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Ryoichi Nakajo

Publications and source records attributed to Ryoichi Nakajo.

10 recordsLinked to original sources

TOAST: Stochastic Robot Action Tokenization for Autoregressive Vision-Language-Action Models

Autoregressive Vision-Language-Action models often represent continuous robot actions as discrete token sequences, enabling action prediction with standard next-token objectives. FAST has substantially improved this representation by compactly encoding action containing diverse temporal frequencies into relatively few tokens. However, while such compression reduces the number of action tokens required for autoregressive prediction, it does not necessarily improve the efficiency of policy learning from limited demonstrations. In particular, FAST typically assigns a single deterministic tokenization to each quantized action sequence, although multiple token sequences can represent and decode to the same robot motion. We investigate whether exploiting this representational redundancy can improve policy learning. In this paper, we propose TOkenization of Action sequences with STochastic sampling (TOAST), a stochastic action tokenization method that samples alternative tokenizations of the same quantized action sequence during policy training. This diversifies the discrete supervision while preserving the underlying robot action and requires no additional demonstrations. Experiments on LIBERO show that TOAST consistently improves over its deterministic counterpart, with the improvement increasing as training data decreases, achieving a 6.8 point gain in success rate when only 1/16 of training data is available. Across four real-robot manipulation tasks, TOAST further improves mean success rate by 15.8 points over the deterministic counterpart. These results demonstrate the effectiveness of stochastic action tokenization for autoregressive robot policy learning, particularly when training data are limited.

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Self-Supervised Anchoring of Fingertip Sensing to Proprioception and Proactive Actions for Robot Imitation Learning

Robotic imitation learning often relies on external cameras, yet local interaction cues such as object proximity, contact onset, and grasp state are difficult to observe near the fingertips because of occlusion and limited temporal resolution. We study how to effectively incorporate complementary fingertip sensing into imitation learning using pressure-sensitive tactile and reflective proximity sensors, along with pretrained sensor encoders. The two modalities provide information at different manipulation phases: proximity sensing is informative before contact, whereas tactile sensing becomes informative after contact. However, naively adding these signals to a policy does not consistently improve performance and can even underperform vision-only policies, suggesting that sparse, phase-dependent sensor signals are difficult to exploit from limited demonstrations. We therefore propose a proprioception-anchored pretraining method, PROprioceptive-and-PRoactive Anchoring (PROPRA), which independently aligns each fingertip sensor history with proprioceptive and action segments. This provides a continuously available sensorimotor reference, allowing each sensor to be aligned independently during its informative phases. Experiments on real-world manipulation tasks show that our pretraining method improves average success rates over vision-only policies and image-anchored pretraining baselines. Representation analysis further shows that it preserves richer information about pre-contact states, enabling more effective use of complementary fingertip sensing. Please refer to our project page: https://tomohiromotoda.github.io/nia.propra/

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Improving Imitation Learning Efficiency for Manipulation through Geometric Prior Pretraining

Applying an imitation learning policy to a new manipulation task usually requires collecting new demonstrations and retraining the model, which makes sample efficiency a practical concern. Pretraining on large-scale robot datasets is effective in this respect, but such datasets are costly to collect and train on, while data augmentation techniques typically require a new round of data generation and retraining for each task. A complementary question is what useful prior can be provided to a policy at negligible cost before any task-specific data are collected. In this study, we construct a geometric visual pretraining dataset in which each scene contains only a plane, an object, and a hand, and trajectories are generated automatically. The scenes contain neither textures nor backgrounds; pretraining primarily exposes the policy to the geometric relationship between the hand and the object. Furthermore, representing the hand as a cube avoids tailoring the dataset to a specific robot morphology. We evaluate this geometric prior using ACT on three simulated robots across five manipulation tasks each, as well as on three real-world robot tasks. Across many of these robot--task combinations, fine-tuning from the geometric prior achieves higher success rates in the early stages of training than training from scratch while using only a small number of task demonstrations. These results suggest that even highly simplified geometric scenes can provide a useful initialization that transfers across robots and to real-world tasks when task data are limited.

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Non-Prehensile Throwing: A Reinforcement Learning Perspective

Robotic throwing enables fast object transport and extends a robot's reachable workspace beyond traditional pick-and-place. While prehensile (grasp-based) throwing works well for graspable items, non-prehensile (grasp-free) throwing is better suited for large, heavy, and/or deformable objects. Existing approaches rely on model-based optimization with simplified contact models (e.g., dynamic grasping) and low-dimensional trajectory parameterizations, which limit solution quality and reachable workspace. We propose a reinforcement learning approach that additionally leverages sliding and rolling contact modes and directly optimizes joint-space trajectories without analytical contact models or custom parameterizations. The Markov Decision Process (MDP) is formulated as a dynamical system that evolves the robot's joint state conditioned on the throwing target, object model, and initial configuration. Joint-jerk trajectories are planned offline at a low control rate and upsampled into smooth, high-rate velocity commands for deployment. For sim-to-real transfer, we minimize the robot-dynamics gap through minimum-jerk system identification and train uncertainty-aware policies to mitigate object-modeling errors, particularly sensitivity to dynamic friction. In simulation, the policy achieves 99% success across thousands of configurations and generalizes to unseen objects. Sensitivity analysis shows robustness to mass uncertainty but high sensitivity to dynamic friction, consistent with the sliding-based release mechanism. Deployed zero-shot on a UR5e operating near its physical limits (5 m/s end-effector velocity), our method throws diverse objects including heavy (790 g) and large (20x20x28 cm) items to targets up to 350 cm distance or 180 cm elevation, achieving a 97% real-world success rate.

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The Embodiment Gap in Robot Foundation Models

Robot foundation models (RFMs), including vision-language-action (VLA) policies, are often discussed through a scaling view: more data, larger models, and broader benchmarks should improve generalization. In robotics, however, a model can generalize while work still remains before it can run on a robot with a particular body. The work required differs across methods and target robots, and those differences affect practical deployment. We call the gap between reusable models, representations, or data and their use in execution on the target robot the embodiment gap. This survey examines what can be reused across robot embodiments and what must still be implemented on a new robot. We place existing methods on a two-axis map that shows the type of shared structure and the stage at which adaptation is needed for execution on the target robot. We then examine recent work through three overlapping research directions: sharing semantics and perception, sharing robot data and interfaces, and learning correspondence across embodiments. We also propose a reporting framework for adaptation work that success rate alone does not reveal. The framework identifies the work that should be checked when comparing cross-embodiment learning and highlights work that remains on a new robot and questions for future study.

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GuidedAttention: Interpretable and Correctable Visual Attention for OOD-Robust Robot Manipulation via Imitation Learning

End-to-end visuomotor policies provide little opportunity for humans to understand or correct the policy's visual attention. We propose GuidedAttention, a visuomotor imitation learning framework that introduces interpretable and correctable visual attention as an explicit intermediate representation. Task-relevant attention keypoints are predicted from camera images and condition a diffusion-based action policy. Users can inspect and optionally correct selected keypoints once at rollout initialization, after which the corrected attention is automatically propagated throughout execution by a tracking module. Experiments in simulation and the real world demonstrate that GuidedAttention consistently improves robot manipulation performance, particularly under positional and appearance out-of-distribution (OOD) conditions. https://mmurooka.github.io/guided-attention-project-page

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RoboManipBaselines: A Unified Framework for Imitation Learning in Robotic Manipulation across Real and Simulation Environments

We present RoboManipBaselines, an open-source software framework for imitation learning research in robotic manipulation. The framework supports the entire imitation learning pipeline, including data collection, policy training, and rollout, across both simulation and real-world environments. Its design emphasizes integration through a consistent workflow, generality across diverse environments and robot platforms, extensibility for easily adding new robots, tasks, and policies, and reproducibility through evaluations using publicly available datasets. RoboManipBaselines systematically implements the core components of imitation learning: environment, dataset, and policy. Through a unified interface, the framework supports multiple simulators and real robot environments, as well as multimodal sensors and a wide variety of policy models. We further present benchmark evaluations in both simulation and real-world environments and introduce several research applications, including data augmentation, integration with tactile models, interactive robotic systems, 3D sensing evaluation, and hardware extensions. These results demonstrate that RoboManipBaselines provides a useful foundation for advancing research and experimental validation in robotic manipulation using imitation learning. https://isri-aist.github.io/RoboManipBaselines-ProjectPage

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Self-Augmented Robot Trajectory: Efficient Imitation Learning via Safe Self-augmentation with Demonstrator-annotated Precision

Imitation learning is a promising paradigm for training robot agents; however, standard approaches typically require substantial data acquisition -- via numerous demonstrations or random exploration -- to ensure reliable performance. Although exploration reduces human effort, it lacks safety guarantees and often results in frequent collisions -- particularly in clearance-limited tasks (e.g., peg-in-hole) -- thereby, necessitating manual environmental resets and imposing additional human burden. This study proposes Self-Augmented Robot Trajectory (SART), a framework that enables policy learning from a single human demonstration, while safely expanding the dataset through autonomous augmentation. SART consists of two stages: (1) human teaching only once, where a single demonstration is provided and precision boundaries -- represented as spheres around key waypoints -- are annotated, followed by one environment reset; (2) robot self-augmentation, where the robot generates diverse, collision-free trajectories within these boundaries and reconnects to the original demonstration. This design improves the data collection efficiency by minimizing human effort while ensuring safety. Extensive evaluations in simulation and real-world manipulation tasks show that SART achieves substantially higher success rates than policies trained solely on human-collected demonstrations. Video results available at https://sites.google.com/view/sart-il .

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Learning Bimanual Manipulation via Action Chunking and Inter-Arm Coordination with Transformers

Robots that can operate autonomously in a human living environment are necessary to have the ability to handle various tasks flexibly. One crucial element is coordinated bimanual movements that enable functions that are difficult to perform with one hand alone. In recent years, learning-based models that focus on the possibilities of bimanual movements have been proposed. However, the high degree of freedom of the robot makes it challenging to reason about control, and the left and right robot arms need to adjust their actions depending on the situation, making it difficult to realize more dexterous tasks. To address the issue, we focus on coordination and efficiency between both arms, particularly for synchronized actions. Therefore, we propose a novel imitation learning architecture that predicts cooperative actions. We differentiate the architecture for both arms and add an intermediate encoder layer, Inter-Arm Coordinated transformer Encoder (IACE), that facilitates synchronization and temporal alignment to ensure smooth and coordinated actions. To verify the effectiveness of our architectures, we perform distinctive bimanual tasks. The experimental results showed that our model demonstrated a high success rate for comparison and suggested a suitable architecture for the policy learning of bimanual manipulation.

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Visual Imitation Learning of Non-Prehensile Manipulation Tasks with Dynamics-Supervised Models

Unlike quasi-static robotic manipulation tasks like pick-and-place, dynamic tasks such as non-prehensile manipulation pose greater challenges, especially for vision-based control. Successful control requires the extraction of features relevant to the target task. In visual imitation learning settings, these features can be learnt by backpropagating the policy loss through the vision backbone. Yet, this approach tends to learn task-specific features with limited generalizability. Alternatively, learning world models can realize more generalizable vision backbones. Utilizing the learnt features, task-specific policies are subsequently trained. Commonly, these models are trained solely to predict the next RGB state from the current state and action taken. But only-RGB prediction might not fully-capture the task-relevant dynamics. In this work, we hypothesize that direct supervision of target dynamic states (Dynamics Mapping) can learn better dynamics-informed world models. Beside the next RGB reconstruction, the world model is also trained to directly predict position, velocity, and acceleration of environment rigid bodies. To verify our hypothesis, we designed a non-prehensile 2D environment tailored to two tasks: "Balance-Reaching" and "Bin-Dropping". When trained on the first task, dynamics mapping enhanced the task performance under different training configurations (Decoupled, Joint, End-to-End) and policy architectures (Feedforward, Recurrent). Notably, its most significant impact was for world model pretraining boosting the success rate from 21% to 85%. Although frozen dynamics-informed world models could generalize well to a task with in-domain dynamics, but poorly to a one with out-of-domain dynamics.

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