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Ruoyu Wen

Publications and source records attributed to Ruoyu Wen.

6 recordsLinked to original sources

FIERO: Empowering Creative Writing Through Collaborative Game Play

Creativity often flourishes in collaboration, such as when designers brainstorm a new app together, or storytellers collectively build a world with elements of each person's narrative. However, collaborative storytelling can have challenges for its participants, such as when they disagree about the plot proposed, or when different ideas become fragmented when voiced individually. While current tools for creative collaboration focus on synchronous online text sharing, they often neglect the social dynamics of in-person collaboration critical to creative synergy. To address this, we created FIERO, a multiplayer web-based card game. Physical cards provide tangible scaffolding and social interaction, while the digital interface generates contextual visuals, facilitate group decisions, ensure narrative coherence, and synthesize different idea contributions using generative AI. Compared against online collaborative writing alone, the game significantly enhanced intuitive stimulation, idea fluency, and novelty generation, and also improved the content of the stories produced, leading to greater plot coherence (N=60). The cards provided creative structure and social engagement, while the interface provided contextualized augmentation without affecting player agency. This work shows how collaborative play can be utilized to foster creative support.

cs.HC

Investigating AI in Peer Support via Multi-Module System-Driven Embodied Conversational Agents

Young people's mental well-being is a global concern, with peer support playing a key role in daily emotional regulation. Conversational agents are increasingly viewed as promising tools for delivering accessible, personalised peer support, particularly where professional counselling is limited. However, existing systems often suffer from rigid input formats, scripted responses, and limited emotional sensitivity. The emergence of large language models introduces new possibilities for generating flexible, context-aware, and empathetic responses. To explore how individuals with psychological training perceive such systems in peer support contexts, we developed an LLM-based multi-module system to drive embodied conversational agents informed by Cognitive Behavioral Therapy (CBT). In a user study (N=10), we qualitatively examined participants' perceptions, focusing on trust, response quality, workflow integration, and design opportunities for future mental well-being support systems.

cs.HC

Sketchar: Supporting Character Design and Illustration Prototyping Using Generative AI

Character design in games involves interdisciplinary collaborations, typically between designers who create the narrative content, and illustrators who realize the design vision. However, traditional workflows face challenges in communication due to the differing backgrounds of illustrators and designers, the latter with limited artistic abilities. To overcome these challenges, we created Sketchar, a Generative AI (GenAI) tool that allows designers to prototype game characters and generate images based on conceptual input, providing visual outcomes that can give immediate feedback and enhance communication with illustrators' next step in the design cycle. We conducted a mixed-method study to evaluate the interaction between game designers and Sketchar. We showed that the reference images generated in co-creating with Sketchar fostered refinement of design details and can be incorporated into real-world workflows. Moreover, designers without artistic backgrounds found the Sketchar workflow to be more expressive and worthwhile. This research demonstrates the potential of GenAI in enhancing interdisciplinary collaboration in the game industry, enabling designers to interact beyond their own limited expertise.

cs.HC

An Exploratory Study on AI-driven Visualisation Techniques on Decision Making in Extended Reality

The integration of extended reality (XR) with artificial intelligence (AI) introduces a new paradigm for user interaction, enabling AI to perceive user intent, stimulate the senses, and influence decision-making. We explored the impact of four AI-driven visualisation techniques -- `Inform,' `Nudge,' `Recommend,' and `Instruct' -- on user decision-making in XR using the Meta Quest Pro. To test these techniques, we used a pre-recorded 360-degree video of a supermarket, overlaying each technique through a virtual interface. We aimed to investigate how these different visualisation techniques with different levels of user autonomy impact preferences and decision-making. An exploratory study with semi-structured interviews provided feedback and design recommendations. Our findings emphasise the importance of maintaining user autonomy, enhancing AI transparency to build trust, and considering context in visualisation design.

cs.HC

Can AI Prompt Humans? Multimodal Agents Prompt Players' Game Actions and Show Consequences to Raise Sustainability Awareness

Unsustainable behaviors are challenging to prevent due to their long-term, often unclear consequences. Games offer a promising solution by creating artificial environments where players can immediately experience the outcomes of their actions. To explore this potential, we developed EcoEcho, a GenAI-powered game leveraging multimodal agents to raise sustainability awareness. These agents engage players in natural conversations, prompting them to take in-game actions that lead to visible environmental impacts. We evaluated EcoEcho using a mixed-methods approach with 23 participants. Results show a significant increase in intended sustainable behaviors post-game, although attitudes towards sustainability only slightly improved. This finding highlights the potential of multimodal agents and action-consequence mechanics to effectively motivate real-world behavioral changes such as raising environmental sustainability awareness.

cs.HC

Large Language Models for Automatic Detection of Sensitive Topics

Sensitive information detection is crucial in content moderation to maintain safe online communities. Assisting in this traditionally manual process could relieve human moderators from overwhelming and tedious tasks, allowing them to focus solely on flagged content that may pose potential risks. Rapidly advancing large language models (LLMs) are known for their capability to understand and process natural language and so present a potential solution to support this process. This study explores the capabilities of five LLMs for detecting sensitive messages in the mental well-being domain within two online datasets and assesses their performance in terms of accuracy, precision, recall, F1 scores, and consistency. Our findings indicate that LLMs have the potential to be integrated into the moderation workflow as a convenient and precise detection tool. The best-performing model, GPT-4o, achieved an average accuracy of 99.5\% and an F1-score of 0.99. We discuss the advantages and potential challenges of using LLMs in the moderation workflow and suggest that future research should address the ethical considerations of utilising this technology.

cs.CL