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Ryosei Hara

Publications and source records attributed to Ryosei Hara.

5 recordsLinked to original sources

Hand Visibility Detector: Per-Keypoint Visibility Estimation for Hands

Hand Pose Estimation (HPE) is a fundamental technology for various applications such as AR/VR and robotics. In these applications, the visibility of each hand joint in the image is crucial for assessing the reliability of estimation results under occlusion. However, most existing HPE methods output joint positions without explicitly indicating their visibility. Although some methods account for occlusion or visibility, visibility estimation has mainly been used as an auxiliary signal for improving pose estimation. To our knowledge, per-joint hand visibility estimation has not been systematically studied as a standalone task. In this work, we propose Hand Visibility Detector, a model for estimating the visibility of individual hand joints, and present the first systematic investigation of visibility estimation as an independent task. We show that leveraging the prior knowledge of HPE models pretrained on large-scale data as a backbone yields high performance in this task. We further demonstrate the utility of Hand Visibility Detector on a downstream task of 3D hand pose annotation via multi-view triangulation of 2D keypoints, showing that visibility-weighted triangulation reduces reprojection error. Our method is released as a ready-to-use package, and the code and demo are available at https://github.com/ryhara/hand_visibility_detector .

cs.CV

Event-based Batting Impact Estimation

Estimating the precise timing of batting impact is crucial for understanding the rapid sensorimotor control. However, this task is challenging for RGB cameras due to insufficient temporal resolution and motion blur. Similarly, Inertial Measurement Units (IMUs) are impractical for actual matches due to sensor intrusiveness and their limited temporal precision. To overcome these limitations, we propose a novel framework leveraging event-based cameras, which offer microsecond resolution and high dynamic range, to estimate impact timing based on the weighted centroid distance between the detected ball and bat. To address the domain gap between event frames and RGB images that degrades segmentation accuracy, we generate high-density event frames. We then introduce a mask refinement network that leverages these frames and bidirectional mask information, optimized using a novel loss function. Experiments on real-world datasets demonstrate that our method achieves superior accuracy under challenging conditions, including low-light environments and severe occlusions, outperforming baselines by reducing the Mean Absolute Error by approximately 63%.

cs.CV

Ghost-FWL: A Large-Scale Full-Waveform LiDAR Dataset for Ghost Detection and Removal

LiDAR has become an essential sensing modality in autonomous driving, robotics, and smart-city applications. However, ghost points (or ghosts), which are false reflections caused by multi-path laser returns from glass and reflective surfaces, severely degrade 3D mapping and localization accuracy. Prior ghost removal relies on geometric consistency in dense point clouds, failing on mobile LiDAR's sparse, dynamic data. We address this by exploiting full-waveform LiDAR (FWL), which captures complete temporal intensity profiles rather than just peak distances, providing crucial cues for distinguishing ghosts from genuine reflections in mobile scenarios. As this is a new task, we present Ghost-FWL, the first and largest annotated mobile FWL dataset for ghost detection and removal. Ghost-FWL comprises 24K frames across 10 diverse scenes with 7.5 billion peak-level annotations, which is 100x larger than existing annotated FWL datasets. Benefiting from this large-scale dataset, we establish a FWL-based baseline model for ghost detection and propose FWL-MAE, a masked autoencoder for efficient self-supervised representation learning on FWL data. Experiments show that our baseline outperforms existing methods in ghost removal accuracy, and our ghost removal further enhances downstream tasks such as LiDAR-based SLAM (66% trajectory error reduction) and 3D object detection (50x false positive reduction). The dataset and code is publicly available and can be accessed via the project page: https://keio-csg.github.io/Ghost-FWL

cs.CV

EventEgoHands: Event-based Egocentric 3D Hand Mesh Reconstruction

Reconstructing 3D hand mesh is challenging but an important task for human-computer interaction and AR/VR applications. In particular, RGB and/or depth cameras have been widely used in this task. However, methods using these conventional cameras face challenges in low-light environments and during motion blur. Thus, to address these limitations, event cameras have been attracting attention in recent years for their high dynamic range and high temporal resolution. Despite their advantages, event cameras are sensitive to background noise or camera motion, which has limited existing studies to static backgrounds and fixed cameras. In this study, we propose EventEgoHands, a novel method for event-based 3D hand mesh reconstruction in an egocentric view. Our approach introduces a Hand Segmentation Module that extracts hand regions, effectively mitigating the influence of dynamic background events. We evaluated our approach and demonstrated its effectiveness on the N-HOT3D dataset, improving MPJPE by approximately more than 4.5 cm (43%).

cs.CV

Event-based Egocentric Human Pose Estimation in Dynamic Environment

Estimating human pose using a front-facing egocentric camera is essential for applications such as sports motion analysis, VR/AR, and AI for wearable devices. However, many existing methods rely on RGB cameras and do not account for low-light environments or motion blur. Event-based cameras have the potential to address these challenges. In this work, we introduce a novel task of human pose estimation using a front-facing event-based camera mounted on the head and propose D-EventEgo, the first framework for this task. The proposed method first estimates the head poses, and then these are used as conditions to generate body poses. However, when estimating head poses, the presence of dynamic objects mixed with background events may reduce head pose estimation accuracy. Therefore, we introduce the Motion Segmentation Module to remove dynamic objects and extract background information. Extensive experiments on our synthetic event-based dataset derived from EgoBody, demonstrate that our approach outperforms our baseline in four out of five evaluation metrics in dynamic environments.

cs.CV