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Ruyang Li

Publications and source records attributed to Ruyang Li.

3 recordsLinked to original sources

Atlas: Algorithm-Hardware Co-Design for On-Device City-Scale 3D Gaussian Splatting in VR

3D Gaussian splatting (3DGS) has drawn significant attention in the architectural community recently. However, enabling city scale 3DGS on mobile VR devices remains challenging, as the memory requirement of large scale scenes far exceeds the memory capacity of today's mobile GPUs. This paper presents Atlas, an on device city scale 3DGS rendering framework that enables scalable rendering without runtime Internet access. The key insight is that although the full 3DGS model is massive, each frame only requires a small subset of Gaussians under the current pose and level of detail requirement. Based on this insight, Atlas introduces a hierarchical memory offloading mechanism that dynamically loads only necessary Gaussian data into device memory. To further improve performance, Atlas proposes temporal aware LoD search and stereo rasterization to avoid redundant computation in VR. We further show that our technique can be integrated with existing 3DGS accelerators with negligible hardware overhead. Overall, Atlas achieves 18.5x speedup over the GPU baseline and 3.9x speedup over the state of the art 3DGS accelerators, with 92.4% energy savings.

cs.AR

First Place Solution to the ECCV 2024 ROAD++ Challenge @ ROAD++ Spatiotemporal Agent Detection 2024

This report presents our team's solutions for the Track 1 of the 2024 ECCV ROAD++ Challenge. The task of Track 1 is spatiotemporal agent detection, which aims to construct an "agent tube" for road agents in consecutive video frames. Our solutions focus on the challenges in this task, including extreme-size objects, low-light scenarios, class imbalance, and fine-grained classification. Firstly, the extreme-size object detection heads are introduced to improve the detection performance of large and small objects. Secondly, we design a dual-stream detection model with a low-light enhancement stream to improve the performance of spatiotemporal agent detection in low-light scenes, and the feature fusion module to integrate features from different branches. Subsequently, we develop a multi-branch detection framework to mitigate the issues of class imbalance and fine-grained classification, and we design a pre-training and fine-tuning approach to optimize the above multi-branch framework. Besides, we employ some common data augmentation techniques, and improve the loss function and upsampling operation. We rank first in the test set of Track 1 for the ROAD++ Challenge 2024, and achieve 30.82% average video-mAP.

cs.CV

First Place Solution to the ECCV 2024 ROAD++ Challenge @ ROAD++ Atomic Activity Recognition 2024

This report presents our team's technical solution for participating in Track 3 of the 2024 ECCV ROAD++ Challenge. The task of Track 3 is atomic activity recognition, which aims to identify 64 types of atomic activities in road scenes based on video content. Our approach primarily addresses the challenges of small objects, discriminating between single object and a group of objects, as well as model overfitting in this task. Firstly, we construct a multi-branch activity recognition framework that not only separates different object categories but also the tasks of single object and object group recognition, thereby enhancing recognition accuracy. Subsequently, we develop various model ensembling strategies, including integrations of multiple frame sampling sequences, different frame sampling sequence lengths, multiple training epochs, and different backbone networks. Furthermore, we propose an atomic activity recognition data augmentation method, which greatly expands the sample space by flipping video frames and road topology, effectively mitigating model overfitting. Our methods rank first in the test set of Track 3 for the ROAD++ Challenge 2024, and achieve 69% mAP.

cs.CV