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Rustam Stolkin

Publications and source records attributed to Rustam Stolkin.

At least 55 records · Page 3Linked to original sources

Simultaneous Tactile Exploration and Grasp Refinement for Unknown Objects

This paper addresses the problem of simultaneously exploring an unknown object to model its shape, using tactile sensors on robotic fingers, while also improving finger placement to optimise grasp stability. In many situations, a robot will have only a partial camera view of the near side of an observed object, for which the far side remains occluded. We show how an initial grasp attempt, based on an initial guess of the overall object shape, yields tactile glances of the far side of the object which enable the shape estimate and consequently the successive grasps to be improved. We propose a grasp exploration approach using a probabilistic representation of shape, based on Gaussian Process Implicit Surfaces. This representation enables initial partial vision data to be augmented with additional data from successive tactile glances. This is combined with a probabilistic estimate of grasp quality to refine grasp configurations. When choosing the next set of finger placements, a bi-objective optimisation method is used to mutually maximise grasp quality and improve shape representation during successive grasp attempts. Experimental results show that the proposed approach yields stable grasp configurations more efficiently than a baseline method, while also yielding improved shape estimate of the grasped object.

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VFH+ based shared control for remotely operated mobile robots

This paper addresses the problem of safe and efficient navigation in remotely controlled robots operating in hazardous and unstructured environments; or conducting other remote robotic tasks. A shared control method is presented which blends the commands from a VFH+ obstacle avoidance navigation module with the teleoperation commands provided by an operator via a joypad. The presented approach offers several advantages such as flexibility allowing for a straightforward adaptation of the controller's behaviour and easy integration with variable autonomy systems; as well as the ability to cope with dynamic environments. The advantages of the presented controller are demonstrated by an experimental evaluation in a disaster response scenario. More specifically, presented evidence show a clear performance increase in terms of safety and task completion time compared to a pure teleoperation approach, as well as an ability to cope with previously unobserved obstacles.

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Mixed-Initiative variable autonomy for remotely operated mobile robots

This paper presents an Expert-guided Mixed-Initiative Control Switcher (EMICS) for remotely operated mobile robots. The EMICS enables switching between different levels of autonomy during task execution initiated by either the human operator and/or the EMICS. The EMICS is evaluated in two disaster response inspired experiments, one with a simulated robot and test arena, and one with a real robot in a realistic environment. Analyses from the two experiments provide evidence that: a) Human-Initiative (HI) systems outperform systems with single modes of operation, such as pure teleoperation, in navigation tasks; b) in the context of the simulated robot experiment, Mixed-Initiative (MI) systems provide improved performance in navigation tasks, improved operator performance in cognitive demanding secondary tasks, and improved operator workload compared to HI. Results also reinforce previous human-robot interaction evidence regarding the importance of the operator's personality traits and their trust in the autonomous system. Lastly, our experiment on a physical robot provides empirical evidence that identify two major challenges for MI control: a) the design of context-aware MI control systems; and b) the conflict for control between the robot's MI control system and the operator. Insights regarding these challenges are discussed and ways to tackle them are proposed.

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Estimation and Exploitation of Objects' Inertial Parameters in Robotic Grasping and Manipulation: A Survey

Inertial parameters characterise an object's motion under applied forces, and can provide strong priors for planning and control of robotic actions to manipulate the object. However, these parameters are not available a-priori in situations where a robot encounters new objects. In this paper, we describe and categorise the ways that a robot can identify an object's inertial parameters. We also discuss grasping and manipulation methods in which knowledge of inertial parameters is exploited in various ways. We begin with a discussion of literature which investigates how humans estimate the inertial parameters of objects, to provide background and motivation for this area of robotics research. We frame our discussion of the robotics literature in terms of three categories of estimation methods, according to the amount of interaction with the object: purely visual, exploratory, and fixed-object. Each category is analysed and discussed. To demonstrate the usefulness of inertial estimation research, we describe a number of grasping and manipulation applications that make use of the inertial parameters of objects. The aim of the paper is to thoroughly review and categorise existing work in an important, but under-explored, area of robotics research, present its background and applications, and suggest future directions. Note that this paper does not examine methods of identification of the robot's inertial parameters, but rather the identification of inertial parameters of other objects which the robot is tasked with manipulating.

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Robust and fast generation of top and side grasps for unknown objects

In this work, we present a geometry-based grasping algorithm that is capable of efficiently generating both top and side grasps for unknown objects, using a single view RGB-D camera, and of selecting the most promising one. We demonstrate the effectiveness of our approach on a picking scenario on a real robot platform. Our approach has shown to be more reliable than another recent geometry-based method considered as baseline [7] in terms of grasp stability, by increasing the successful grasp attempts by a factor of six.

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2D Linear Time-Variant Controller for Human's Intention Detection for Reach-to-Grasp Trajectories in Novel Scenes

Designing robotic assistance devices for manipulation tasks is challenging. This work is concerned with improving accuracy and usability of semi-autonomous robots, such as human operated manipulators or exoskeletons. The key insight is to develop a system that takes into account context- and user-awareness to take better decisions in how to assist the user. The context-awareness is implemented by enabling the system to automatically generate a set of candidate grasps and reach-to-grasp trajectories in novel, cluttered scenes. The user-awareness is implemented as a linear time-variant feedback controller to facilitate the motion towards the most promising grasp. Our approach is demonstrated in a simple 2D example in which participants are asked to grasp a specific object in a clutter scene. Our approach also reduce the number of controllable dimensions for the user by providing only control on x- and y-axis, while orientation of the end-effector and the pose of its fingers are inferred by the system. The experimental results show the benefits of our approach in terms of accuracy and execution time with respect to a pure manual control.

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Automatic Detection of Myocontrol Failures Based upon Situational Context Information

Myoelectric control systems for assistive devices are still unreliable. The user's input signals can become unstable over time due to e.g. fatigue, electrode displacement, or sweat. Hence, such controllers need to be constantly updated and heavily rely on user feedback. In this paper, we present an automatic failure detection method which learns when plausible predictions become unreliable and model updates are necessary. Our key insight is to enhance the control system with a set of generative models that learn sensible behaviour for a desired task from human demonstration. We illustrate our approach on a grasping scenario in Virtual Reality, in which the user is asked to grasp a bottle on a table. From demonstration our model learns the reach-to-grasp motion from a resting position to two grasps (power grasp and tridigital grasp) and how to predict the most adequate grasp from local context, e.g. tridigital grasp on the bottle cap or around the bottleneck. By measuring the error between new grasp attempts and the model prediction, the system can effectively detect which input commands do not reflect the user's intention. We evaluated our model in two cases: i) with both position and rotation information of the wrist pose, and ii) with only rotational information. Our results show that our approach detects statistically highly significant differences in error distributions with p < 0.001 between successful and failed grasp attempts in both cases.

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Metrics and Benchmarks for Remote Shared Controllers in Industrial Applications

Remote manipulation is emerging as one of the key robotics tasks needed in extreme environments. Several researchers have investigated how to add AI components into shared controllers to improve their reliability. Nonetheless, the impact of novel research approaches in real-world applications can have a very slow in-take. We propose a set of benchmarks and metrics to evaluate how the AI components of remote shared control algorithms can improve the effectiveness of such frameworks for real industrial applications. We also present an empirical evaluation of a simple intelligent share controller against a manually operated manipulator in a tele-operated grasping scenario.

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Let's Push Things Forward: A Survey on Robot Pushing

As robot make their way out of factories into human environments, outer space, and beyond, they require the skill to manipulate their environment in multifarious, unforeseeable circumstances. With this regard, pushing is an essential motion primitive that dramatically extends a robot's manipulation repertoire. In this work, we review the robotic pushing literature. While focusing on work concerned with predicting the motion of pushed objects, we also cover relevant applications of pushing for planning and control. Beginning with analytical approaches, under which we also subsume physics engines, we then proceed to discuss work on learning models from data. In doing so, we dedicate a separate section to deep learning approaches which have seen a recent upsurge in the literature. Concluding remarks and further research perspectives are given at the end of the paper.

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Hypothesis-based Belief Planning for Dexterous Grasping

Belief space planning is a viable alternative to formalise partially observable control problems and, in the recent years, its application to robot manipulation problems has grown. However, this planning approach was tried successfully only on simplified control problems. In this paper, we apply belief space planning to the problem of planning dexterous reach-to-grasp trajectories under object pose uncertainty. In our framework, the robot perceives the object to be grasped on-the-fly as a point cloud and compute a full 6D, non-Gaussian distribution over the object's pose (our belief space). The system has no limitations on the geometry of the object, i.e., non-convex objects can be represented, nor assumes that the point cloud is a complete representation of the object. A plan in the belief space is then created to reach and grasp the object, such that the information value of expected contacts along the trajectory is maximised to compensate for the pose uncertainty. If an unexpected contact occurs when performing the action, such information is used to refine the pose distribution and triggers a re-planning. Experimental results show that our planner (IR3ne) improves grasp reliability and compensates for the pose uncertainty such that it doubles the proportion of grasps that succeed on a first attempt.

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Weather Classification: A new multi-class dataset, data augmentation approach and comprehensive evaluations of Convolutional Neural Networks

Weather conditions often disrupt the proper functioning of transportation systems. Present systems either deploy an array of sensors or use an in-vehicle camera to predict weather conditions. These solutions have resulted in incremental cost and limited scope. To ensure smooth operation of all transportation services in all-weather conditions, a reliable detection system is necessary to classify weather in wild. The challenges involved in solving this problem is that weather conditions are diverse in nature and there is an absence of discriminate features among various weather conditions. The existing works to solve this problem have been scene specific and have targeted classification of two categories of weather. In this paper, we have created a new open source dataset consisting of images depicting three classes of weather i.e rain, snow and fog called RFS Dataset. A novel algorithm has also been proposed which has used super pixel delimiting masks as a form of data augmentation, leading to reasonable results with respect to ten Convolutional Neural Network architectures.

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Learning monocular visual odometry with dense 3D mapping from dense 3D flow

This paper introduces a fully deep learning approach to monocular SLAM, which can perform simultaneous localization using a neural network for learning visual odometry (L-VO) and dense 3D mapping. Dense 2D flow and a depth image are generated from monocular images by sub-networks, which are then used by a 3D flow associated layer in the L-VO network to generate dense 3D flow. Given this 3D flow, the dual-stream L-VO network can then predict the 6DOF relative pose and furthermore reconstruct the vehicle trajectory. In order to learn the correlation between motion directions, the Bivariate Gaussian modelling is employed in the loss function. The L-VO network achieves an overall performance of 2.68% for average translational error and 0.0143 deg/m for average rotational error on the KITTI odometry benchmark. Moreover, the learned depth is fully leveraged to generate a dense 3D map. As a result, an entire visual SLAM system, that is, learning monocular odometry combined with dense 3D mapping, is achieved.

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Sensors, SLAM and Long-term Autonomy: A Review

Simultaneous Localization and Mapping, commonly known as SLAM, has been an active research area in the field of Robotics over the past three decades. For solving the SLAM problem, every robot is equipped with either a single sensor or a combination of similar/different sensors. This paper attempts to review, discuss, evaluate and compare these sensors. Keeping an eye on future, this paper also assesses the characteristics of these sensors against factors critical to the long-term autonomy challenge.

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Grasp that optimises objectives along post-grasp trajectories

In this article, we study the problem of selecting a grasping pose on the surface of an object to be manipulated by considering three post-grasp objectives. These objectives include (i) kinematic manipulation capability, (ii) torque effort \cite{mavrakis2016analysis} and (iii) impact force in case of a collision during post-grasp manipulative actions. In these works, the main assumption is that a manipulation task, i.e. trajectory of the centre of mass (CoM) of an object is given. In addition, inertial properties of the object to be manipulated is known. For example, a robot needs to pick an object located at point A and place it at point B by moving it along a given path. Therefore, the problem to be solved is to find an initial grasp pose that yields the maximum kinematic manipulation capability, minimum joint effort and effective mass along a given post-grasp trajectories. However, these objectives may conflict in some cases making it impossible to obtain the best values for all of them. We perform a series of experiments to show how different objectives change as the grasping pose on an object alters. The experimental results presented in this paper illustrate that these objectives are conflicting for some desired post-grasp trajectories. This indicates that a detailed multi-objective optimization is needed for properly addressing this problem in a future work.

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Dense RGB-D semantic mapping with Pixel-Voxel neural network

For intelligent robotics applications, extending 3D mapping to 3D semantic mapping enables robots to, not only localize themselves with respect to the scene's geometrical features but also simultaneously understand the higher level meaning of the scene contexts. Most previous methods focus on geometric 3D reconstruction and scene understanding independently notwithstanding the fact that joint estimation can boost the accuracy of the semantic mapping. In this paper, a dense RGB-D semantic mapping system with a Pixel-Voxel network is proposed, which can perform dense 3D mapping while simultaneously recognizing and semantically labelling each point in the 3D map. The proposed Pixel-Voxel network obtains global context information by using PixelNet to exploit the RGB image and meanwhile, preserves accurate local shape information by using VoxelNet to exploit the corresponding 3D point cloud. Unlike the existing architecture that fuses score maps from different models with equal weights, we proposed a Softmax weighted fusion stack that adaptively learns the varying contributions of PixelNet and VoxelNet, and fuses the score maps of the two models according to their respective confidence levels. The proposed Pixel-Voxel network achieves the state-of-the-art semantic segmentation performance on the SUN RGB-D benchmark dataset. The runtime of the proposed system can be boosted to 11-12Hz, enabling near to real-time performance using an i7 8-cores PC with Titan X GPU.

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Human-in-the-loop optimisation: mixed initiative grasping for optimally facilitating post-grasp manipulative actions

This paper addresses the problem of mixed initiative, shared control for master-slave grasping and manipulation. We propose a novel system, in which an autonomous agent assists a human in teleoperating a remote slave arm/gripper, using a haptic master device. Our system is designed to exploit the human operator's expertise in selecting stable grasps (still an open research topic in autonomous robotics). Meanwhile, a-priori knowledge of: i) the slave robot kinematics, and ii) the desired post-grasp manipulative trajectory, are fed to an autonomous agent which transmits force cues to the human, to encourage maximally manipulable grasp pose selections. Specifically, the autonomous agent provides force cues to the human, during the reach-to-grasp phase, which encourage the human to select grasp poses which maximise manipulation capability during the post-grasp object manipulation phase. We introduce a task-relevant velocity manipulability cost function (TOV), which is used to identify the maximum kinematic capability of a manipulator during post-grasp motions, and feed this back as force cues to the human during the pre-grasp phase. We show that grasps which minimise TOV result in significantly reduced control effort of the manipulator, compared to other feasible grasps. We demonstrate the effectiveness of our approach by experiments with both real and simulated robots.

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Safe Robotic Grasping: Minimum Impact-Force Grasp Selection

This paper addresses the problem of selecting from a choice of possible grasps, so that impact forces will be minimised if a collision occurs while the robot is moving the grasped object along a post-grasp trajectory. Such considerations are important for safety in human-robot interaction, where even a certified "human-safe" (e.g. compliant) arm may become hazardous once it grasps and begins moving an object, which may have significant mass, sharp edges or other dangers. Additionally, minimising collision forces is critical to preserving the longevity of robots which operate in uncertain and hazardous environments, e.g. robots deployed for nuclear decommissioning, where removing a damaged robot from a contaminated zone for repairs may be extremely difficult and costly. Also, unwanted collisions between a robot and critical infrastructure (e.g. pipework) in such high-consequence environments can be disastrous. In this paper, we investigate how the safety of the post-grasp motion can be considered during the pre-grasp approach phase, so that the selected grasp is optimal in terms applying minimum impact forces if a collision occurs during a desired post-grasp manipulation. We build on the methods of augmented robot-object dynamics models and "effective mass" and propose a method for combining these concepts with modern grasp and trajectory planners, to enable the robot to achieve a grasp which maximises the safety of the post-grasp trajectory, by minimising potential collision forces. We demonstrate the effectiveness of our approach through several experiments with both simulated and real robots.

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Single-Shot Clothing Category Recognition in Free-Configurations with Application to Autonomous Clothes Sorting

This paper proposes a single-shot approach for recognising clothing categories from 2.5D features. We propose two visual features, BSP (B-Spline Patch) and TSD (Topology Spatial Distances) for this task. The local BSP features are encoded by LLC (Locality-constrained Linear Coding) and fused with three different global features. Our visual feature is robust to deformable shapes and our approach is able to recognise the category of unknown clothing in unconstrained and random configurations. We integrated the category recognition pipeline with a stereo vision system, clothing instance detection, and dual-arm manipulators to achieve an autonomous sorting system. To verify the performance of our proposed method, we build a high-resolution RGBD clothing dataset of 50 clothing items of 5 categories sampled in random configurations (a total of 2,100 clothing samples). Experimental results show that our approach is able to reach 83.2\% accuracy while classifying clothing items which were previously unseen during training. This advances beyond the previous state-of-the-art by 36.2\%. Finally, we evaluate the proposed approach in an autonomous robot sorting system, in which the robot recognises a clothing item from an unconstrained pile, grasps it, and sorts it into a box according to its category. Our proposed sorting system achieves reasonable sorting success rates with single-shot perception.

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