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Ryosuke Sawata

Publications and source records attributed to Ryosuke Sawata.

11 recordsLinked to original sources

4D Reconstruction from Sparse Dynamic Cameras

Although dynamic 3D (i.e., 4D) reconstruction from a monocular dynamic camera has recently advanced, it remains fundamentally limited by depth ambiguity. In this paper, we focus on an alternative practical way, i.e., sparse dynamic camera setup, where a handful of independently moving cameras capture the same subjects. While keeping capture costs low, this setup introduces multi-view constraints and remains practical for real-world video production such as sports, concerts, and TV shows. Despite its potential, our experiments show that naive extensions of existing monocular or dense-fixed camera-based methods are insufficient since they fail to resolve the complex spatiotemporal inconsistencies across views and time. To fill this gap, we propose a simple yet effective 3D track initialization method designed to ensure spatiotemporal consistency by integrating inter-camera feature matching with intra-camera point tracking. Additionally, we incorporate a noise-robust depth-ordering regularization loss and a spatiotemporally diverse batch sampling strategy to enhance optimization stability and cross-view generalization. Furthermore, to address the lack of standardized benchmarks for this task, we introduce LetCamsGo, a new real-world video dataset with 5 sequences across 4 diverse environments, recorded by three independently moving cameras and one fixed camera. Comprehensive benchmarking on LetCamsGo demonstrated that our proposed framework improves 4D reconstruction quality in dynamic regions compared with baselines, paving the way for a low-cost 4D reconstruction paradigm in the wild.

cs.CV

MMAudioReverbs: Video-Guided Acoustic Modeling for Dereverberation and Room Impulse Response Estimation

Although recent video-to-audio (V2A) models excelled at synthesizing semantically plausible sounds from visual inputs, they do not explicitly model room-acoustic effects such as reverberation or room impulse responses (RIRs), and thus offer limited controllability over these effects. However, we hypothesize that such V2A models implicitly have semantic knowledge of the relationship between spatial audio and the corresponding vision cues. In this paper, we revisit a V2A model for the sake of the above, and propose the way to utilize the pretrained model as prior for physically grounded room-acoustic processing. Based on one of the state-of-the-art V2A models, MMAudio, we propose MMAudioReverbs that is a unified framework dealing with i) dereverberation and ii) room impulse response (RIR) estimation without network architectural modification, and fine-tuned on a small dataset. Experimental results showed that audio and visual cues respectively have advantage depending on the type of physical room acoustics. It implies that foundation V2A models can be used for physically grounded room-acoustic analysis.

cs.SD

HumanGif: Single-View Human Diffusion with Generative Prior

Previous 3D human creation methods have made significant progress in synthesizing view-consistent and temporally aligned results from sparse-view images or monocular videos. However, it remains challenging to produce perpetually realistic, view-consistent, and temporally coherent human avatars from a single image, as limited information is available in the single-view input setting. Motivated by the success of 2D character animation, we propose HumanGif, a single-view human diffusion model with generative prior. Specifically, we formulate the single-view-based 3D human novel view and pose synthesis as a single-view-conditioned human diffusion process, utilizing generative priors from foundational diffusion models to complement the missing information. To ensure fine-grained and consistent novel view and pose synthesis, we introduce a Human NeRF module in HumanGif to learn spatially aligned features from the input image, implicitly capturing the relative camera and human pose transformation. Furthermore, we introduce an image-level loss during optimization to bridge the gap between latent and image spaces in diffusion models. Extensive experiments on RenderPeople, DNA-Rendering, THuman 2.1, and TikTok datasets demonstrate that HumanGif achieves the best perceptual performance, with better generalizability for novel view and pose synthesis.

cs.CV

Hearing Anything Anywhere

Recent years have seen immense progress in 3D computer vision and computer graphics, with emerging tools that can virtualize real-world 3D environments for numerous Mixed Reality (XR) applications. However, alongside immersive visual experiences, immersive auditory experiences are equally vital to our holistic perception of an environment. In this paper, we aim to reconstruct the spatial acoustic characteristics of an arbitrary environment given only a sparse set of (roughly 12) room impulse response (RIR) recordings and a planar reconstruction of the scene, a setup that is easily achievable by ordinary users. To this end, we introduce DiffRIR, a differentiable RIR rendering framework with interpretable parametric models of salient acoustic features of the scene, including sound source directivity and surface reflectivity. This allows us to synthesize novel auditory experiences through the space with any source audio. To evaluate our method, we collect a dataset of RIR recordings and music in four diverse, real environments. We show that our model outperforms state-ofthe-art baselines on rendering monaural and binaural RIRs and music at unseen locations, and learns physically interpretable parameters characterizing acoustic properties of the sound source and surfaces in the scene.

cs.SD

Manifold-Aware Deep Clustering: Maximizing Angles between Embedding Vectors Based on Regular Simplex

This paper presents a new deep clustering (DC) method called manifold-aware DC (M-DC) that can enhance hyperspace utilization more effectively than the original DC. The original DC has a limitation in that a pair of two speakers has to be embedded having an orthogonal relationship due to its use of the one-hot vector-based loss function, while our method derives a unique loss function aimed at maximizing the target angle in the hyperspace based on the nature of a regular simplex. Our proposed loss imposes a higher penalty than the original DC when the speaker is assigned incorrectly. The change from DC to M-DC can be easily achieved by rewriting just one term in the loss function of DC, without any other modifications to the network architecture or model parameters. As such, our method has high practicability because it does not affect the original inference part. The experimental results show that the proposed method improves the performances of the original DC and its expansion method.

eess.AS

Diffiner: A Versatile Diffusion-based Generative Refiner for Speech Enhancement

Although deep neural network (DNN)-based speech enhancement (SE) methods outperform the previous non-DNN-based ones, they often degrade the perceptual quality of generated outputs. To tackle this problem, we introduce a DNN-based generative refiner, Diffiner, aiming to improve perceptual speech quality pre-processed by an SE method. We train a diffusion-based generative model by utilizing a dataset consisting of clean speech only. Then, our refiner effectively mixes clean parts newly generated via denoising diffusion restoration into the degraded and distorted parts caused by a preceding SE method, resulting in refined speech. Once our refiner is trained on a set of clean speech, it can be applied to various SE methods without additional training specialized for each SE module. Therefore, our refiner can be a versatile post-processing module w.r.t. SE methods and has high potential in terms of modularity. Experimental results show that our method improved perceptual speech quality regardless of the preceding SE methods used.

eess.AS

The Whole Is Greater than the Sum of Its Parts: Improving Music Source Separation by Bridging Network

This paper presents the crossing scheme (X-scheme) for improving the performance of deep neural network (DNN)-based music source separation (MSS) with almost no increasing calculation cost. It consists of three components: (i) multi-domain loss (MDL), (ii) bridging operation, which couples the individual instrument networks, and (iii) combination loss (CL). MDL enables the taking advantage of the frequency- and time-domain representations of audio signals. We modify the target network, i.e., the network architecture of the original DNN-based MSS, by adding bridging paths for each output instrument to share their information. MDL is then applied to the combinations of the output sources as well as each independent source; hence, we called it CL. MDL and CL can easily be applied to many DNN-based separation methods as they are merely loss functions that are only used during training and do not affect the inference step. Bridging operation does not increase the number of learnable parameters in the network. Experimental results showed that the validity of Open-Unmix (UMX), densely connected dilated DenseNet (D3Net) and convolutional time-domain audio separation network (Conv-TasNet) extended with our X-scheme, respectively called X-UMX, X-D3Net and X-Conv-TasNet, by comparing them with their original versions. We also verified the effectiveness of X-scheme in a large-scale data regime, showing its generality with respect to data size. X-UMX Large (X-UMXL), which was trained on large-scale internal data and used in our experiments, is newly available at https://github.com/asteroid-team/asteroid/tree/master/egs/musdb18/X-UMX.

eess.AS

Diffusion-based Signal Refiner for Speech Enhancement and Separation

Although recent speech processing technologies have achieved significant improvements in objective metrics, there still remains a gap in human perceptual quality. This paper proposes Diffiner, a novel solution that utilizes the powerful generative capability of diffusion models' prior distributions to address this fundamental issue. Diffiner leverages the probabilistic generative framework of diffusion models and learns natural prior distributions of clean speech to convert outputs from existing speech processing systems into perceptually natural high-quality audio. In contrast to conventional deterministic approaches, our method simultaneously analyzes both the original degraded speech and the pre-processed speech to accurately identify unnatural artifacts introduced during processing. Then, through the iterative sampling process of the diffusion model, these degraded portions are replaced with perceptually natural and high-quality speech segments. Experimental results indicate that Diffiner can recover a clearer harmonic structure of speech, which is shown to result in improved perceptual quality w.r.t. several metrics as well as in a human listening test. This highlights Diffiner's efficacy as a versatile post-processor for enhancing existing speech processing pipelines.

eess.AS

DiffRoll: Diffusion-based Generative Music Transcription with Unsupervised Pretraining Capability

In this paper we propose a novel generative approach, DiffRoll, to tackle automatic music transcription (AMT). Instead of treating AMT as a discriminative task in which the model is trained to convert spectrograms into piano rolls, we think of it as a conditional generative task where we train our model to generate realistic looking piano rolls from pure Gaussian noise conditioned on spectrograms. This new AMT formulation enables DiffRoll to transcribe, generate and even inpaint music. Due to the classifier-free nature, DiffRoll is also able to be trained on unpaired datasets where only piano rolls are available. Our experiments show that DiffRoll outperforms its discriminative counterpart by 19 percentage points (ppt.) and our ablation studies also indicate that it outperforms similar existing methods by 4.8 ppt. Source code and demonstration are available https://sony.github.io/DiffRoll/.

cs.SD

Improving Character Error Rate Is Not Equal to Having Clean Speech: Speech Enhancement for ASR Systems with Black-box Acoustic Models

A deep neural network (DNN)-based speech enhancement (SE) aiming to maximize the performance of an automatic speech recognition (ASR) system is proposed in this paper. In order to optimize the DNN-based SE model in terms of the character error rate (CER), which is one of the metric to evaluate the ASR system and generally non-differentiable, our method uses two DNNs: one for speech processing and one for mimicking the output CERs derived through an acoustic model (AM). Then both of DNNs are alternately optimized in the training phase. Even if the AM is a black-box, e.g., like one provided by a third-party, the proposed method enables the DNN-based SE model to be optimized in terms of the CER since the DNN mimicking the AM is differentiable. Consequently, it becomes feasible to build CER-centric SE model that has no negative effect, e.g., additional calculation cost and changing network architecture, on the inference phase since our method is merely a training scheme for the existing DNN-based methods. Experimental results show that our method improved CER by 8.8% relative derived through a black-box AM although certain noise levels are kept.

eess.AS

All for One and One for All: Improving Music Separation by Bridging Networks

This paper proposes several improvements for music separation with deep neural networks (DNNs), namely a multi-domain loss (MDL) and two combination schemes. First, by using MDL we take advantage of the frequency and time domain representation of audio signals. Next, we utilize the relationship among instruments by jointly considering them. We do this on the one hand by modifying the network architecture and introducing a CrossNet structure. On the other hand, we consider combinations of instrument estimates by using a new combination loss (CL). MDL and CL can easily be applied to many existing DNN-based separation methods as they are merely loss functions which are only used during training and which do not affect the inference step. Experimental results show that the performance of Open-Unmix (UMX), a well-known and state-of-the-art open source library for music separation, can be improved by utilizing our above schemes. Our modifications of UMX are open-sourced together with this paper.

eess.AS