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Ryogo Yamamoto

Publications and source records attributed to Ryogo Yamamoto.

7 recordsLinked to original sources

Open-World Distributed Robot Self-Localization with Transferable Visual Vocabulary and Both Absolute and Relative Features

Visual robot self-localization is a fundamental problem in visual robot navigation and has been studied across various problem settings, including monocular and sequential localization. However, many existing studies focus primarily on single-robot scenarios, with limited exploration into general settings involving diverse robots connected through wireless networks with constrained communication capacities, such as open-world distributed robot systems. In particular, issues related to the transfer and sharing of key knowledge, such as visual descriptions and visual vocabulary, between robots have been largely neglected. This work introduces a new self-localization framework designed for open-world distributed robot systems that maintains state-of-the-art performance while offering two key advantages: (1) it employs an unsupervised visual vocabulary model that maps to multimodal, lightweight, and transferable visual features, and (2) the visual vocabulary itself is a lightweight and communication-friendly model. Although the primary focus is on encoding monocular view images, the framework can be easily extended to sequential localization applications. By utilizing complementary similarity-preserving features -- both absolute and relative -- the framework meets the requirements for being unsupervised, multimodal, lightweight, and transferable. All features are learned and recognized using a lightweight graph neural network and scene graph. The effectiveness of the proposed method is validated in both passive and active self-localization scenarios.

cs.CV

Active Semantic Localization with Graph Neural Embedding

Semantic localization, i.e., robot self-localization with semantic image modality, is critical in recently emerging embodied AI applications (e.g., point-goal navigation, object-goal navigation, vision language navigation) and topological mapping applications (e.g., graph neural SLAM, ego-centric topological map). However, most existing works on semantic localization focus on passive vision tasks without viewpoint planning, or rely on additional rich modalities (e.g., depth measurements). Thus, the problem is largely unsolved. In this work, we explore a lightweight, entirely CPU-based, domain-adaptive semantic localization framework, called graph neural localizer. Our approach is inspired by two recently emerging technologies: (1) Scene graph, which combines the viewpoint- and appearance- invariance of local and global features; (2) Graph neural network, which enables direct learning/recognition of graph data (i.e., non-vector data). Specifically, a graph convolutional neural network is first trained as a scene graph classifier for passive vision, and then its knowledge is transferred to a reinforcement-learning planner for active vision. Experiments on two scenarios, self-supervised learning and unsupervised domain adaptation, using a photo-realistic Habitat simulator validate the effectiveness of the proposed method.

cs.CV

Active Robot Vision for Distant Object Change Detection: A Lightweight Training Simulator Inspired by Multi-Armed Bandits

In ground-view object change detection, the recently emerging mapless navigation has great potential to navigate a robot to objects distantly detected (e.g., books, cups, clothes) and acquire high-resolution object images, to identify their change states (no-change/appear/disappear). However, naively performing full journeys for every distant object requires huge sense/plan/action costs, proportional to the number of objects and the robot-to-object distance. To address this issue, we explore a new map-based active vision problem in this work: ``Which journey should the robot select next?" However, the feasibility of the active vision framework remains unclear; Since distant objects are only uncertainly recognized, it is unclear whether they can provide sufficient cues for action planning. This work presents an efficient simulator for feasibility testing, to accelerate the early-stage R&D cycles (e.g., prototyping, training, testing, and evaluation). The proposed simulator is designed to identify the degree of difficulty that a robot vision system (sensors/recognizers/planners/actuators) would face when applied to a given environment (workspace/objects). Notably, it requires only one real-world journey experience per distant object to function, making it suitable for an efficient R&D cycle. Another contribution of this work is to present a new lightweight planner inspired by the traditional multi-armed bandit problem. Specifically, we build a lightweight map-based planner on top of the mapless planner, which constitutes a hierarchical action planner. We verified the effectiveness of the proposed framework using a semantically non-trivial scenario ``sofa as bookshelf".

cs.RO

Cross-view Self-localization from Synthesized Scene-graphs

Cross-view self-localization is a challenging scenario of visual place recognition in which database images are provided from sparse viewpoints. Recently, an approach for synthesizing database images from unseen viewpoints using NeRF (Neural Radiance Fields) technology has emerged with impressive performance. However, synthesized images provided by these techniques are often of lower quality than the original images, and furthermore they significantly increase the storage cost of the database. In this study, we explore a new hybrid scene model that combines the advantages of view-invariant appearance features computed from raw images and view-dependent spatial-semantic features computed from synthesized images. These two types of features are then fused into scene graphs, and compressively learned and recognized by a graph neural network. The effectiveness of the proposed method was verified using a novel cross-view self-localization dataset with many unseen views generated using a photorealistic Habitat simulator.

cs.CV

Compressive Self-localization Using Relative Attribute Embedding

The use of relative attribute (e.g., beautiful, safe, convenient) -based image embeddings in visual place recognition, as a domain-adaptive compact image descriptor that is orthogonal to the typical approach of absolute attribute (e.g., color, shape, texture) -based image embeddings, is explored in this paper.

cs.CV

Active Domain-Invariant Self-Localization Using Ego-Centric and World-Centric Maps

The training of a next-best-view (NBV) planner for visual place recognition (VPR) is a fundamentally important task in autonomous robot navigation, for which a typical approach is the use of visual experiences that are collected in the target domain as training data. However, the collection of a wide variety of visual experiences in everyday navigation is costly and prohibitive for real-time robotic applications. We address this issue by employing a novel {\it domain-invariant} NBV planner. A standard VPR subsystem based on a convolutional neural network (CNN) is assumed to be available, and its domain-invariant state recognition ability is proposed to be transferred to train the domain-invariant NBV planner. Specifically, we divide the visual cues that are available from the CNN model into two types: the output layer cue (OLC) and intermediate layer cue (ILC). The OLC is available at the output layer of the CNN model and aims to estimate the state of the robot (e.g., the robot viewpoint) with respect to the world-centric view coordinate system. The ILC is available within the middle layers of the CNN model as a high-level description of the visual content (e.g., a saliency image) with respect to the ego-centric view. In our framework, the ILC and OLC are mapped to a state vector and subsequently used to train a multiview NBV planner via deep reinforcement learning. Experiments using the public NCLT dataset validate the effectiveness of the proposed method.

cs.RO

Minimum Cost Multicuts for Incorrect Landmark Edge Detection in Pose-graph SLAM

Pose-graph SLAM is the de facto standard framework for constructing large-scale maps from multi-session experiences of relative observations and motions during visual robot navigation. It has received increasing attention in the context of recent advanced SLAM frameworks such as graph neural SLAM. One remaining challenge is landmark misrecognition errors (i.e., incorrect landmark edges) that can have catastrophic effects on the inferred pose-graph map. In this study, we present comprehensive criteria to maximize global consistency in the pose graph using a new robust graph cut technique. Our key idea is to formulate the problem as a minimum-cost multi-cut that enables us to optimize not only landmark correspondences but also the number of landmarks while allowing for a varying number of landmarks. This makes our proposed approach invariant against the type of landmark measurement, graph topology, and metric information, such as the speed of the robot motion. The proposed graph cut technique was integrated into a practical SLAM framework and verified experimentally using the public NCLT dataset.

cs.RO