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Russ Tedrake

Publications and source records attributed to Russ Tedrake.

At least 55 records · Page 3Linked to original sources

Universal Manipulation Interface: In-The-Wild Robot Teaching Without In-The-Wild Robots

We present Universal Manipulation Interface (UMI) -- a data collection and policy learning framework that allows direct skill transfer from in-the-wild human demonstrations to deployable robot policies. UMI employs hand-held grippers coupled with careful interface design to enable portable, low-cost, and information-rich data collection for challenging bimanual and dynamic manipulation demonstrations. To facilitate deployable policy learning, UMI incorporates a carefully designed policy interface with inference-time latency matching and a relative-trajectory action representation. The resulting learned policies are hardware-agnostic and deployable across multiple robot platforms. Equipped with these features, UMI framework unlocks new robot manipulation capabilities, allowing zero-shot generalizable dynamic, bimanual, precise, and long-horizon behaviors, by only changing the training data for each task. We demonstrate UMI's versatility and efficacy with comprehensive real-world experiments, where policies learned via UMI zero-shot generalize to novel environments and objects when trained on diverse human demonstrations. UMI's hardware and software system is open-sourced at https://umi-gripper.github.io.

cs.RO

Approximating Robot Configuration Spaces with few Convex Sets using Clique Covers of Visibility Graphs

Many computations in robotics can be dramatically accelerated if the robot configuration space is described as a collection of simple sets. For example, recently developed motion planners rely on a convex decomposition of the free space to design collision-free trajectories using fast convex optimization. In this work, we present an efficient method for approximately covering complex configuration spaces with a small number of polytopes. The approach constructs a visibility graph using sampling and generates a clique cover of this graph to find clusters of samples that have mutual line of sight. These clusters are then inflated into large, full-dimensional, polytopes. We evaluate our method on a variety of robotic systems and show that it consistently covers larger portions of free configuration space, with fewer polytopes, and in a fraction of the time compared to previous methods.

cs.RO

Robot Fleet Learning via Policy Merging

Fleets of robots ingest massive amounts of heterogeneous streaming data silos generated by interacting with their environments, far more than what can be stored or transmitted with ease. At the same time, teams of robots should co-acquire diverse skills through their heterogeneous experiences in varied settings. How can we enable such fleet-level learning without having to transmit or centralize fleet-scale data? In this paper, we investigate policy merging (PoMe) from such distributed heterogeneous datasets as a potential solution. To efficiently merge policies in the fleet setting, we propose FLEET-MERGE, an instantiation of distributed learning that accounts for the permutation invariance that arises when parameterizing the control policies with recurrent neural networks. We show that FLEET-MERGE consolidates the behavior of policies trained on 50 tasks in the Meta-World environment, with good performance on nearly all training tasks at test time. Moreover, we introduce a novel robotic tool-use benchmark, FLEET-TOOLS, for fleet policy learning in compositional and contact-rich robot manipulation tasks, to validate the efficacy of FLEET-MERGE on the benchmark.

cs.RO

Certifying Bimanual RRT Motion Plans in a Second

We present an efficient method for certifying non-collision for piecewise-polynomial motion plans in algebraic reparametrizations of configuration space. Such motion plans include those generated by popular randomized methods including RRTs and PRMs, as well as those generated by many methods in trajectory optimization. Based on Sums-of-Squares optimization, our method provides exact, rigorous certificates of non-collision; it can never falsely claim that a motion plan containing collisions is collision-free. We demonstrate that our formulation is practical for real world deployment, certifying the safety of a twelve degree of freedom motion plan in just over a second. Moreover, the method is capable of discriminating the safety or lack thereof of two motion plans which differ by only millimeters.

cs.RO

Fast Path Planning Through Large Collections of Safe Boxes

We present a fast algorithm for the design of smooth paths (or trajectories) that are constrained to lie in a collection of axis-aligned boxes. We consider the case where the number of these safe boxes is large, and basic preprocessing of them (such as finding their intersections) can be done offline. At runtime we quickly generate a smooth path between given initial and terminal positions. Our algorithm designs trajectories that are guaranteed to be safe at all times, and detects infeasibility whenever such a trajectory does not exist. Our algorithm is based on two subproblems that we can solve very efficiently: finding a shortest path in a weighted graph, and solving (multiple) convex optimal-control problems. We demonstrate the proposed path planner on large-scale numerical examples, and we provide an efficient open-source software implementation, fastpathplanning.

cs.RO

Provable Guarantees for Generative Behavior Cloning: Bridging Low-Level Stability and High-Level Behavior

We propose a theoretical framework for studying behavior cloning of complex expert demonstrations using generative modeling. Our framework invokes low-level controllers - either learned or implicit in position-command control - to stabilize imitation around expert demonstrations. We show that with (a) a suitable low-level stability guarantee and (b) a powerful enough generative model as our imitation learner, pure supervised behavior cloning can generate trajectories matching the per-time step distribution of essentially arbitrary expert trajectories in an optimal transport cost. Our analysis relies on a stochastic continuity property of the learned policy we call "total variation continuity" (TVC). We then show that TVC can be ensured with minimal degradation of accuracy by combining a popular data-augmentation regimen with a novel algorithmic trick: adding augmentation noise at execution time. We instantiate our guarantees for policies parameterized by diffusion models and prove that if the learner accurately estimates the score of the (noise-augmented) expert policy, then the distribution of imitator trajectories is close to the demonstrator distribution in a natural optimal transport distance. Our analysis constructs intricate couplings between noise-augmented trajectories, a technique that may be of independent interest. We conclude by empirically validating our algorithmic recommendations, and discussing implications for future research directions for better behavior cloning with generative modeling.

cs.LG

Fighting Uncertainty with Gradients: Offline Reinforcement Learning via Diffusion Score Matching

Gradient-based methods enable efficient search capabilities in high dimensions. However, in order to apply them effectively in offline optimization paradigms such as offline Reinforcement Learning (RL) or Imitation Learning (IL), we require a more careful consideration of how uncertainty estimation interplays with first-order methods that attempt to minimize them. We study smoothed distance to data as an uncertainty metric, and claim that it has two beneficial properties: (i) it allows gradient-based methods that attempt to minimize uncertainty to drive iterates to data as smoothing is annealed, and (ii) it facilitates analysis of model bias with Lipschitz constants. As distance to data can be expensive to compute online, we consider settings where we need amortize this computation. Instead of learning the distance however, we propose to learn its gradients directly as an oracle for first-order optimizers. We show these gradients can be efficiently learned with score-matching techniques by leveraging the equivalence between distance to data and data likelihood. Using this insight, we propose Score-Guided Planning (SGP), a planning algorithm for offline RL that utilizes score-matching to enable first-order planning in high-dimensional problems, where zeroth-order methods were unable to scale, and ensembles were unable to overcome local minima. Website: https://sites.google.com/view/score-guided-planning/home

cs.LG

Synthesizing Stable Reduced-Order Visuomotor Policies for Nonlinear Systems via Sums-of-Squares Optimization

We present a method for synthesizing dynamic, reduced-order output-feedback polynomial control policies for control-affine nonlinear systems which guarantees runtime stability to a goal state, when using visual observations and a learned perception module in the feedback control loop. We leverage Lyapunov analysis to formulate the problem of synthesizing such policies. This problem is nonconvex in the policy parameters and the Lyapunov function that is used to prove the stability of the policy. To solve this problem approximately, we propose two approaches: the first solves a sequence of sum-of-squares optimization problems to iteratively improve a policy which is provably-stable by construction, while the second directly performs gradient-based optimization on the parameters of the polynomial policy, and its closed-loop stability is verified a posteriori. We extend our approach to provide stability guarantees in the presence of observation noise, which realistically arises due to errors in the learned perception module. We evaluate our approach on several underactuated nonlinear systems, including pendula and quadrotors, showing that our guarantees translate to empirical stability when controlling these systems from images, while baseline approaches can fail to reliably stabilize the system.

cs.RO

Approximate Optimal Controller Synthesis for Cart-Poles and Quadrotors via Sums-of-Squares

Sums-of-squares (SOS) optimization is a promising tool to synthesize certifiable controllers for nonlinear dynamical systems. Building upon prior works, we demonstrate that SOS can synthesize dynamic controllers with bounded suboptimal performance for various underactuated robotic systems by finding good approximations of the value function. We summarize a unified SOS framework to synthesize both under- and over- approximations of the value function for continuous-time, control-affine systems, use these approximations to generate approximate optimal controllers, and perform regional analysis on the closed-loop system driven by these controllers. We then extend the formulation to handle hybrid systems with contacts. We demonstrate that our method can generate tight under- and over- approximations of the value function with low-degree polynomials, which are used to provide stabilizing controllers for continuous-time systems including the inverted pendulum, the cart-pole, and the quadrotor as well as a hybrid system, the planar pusher. To the best of our knowledge, this is the first time that a SOS-based time-invariant controller can swing up and stabilize a cart-pole, and push the planar slider to the desired pose.

cs.RO

Shortest Paths in Graphs of Convex Sets

Given a graph, the shortest-path problem requires finding a sequence of edges with minimum cumulative length that connects a source vertex to a target vertex. We consider a variant of this classical problem in which the position of each vertex in the graph is a continuous decision variable constrained in a convex set, and the length of an edge is a convex function of the position of its endpoints. Problems of this form arise naturally in many areas, from motion planning of autonomous vehicles to optimal control of hybrid systems. The price for such a wide applicability is the complexity of this problem, which is easily seen to be NP-hard. Our main contribution is a strong and lightweight mixed-integer convex formulation based on perspective operators, that makes it possible to efficiently find globally optimal paths in large graphs and in high-dimensional spaces.

cs.DM

Non-Euclidean Motion Planning with Graphs of Geodesically-Convex Sets

Computing optimal, collision-free trajectories for high-dimensional systems is a challenging problem. Sampling-based planners struggle with the dimensionality, whereas trajectory optimizers may get stuck in local minima due to inherent nonconvexities in the optimization landscape. The use of mixed-integer programming to encapsulate these nonconvexities and find globally optimal trajectories has recently shown great promise, thanks in part to tight convex relaxations and efficient approximation strategies that greatly reduce runtimes. These approaches were previously limited to Euclidean configuration spaces, precluding their use with mobile bases or continuous revolute joints. In this paper, we handle such scenarios by modeling configuration spaces as Riemannian manifolds, and we describe a reduction procedure for the zero-curvature case to a mixed-integer convex optimization problem. We demonstrate our results on various robot platforms, including producing efficient collision-free trajectories for a PR2 bimanual mobile manipulator.

cs.RO

Certified Polyhedral Decompositions of Collision-Free Configuration Space

Understanding the geometry of collision-free configuration space (C-free) in the presence of task-space obstacles is an essential ingredient for collision-free motion planning. While it is possible to check for collisions at a point using standard algorithms, to date no practical method exists for computing C-free regions with rigorous certificates due to the complexity of mapping task-space obstacles through the kinematics. In this work, we present the first to our knowledge rigorous method for approximately decomposing a rational parametrization of C-free into certified polyhedral regions. Our method, called C-IRIS (C-space Iterative Regional Inflation by Semidefinite programming), generates large, convex polytopes in a rational parameterization of the configuration space which are rigorously certified to be collision-free. Such regions have been shown to be useful for both optimization-based and randomized motion planning. Based on convex optimization, our method works in arbitrary dimensions, only makes assumptions about the convexity of the obstacles in the task space, and is fast enough to scale to realistic problems in manipulation. We demonstrate our algorithm's ability to fill a non-trivial amount of collision-free C-space in several 2-DOF examples where the C-space can be visualized, as well as the scalability of our algorithm on a 7-DOF KUKA iiwa, a 6-DOF UR3e and 12-DOF bimanual manipulators. An implementation of our algorithm is open-sourced in Drake. We furthermore provide examples of our algorithm in interactive Python notebooks.

cs.RO

Growing Convex Collision-Free Regions in Configuration Space using Nonlinear Programming

One of the most difficult parts of motion planning in configuration space is ensuring a trajectory does not collide with task-space obstacles in the environment. Generating regions that are convex and collision free in configuration space can separate the computational burden of collision checking from motion planning. To that end, we propose an extension to IRIS (Iterative Regional Inflation by Semidefinite programming) [5] that allows it to operate in configuration space. Our algorithm, IRIS-NP (Iterative Regional Inflation by Semidefinite & Nonlinear Programming), uses nonlinear optimization to add the separating hyperplanes, enabling support for more general nonlinear constraints. Developed in parallel to Amice et al. [1], IRIS-NP trades rigorous certification that regions are collision free for probabilistic certification and the benefit of faster region generation in the configuration-space coordinates. IRIS-NP also provides a solid initialization to C-IRIS to reduce the number of iterations required for certification. We demonstrate that IRIS-NP can scale to a dual-arm manipulator and can handle additional nonlinear constraints using the same machinery. Finally, we show ablations of elements of our implementation to demonstrate their importance.

cs.RO

Global Planning for Contact-Rich Manipulation via Local Smoothing of Quasi-dynamic Contact Models

The empirical success of Reinforcement Learning (RL) in the setting of contact-rich manipulation leaves much to be understood from a model-based perspective, where the key difficulties are often attributed to (i) the explosion of contact modes, (ii) stiff, non-smooth contact dynamics and the resulting exploding / discontinuous gradients, and (iii) the non-convexity of the planning problem. The stochastic nature of RL addresses (i) and (ii) by effectively sampling and averaging the contact modes. On the other hand, model-based methods have tackled the same challenges by smoothing contact dynamics analytically. Our first contribution is to establish the theoretical equivalence of the two methods for simple systems, and provide qualitative and empirical equivalence on a number of complex examples. In order to further alleviate (ii), our second contribution is a convex, differentiable and quasi-dynamic formulation of contact dynamics, which is amenable to both smoothing schemes, and has proven through experiments to be highly effective for contact-rich planning. Our final contribution resolves (iii), where we show that classical sampling-based motion planning algorithms can be effective in global planning when contact modes are abstracted via smoothing. Applying our method on a collection of challenging contact-rich manipulation tasks, we demonstrate that efficient model-based motion planning can achieve results comparable to RL with dramatically less computation. Video: https://youtu.be/12Ew4xC-VwA

cs.RO

Does Learning from Decentralized Non-IID Unlabeled Data Benefit from Self Supervision?

Decentralized learning has been advocated and widely deployed to make efficient use of distributed datasets, with an extensive focus on supervised learning (SL) problems. Unfortunately, the majority of real-world data are unlabeled and can be highly heterogeneous across sources. In this work, we carefully study decentralized learning with unlabeled data through the lens of self-supervised learning (SSL), specifically contrastive visual representation learning. We study the effectiveness of a range of contrastive learning algorithms under decentralized learning settings, on relatively large-scale datasets including ImageNet-100, MS-COCO, and a new real-world robotic warehouse dataset. Our experiments show that the decentralized SSL (Dec-SSL) approach is robust to the heterogeneity of decentralized datasets, and learns useful representation for object classification, detection, and segmentation tasks. This robustness makes it possible to significantly reduce communication and reduce the participation ratio of data sources with only minimal drops in performance. Interestingly, using the same amount of data, the representation learned by Dec-SSL can not only perform on par with that learned by centralized SSL which requires communication and excessive data storage costs, but also sometimes outperform representations extracted from decentralized SL which requires extra knowledge about the data labels. Finally, we provide theoretical insights into understanding why data heterogeneity is less of a concern for Dec-SSL objectives, and introduce feature alignment and clustering techniques to develop a new Dec-SSL algorithm that further improves the performance, in the face of highly non-IID data. Our study presents positive evidence to embrace unlabeled data in decentralized learning, and we hope to provide new insights into whether and why decentralized SSL is effective.

cs.LG

Do Differentiable Simulators Give Better Policy Gradients?

Differentiable simulators promise faster computation time for reinforcement learning by replacing zeroth-order gradient estimates of a stochastic objective with an estimate based on first-order gradients. However, it is yet unclear what factors decide the performance of the two estimators on complex landscapes that involve long-horizon planning and control on physical systems, despite the crucial relevance of this question for the utility of differentiable simulators. We show that characteristics of certain physical systems, such as stiffness or discontinuities, may compromise the efficacy of the first-order estimator, and analyze this phenomenon through the lens of bias and variance. We additionally propose an $α$-order gradient estimator, with $α\in [0,1]$, which correctly utilizes exact gradients to combine the efficiency of first-order estimates with the robustness of zero-order methods. We demonstrate the pitfalls of traditional estimators and the advantages of the $α$-order estimator on some numerical examples.

cs.LG

Learning Multi-Object Dynamics with Compositional Neural Radiance Fields

We present a method to learn compositional multi-object dynamics models from image observations based on implicit object encoders, Neural Radiance Fields (NeRFs), and graph neural networks. NeRFs have become a popular choice for representing scenes due to their strong 3D prior. However, most NeRF approaches are trained on a single scene, representing the whole scene with a global model, making generalization to novel scenes, containing different numbers of objects, challenging. Instead, we present a compositional, object-centric auto-encoder framework that maps multiple views of the scene to a set of latent vectors representing each object separately. The latent vectors parameterize individual NeRFs from which the scene can be reconstructed. Based on those latent vectors, we train a graph neural network dynamics model in the latent space to achieve compositionality for dynamics prediction. A key feature of our approach is that the latent vectors are forced to encode 3D information through the NeRF decoder, which enables us to incorporate structural priors in learning the dynamics models, making long-term predictions more stable compared to several baselines. Simulated and real world experiments show that our method can model and learn the dynamics of compositional scenes including rigid and deformable objects. Video: https://dannydriess.github.io/compnerfdyn/

cs.CV

Motion Planning around Obstacles with Convex Optimization

Trajectory optimization offers mature tools for motion planning in high-dimensional spaces under dynamic constraints. However, when facing complex configuration spaces, cluttered with obstacles, roboticists typically fall back to sampling-based planners that struggle in very high dimensions and with continuous differential constraints. Indeed, obstacles are the source of many textbook examples of problematic nonconvexities in the trajectory-optimization problem. Here we show that convex optimization can, in fact, be used to reliably plan trajectories around obstacles. Specifically, we consider planning problems with collision-avoidance constraints, as well as cost penalties and hard constraints on the shape, the duration, and the velocity of the trajectory. Combining the properties of Bézier curves with a recently-proposed framework for finding shortest paths in Graphs of Convex Sets (GCS), we formulate the planning problem as a compact mixed-integer optimization. In stark contrast with existing mixed-integer planners, the convex relaxation of our programs is very tight, and a cheap rounding of its solution is typically sufficient to design globally-optimal trajectories. This reduces the mixed-integer program back to a simple convex optimization, and automatically provides optimality bounds for the planned trajectories. We name the proposed planner GCS, after its underlying optimization framework. We demonstrate GCS in simulation on a variety of robotic platforms, including a quadrotor flying through buildings and a dual-arm manipulator (with fourteen degrees of freedom) moving in a confined space. Using numerical experiments on a seven-degree-of-freedom manipulator, we show that GCS can outperform widely-used sampling-based planners by finding higher-quality trajectories in less time.

cs.RO