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Russ Tedrake

Publications and source records attributed to Russ Tedrake.

At least 91 records · Page 5Linked to original sources

Self-Supervised Correspondence in Visuomotor Policy Learning

In this paper we explore using self-supervised correspondence for improving the generalization performance and sample efficiency of visuomotor policy learning. Prior work has primarily used approaches such as autoencoding, pose-based losses, and end-to-end policy optimization in order to train the visual portion of visuomotor policies. We instead propose an approach using self-supervised dense visual correspondence training, and show this enables visuomotor policy learning with surprisingly high generalization performance with modest amounts of data: using imitation learning, we demonstrate extensive hardware validation on challenging manipulation tasks with as few as 50 demonstrations. Our learned policies can generalize across classes of objects, react to deformable object configurations, and manipulate textureless symmetrical objects in a variety of backgrounds, all with closed-loop, real-time vision-based policies. Simulated imitation learning experiments suggest that correspondence training offers sample complexity and generalization benefits compared to autoencoding and end-to-end training.

cs.RO

kPAM-SC: Generalizable Manipulation Planning using KeyPoint Affordance and Shape Completion

Manipulation planning is the task of computing robot trajectories that move a set of objects to their target configuration while satisfying physically feasibility. In contrast to existing works that assume known object templates, we are interested in manipulation planning for a category of objects with potentially unknown instances and large intra-category shape variation. To achieve it, we need an object representation with which the manipulation planner can reason about both the physical feasibility and desired object configuration, while being generalizable to novel instances. The widely-used pose representation is not suitable, as representing an object with a parameterized transformation from a fixed template cannot capture large intra-category shape variation. Hence, we propose a new hybrid object representation consisting of semantic keypoint and dense geometry (a point cloud or mesh) as the interface between the perception module and motion planner. Leveraging advances in learning-based keypoint detection and shape completion, both dense geometry and keypoints can be perceived from raw sensor input. Using the proposed hybrid object representation, we formulate the manipulation task as a motion planning problem which encodes both the object target configuration and physical feasibility for a category of objects. In this way, many existing manipulation planners can be generalized to categories of objects, and the resulting perception-to-action manipulation pipeline is robust to large intra-category shape variation. Extensive hardware experiments demonstrate our pipeline can produce robot trajectories that accomplish tasks with never-before-seen objects.

cs.RO

FilterReg: Robust and Efficient Probabilistic Point-Set Registration using Gaussian Filter and Twist Parameterization

Probabilistic point-set registration methods have been gaining more attention for their robustness to noise, outliers and occlusions. However, these methods tend to be much slower than the popular iterative closest point (ICP) algorithms, which severely limits their usability. In this paper, we contribute a novel probabilistic registration method that achieves state-of-the-art robustness as well as substantially faster computational performance than modern ICP implementations. This is achieved using a rigorous yet computationally-efficient probabilistic formulation. Point-set registration is cast as a maximum likelihood estimation and solved using the EM algorithm. We show that with a simple augmentation, the E step can be formulated as a filtering problem, allowing us to leverage advances in efficient Gaussian filtering methods. We also propose a customized permutohedral filter for improved efficiency while retaining sufficient accuracy for our task. Additionally, we present a simple and efficient twist parameterization that generalizes our method to the registration of articulated and deformable objects. For articulated objects, the complexity of our method is almost independent of the Degrees Of Freedom (DOFs), which makes it highly efficient even for high DOF systems. The results demonstrate the proposed method consistently outperforms many competitive baselines on a variety of registration tasks.

cs.CV

Connecting Touch and Vision via Cross-Modal Prediction

Humans perceive the world using multi-modal sensory inputs such as vision, audition, and touch. In this work, we investigate the cross-modal connection between vision and touch. The main challenge in this cross-domain modeling task lies in the significant scale discrepancy between the two: while our eyes perceive an entire visual scene at once, humans can only feel a small region of an object at any given moment. To connect vision and touch, we introduce new tasks of synthesizing plausible tactile signals from visual inputs as well as imagining how we interact with objects given tactile data as input. To accomplish our goals, we first equip robots with both visual and tactile sensors and collect a large-scale dataset of corresponding vision and tactile image sequences. To close the scale gap, we present a new conditional adversarial model that incorporates the scale and location information of the touch. Human perceptual studies demonstrate that our model can produce realistic visual images from tactile data and vice versa. Finally, we present both qualitative and quantitative experimental results regarding different system designs, as well as visualizing the learned representations of our model.

cs.CV

Controller Synthesis for Discrete-time Hybrid Polynomial Systems via Occupation Measures

We consider the feedback design for stabilizing a rigid body system by making and breaking multiple contacts with the environment without prespecifying the timing or the number of occurrence of the contacts. We model such a system as a discrete-time hybrid polynomial system, where the state-input space is partitioned into several polytopic regions with each region associated with a different polynomial dynamics equation. Based on the notion of occupation measures, we present a novel controller synthesis approach that solves finite-dimensional semidefinite programs as approximations to an infinite-dimensional linear program to stabilize the system. The optimization formulation is simple and convex, and for any fixed degree of approximations the computational complexity is polynomial in the state and control input dimensions. We illustrate our approach on some robotics examples.

eess.SY

SurfelWarp: Efficient Non-Volumetric Single View Dynamic Reconstruction

We contribute a dense SLAM system that takes a live stream of depth images as input and reconstructs non-rigid deforming scenes in real time, without templates or prior models. In contrast to existing approaches, we do not maintain any volumetric data structures, such as truncated signed distance function (TSDF) fields or deformation fields, which are performance and memory intensive. Our system works with a flat point (surfel) based representation of geometry, which can be directly acquired from commodity depth sensors. Standard graphics pipelines and general purpose GPU (GPGPU) computing are leveraged for all central operations: i.e., nearest neighbor maintenance, non-rigid deformation field estimation and fusion of depth measurements. Our pipeline inherently avoids expensive volumetric operations such as marching cubes, volumetric fusion and dense deformation field update, leading to significantly improved performance. Furthermore, the explicit and flexible surfel based geometry representation enables efficient tackling of topology changes and tracking failures, which makes our reconstructions consistent with updated depth observations. Our system allows robots to maintain a scene description with non-rigidly deformed objects that potentially enables interactions with dynamic working environments.

cs.CV

Propagation Networks for Model-Based Control Under Partial Observation

There has been an increasing interest in learning dynamics simulators for model-based control. Compared with off-the-shelf physics engines, a learnable simulator can quickly adapt to unseen objects, scenes, and tasks. However, existing models like interaction networks only work for fully observable systems; they also only consider pairwise interactions within a single time step, both restricting their use in practical systems. We introduce Propagation Networks (PropNet), a differentiable, learnable dynamics model that handles partially observable scenarios and enables instantaneous propagation of signals beyond pairwise interactions. Experiments show that our propagation networks not only outperform current learnable physics engines in forward simulation, but also achieve superior performance on various control tasks. Compared with existing model-free deep reinforcement learning algorithms, model-based control with propagation networks is more accurate, efficient, and generalizable to new, partially observable scenes and tasks.

cs.AI

Learning Particle Dynamics for Manipulating Rigid Bodies, Deformable Objects, and Fluids

Real-life control tasks involve matters of various substances---rigid or soft bodies, liquid, gas---each with distinct physical behaviors. This poses challenges to traditional rigid-body physics engines. Particle-based simulators have been developed to model the dynamics of these complex scenes; however, relying on approximation techniques, their simulation often deviates from real-world physics, especially in the long term. In this paper, we propose to learn a particle-based simulator for complex control tasks. Combining learning with particle-based systems brings in two major benefits: first, the learned simulator, just like other particle-based systems, acts widely on objects of different materials; second, the particle-based representation poses strong inductive bias for learning: particles of the same type have the same dynamics within. This enables the model to quickly adapt to new environments of unknown dynamics within a few observations. We demonstrate robots achieving complex manipulation tasks using the learned simulator, such as manipulating fluids and deformable foam, with experiments both in simulation and in the real world. Our study helps lay the foundation for robot learning of dynamic scenes with particle-based representations.

cs.LG

Soft-bubble: A highly compliant dense geometry tactile sensor for robot manipulation

Incorporating effective tactile sensing and mechanical compliance is key towards enabling robust and safe operation of robots in unknown, uncertain and cluttered environments. Towards realizing this goal, we present a lightweight, easy-to-build, highly compliant dense geometry sensor and end effector that comprises an inflated latex membrane with a depth sensor behind it. We present the motivations and the hardware design for this Soft-bubble and demonstrate its capabilities through example tasks including tactile-object classification, pose estimation and tracking, and nonprehensile object manipulation. We also present initial experiments to show the importance of high-resolution geometry sensing for tactile tasks and discuss applications in robust manipulation.

cs.RO

Linear Encodings for Polytope Containment Problems

The polytope containment problem is deciding whether a polytope is a contained within another polytope. This problem is rooted in computational convexity, and arises in applications such as verification and control of dynamical systems. The complexity heavily depends on how the polytopes are represented. Describing polytopes by their hyperplanes (H-polytopes) is a popular representation. In many applications we use affine transformations of H-polytopes, which we refer to as AH-polytopes. Zonotopes, orthogonal projections of H-polytopes, and convex hulls/Minkowski sums of multiple H-polytopes can be efficiently represented as AH-polytopes. While there exists efficient necessary and sufficient conditions for AH-polytope in H-polytope containment, the case of AH-polytope in AH-polytope is known to be NP-complete. In this paper, we provide a sufficient condition for this problem that is cast as a linear program with size that grows linearly with the number of hyperplanes of each polytope. Special cases on zonotopes, Minkowski sums, convex hulls, and disjunctions of H-polytopes are studied. These efficient encodings enable us to designate certain components of polytopes as decision variables, and incorporate them into a convex optimization problem. We present examples on the zonotope containment problem, polytopic Hausdorff distances, zonotope order reduction, inner approximations of orthogonal projections, and demonstrate the usefulness of our results on formal controller verification and synthesis for hybrid systems.

math.OC

Evaluating Robustness of Neural Networks with Mixed Integer Programming

Neural networks have demonstrated considerable success on a wide variety of real-world problems. However, networks trained only to optimize for training accuracy can often be fooled by adversarial examples - slightly perturbed inputs that are misclassified with high confidence. Verification of networks enables us to gauge their vulnerability to such adversarial examples. We formulate verification of piecewise-linear neural networks as a mixed integer program. On a representative task of finding minimum adversarial distortions, our verifier is two to three orders of magnitude quicker than the state-of-the-art. We achieve this computational speedup via tight formulations for non-linearities, as well as a novel presolve algorithm that makes full use of all information available. The computational speedup allows us to verify properties on convolutional networks with an order of magnitude more ReLUs than networks previously verified by any complete verifier. In particular, we determine for the first time the exact adversarial accuracy of an MNIST classifier to perturbations with bounded $l_\infty$ norm $ε=0.1$: for this classifier, we find an adversarial example for 4.38% of samples, and a certificate of robustness (to perturbations with bounded norm) for the remainder. Across all robust training procedures and network architectures considered, we are able to certify more samples than the state-of-the-art and find more adversarial examples than a strong first-order attack.

cs.LG

Scalable End-to-End Autonomous Vehicle Testing via Rare-event Simulation

While recent developments in autonomous vehicle (AV) technology highlight substantial progress, we lack tools for rigorous and scalable testing. Real-world testing, the $\textit{de facto}$ evaluation environment, places the public in danger, and, due to the rare nature of accidents, will require billions of miles in order to statistically validate performance claims. We implement a simulation framework that can test an entire modern autonomous driving system, including, in particular, systems that employ deep-learning perception and control algorithms. Using adaptive importance-sampling methods to accelerate rare-event probability evaluation, we estimate the probability of an accident under a base distribution governing standard traffic behavior. We demonstrate our framework on a highway scenario, accelerating system evaluation by $2$-$20$ times over naive Monte Carlo sampling methods and $10$-$300 \mathsf{P}$ times (where $\mathsf{P}$ is the number of processors) over real-world testing.

cs.LG

Sampling-based Polytopic Trees for Approximate Optimal Control of Piecewise Affine Systems

Piecewise affine (PWA) systems are widely used to model highly nonlinear behaviors such as contact dynamics in robot locomotion and manipulation. Existing control techniques for PWA systems have computational drawbacks, both in offline design and online implementation. In this paper, we introduce a method to obtain feedback control policies and a corresponding set of admissible initial conditions for discrete-time PWA systems such that all the closed-loop trajectories reach a goal polytope, while a cost function is optimized. The idea is conceptually similar to LQR-trees \cite{tedrake2010lqr}, which consists of 3 steps: (1) open-loop trajectory optimization, (2) feedback control for computation of "funnels" of states around trajectories, and (3) repeating (1) and (2) in a way that the funnels are grown backward from the goal in a tree fashion and fill the state-space as much as possible. We show PWA dynamics can be exploited to combine step (1) and (2) into a single step that is tackled using mixed-integer convex programming, which makes the method suitable for dealing with hard constraints. Illustrative examples on contact-based dynamics are presented.

eess.SY

LVIS: Learning from Value Function Intervals for Contact-Aware Robot Controllers

Guided policy search is a popular approach for training controllers for high-dimensional systems, but it has a number of pitfalls. Non-convex trajectory optimization has local minima, and non-uniqueness in the optimal policy itself can mean that independently-optimized samples do not describe a coherent policy from which to train. We introduce LVIS, which circumvents the issue of local minima through global mixed-integer optimization and the issue of non-uniqueness through learning the optimal value function (or cost-to-go) rather than the optimal policy. To avoid the expense of solving the mixed-integer programs to full global optimality, we instead solve them only partially, extracting intervals containing the true cost-to-go from early termination of the branch-and-bound algorithm. These interval samples are used to weakly supervise the training of a neural net which approximates the true cost-to-go. Online, we use that learned cost-to-go as the terminal cost of a one-step model-predictive controller, which we solve via a small mixed-integer optimization. We demonstrate the LVIS approach on a cart-pole system with walls and a planar humanoid robot model and show that it can be applied to a fundamentally hard problem in feedback control--control through contact.

cs.RO

Dense Object Nets: Learning Dense Visual Object Descriptors By and For Robotic Manipulation

What is the right object representation for manipulation? We would like robots to visually perceive scenes and learn an understanding of the objects in them that (i) is task-agnostic and can be used as a building block for a variety of manipulation tasks, (ii) is generally applicable to both rigid and non-rigid objects, (iii) takes advantage of the strong priors provided by 3D vision, and (iv) is entirely learned from self-supervision. This is hard to achieve with previous methods: much recent work in grasping does not extend to grasping specific objects or other tasks, whereas task-specific learning may require many trials to generalize well across object configurations or other tasks. In this paper we present Dense Object Nets, which build on recent developments in self-supervised dense descriptor learning, as a consistent object representation for visual understanding and manipulation. We demonstrate they can be trained quickly (approximately 20 minutes) for a wide variety of previously unseen and potentially non-rigid objects. We additionally present novel contributions to enable multi-object descriptor learning, and show that by modifying our training procedure, we can either acquire descriptors which generalize across classes of objects, or descriptors that are distinct for each object instance. Finally, we demonstrate the novel application of learned dense descriptors to robotic manipulation. We demonstrate grasping of specific points on an object across potentially deformed object configurations, and demonstrate using class general descriptors to transfer specific grasps across objects in a class.

cs.RO

Semidefinite Outer Approximation of the Backward Reachable Set of Discrete-time Autonomous Polynomial Systems

We approximate the backward reachable set of discrete-time autonomous polynomial systems using the recently developed occupation measure approach. We formulate the problem as an infinite-dimensional linear programming (LP) problem on measures and its dual on continuous functions. Then we approximate the LP by a hierarchy of finite-dimensional semidefinite programming (SDP) programs on moments of measures and their duals on sums-of-squares polynomials. Finally we solve the SDP's and obtain a sequence of outer approximations of the backward reachable set. We demonstrate our approach on three dynamical systems. As a special case, we also show how to approximate the preimage of a compact semi-algebraic set under a polynomial map.

eess.SY

Controller Synthesis for Discrete-Time Polynomial Systems via Occupation Measures

In this paper, we design nonlinear state feedback controllers for discrete-time polynomial dynamical systems via the occupation measure approach. We propose the discrete-time controlled Liouville equation, and use it to formulate the controller synthesis problem as an infinite-dimensional linear programming problem on measures, which is then relaxed as finite-dimensional semidefinite programming problems on moments of measures and their duals on sums-of-squares polynomials. Nonlinear controllers can be extracted from the solutions to the relaxed problems. The advantage of the occupation measure approach is that we solve convex problems instead of generally non-convex problems, and the computational complexity is polynomial in the state and input dimensions, and hence the approach is more scalable. In addition, we show that the approach can be applied to over-approximating the backward reachable set of discrete-time autonomous polynomial systems and the controllable set of discrete-time polynomial systems under known state feedback control laws. We illustrate our approach on several dynamical systems.

eess.SY

NanoMap: Fast, Uncertainty-Aware Proximity Queries with Lazy Search over Local 3D Data

We would like robots to be able to safely navigate at high speed, efficiently use local 3D information, and robustly plan motions that consider pose uncertainty of measurements in a local map structure. This is hard to do with previously existing mapping approaches, like occupancy grids, that are focused on incrementally fusing 3D data into a common world frame. In particular, both their fragile sensitivity to state estimation errors and computational cost can be limiting. We develop an alternative framework, NanoMap, which alleviates the need for global map fusion and enables a motion planner to efficiently query pose-uncertainty-aware local 3D geometric information. The key idea of NanoMap is to store a history of noisy relative pose transforms and search over a corresponding set of depth sensor measurements for the minimum-uncertainty view of a queried point in space. This approach affords a variety of capabilities not offered by traditional mapping techniques: (a) the pose uncertainty associated with 3D data can be incorporated in motion planning, (b) poses can be updated (i.e., from loop closures) with minimal computational effort, and (c) 3D data can be fused lazily for the purpose of planning. We provide an open-source implementation of NanoMap, and analyze its capabilities and computational efficiency in simulation experiments. Finally, we demonstrate in hardware its effectiveness for fast 3D obstacle avoidance onboard a quadrotor flying up to 10 m/s.

cs.RO