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Rupak Majumdar

Publications and source records attributed to Rupak Majumdar.

At least 73 records · Page 4Linked to original sources

Probabilistic Bisimulation for Parameterized Systems (Technical Report)

Probabilistic bisimulation is a fundamental notion of process equivalence for probabilistic systems. Among others, it has important applications including formalizing the anonymity property of several communication protocols. There is a lot of work on verifying probabilistic bisimulation for finite systems. This is however not the case for parameterized systems, where the problem is in general undecidable. In this paper we provide a generic framework for reasoning about probabilistic bisimulation for parameterized systems. Our approach is in the spirit of software verification, wherein we encode proof rules for probabilistic bisimulation and use a decidable first-order theory to specify systems and candidate bisimulation relations, which can then be checked automatically against the proof rules. As a case study, we show that our framework is sufficiently expressive for proving the anonymity property of the parameterized dining cryptographers protocol and the parameterized grades protocol, when supplied with a candidate regular bisimulation relation. Both of these protocols hitherto could not be verified by existing automatic methods. Moreover, with the help of standard automata learning algorithms, we show that the candidate relations can be synthesized fully automatically, making the verification fully automated.

cs.SE↗

Multiparty Motion Coordination: From Choreographies to Robotics Programs

We present a programming model and typing discipline for complex multi-robot coordination programming. Our model encompasses both synchronisation through message passing and continuous-time dynamic motion primitives in physical space. We specify \emph{continuous-time motion primitives} in an assume-guarantee logic that ensures compatibility of motion primitives as well as collision freedom. We specify global behaviour of programs in a \emph{choreographic} type system that extends multiparty session types with jointly executed motion primitives, predicated refinements, as well as a \emph{separating conjunction} that allows reasoning about subsets of interacting robots. We describe a notion of \emph{well-formedness} for global types that ensures motion and communication can be correctly synchronised and provide algorithms for checking well-formedness, projecting a type, and local type checking. A well-typed program is \emph{communication safe}, \emph{motion compatible}, and \emph{collision free}. Our type system provides a compositional approach to ensuring these properties. We have implemented our model on top of the ROS framework. This allows us to program multi-robot coordination scenarios on top of commercial and custom robotics hardware platforms. We show through case studies that we can model and statically verify quite complex manoeuvres involving multiple manipulators and mobile robots---such examples are beyond the scope of previous approaches.

cs.RO↗

On Decidability of Time-bounded Reachability in CTMDPs

We consider the time-bounded reachability problem for continuous-time Markov decision processes. We show that the problem is decidable subject to Schanuel's conjecture. Our decision procedure relies on the structure of optimal policies and the conditional decidability (under Schanuel's conjecture) of the theory of reals extended with exponential and trigonometric functions over bounded domains. We further show that any unconditional decidability result would imply unconditional decidability of the bounded continuous Skolem problem, or equivalently, the problem of checking if an exponential polynomial has a non-tangential zero in a bounded interval. We note that the latter problems are also decidable subject to Schanuel's conjecture but finding unconditional decision procedures remain longstanding open problems.

eess.SY↗

Symbolic Controller Synthesis for Büchi Specifications on Stochastic Systems

We consider the policy synthesis problem for continuous-state controlled Markov processes evolving in discrete time, when the specification is given as a Büchi condition (visit a set of states infinitely often). We decompose computation of the maximal probability of satisfying the Büchi condition into two steps. The first step is to compute the maximal qualitative winning set, from where the Büchi condition can be enforced with probability one. The second step is to find the maximal probability of reaching the already computed qualitative winning set. In contrast with finite-state models, we show that such a computation only gives a lower bound on the maximal probability where the gap can be non-zero. In this paper we focus on approximating the qualitative winning set, while pointing out that the existing approaches for unbounded reachability computation can solve the second step. We provide an abstraction-based technique to approximate the qualitative winning set by simultaneously using an over- and under-approximation of the probabilistic transition relation. Since we are interested in qualitative properties, the abstraction is non-probabilistic; instead, the probabilistic transitions are assumed to be under the control of a (fair) adversary. Thus, we reduce the original policy synthesis problem to a Büchi game under a fairness assumption and characterize upper and lower bounds on winning sets as nested fixed point expressions in the $μ$-calculus. This characterization immediately provides a symbolic algorithm scheme. Further, a winning strategy computed on the abstract game can be refined to a policy on the controlled Markov process. We describe a concrete abstraction procedure and demonstrate our algorithm on two case studies.

eess.SY↗

On Abstraction-Based Controller Design With Output Feedback

We consider abstraction-based design of output-feedback controllers for dynamical systems with a finite set of inputs and outputs against specifications in linear-time temporal logic. The usual procedure for abstraction-based controller design (ABCD) first constructs a finite-state abstraction of the underlying dynamical system, and second, uses reactive synthesis techniques to compute an abstract state-feedback controller on the abstraction. In this context, our contribution is two-fold: (I) we define a suitable relation between the original system and its abstraction which characterizes the soundness and completeness conditions for an abstract state-feedback controller to be refined to a concrete output-feedback controller for the original system, and (II) we provide an algorithm to compute a sound finite-state abstraction fulfilling this relation. Our relation generalizes feedback-refinement relations from ABCD with state-feedback. Our algorithm for constructing sound finite-state abstractions is inspired by the simultaneous reachability and bisimulation minimization algorithm of Lee and Yannakakis. We lift their idea to the computation of an observation-equivalent system and show how sound abstractions can be obtained by stopping this algorithm at any point. Additionally, our new algorithm produces a realization of the topological closure of the input/output behavior of the original system if it is finite-state realizable.

eess.SY↗

A Lyapunov Approach for Time Bounded Reachability of CTMCs and CTMDPs

Time bounded reachability is a fundamental problem in model checking continuous-time Markov chains (CTMCs) and Markov decision processes (CTMDPs) for specifications in continuous stochastic logics. It can be computed by numerically solving a characteristic linear dynamical system but the procedure is computationally expensive. We take a control-theoretic approach and propose a reduction technique that finds another dynamical system of lower dimension (number of variables), such that numerically solving the reduced dynamical system provides an approximation to the solution of the original system with guaranteed error bounds. Our technique generalises lumpability (or probabilistic bisimulation) to a quantitative setting. Our main result is a Lyapunov function characterisation of the difference in the trajectories of the two dynamics that depends on the initial mismatch and exponentially decreases over time. In particular, the Lyapunov function enables us to compute an error bound between the two dynamics as well as a convergence rate. Finally, we show that the search for the reduced dynamics can be computed in polynomial time using a Schur decomposition of the transition matrix. This enables us to efficiently solve the reduced dynamical system by computing the exponential of an upper-triangular matrix characterising the reduced dynamics. For CTMDPs, we generalise our approach using piecewise quadratic Lyapunov functions for switched affine dynamical systems. We synthesise a policy for the CTMDP via its reduced-order switched system that guarantees the time bounded reachability probability lies above a threshold. We provide error bounds that depend on the minimum dwell time of the policy. We demonstrate the technique on examples from queueing networks, for which lumpability does not produce any state space reduction but our technique synthesises policies using reduced version of the model.

eess.SY↗

Lazy Abstraction-Based Controller Synthesis

We present lazy abstraction-based controller synthesis (ABCS) for continuous-time nonlinear dynamical systems against reach-avoid and safety specifications. State-of-the-art multi-layered ABCS pre-computes multiple finite-state abstractions of varying granularity and applies reactive synthesis to the coarsest abstraction whenever feasible, but adaptively considers finer abstractions when necessary. Lazy ABCS improves this technique by constructing abstractions on demand. Our insight is that the abstract transition relation only needs to be locally computed for a small set of frontier states at the precision currently required by the synthesis algorithm. We show that lazy ABCS can significantly outperform previous multi-layered ABCS algorithms: on standard benchmarks, lazy ABCS is more than 4 times faster.

eess.SY↗

Lazy Abstraction-Based Control for Safety Specifications

We present a lazy version of multi-layered abstraction-based controller synthesis (ABCS) for continuous-time nonlinear dynamical systems against safety specifications. State-of-the-art multi-layered ABCS uses pre-computed finite-state abstractions of different coarseness. Our new algorithm improves this technique by computing transitions on-the-fly, and only when a particular region of the state space needs to be explored by the controller synthesis algorithm for a specific coarseness. Additionally, our algorithm improves upon existing techniques by using coarser cells on a larger subset of the state space, which leads to significant computational savings.

eess.SY↗

Algebraic Invariants for Linear Hybrid Automata

We exhibit an algorithm to compute the strongest algebraic (or polynomial) invariants that hold at each location of a given unguarded linear hybrid automaton (i.e., a hybrid automaton having only unguarded transitions, all of whose assignments are given by affine expressions, and all of whose continuous dynamics are given by linear differential equations). Our main tool is a control-theoretic result of independent interest: given such a linear hybrid automaton, we show how to discretise the continuous dynamics in such a way that the resulting automaton has precisely the same algebraic invariants.

cs.LO↗

Environmentally-friendly GR(1) Synthesis

Many problems in reactive synthesis are stated using two formulas ---an environment assumption and a system guarantee--- and ask for an implementation that satisfies the guarantee in environments that satisfy their assumption. Reactive synthesis tools often produce strategies that formally satisfy such specifications by actively preventing an environment assumption from holding. While formally correct, such strategies do not capture the intention of the designer. We introduce an additional requirement in reactive synthesis, non-conflictingness, which asks that a system strategy should always allow the environment to fulfill its liveness requirements. We give an algorithm for solving GR(1) synthesis that produces non-conflicting strategies. Our algorithm is given by a 4-nested fixed point in the $μ$-calculus, in contrast to the usual 3-nested fixed point for GR(1). Our algorithm ensures that, in every environment that satisfies its assumptions on its own, traces of the resulting implementation satisfy both the assumptions and the guarantees. In addition, the asymptotic complexity of our algorithm is the same as that of the usual GR(1) solution. We have implemented our algorithm and show how its performance compares to the usual GR(1) synthesis algorithm.

cs.LO↗

Perception-in-the-Loop Adversarial Examples

We present a scalable, black box, perception-in-the-loop technique to find adversarial examples for deep neural network classifiers. Black box means that our procedure only has input-output access to the classifier, and not to the internal structure, parameters, or intermediate confidence values. Perception-in-the-loop means that the notion of proximity between inputs can be directly queried from human participants rather than an arbitrarily chosen metric. Our technique is based on covariance matrix adaptation evolution strategy (CMA-ES), a black box optimization approach. CMA-ES explores the search space iteratively in a black box manner, by generating populations of candidates according to a distribution, choosing the best candidates according to a cost function, and updating the posterior distribution to favor the best candidates. We run CMA-ES using human participants to provide the fitness function, using the insight that the choice of best candidates in CMA-ES can be naturally modeled as a perception task: pick the top $k$ inputs perceptually closest to a fixed input. We empirically demonstrate that finding adversarial examples is feasible using small populations and few iterations. We compare the performance of CMA-ES on the MNIST benchmark with other black-box approaches using $L_p$ norms as a cost function, and show that it performs favorably both in terms of success in finding adversarial examples and in minimizing the distance between the original and the adversarial input. In experiments on the MNIST, CIFAR10, and GTSRB benchmarks, we demonstrate that CMA-ES can find perceptually similar adversarial inputs with a small number of iterations and small population sizes when using perception-in-the-loop. Finally, we show that networks trained specifically to be robust against $L_\infty$ norm can still be susceptible to perceptually similar adversarial examples.

cs.LG↗

Causality Analysis for Concurrent Reactive Systems (Extended Abstract)

We present a comprehensive language theoretic causality analysis framework for explaining safety property violations in the setting of concurrent reactive systems. Our framework allows us to uniformly express a number of causality notions studied in the areas of artificial intelligence and formal methods, as well as define new ones that are of potential interest in these areas. Furthermore, our formalization provides means for reasoning about the relationships between individual notions which have mostly been considered independently in prior work; and allows us to judge the appropriateness of the different definitions for various applications in system design. In particular, we consider causality analysis notions for debugging, error resilience, and liability resolution in concurrent reactive systems. Finally, we present automata-based algorithms for computing various causal sets based on our language-theoretic encoding, and derive the algorithmic complexities.

cs.FL↗

FAR-Cubicle - A new reachability algorithm for Cubicle

We present a fully automatic algorithm for verifying safety properties of parameterized software systems. This algorithm is based on both IC3 and Lazy Annotation. We implemented it in Cubicle, a model checker for verifying safety properties of array-based systems. Cache-coherence protocols and mutual exclusion algorithms are known examples of such systems. Our algorithm iteratively builds an abstract reachability graph refining the set of reachable states from counterexamples. Refining is made through counterexample approximation. We show the effectiveness and limitations of this algorithm and tradeoffs that results from it.

cs.LO↗

Precise but Natural Specification for Robot Tasks

We present Flipper, a natural language interface for describing high-level task specifications for robots that are compiled into robot actions. Flipper starts with a formal core language for task planning that allows expressing rich temporal specifications and uses a semantic parser to provide a natural language interface. Flipper provides immediate visual feedback by executing an automatically constructed plan of the task in a graphical user interface. This allows the user to resolve potentially ambiguous interpretations. Flipper extends itself via naturalization: its users can add definitions for utterances, from which Flipper induces new rules and adds them to the core language, gradually growing a more and more natural task specification language. Flipper improves the naturalization by generalizing the definition provided by users. Unlike other task-specification systems, Flipper enables natural language interactions while maintaining the expressive power and formal precision of a programming language. We show through an initial user study that natural language interactions and generalization can considerably ease the description of tasks. Moreover, over time, users employ more and more concepts outside of the initial core language. Such extensions are available to the Flipper community, and users can use concepts that others have defined.

cs.RO↗

Verification of Immediate Observation Population Protocols

Population protocols (Angluin et al., PODC, 2004) are a formal model of sensor networks consisting of identical mobile devices. Two devices can interact and thereby change their states. Computations are infinite sequences of interactions satisfying a strong fairness constraint. A population protocol is well-specified if for every initial configuration $C$ of devices, and every computation starting at $C$, all devices eventually agree on a consensus value depending only on $C$. If a protocol is well-specified, then it is said to compute the predicate that assigns to each initial configuration its consensus value. In a previous paper we have shown that the problem whether a given protocol is well-specified and the problem whether it computes a given predicate are decidable. However, in the same paper we prove that both problems are at least as hard as the reachability problem for Petri nets. Since all known algorithms for Petri net reachability have non-primitive recursive complexity, in this paper we restrict attention to immediate observation (IO) population protocols, a class introduced and studied in (Angluin et al., PODC, 2006). We show that both problems are solvable in exponential space for IO protocols. This is the first syntactically defined, interesting class of protocols for which an algorithm not requiring Petri net reachability is found.

cs.LO↗

Quadratic Word Equations with Length Constraints, Counter Systems, and Presburger Arithmetic with Divisibility

Word equations are a crucial element in the theoretical foundation of constraint solving over strings, which have received a lot of attention in recent years. A word equation relates two words over string variables and constants. Its solution amounts to a function mapping variables to constant strings that equate the left and right hand sides of the equation. While the problem of solving word equations is decidable, the decidability of the problem of solving a word equation with a length constraint (i.e., a constraint relating the lengths of words in the word equation) has remained a long-standing open problem. In this paper, we focus on the subclass of quadratic word equations, i.e., in which each variable occurs at most twice. We first show that the length abstractions of solutions to quadratic word equations are in general not Presburger-definable. We then describe a class of counter systems with Presburger transition relations which capture the length abstraction of a quadratic word equation with regular constraints. We provide an encoding of the effect of a simple loop of the counter systems in the theory of existential Presburger Arithmetic with divisibility (PAD). Since PAD is decidable, we get a decision procedure for quadratic words equations with length constraints for which the associated counter system is \emph{flat} (i.e., all nodes belong to at most one cycle). We show a decidability result (in fact, also an NP algorithm with a PAD oracle) for a recently proposed NP-complete fragment of word equations called regular-oriented word equations, together with length constraints. Decidability holds when the constraints are additionally extended with regular constraints with a 1-weak control structure.

cs.LO↗

Fair Termination for Parameterized Probabilistic Concurrent Systems (Technical Report)

We consider the problem of automatically verifying that a parameterized family of probabilistic concurrent systems terminates with probability one for all instances against adversarial schedulers. A parameterized family defines an infinite-state system: for each number n, the family consists of an instance with n finite-state processes. In contrast to safety, the parameterized verification of liveness is currently still considered extremely challenging especially in the presence of probabilities in the model. One major challenge is to provide a sufficiently powerful symbolic framework. One well-known symbolic framework for the parameterized verification of non-probabilistic concurrent systems is regular model checking. Although the framework was recently extended to probabilistic systems, incorporating fairness in the framework - often crucial for verifying termination - has been especially difficult due to the presence of an infinite number of fairness constraints (one for each process). Our main contribution is a systematic, regularity-preserving, encoding of finitary fairness (a realistic notion of fairness proposed by Alur & Henzinger) in the framework of regular model checking for probabilistic parameterized systems. Our encoding reduces termination with finitary fairness to verifying parameterized termination without fairness over probabilistic systems in regular model checking (for which a verification framework already exists). We show that our algorithm could verify termination for many interesting examples from distributed algorithms (Herman's protocol) and evolutionary biology (Moran process, cell cycle switch), which do not hold under the standard notion of fairness. To the best of our knowledge, our algorithm is the first fully-automatic method that can prove termination for these examples.

cs.LO↗

A Partial Order Reduction Technique for Event-driven Multi-threaded Programs

Event-driven multi-threaded programming is fast becoming a preferred style of developing efficient and responsive applications. In this concurrency model, multiple threads execute concurrently, communicating through shared objects as well as by posting asynchronous events that are executed in their order of arrival. In this work, we consider partial order reduction (POR) for event-driven multi-threaded programs. The existing POR techniques treat event queues associated with threads as shared objects and thereby, reorder every pair of events handled on the same thread even if reordering them does not lead to different states. We do not treat event queues as shared objects and propose a new POR technique based on a novel backtracking set called the dependence-covering set. Events handled by the same thread are reordered by our POR technique only if necessary. We prove that exploring dependence-covering sets suffices to detect all deadlock cycles and assertion violations defined over local variables. To evaluate effectiveness of our POR scheme, we have implemented a dynamic algorithm to compute dependence-covering sets. On execution traces obtained from a few Android applications, we demonstrate that our technique explores many fewer transitions ---often orders of magnitude fewer--- compared to exploration based on persistent sets, wherein, event queues are considered as shared objects.

cs.PL↗