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Russell Impagliazzo

Publications and source records attributed to Russell Impagliazzo.

At least 19 recordsLinked to original sources

Approximate Replicability in Learning

Replicability, introduced by (Impagliazzo et al. STOC '22), is the notion that algorithms should remain stable under a resampling of their inputs (given access to shared randomness). While a strong and interesting notion of stability, the cost of replicability can be prohibitive: there is no replicable algorithm, for instance, for tasks as simple as threshold learning (Bun et al. STOC '23). Given such strong impossibility results we ask: under what approximate notions of replicability is learning possible? In this work, we propose three natural relaxations of replicability in the context of PAC learning: (1) Pointwise: the learner must be consistent on any fixed input, but not across all inputs simultaneously, (2) Approximate: the learner must output hypotheses that classify most of the distribution consistently, (3) Semi: the algorithm is fully replicable, but may additionally use shared unlabeled samples. In all three cases, for constant replicability we obtain close to sample-optimal agnostic PAC learners: 1) and 2) are achievable using $O(d/α^2 + 1/α^{4})$ samples, while 3) requires $Θ(d^2/α^2)$ labeled samples.

cs.LG

High Rate Efficient Local List Decoding from HDX

We construct the first (locally computable, approximately) locally list decodable codes with rate, efficiency, and error tolerance approaching the information theoretic limit, a core regime of interest for the complexity theoretic task of hardness amplification. Our algorithms run in polylogarithmic time and sub-logarithmic depth, which together with classic constructions in the unique decoding (low-noise) regime leads to the resolution of several long-standing problems in coding and complexity theory: 1. Near-optimally input-preserving hardness amplification (and corresponding fast PRGs) 2. Constant rate codes with $\log(N)$-depth list decoding (RNC$^1$) 3. Complexity-preserving distance amplification Our codes are built on the powerful theory of (local-spectral) high dimensional expanders (HDX). At a technical level, we make two key contributions. First, we introduce a new framework for ($\mathrm{polylog(N)}$-round) belief propagation on HDX that leverages a mix of local correction and global expansion to control error build-up while maintaining high rate. Second, we introduce the notion of strongly explicit local routing on HDX, local algorithms that given any two target vertices, output a random path between them in only polylogarithmic time (and, preferably, sub-logarithmic depth). Constructing such schemes on certain coset HDX allows us to instantiate our otherwise combinatorial framework in polylogarithmic time and low depth, completing the result.

cs.CC

Lower Bounds for Bit Pigeonhole Principles in Bounded-Depth Resolution over Parities

We prove lower bounds for proofs of the bit pigeonhole principle (BPHP) and its generalizations in bounded-depth resolution over parities (Res$(\oplus)$). For weak BPHP$_n^m$ with $m = cn$ pigeons (for any constant $c>1$) and $n$ holes, for all $ε>0$, we prove that any depth $N^{1.5 - ε}$ proof in Res$(\oplus)$ must have exponential size, where $N = cn\log n$ is the number of variables. Inspired by recent work in TFNP on multicollision-finding, we consider a generalization of the bit pigeonhole principle, denoted $t$-BPHP$_n^m$, asserting that there is a map from $[m]$ to $[n]$ ($m > (t-1)n$) such that each $i \in [n]$ has fewer than $t$ preimages. We prove that any depth $N^{2-1/t-ε}$ proof in Res$(\oplus)$ of $t$-BPHP$_n^{ctn}$ (for any constant $c \geq 1$) must have exponential size. For the usual bit pigeonhole principle, we show that any depth $N^{2-ε}$ Res$(\oplus)$ proof of BPHP$_n^{n+1}$ must have exponential size. As a byproduct of our proof, we obtain that any randomized parity decision tree for the collision-finding problem with $n+1$ pigeons and $n$ holes must have depth $Ω(n)$, which matches the upper bound coming from a deterministic decision tree. We also prove a lifting theorem for bounded-depth Res$(\oplus)$ with a constant size gadget which lifts from $(p, q)$-DT-hardness, recently defined by Bhattacharya and Chattopadhyay. By combining our lifting theorem with the $(Ω(n), Ω(n))$-DT-hardness of the $n$-variate Tseitin contradiction over a suitable expander, proved by Bhattacharya and Chattopadhyay, we obtain an $N$-variate constant-width unsatisfiable CNF formula with $O(N)$ clauses for which any depth $N^{2-ε}$ Res$(\oplus)$ proof requires size $\exp(Ω(N^ε))$. Previously no superpolynomial lower bounds were known for Res$(\oplus)$ proofs when the depth is superlinear in the size of the formula.

cs.CC

The Computational Complexity of Factored Graphs

While graphs and abstract data structures can be large and complex, practical instances are often regular or highly structured. If the instance has sufficient structure, we might hope to compress the object into a more succinct representation. An efficient algorithm (with respect to the compressed input size) could then lead to more efficient computations than algorithms taking the explicit, uncompressed object as input. This leads to a natural question: when does knowing the input instance has a more succinct representation make computation easier? We initiate the study of the computational complexity of problems on factored graphs: graphs that are given as a formula of products and unions on smaller graphs. For any graph problem, we define a parameterized version that takes factored graphs as input, parameterized by the number of (smaller) ordinary graphs used to construct the factored graph. In this setting, we characterize the parameterized complexity of several natural graph problems, exhibiting a variety of complexities. We show that a decision version of lexicographically first maximal independent set is $\mathbf{XP}$-complete, and therefore unconditionally not fixed-parameter tractable ($\mathbf{FPT}$). On the other hand, we show that clique counting is $\mathbf{FPT}$. Finally, we show that reachability is $\mathbf{XNL}$-complete. Moreover, $\mathbf{XNL}$ is contained in $\mathbf{FPT}$ if and only if $\mathbf{NL}$ is contained in some fixed polynomial time.

cs.CC

The Greedy Coin Change Problem

The Coin Change problem, also known as the Change-Making problem, is a well-studied combinatorial optimization problem, which involves minimizing the number of coins needed to make a specific change amount using a given set of coin denominations. A natural and intuitive approach to this problem is the greedy algorithm. While the greedy algorithm is not universally optimal for all sets of coin denominations, it yields optimal solutions under most real-world coin systems currently in use, making it an efficient heuristic with broad practical applicability. Researchers have been studying ways to determine whether a given coin system guarantees optimal solutions under the greedy approach, but surprisingly little attention has been given to understanding the general computational behavior of the greedy algorithm applied to the coin change problem. To address this gap, we introduce the Greedy Coin Change problem and formalize its decision version: given a target amount $W$ and a set of denominations $C$, determine whether a specific coin is included in the greedy solution. We prove that this problem is $\mathbf P$-complete under log-space reductions, which implies it is unlikely to be efficiently parallelizable or solvable in limited space.

cs.CC

Replicability in High Dimensional Statistics

The replicability crisis is a major issue across nearly all areas of empirical science, calling for the formal study of replicability in statistics. Motivated in this context, [Impagliazzo, Lei, Pitassi, and Sorrell STOC 2022] introduced the notion of replicable learning algorithms, and gave basic procedures for $1$-dimensional tasks including statistical queries. In this work, we study the computational and statistical cost of replicability for several fundamental high dimensional statistical tasks, including multi-hypothesis testing and mean estimation. Our main contribution establishes a computational and statistical equivalence between optimal replicable algorithms and high dimensional isoperimetric tilings. As a consequence, we obtain matching sample complexity upper and lower bounds for replicable mean estimation of distributions with bounded covariance, resolving an open problem of [Bun, Gaboardi, Hopkins, Impagliazzo, Lei, Pitassi, Sivakumar, and Sorrell, STOC2023] and for the $N$-Coin Problem, resolving a problem of [Karbasi, Velegkas, Yang, and Zhou, NeurIPS2023] up to log factors. While our equivalence is computational, allowing us to shave log factors in sample complexity from the best known efficient algorithms, efficient isoperimetric tilings are not known. To circumvent this, we introduce several relaxed paradigms that do allow for sample and computationally efficient algorithms, including allowing pre-processing, adaptivity, and approximate replicability. In these cases we give efficient algorithms matching or beating the best known sample complexity for mean estimation and the coin problem, including a generic procedure that reduces the standard quadratic overhead of replicability to linear in expectation.

stat.ML

Reproducibility in Learning

We introduce the notion of a reproducible algorithm in the context of learning. A reproducible learning algorithm is resilient to variations in its samples -- with high probability, it returns the exact same output when run on two samples from the same underlying distribution. We begin by unpacking the definition, clarifying how randomness is instrumental in balancing accuracy and reproducibility. We initiate a theory of reproducible algorithms, showing how reproducibility implies desirable properties such as data reuse and efficient testability. Despite the exceedingly strong demand of reproducibility, there are efficient reproducible algorithms for several fundamental problems in statistics and learning. First, we show that any statistical query algorithm can be made reproducible with a modest increase in sample complexity, and we use this to construct reproducible algorithms for finding approximate heavy-hitters and medians. Using these ideas, we give the first reproducible algorithm for learning halfspaces via a reproducible weak learner and a reproducible boosting algorithm. Finally, we initiate the study of lower bounds and inherent tradeoffs for reproducible algorithms, giving nearly tight sample complexity upper and lower bounds for reproducible versus nonreproducible SQ algorithms.

cs.LG

Stability is Stable: Connections between Replicability, Privacy, and Adaptive Generalization

The notion of replicable algorithms was introduced in Impagliazzo et al. [STOC '22] to describe randomized algorithms that are stable under the resampling of their inputs. More precisely, a replicable algorithm gives the same output with high probability when its randomness is fixed and it is run on a new i.i.d. sample drawn from the same distribution. Using replicable algorithms for data analysis can facilitate the verification of published results by ensuring that the results of an analysis will be the same with high probability, even when that analysis is performed on a new data set. In this work, we establish new connections and separations between replicability and standard notions of algorithmic stability. In particular, we give sample-efficient algorithmic reductions between perfect generalization, approximate differential privacy, and replicability for a broad class of statistical problems. Conversely, we show any such equivalence must break down computationally: there exist statistical problems that are easy under differential privacy, but that cannot be solved replicably without breaking public-key cryptography. Furthermore, these results are tight: our reductions are statistically optimal, and we show that any computational separation between DP and replicability must imply the existence of one-way functions. Our statistical reductions give a new algorithmic framework for translating between notions of stability, which we instantiate to answer several open questions in replicability and privacy. This includes giving sample-efficient replicable algorithms for various PAC learning, distribution estimation, and distribution testing problems, algorithmic amplification of $δ$ in approximate DP, conversions from item-level to user-level privacy, and the existence of private agnostic-to-realizable learning reductions under structured distributions.

cs.LG

Stabbing Planes

We develop a new semi-algebraic proof system called Stabbing Planes which formalizes modern branch-and-cut algorithms for integer programming and is in the style of DPLL-based modern SAT solvers. As with DPLL there is only a single rule: the current polytope can be subdivided by branching on an inequality and its "integer negation." That is, we can (nondeterministically choose) a hyperplane $ax \geq b$ with integer coefficients, which partitions the polytope into three pieces: the points in the polytope satisfying $ax \geq b$, the points satisfying $ax \leq b-1$, and the middle slab $b - 1 < ax < b$. Since the middle slab contains no integer points it can be safely discarded, and the algorithm proceeds recursively on the other two branches. Each path terminates when the current polytope is empty, which is polynomial-time checkable. Among our results, we show that Stabbing Planes can efficiently simulate the Cutting Planes proof system, and is equivalent to a tree-like variant of the RCP system of [Krajicek98]. As well, we show that it possesses short proofs of the canonical family of systems of $\mathbb{F}_2$-linear equations known as the Tseitin formulas. Finally, we prove linear lower bounds on the rank of Stabbing Planes refutations by adapting lower bounds in communication complexity and use these bounds in order to show that Stabbing Planes proofs cannot be balanced. In doing so, we show that real communication protocols cannot be balanced and establish the first lower bound on the real communication complexity of the set disjointness function.

cs.CC

Boosting in the Presence of Massart Noise

We study the problem of boosting the accuracy of a weak learner in the (distribution-independent) PAC model with Massart noise. In the Massart noise model, the label of each example $x$ is independently misclassified with probability $η(x) \leq η$, where $η<1/2$. The Massart model lies between the random classification noise model and the agnostic model. Our main positive result is the first computationally efficient boosting algorithm in the presence of Massart noise that achieves misclassification error arbitrarily close to $η$. Prior to our work, no non-trivial booster was known in this setting. Moreover, we show that this error upper bound is best possible for polynomial-time black-box boosters, under standard cryptographic assumptions. Our upper and lower bounds characterize the complexity of boosting in the distribution-independent PAC model with Massart noise. As a simple application of our positive result, we give the first efficient Massart learner for unions of high-dimensional rectangles.

cs.LG

On the Power and Limitations of Branch and Cut

The Stabbing Planes proof system was introduced to model the reasoning carried out in practical mixed integer programming solvers. As a proof system, it is powerful enough to simulate Cutting Planes and to refute the Tseitin formulas -- certain unsatisfiable systems of linear equations mod 2 -- which are canonical hard examples for many algebraic proof systems. In a recent (and surprising) result, Dadush and Tiwari showed that these short refutations of the Tseitin formulas could be translated into quasi-polynomial size and depth Cutting Planes proofs, refuting a long-standing conjecture. This translation raises several interesting questions. First, whether all Stabbing Planes proofs can be efficiently simulated by Cutting Planes. This would allow for the substantial analysis done on the Cutting Planes system to be lifted to practical mixed integer programming solvers. Second, whether the quasi-polynomial depth of these proofs is inherent to Cutting Planes. In this paper we make progress towards answering both of these questions. First, we show that any Stabbing Planes proof with bounded coefficients SP* can be translated into Cutting Planes. As a consequence of the known lower bounds for Cutting Planes, this establishes the first exponential lower bounds on SP*. Using this translation, we extend the result of Dadush and Tiwari to show that Cutting Planes has short refutations of any unsatisfiable system of linear equations over a finite field. Like the Cutting Planes proofs of Dadush and Tiwari, our refutations also incur a quasi-polynomial blow-up in depth, and we conjecture that this is inherent. As a step towards this conjecture, we develop a new geometric technique for proving lower bounds on the depth of Cutting Planes proofs. This allows us to establish the first lower bounds on the depth of Semantic Cutting Planes proofs of the Tseitin formulas.

cs.CC

Comparing computational entropies below majority (or: When is the dense model theorem false?)

Computational pseudorandomness studies the extent to which a random variable $\bf{Z}$ looks like the uniform distribution according to a class of tests $\cal{F}$. Computational entropy generalizes computational pseudorandomness by studying the extent which a random variable looks like a \emph{high entropy} distribution. There are different formal definitions of computational entropy with different advantages for different applications. Because of this, it is of interest to understand when these definitions are equivalent. We consider three notions of computational entropy which are known to be equivalent when the test class $\cal{F}$ is closed under taking majorities. This equivalence constitutes (essentially) the so-called \emph{dense model theorem} of Green and Tao (and later made explicit by Tao-Zeigler, Reingold et al., and Gowers). The dense model theorem plays a key role in Green and Tao's proof that the primes contain arbitrarily long arithmetic progressions and has since been connected to a surprisingly wide range of topics in mathematics and computer science, including cryptography, computational complexity, combinatorics and machine learning. We show that, in different situations where $\cal{F}$ is \emph{not} closed under majority, this equivalence fails. This in turn provides examples where the dense model theorem is \emph{false}.

cs.CC

0-1 Integer Linear Programming with a Linear Number of Constraints

We give an exact algorithm for the 0-1 Integer Linear Programming problem with a linear number of constraints that improves over exhaustive search by an exponential factor. Specifically, our algorithm runs in time $2^{(1-\text{poly}(1/c))n}$ where n is the number of variables and cn is the number of constraints. The key idea for the algorithm is a reduction to the Vector Domination problem and a new algorithm for that subproblem.

cs.CC

AM with Multiple Merlins

We introduce and study a new model of interactive proofs: AM(k), or Arthur-Merlin with k non-communicating Merlins. Unlike with the better-known MIP, here the assumption is that each Merlin receives an independent random challenge from Arthur. One motivation for this model (which we explore in detail) comes from the close analogies between it and the quantum complexity class QMA(k), but the AM(k) model is also natural in its own right. We illustrate the power of multiple Merlins by giving an AM(2) protocol for 3SAT, in which the Merlins' challenges and responses consist of only n^{1/2+o(1)} bits each. Our protocol has the consequence that, assuming the Exponential Time Hypothesis (ETH), any algorithm for approximating a dense CSP with a polynomial-size alphabet must take n^{(log n)^{1-o(1)}} time. Algorithms nearly matching this lower bound are known, but their running times had never been previously explained. Brandao and Harrow have also recently used our 3SAT protocol to show quasipolynomial hardness for approximating the values of certain entangled games. In the other direction, we give a simple quasipolynomial-time approximation algorithm for free games, and use it to prove that, assuming the ETH, our 3SAT protocol is essentially optimal. More generally, we show that multiple Merlins never provide more than a polynomial advantage over one: that is, AM(k)=AM for all k=poly(n). The key to this result is a subsampling theorem for free games, which follows from powerful results by Alon et al. and Barak et al. on subsampling dense CSPs, and which says that the value of any free game can be closely approximated by the value of a logarithmic-sized random subgame.

cs.CC

A Satisfiability Algorithm for Sparse Depth Two Threshold Circuits

We give a nontrivial algorithm for the satisfiability problem for cn-wire threshold circuits of depth two which is better than exhaustive search by a factor 2^{sn} where s= 1/c^{O(c^2)}. We believe that this is the first nontrivial satisfiability algorithm for cn-wire threshold circuits of depth two. The independently interesting problem of the feasibility of sparse 0-1 integer linear programs is a special case. To our knowledge, our algorithm is the first to achieve constant savings even for the special case of Integer Linear Programming. The key idea is to reduce the satisfiability problem to the Vector Domination Problem, the problem of checking whether there are two vectors in a given collection of vectors such that one dominates the other component-wise. We also provide a satisfiability algorithm with constant savings for depth two circuits with symmetric gates where the total weighted fan-in is at most cn. One of our motivations is proving strong lower bounds for TC^0 circuits, exploiting the connection (established by Williams) between satisfiability algorithms and lower bounds. Our second motivation is to explore the connection between the expressive power of the circuits and the complexity of the corresponding circuit satisfiability problem.

cs.CC

An Entropic Proof of Chang's Inequality

Chang's lemma is a useful tool in additive combinatorics and the analysis of Boolean functions. Here we give an elementary proof using entropy. The constant we obtain is tight, and we give a slight improvement in the case where the variables are highly biased.

cs.CC

A Satisfiability Algorithm for AC$^0$

We consider the problem of efficiently enumerating the satisfying assignments to $\AC^0$ circuits. We give a zero-error randomized algorithm which takes an $\AC^0$ circuit as input and constructs a set of restrictions which partition $\{0,1\}^n$ so that under each restriction the value of the circuit is constant. Let $d$ denote the depth of the circuit and $cn$ denote the number of gates. This algorithm runs in time $|C| 2^{n(1-μ_{c.d})}$ where $|C|$ is the size of the circuit for $μ_{c,d} \ge 1/\bigO[\lg c + d \lg d]^{d-1}$ with probability at least $1-2^{-n}$. As a result, we get improved exponential time algorithms for $\AC^0$ circuit satisfiability and for counting solutions. In addition, we get an improved bound on the correlation of $\AC^0$ circuits with parity. As an important component of our analysis, we extend the Håstad Switching Lemma to handle multiple $\kcnf$s and $\kdnf$s.

cs.CC

Constant-Depth Frege Systems with Counting Axioms Polynomially Simulate Nullstellensatz Refutations

We show that constant-depth Frege systems with counting axioms modulo $m$ polynomially simulate Nullstellensatz refutations modulo $m$. Central to this is a new definition of reducibility from formulas to systems of polynomials with the property that, for most previously studied translations of formulas to systems of polynomials, a formula reduces to its translation. When combined with a previous result of the authors, this establishes the first size separation between Nullstellensatz and polynomial calculus refutations. We also obtain new, small refutations for certain CNFs by constant-depth Frege systems with counting axioms.

cs.CC