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Ryan Feng Lin

Publications and source records attributed to Ryan Feng Lin.

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Causal Discovery Should Embrace the Wisdom of the Crowd

This paper argues for recognizing an emerging paradigm of causal learning by wisdom of the crowd. Recent developments in government, industry, and research point to the rise of decentralized and crowd-based approaches within causal modeling, where causal knowledge distributed across many contributors can be systematically elicited and integrated with causal learning workflows. In this paradigm, causal learning becomes a distributed decision-making problem: each participant contributes partial and potentially noisy knowledge, while collective contributions help construct a global causal structure. This direction is enabled by advances in crowdsourcing platforms, expert knowledge elicitation, aggregation techniques, and large language model (LLM)-augmented information acquisition. Its promise is increasingly visible in early research and emerging real-world practices. Building on this momentum, we outline a framework for crowd-based causal learning spanning elicitation, modeling, aggregation, and optimization. We further discuss the opportunities and challenges introduced by this paradigm and call for interdisciplinary collaboration across causal learning, collective intelligence, human-AI interaction, and decision science.

cs.LG

Team, Then Trim: An Assembly-Line LLM Framework for High-Quality Tabular Data Generation

While tabular data is fundamental to many real-world machine learning (ML) applications, acquiring high-quality tabular data is usually labor-intensive and expensive. Limited by the scarcity of observations, tabular datasets often exhibit critical deficiencies, such as class imbalance, selection bias, and low fidelity. To address these challenges, building on recent advances in Large Language Models (LLMs), this paper introduces Team-then-Trim (T$^2$), a framework that synthesizes high-quality tabular data through a collaborative team of LLMs, followed by a rigorous three-stage plug-in data quality control (QC) pipeline. In T$^2$, tabular data generation is conceptualized as a manufacturing process: specialized LLMs, guided by domain knowledge, are tasked with generating different data components sequentially, and the resulting products, i.e., the synthetic data, are systematically evaluated across multiple dimensions of QC. Empirical results on both simulated and real-world datasets demonstrate that T$^2$ outperforms state-of-the-art methods in producing high-quality tabular data, highlighting its potential to support downstream models when direct data collection is practically infeasible.

cs.LG

CrowdLLM: Building LLM-Based Digital Populations Augmented with Generative Models

The emergence of large language models (LLMs) has sparked much interest in creating LLM-based digital populations that can be applied to many applications such as social simulation, crowdsourcing, marketing, and recommendation systems. A digital population can reduce the cost of recruiting human participants and alleviate many concerns related to human subject study. However, research has found that most of the existing works rely solely on LLMs and could not sufficiently capture the accuracy and diversity of a real human population. To address this limitation, we propose CrowdLLM that integrates pretrained LLMs and generative models to enhance the diversity and fidelity of the digital population. We conduct theoretical analysis of CrowdLLM regarding its great potential in creating cost-effective, sufficiently representative, scalable digital populations that can match the quality of a real crowd. Comprehensive experiments are also conducted across multiple domains (e.g., crowdsourcing, voting, user rating) and simulation studies which demonstrate that CrowdLLM achieves promising performance in both accuracy and distributional fidelity to human data.

cs.MA

Deep Fictitious Play-Based Potential Differential Games for Learning Human-Like Interaction at Unsignalized Intersections

Modeling vehicle interactions at unsignalized intersections is a challenging task due to the complexity of the underlying game-theoretic processes. Although prior studies have attempted to capture interactive driving behaviors, most approaches relied solely on game-theoretic formulations and did not leverage naturalistic driving datasets. In this study, we learn human-like interactive driving policies at unsignalized intersections using Deep Fictitious Play. Specifically, we first model vehicle interactions as a Differential Game, which is then reformulated as a Potential Differential Game. The weights in the cost function are learned from the dataset and capture diverse driving styles. We also demonstrate that our framework provides a theoretical guarantee of convergence to a Nash equilibrium. To the best of our knowledge, this is the first study to train interactive driving policies using Deep Fictitious Play. We validate the effectiveness of our Deep Fictitious Play-Based Potential Differential Game (DFP-PDG) framework using the INTERACTION dataset. The results demonstrate that the proposed framework achieves satisfactory performance in learning human-like driving policies. The learned individual weights effectively capture variations in driver aggressiveness and preferences. Furthermore, the ablation study highlights the importance of each component within our model. Code is available at https://github.com/zeonchen/DFP-PDG.

cs.AI