SearcharxivSearch

arXiv subjects

Russell K. Childers

Publications and source records attributed to Russell K. Childers.

2 recordsLinked to original sources

The Ohio SETI Program -- The Last Decades

The Ohio State University Radio Observatory (OSURO), known as the Big Ear, played a pivotal role in both radio astronomy and the Search for Extraterrestrial Intelligence (SETI). Following the completion of the Ohio Sky Survey, the facility was repurposed in 1973 as the world's first full-time dedicated SETI observatory and operated continuously until its decommissioning in 1998. During this period, the Ohio SETI Program evolved from an 8-channel hydrogen-line receiver into increasingly sophisticated survey systems. Over three decades, these surveys covered approximately 70% of the radio sky using a largely consistent instrumental configuration, creating one of the most extensive long-term radio astronomy archives ever assembled. The program is best known for the detection of the Wow! Signal in 1977, but it also accumulated an archive of over 40,000 transient narrowband events, revealed unusual concentrations of radio bursts near the Galactic Center, and established one of the longest continuous radio monitoring records in astronomy. Following the closure of the Big Ear, its scientific legacy continued through Project Argus and, more recently, the Arecibo Wow! project. This paper provides an overview of the final decades of the Ohio SETI Program, including its instrumentation, survey strategies, scientific discoveries, and enduring impact on SETI, time-domain radio astronomy, and the preservation of historical astronomical data. Despite its scientific significance, most of the data collected by the Ohio SETI Program remains unexplored, leaving a unique archive available for future research.

astro-ph.IM

Gearshift Fellowship: A Next-Generation Neurocomputational Game Platform to Model and Train Human-AI Adaptability

How do we learn when to persist, when to let go, and when to shift gears? Gearshift Fellowship (GF) is the prototype of a new Supertask paradigm designed to model how humans and artificial agents adapt to shifting environment demands. Grounded in cognitive neuroscience, computational psychiatry, economics, and artificial intelligence, Supertasks combine computational neurocognitive modeling with serious gaming. This creates a dynamic, multi-mission environment engineered to assess mechanisms of adaptive behavior across cognitive and social contexts. Computational parameters explain behavior and probe mechanisms by controlling the game environment. Unlike traditional tasks, GF enables neurocognitive modeling of individual differences across perceptual decisions, learning, and meta-cognitive levels. This positions GF as a flexible testbed for understanding how cognitive-affective control processes, learning styles, strategy use, and motivational shifts adapt across contexts and over time. It serves as an experimental platform for scientists, a phenotype-to-mechanism intervention for clinicians, and a training tool for players aiming to strengthen self-regulated learning, mood, and stress resilience. Online study (n = 60, ongoing) results show that GF recovers effects from traditional neuropsychological tasks (construct validity), uncovers novel patterns in how learning differs across contexts and how clinical features map onto distinct adaptations. These findings pave the way for developing in-game interventions that foster self-efficacy and agency to cope with real-world stress and uncertainty. GF builds a new adaptive ecosystem designed to accelerate science, transform clinical care, and foster individual growth. It offers a mirror and training ground where humans and machines co-develop together deeper flexibility and awareness.

cs.HC