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Ryan Posh

Publications and source records attributed to Ryan Posh.

3 recordsLinked to original sources

Design and Validation of a Lightweight, Low-Profile Powered Knee Prosthesis with Quasi-Direct Drive Actuation

Fully-powered knee prostheses, unlike traditional passive knees, can perform controlled positive work, reducing the need for compensatory behaviors by users during energy-intensive activities. While quasi-direct drive (QDD) actuators provide superior torque control, backdrivability, and acoustic noise properties compared to traditional highly-geared actuators, prior QDD prototypes have been too heavy and bulky for commercial translation. In this work, we present the design and validation of a new lightweight (2.6 kg) and low-profile (24.5 cm tip-to-tip build height) QDD knee prosthesis. By optimizing an 18 to 1 two-stage transmission alongside thermal and structural finite-element analyses, we significantly reduce device mass while enabling a peak torque of 145 Nm. Through benchtop tests, we validate the device's high output torque, low backdrive torque (1 Nm), and its precision position and torque control capabilities. We also demonstrate biomimetic kinematics and peak knee extension torques (within one standard deviation of able-bodied references) during both level-ground walking and sit-stand transitions performed by three participants with transfemoral amputation and varying K-levels. By meeting or improving upon the mass, build height, peak torque, and acoustic noise of a leading commercial powered knee, this work establishes the clinical viability of emerging QDD prostheses that promise improved dynamic performance for their users.

cs.RO

A Replay-Constrained Simulation Framework for Personalization of Powered Knee--Ankle Prosthesis Controllers

Personalization of impedance controllers for powered prosthetic legs is critical to accommodating individual gait biomechanics but remains challenging. Existing methods rely on time-intensive human-in-the-loop exploration and/or constrain optimization to low-dimensional, single-joint parameter subspaces. Sim-to-real transfer has enabled high-dimensional locomotion control for legged robots, but in assistive device control the human partner remains un-modelable. We present a replay-constrained simulation framework: a MuJoCo-based simulator reproduces prosthetic knee-ankle dynamics while replaying recorded hip kinematics and feedback-based ground reaction forces from individual walking data, bypassing the need to model complex human neuromuscular control mechanisms. We demonstrate the framework with a deep reinforcement learning policy that personalizes phase-dependent stiffness, damping, and equilibrium angle at both joints simultaneously, maximizing a biomimicry-based reward computed solely from onboard prosthesis measurements. Experiments with three participants with transfemoral amputation during level-ground walking at 0.8~m/s demonstrate strong simulation-to-hardware predictive validity (Pearson $r=0.96$--$0.997$). The best-performing policy on hardware was consistently predicted within the top five simulation policies for all participants. The learned controllers improved overall biomimicry rewards by 42--59\% relative to the unpersonalized baseline. The framework supports scalable high-dimensional personalization of powered prosthetic legs and is amenable to extension to higher-dimensional controller parameterizations such as neural-network controllers.

cs.RO

Simultaneous Locomotion Mode Classification and Continuous Gait Phase Estimation for Transtibial Prostheses

Recognizing and identifying human locomotion is a critical step to ensuring fluent control of wearable robots, such as transtibial prostheses. In particular, classifying the intended locomotion mode and estimating the gait phase are key. In this work, a novel, interpretable, and computationally efficient algorithm is presented for simultaneously predicting locomotion mode and gait phase. Using able-bodied (AB) and transtibial prosthesis (PR) data, seven locomotion modes are tested including slow, medium, and fast level walking (0.6, 0.8, and 1.0 m/s), ramp ascent/descent (5 degrees), and stair ascent/descent (20 cm height). Overall classification accuracy was 99.1$\%$ and 99.3$\%$ for the AB and PR conditions, respectively. The average gait phase error across all data was less than 4$\%$. Exploiting the structure of the data, computational efficiency reached 2.91 $\mu$s per time step. The time complexity of this algorithm scales as $O(N\cdot M)$ with the number of locomotion modes $M$ and samples per gait cycle $N$. This efficiency and high accuracy could accommodate a much larger set of locomotion modes ($\sim$ 700 on Open-Source Leg Prosthesis) to handle the wide range of activities pursued by individuals during daily living.

cs.RO