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Ruslan Salakhutdinov

Publications and source records attributed to Ruslan Salakhutdinov.

At least 145 records · Page 8Linked to original sources

Efficient Transformers in Reinforcement Learning using Actor-Learner Distillation

Many real-world applications such as robotics provide hard constraints on power and compute that limit the viable model complexity of Reinforcement Learning (RL) agents. Similarly, in many distributed RL settings, acting is done on un-accelerated hardware such as CPUs, which likewise restricts model size to prevent intractable experiment run times. These "actor-latency" constrained settings present a major obstruction to the scaling up of model complexity that has recently been extremely successful in supervised learning. To be able to utilize large model capacity while still operating within the limits imposed by the system during acting, we develop an "Actor-Learner Distillation" (ALD) procedure that leverages a continual form of distillation that transfers learning progress from a large capacity learner model to a small capacity actor model. As a case study, we develop this procedure in the context of partially-observable environments, where transformer models have had large improvements over LSTMs recently, at the cost of significantly higher computational complexity. With transformer models as the learner and LSTMs as the actor, we demonstrate in several challenging memory environments that using Actor-Learner Distillation recovers the clear sample-efficiency gains of the transformer learner model while maintaining the fast inference and reduced total training time of the LSTM actor model.

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Self-supervised Learning from a Multi-view Perspective

As a subset of unsupervised representation learning, self-supervised representation learning adopts self-defined signals as supervision and uses the learned representation for downstream tasks, such as object detection and image captioning. Many proposed approaches for self-supervised learning follow naturally a multi-view perspective, where the input (e.g., original images) and the self-supervised signals (e.g., augmented images) can be seen as two redundant views of the data. Building from this multi-view perspective, this paper provides an information-theoretical framework to better understand the properties that encourage successful self-supervised learning. Specifically, we demonstrate that self-supervised learned representations can extract task-relevant information and discard task-irrelevant information. Our theoretical framework paves the way to a larger space of self-supervised learning objective design. In particular, we propose a composite objective that bridges the gap between prior contrastive and predictive learning objectives, and introduce an additional objective term to discard task-irrelevant information. To verify our analysis, we conduct controlled experiments to evaluate the impact of the composite objectives. We also explore our framework's empirical generalization beyond the multi-view perspective, where the cross-view redundancy may not be clearly observed.

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Instabilities of Offline RL with Pre-Trained Neural Representation

In offline reinforcement learning (RL), we seek to utilize offline data to evaluate (or learn) policies in scenarios where the data are collected from a distribution that substantially differs from that of the target policy to be evaluated. Recent theoretical advances have shown that such sample-efficient offline RL is indeed possible provided certain strong representational conditions hold, else there are lower bounds exhibiting exponential error amplification (in the problem horizon) unless the data collection distribution has only a mild distribution shift relative to the target policy. This work studies these issues from an empirical perspective to gauge how stable offline RL methods are. In particular, our methodology explores these ideas when using features from pre-trained neural networks, in the hope that these representations are powerful enough to permit sample efficient offline RL. Through extensive experiments on a range of tasks, we see that substantial error amplification does occur even when using such pre-trained representations (trained on the same task itself); we find offline RL is stable only under extremely mild distribution shift. The implications of these results, both from a theoretical and an empirical perspective, are that successful offline RL (where we seek to go beyond the low distribution shift regime) requires substantially stronger conditions beyond those which suffice for successful supervised learning.

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The MineRL 2020 Competition on Sample Efficient Reinforcement Learning using Human Priors

Although deep reinforcement learning has led to breakthroughs in many difficult domains, these successes have required an ever-increasing number of samples, affording only a shrinking segment of the AI community access to their development. Resolution of these limitations requires new, sample-efficient methods. To facilitate research in this direction, we propose this second iteration of the MineRL Competition. The primary goal of the competition is to foster the development of algorithms which can efficiently leverage human demonstrations to drastically reduce the number of samples needed to solve complex, hierarchical, and sparse environments. To that end, participants compete under a limited environment sample-complexity budget to develop systems which solve the MineRL ObtainDiamond task in Minecraft, a sequential decision making environment requiring long-term planning, hierarchical control, and efficient exploration methods. The competition is structured into two rounds in which competitors are provided several paired versions of the dataset and environment with different game textures and shaders. At the end of each round, competitors submit containerized versions of their learning algorithms to the AIcrowd platform where they are trained from scratch on a hold-out dataset-environment pair for a total of 4-days on a pre-specified hardware platform. In this follow-up iteration to the NeurIPS 2019 MineRL Competition, we implement new features to expand the scale and reach of the competition. In response to the feedback of the previous participants, we introduce a second minor track focusing on solutions without access to environment interactions of any kind except during test-time. Further we aim to prompt domain agnostic submissions by implementing several novel competition mechanics including action-space randomization and desemantization of observations and actions.

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The MineRL 2019 Competition on Sample Efficient Reinforcement Learning using Human Priors

Though deep reinforcement learning has led to breakthroughs in many difficult domains, these successes have required an ever-increasing number of samples. As state-of-the-art reinforcement learning (RL) systems require an exponentially increasing number of samples, their development is restricted to a continually shrinking segment of the AI community. Likewise, many of these systems cannot be applied to real-world problems, where environment samples are expensive. Resolution of these limitations requires new, sample-efficient methods. To facilitate research in this direction, we introduce the MineRL Competition on Sample Efficient Reinforcement Learning using Human Priors. The primary goal of the competition is to foster the development of algorithms which can efficiently leverage human demonstrations to drastically reduce the number of samples needed to solve complex, hierarchical, and sparse environments. To that end, we introduce: (1) the Minecraft ObtainDiamond task, a sequential decision making environment requiring long-term planning, hierarchical control, and efficient exploration methods; and (2) the MineRL-v0 dataset, a large-scale collection of over 60 million state-action pairs of human demonstrations that can be resimulated into embodied trajectories with arbitrary modifications to game state and visuals. Participants will compete to develop systems which solve the ObtainDiamond task with a limited number of samples from the environment simulator, Malmo. The competition is structured into two rounds in which competitors are provided several paired versions of the dataset and environment with different game textures. At the end of each round, competitors will submit containerized versions of their learning algorithms and they will then be trained/evaluated from scratch on a hold-out dataset-environment pair for a total of 4-days on a prespecified hardware platform.

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Cross-Modal Generalization: Learning in Low Resource Modalities via Meta-Alignment

The natural world is abundant with concepts expressed via visual, acoustic, tactile, and linguistic modalities. Much of the existing progress in multimodal learning, however, focuses primarily on problems where the same set of modalities are present at train and test time, which makes learning in low-resource modalities particularly difficult. In this work, we propose algorithms for cross-modal generalization: a learning paradigm to train a model that can (1) quickly perform new tasks in a target modality (i.e. meta-learning) and (2) doing so while being trained on a different source modality. We study a key research question: how can we ensure generalization across modalities despite using separate encoders for different source and target modalities? Our solution is based on meta-alignment, a novel method to align representation spaces using strongly and weakly paired cross-modal data while ensuring quick generalization to new tasks across different modalities. We study this problem on 3 classification tasks: text to image, image to audio, and text to speech. Our results demonstrate strong performance even when the new target modality has only a few (1-10) labeled samples and in the presence of noisy labels, a scenario particularly prevalent in low-resource modalities.

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Weakly-Supervised Reinforcement Learning for Controllable Behavior

Reinforcement learning (RL) is a powerful framework for learning to take actions to solve tasks. However, in many settings, an agent must winnow down the inconceivably large space of all possible tasks to the single task that it is currently being asked to solve. Can we instead constrain the space of tasks to those that are semantically meaningful? In this work, we introduce a framework for using weak supervision to automatically disentangle this semantically meaningful subspace of tasks from the enormous space of nonsensical "chaff" tasks. We show that this learned subspace enables efficient exploration and provides a representation that captures distance between states. On a variety of challenging, vision-based continuous control problems, our approach leads to substantial performance gains, particularly as the complexity of the environment grows.

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Unsupervised Domain Adaptation for Visual Navigation

Advances in visual navigation methods have led to intelligent embodied navigation agents capable of learning meaningful representations from raw RGB images and perform a wide variety of tasks involving structural and semantic reasoning. However, most learning-based navigation policies are trained and tested in simulation environments. In order for these policies to be practically useful, they need to be transferred to the real-world. In this paper, we propose an unsupervised domain adaptation method for visual navigation. Our method translates the images in the target domain to the source domain such that the translation is consistent with the representations learned by the navigation policy. The proposed method outperforms several baselines across two different navigation tasks in simulation. We further show that our method can be used to transfer the navigation policies learned in simulation to the real world.

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Exploring Controllable Text Generation Techniques

Neural controllable text generation is an important area gaining attention due to its plethora of applications. Although there is a large body of prior work in controllable text generation, there is no unifying theme. In this work, we provide a new schema of the pipeline of the generation process by classifying it into five modules. The control of attributes in the generation process requires modification of these modules. We present an overview of different techniques used to perform the modulation of these modules. We also provide an analysis on the advantages and disadvantages of these techniques. We further pave ways to develop new architectures based on the combination of the modules described in this paper.

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Planning with Submodular Objective Functions

We study planning with submodular objective functions, where instead of maximizing the cumulative reward, the goal is to maximize the objective value induced by a submodular function. Our framework subsumes standard planning and submodular maximization with cardinality constraints as special cases, and thus many practical applications can be naturally formulated within our framework. Based on the notion of multilinear extension, we propose a novel and theoretically principled algorithmic framework for planning with submodular objective functions, which recovers classical algorithms when applied to the two special cases mentioned above. Empirically, our approach significantly outperforms baseline algorithms on synthetic environments and navigation tasks.

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Neural Methods for Point-wise Dependency Estimation

Since its inception, the neural estimation of mutual information (MI) has demonstrated the empirical success of modeling expected dependency between high-dimensional random variables. However, MI is an aggregate statistic and cannot be used to measure point-wise dependency between different events. In this work, instead of estimating the expected dependency, we focus on estimating point-wise dependency (PD), which quantitatively measures how likely two outcomes co-occur. We show that we can naturally obtain PD when we are optimizing MI neural variational bounds. However, optimizing these bounds is challenging due to its large variance in practice. To address this issue, we develop two methods (free of optimizing MI variational bounds): Probabilistic Classifier and Density-Ratio Fitting. We demonstrate the effectiveness of our approaches in 1) MI estimation, 2) self-supervised representation learning, and 3) cross-modal retrieval task.

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Multimodal Routing: Improving Local and Global Interpretability of Multimodal Language Analysis

The human language can be expressed through multiple sources of information known as modalities, including tones of voice, facial gestures, and spoken language. Recent multimodal learning with strong performances on human-centric tasks such as sentiment analysis and emotion recognition are often black-box, with very limited interpretability. In this paper we propose Multimodal Routing, which dynamically adjusts weights between input modalities and output representations differently for each input sample. Multimodal routing can identify relative importance of both individual modalities and cross-modality features. Moreover, the weight assignment by routing allows us to interpret modality-prediction relationships not only globally (i.e. general trends over the whole dataset), but also locally for each single input sample, meanwhile keeping competitive performance compared to state-of-the-art methods.

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Feature Robust Optimal Transport for High-dimensional Data

Optimal transport is a machine learning problem with applications including distribution comparison, feature selection, and generative adversarial networks. In this paper, we propose feature-robust optimal transport (FROT) for high-dimensional data, which solves high-dimensional OT problems using feature selection to avoid the curse of dimensionality. Specifically, we find a transport plan with discriminative features. To this end, we formulate the FROT problem as a min--max optimization problem. We then propose a convex formulation of the FROT problem and solve it using a Frank--Wolfe-based optimization algorithm, whereby the subproblem can be efficiently solved using the Sinkhorn algorithm. Since FROT finds the transport plan from selected features, it is robust to noise features. To show the effectiveness of FROT, we propose using the FROT algorithm for the layer selection problem in deep neural networks for semantic correspondence. By conducting synthetic and benchmark experiments, we demonstrate that the proposed method can find a strong correspondence by determining important layers. We show that the FROT algorithm achieves state-of-the-art performance in real-world semantic correspondence datasets.

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Revisiting LSTM Networks for Semi-Supervised Text Classification via Mixed Objective Function

In this paper, we study bidirectional LSTM network for the task of text classification using both supervised and semi-supervised approaches. Several prior works have suggested that either complex pretraining schemes using unsupervised methods such as language modeling (Dai and Le 2015; Miyato, Dai, and Goodfellow 2016) or complicated models (Johnson and Zhang 2017) are necessary to achieve a high classification accuracy. However, we develop a training strategy that allows even a simple BiLSTM model, when trained with cross-entropy loss, to achieve competitive results compared with more complex approaches. Furthermore, in addition to cross-entropy loss, by using a combination of entropy minimization, adversarial, and virtual adversarial losses for both labeled and unlabeled data, we report state-of-the-art results for text classification task on several benchmark datasets. In particular, on the ACL-IMDB sentiment analysis and AG-News topic classification datasets, our method outperforms current approaches by a substantial margin. We also show the generality of the mixed objective function by improving the performance on relation extraction task.

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Few-Shot Learning with Intra-Class Knowledge Transfer

We consider the few-shot classification task with an unbalanced dataset, in which some classes have sufficient training samples while other classes only have limited training samples. Recent works have proposed to solve this task by augmenting the training data of the few-shot classes using generative models with the few-shot training samples as the seeds. However, due to the limited number of the few-shot seeds, the generated samples usually have small diversity, making it difficult to train a discriminative classifier for the few-shot classes. To enrich the diversity of the generated samples, we propose to leverage the intra-class knowledge from the neighbor many-shot classes with the intuition that neighbor classes share similar statistical information. Such intra-class information is obtained with a two-step mechanism. First, a regressor trained only on the many-shot classes is used to evaluate the few-shot class means from only a few samples. Second, superclasses are clustered, and the statistical mean and feature variance of each superclass are used as transferable knowledge inherited by the children few-shot classes. Such knowledge is then used by a generator to augment the sparse training data to help the downstream classification tasks. Extensive experiments show that our method achieves state-of-the-art across different datasets and $n$-shot settings.

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On Emergent Communication in Competitive Multi-Agent Teams

Several recent works have found the emergence of grounded compositional language in the communication protocols developed by mostly cooperative multi-agent systems when learned end-to-end to maximize performance on a downstream task. However, human populations learn to solve complex tasks involving communicative behaviors not only in fully cooperative settings but also in scenarios where competition acts as an additional external pressure for improvement. In this work, we investigate whether competition for performance from an external, similar agent team could act as a social influence that encourages multi-agent populations to develop better communication protocols for improved performance, compositionality, and convergence speed. We start from Task & Talk, a previously proposed referential game between two cooperative agents as our testbed and extend it into Task, Talk & Compete, a game involving two competitive teams each consisting of two aforementioned cooperative agents. Using this new setting, we provide an empirical study demonstrating the impact of competitive influence on multi-agent teams. Our results show that an external competitive influence leads to improved accuracy and generalization, as well as faster emergence of communicative languages that are more informative and compositional.

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Towards Debiasing Sentence Representations

As natural language processing methods are increasingly deployed in real-world scenarios such as healthcare, legal systems, and social science, it becomes necessary to recognize the role they potentially play in shaping social biases and stereotypes. Previous work has revealed the presence of social biases in widely used word embeddings involving gender, race, religion, and other social constructs. While some methods were proposed to debias these word-level embeddings, there is a need to perform debiasing at the sentence-level given the recent shift towards new contextualized sentence representations such as ELMo and BERT. In this paper, we investigate the presence of social biases in sentence-level representations and propose a new method, Sent-Debias, to reduce these biases. We show that Sent-Debias is effective in removing biases, and at the same time, preserves performance on sentence-level downstream tasks such as sentiment analysis, linguistic acceptability, and natural language understanding. We hope that our work will inspire future research on characterizing and removing social biases from widely adopted sentence representations for fairer NLP.

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Think Locally, Act Globally: Federated Learning with Local and Global Representations

Federated learning is a method of training models on private data distributed over multiple devices. To keep device data private, the global model is trained by only communicating parameters and updates which poses scalability challenges for large models. To this end, we propose a new federated learning algorithm that jointly learns compact local representations on each device and a global model across all devices. As a result, the global model can be smaller since it only operates on local representations, reducing the number of communicated parameters. Theoretically, we provide a generalization analysis which shows that a combination of local and global models reduces both variance in the data as well as variance across device distributions. Empirically, we demonstrate that local models enable communication-efficient training while retaining performance. We also evaluate on the task of personalized mood prediction from real-world mobile data where privacy is key. Finally, local models handle heterogeneous data from new devices, and learn fair representations that obfuscate protected attributes such as race, age, and gender.

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