use a `$\beta x + (1 - \beta) y$' interpolation strategy to achieve a balanced cognition-distortion trade-off. Extensive experiments demonstrate that our method yields satisfactory ICM performance and flexible Rate-Distortion-Cognition controlling.

cs.CV

PromptCIR: Blind Compressed Image Restoration with Prompt Learning

Blind Compressed Image Restoration (CIR) has garnered significant attention due to its practical applications. It aims to mitigate compression artifacts caused by unknown quality factors, particularly with JPEG codecs. Existing works on blind CIR often seek assistance from a quality factor prediction network to facilitate their network to restore compressed images. However, the predicted numerical quality factor lacks spatial information, preventing network adaptability toward image contents. Recent studies in prompt-learning-based image restoration have showcased the potential of prompts to generalize across varied degradation types and degrees. This motivated us to design a prompt-learning-based compressed image restoration network, dubbed PromptCIR, which can effectively restore images from various compress levels. Specifically, PromptCIR exploits prompts to encode compression information implicitly, where prompts directly interact with soft weights generated from image features, thus providing dynamic content-aware and distortion-aware guidance for the restoration process. The light-weight prompts enable our method to adapt to different compression levels, while introducing minimal parameter overhead. Overall, PromptCIR leverages the powerful transformer-based backbone with the dynamic prompt module to proficiently handle blind CIR tasks, winning first place in the NTIRE 2024 challenge of blind compressed image enhancement track. Extensive experiments have validated the effectiveness of our proposed PromptCIR. The code is available at https://github.com/lbc12345/PromptCIR-NTIRE24.

cs.CV

SeD: Semantic-Aware Discriminator for Image Super-Resolution

Generative Adversarial Networks (GANs) have been widely used to recover vivid textures in image super-resolution (SR) tasks. In particular, one discriminator is utilized to enable the SR network to learn the distribution of real-world high-quality images in an adversarial training manner. However, the distribution learning is overly coarse-grained, which is susceptible to virtual textures and causes counter-intuitive generation results. To mitigate this, we propose the simple and effective Semantic-aware Discriminator (denoted as SeD), which encourages the SR network to learn the fine-grained distributions by introducing the semantics of images as a condition. Concretely, we aim to excavate the semantics of images from a well-trained semantic extractor. Under different semantics, the discriminator is able to distinguish the real-fake images individually and adaptively, which guides the SR network to learn the more fine-grained semantic-aware textures. To obtain accurate and abundant semantics, we take full advantage of recently popular pretrained vision models (PVMs) with extensive datasets, and then incorporate its semantic features into the discriminator through a well-designed spatial cross-attention module. In this way, our proposed semantic-aware discriminator empowered the SR network to produce more photo-realistic and pleasing images. Extensive experiments on two typical tasks, i.e., SR and Real SR have demonstrated the effectiveness of our proposed methods.

eess.IV

MicroCinema: A Divide-and-Conquer Approach for Text-to-Video Generation

We present MicroCinema, a straightforward yet effective framework for high-quality and coherent text-to-video generation. Unlike existing approaches that align text prompts with video directly, MicroCinema introduces a Divide-and-Conquer strategy which divides the text-to-video into a two-stage process: text-to-image generation and image\&text-to-video generation. This strategy offers two significant advantages. a) It allows us to take full advantage of the recent advances in text-to-image models, such as Stable Diffusion, Midjourney, and DALLE, to generate photorealistic and highly detailed images. b) Leveraging the generated image, the model can allocate less focus to fine-grained appearance details, prioritizing the efficient learning of motion dynamics. To implement this strategy effectively, we introduce two core designs. First, we propose the Appearance Injection Network, enhancing the preservation of the appearance of the given image. Second, we introduce the Appearance Noise Prior, a novel mechanism aimed at maintaining the capabilities of pre-trained 2D diffusion models. These design elements empower MicroCinema to generate high-quality videos with precise motion, guided by the provided text prompts. Extensive experiments demonstrate the superiority of the proposed framework. Concretely, MicroCinema achieves SOTA zero-shot FVD of 342.86 on UCF-101 and 377.40 on MSR-VTT. See https://wangyanhui666.github.io/MicroCinema.github.io/ for video samples.

cs.CV

ART$\boldsymbol{\cdot}$V: Auto-Regressive Text-to-Video Generation with Diffusion Models

We present ART$\boldsymbol{\cdot}$V, an efficient framework for auto-regressive video generation with diffusion models. Unlike existing methods that generate entire videos in one-shot, ART$\boldsymbol{\cdot}$V generates a single frame at a time, conditioned on the previous ones. The framework offers three distinct advantages. First, it only learns simple continual motions between adjacent frames, therefore avoiding modeling complex long-range motions that require huge training data. Second, it preserves the high-fidelity generation ability of the pre-trained image diffusion models by making only minimal network modifications. Third, it can generate arbitrarily long videos conditioned on a variety of prompts such as text, image or their combinations, making it highly versatile and flexible. To combat the common drifting issue in AR models, we propose masked diffusion model which implicitly learns which information can be drawn from reference images rather than network predictions, in order to reduce the risk of generating inconsistent appearances that cause drifting. Moreover, we further enhance generation coherence by conditioning it on the initial frame, which typically contains minimal noise. This is particularly useful for long video generation. When trained for only two weeks on four GPUs, ART$\boldsymbol{\cdot}$V already can generate videos with natural motions, rich details and a high level of aesthetic quality. Besides, it enables various appealing applications, e.g., composing a long video from multiple text prompts.

cs.CV

CCEdit: Creative and Controllable Video Editing via Diffusion Models

In this paper, we present CCEdit, a versatile generative video editing framework based on diffusion models. Our approach employs a novel trident network structure that separates structure and appearance control, ensuring precise and creative editing capabilities. Utilizing the foundational ControlNet architecture, we maintain the structural integrity of the video during editing. The incorporation of an additional appearance branch enables users to exert fine-grained control over the edited key frame. These two side branches seamlessly integrate into the main branch, which is constructed upon existing text-to-image (T2I) generation models, through learnable temporal layers. The versatility of our framework is demonstrated through a diverse range of choices in both structure representations and personalized T2I models, as well as the option to provide the edited key frame. To facilitate comprehensive evaluation, we introduce the BalanceCC benchmark dataset, comprising 100 videos and 4 target prompts for each video. Our extensive user studies compare CCEdit with eight state-of-the-art video editing methods. The outcomes demonstrate CCEdit's substantial superiority over all other methods.

cs.CV

Prompt-ICM: A Unified Framework towards Image Coding for Machines with Task-driven Prompts

Image coding for machines (ICM) aims to compress images to support downstream AI analysis instead of human perception. For ICM, developing a unified codec to reduce information redundancy while empowering the compressed features to support various vision tasks is very important, which inevitably faces two core challenges: 1) How should the compression strategy be adjusted based on the downstream tasks? 2) How to well adapt the compressed features to different downstream tasks? Inspired by recent advances in transferring large-scale pre-trained models to downstream tasks via prompting, in this work, we explore a new ICM framework, termed Prompt-ICM. To address both challenges by carefully learning task-driven prompts to coordinate well the compression process and downstream analysis. Specifically, our method is composed of two core designs: a) compression prompts, which are implemented as importance maps predicted by an information selector, and used to achieve different content-weighted bit allocations during compression according to different downstream tasks; b) task-adaptive prompts, which are instantiated as a few learnable parameters specifically for tuning compressed features for the specific intelligent task. Extensive experiments demonstrate that with a single feature codec and a few extra parameters, our proposed framework could efficiently support different kinds of intelligent tasks with much higher coding efficiency.

cs.CV

Semantically Structured Image Compression via Irregular Group-Based Decoupling

Image compression techniques typically focus on compressing rectangular images for human consumption, however, resulting in transmitting redundant content for downstream applications. To overcome this limitation, some previous works propose to semantically structure the bitstream, which can meet specific application requirements by selective transmission and reconstruction. Nevertheless, they divide the input image into multiple rectangular regions according to semantics and ignore avoiding information interaction among them, causing waste of bitrate and distorted reconstruction of region boundaries. In this paper, we propose to decouple an image into multiple groups with irregular shapes based on a customized group mask and compress them independently. Our group mask describes the image at a finer granularity, enabling significant bitrate saving by reducing the transmission of redundant content. Moreover, to ensure the fidelity of selective reconstruction, this paper proposes the concept of group-independent transform that maintain the independence among distinct groups. And we instantiate it by the proposed Group-Independent Swin-Block (GI Swin-Block). Experimental results demonstrate that our framework structures the bitstream with negligible cost, and exhibits superior performance on both visual quality and intelligent task supporting.

eess.IV

Inpaint Anything: Segment Anything Meets Image Inpainting

Modern image inpainting systems, despite the significant progress, often struggle with mask selection and holes filling. Based on Segment-Anything Model (SAM), we make the first attempt to the mask-free image inpainting and propose a new paradigm of ``clicking and filling'', which is named as Inpaint Anything (IA). The core idea behind IA is to combine the strengths of different models in order to build a very powerful and user-friendly pipeline for solving inpainting-related problems. IA supports three main features: (i) Remove Anything: users could click on an object and IA will remove it and smooth the ``hole'' with the context; (ii) Fill Anything: after certain objects removal, users could provide text-based prompts to IA, and then it will fill the hole with the corresponding generative content via driving AIGC models like Stable Diffusion; (iii) Replace Anything: with IA, users have another option to retain the click-selected object and replace the remaining background with the newly generated scenes. We are also very willing to help everyone share and promote new projects based on our Inpaint Anything (IA). Our codes are available at https://github.com/geekyutao/Inpaint-Anything.

cs.CV