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Ryan Xu

Publications and source records attributed to Ryan Xu.

8 recordsLinked to original sources

WAR: Workload-Aware Rollouts for Synchronous Agentic Reinforcement Learning

Long-horizon rollout generation has become the dominant systems bottleneck in agentic reinforcement learning (RL). As agents interact with environments over many turns, trajectories rapidly grow to tens of thousands of tokens, making synchronous RL training increasingly constrained by rollout. We propose WAR, a workload-aware rollout system that substantially accelerates synchronous agentic RL by jointly optimizing decoding and scheduling. WAR is built on a key observation: the optimal rollout optimization strategy depends on runtime load: (1) Under low load, WAR enables model-free speculative decoding with SuffixDecoding, which reuses suffix patterns from previously completed trajectories as speculative drafts for future rollouts. Unlike model-based drafters, SuffixDecoding introduces no additional draft model and avoids GPU contention with rollout generation. (2) Under high load, where saturated batched decoding leaves limited room for speculative speedup, WAR shifts the optimization focus to cache-aware scheduling. A global scheduler places requests across rollout replicas based on cache locality, trajectory progress and server load, reducing redundant KV-cache recomputation and mitigating load imbalance. By combining decoding-level suffix reuse with system-level rollout scheduling, WAR delivers robust throughput improvements across workload regimes without changing the underlying RL algorithm. WAR improves long-context agentic rollout throughput by 1.4x under low load and up to 1.6x under high load. These results show that WAR removes a major rollout bottleneck in synchronous agentic RL and provides a practical path toward scalable long-context agent training.

cs.LG

HunyuanVideo 1.5 Technical Report

We present HunyuanVideo 1.5, a lightweight yet powerful open-source video generation model that achieves state-of-the-art visual quality and motion coherence with only 8.3 billion parameters, enabling efficient inference on consumer-grade GPUs. This achievement is built upon several key components, including meticulous data curation, an advanced DiT architecture featuring selective and sliding tile attention (SSTA), enhanced bilingual understanding through glyph-aware text encoding, progressive pre-training and post-training, and an efficient video super-resolution network. Leveraging these designs, we developed a unified framework capable of high-quality text-to-video and image-to-video generation across multiple durations and resolutions. Extensive experiments demonstrate that this compact and proficient model establishes a new state-of-the-art among open-source video generation models. By releasing the code and model weights, we provide the community with a high-performance foundation that lowers the barrier to video creation and research, making advanced video generation accessible to a broader audience. All open-source assets are publicly available at https://github.com/Tencent-Hunyuan/HunyuanVideo-1.5.

cs.CV

Eevee: Towards Close-up High-resolution Video-based Virtual Try-on

Video virtual try-on technology provides a cost-effective solution for creating marketing videos in fashion e-commerce. However, its practical adoption is hindered by two critical limitations. First, the reliance on a single garment image as input in current virtual try-on datasets limits the accurate capture of realistic texture details. Second, most existing methods focus solely on generating full-shot virtual try-on videos, neglecting the business's demand for videos that also provide detailed close-ups. To address these challenges, we introduce a high-resolution dataset for video-based virtual try-on. This dataset offers two key features. First, it provides more detailed information on the garments, which includes high-fidelity images with detailed close-ups and textual descriptions; Second, it uniquely includes full-shot and close-up try-on videos of real human models. Furthermore, accurately assessing consistency becomes significantly more critical for the close-up videos, which demand high-fidelity preservation of garment details. To facilitate such fine-grained evaluation, we propose a new garment consistency metric VGID (Video Garment Inception Distance) that quantifies the preservation of both texture and structure. Our experiments validate these contributions. We demonstrate that by utilizing the detailed images from our dataset, existing video generation models can extract and incorporate texture features, significantly enhancing the realism and detail fidelity of virtual try-on results. Furthermore, we conduct a comprehensive benchmark of recent models. The benchmark effectively identifies the texture and structural preservation problems among current methods.

cs.CV

Semantic Context Matters: Improving Conditioning for Autoregressive Models

Recently, autoregressive (AR) models have shown strong potential in image generation, offering better scalability and easier integration with unified multi-modal systems compared to diffusion-based methods. However, extending AR models to general image editing remains challenging due to weak and inefficient conditioning, often leading to poor instruction adherence and visual artifacts. To address this, we propose SCAR, a Semantic-Context-driven method for Autoregressive models. SCAR introduces two key components: Compressed Semantic Prefilling, which encodes high-level semantics into a compact and efficient prefix, and Semantic Alignment Guidance, which aligns the last visual hidden states with target semantics during autoregressive decoding to enhance instruction fidelity. Unlike decoding-stage injection methods, SCAR builds upon the flexibility and generality of vector-quantized-based prefilling while overcoming its semantic limitations and high cost. It generalizes across both next-token and next-set AR paradigms with minimal architectural changes. SCAR achieves superior visual fidelity and semantic alignment on both instruction editing and controllable generation benchmarks, outperforming prior AR-based methods while maintaining controllability. Code will be released at https://github.com/AMAP-ML/SCAR.

cs.CV

The discrete periodic Pitman transform: invariances, braid relations, and Burke properties

We develop the theory of the discrete periodic Pitman transform, first introduced by Corwin, Gu, and the fifth author. We prove that the discrete periodic Pitman transform satisfies the same braid relations that are satisfied for the full-line Pitman transform shown by Biane, Bougerol, and O'Connell. This defines a group action of the infinite symmetric group on sequences of vectors in $\mathbb R^{\mathbb Z_N}$. We prove that, for polymers in a periodic environment, single-path and multi-path partition functions are preserved under the action of this transform on the weights in the polymer model. Combined with a new inhomogeneous Burke property for the periodic Pitman transform, we prove a multi-path invariance result for the periodic inverse-gamma polymer under permutations of the column parameters. In the limit to the full-line case, we obtain a multi-path extension of a recent invariance result of Bates, Emrah, Martin, Sepp\"al\"ainen, and the fifth author, in both positive and zero-temperature.

math.PR

SCALAR: Scale-wise Controllable Visual Autoregressive Learning

Controllable image synthesis, which enables fine-grained control over generated outputs, has emerged as a key focus in visual generative modeling. However, controllable generation remains challenging for Visual Autoregressive (VAR) models due to their hierarchical, next-scale prediction style. Existing VAR-based methods often suffer from inefficient control encoding and disruptive injection mechanisms that compromise both fidelity and efficiency. In this work, we present SCALAR, a controllable generation method based on VAR, incorporating a novel Scale-wise Conditional Decoding mechanism. SCALAR leverages a pretrained image encoder to extract semantic control signal encodings, which are projected into scale-specific representations and injected into the corresponding layers of the VAR backbone. This design provides persistent and structurally aligned guidance throughout the generation process. Building on SCALAR, we develop SCALAR-Uni, a unified extension that aligns multiple control modalities into a shared latent space, supporting flexible multi-conditional guidance in a single model. Extensive experiments show that SCALAR achieves superior generation quality and control precision across various tasks. The code is released at https://github.com/AMAP-ML/SCALAR.

cs.CV

FLUX-Text: A Simple and Advanced Diffusion Transformer Baseline for Scene Text Editing

Scene text editing aims to modify or add texts on images while ensuring text fidelity and overall visual quality consistent with the background. Recent methods are primarily built on UNet-based diffusion models, which have improved scene text editing results, but still struggle with complex glyph structures, especially for non-Latin ones (\eg, Chinese, Korean, Japanese). To address these issues, we present \textbf{FLUX-Text}, a simple and advanced multilingual scene text editing DiT method. Specifically, our FLUX-Text enhances glyph understanding and generation through lightweight Visual and Text Embedding Modules, while preserving the original generative capability of FLUX. We further propose a Regional Text Perceptual Loss tailored for text regions, along with a matching two-stage training strategy to better balance text editing and overall image quality. Benefiting from the DiT-based architecture and lightweight feature injection modules, FLUX-Text can be trained with only $0.1$M training examples, a \textbf{97\%} reduction compared to $2.9$M required by popular methods. Extensive experiments on multiple public datasets, including English and Chinese benchmarks, demonstrate that our method surpasses other methods in visual quality and text fidelity. All the code is available at https://github.com/AMAP-ML/FluxText.

cs.CV

Benchmarking LLM Code Generation for Audio Programming with Visual Dataflow Languages

Node-based programming languages are increasingly popular in media arts coding domains. These languages are designed to be accessible to users with limited coding experience, allowing them to achieve creative output without an extensive programming background. Using LLM-based code generation to further lower the barrier to creative output is an exciting opportunity. However, the best strategy for code generation for visual node-based programming languages is still an open question. In particular, such languages have multiple levels of representation in text, each of which may be used for code generation. In this work, we explore the performance of LLM code generation in audio programming tasks in visual programming languages at multiple levels of representation. We explore code generation through metaprogramming code representations for these languages (i.e., coding the language using a different high-level text-based programming language), as well as through direct node generation with JSON. We evaluate code generated in this way for two visual languages for audio programming on a benchmark set of coding problems. We measure both correctness and complexity of the generated code. We find that metaprogramming results in more semantically correct generated code, given that the code is well-formed (i.e., is syntactically correct and runs). We also find that prompting for richer metaprogramming using randomness and loops led to more complex code.

cs.SE