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Ryosuke Shimmura

Publications and source records attributed to Ryosuke Shimmura.

3 recordsLinked to original sources

Newton-type Methods with the Proximal Gradient Step for Sparse Estimation

In this paper, we propose new methods to efficiently solve convex optimization problems encountered in sparse estimation, which include a new quasi-Newton method that avoids computing the Hessian matrix and improves efficiency, and we prove its fast convergence. We also prove the local convergence of the Newton method under weaker assumptions. Our proposed methods offer a more efficient and effective approach, particularly for L1 regularization and group regularization problems, as they involve variable selection with each update. Through numerical experiments, we demonstrate the efficiency of our methods in solving problems encountered in sparse estimation. Our contributions include theoretical guarantees and practical applications for various problems.

math.OC

Converting ADMM to a Proximal Gradient for Efficient Sparse Estimation

In sparse estimation, such as fused lasso and convex clustering, we apply either the proximal gradient method or the alternating direction method of multipliers (ADMM) to solve the problem. It takes time to include matrix division in the former case, while an efficient method such as FISTA (fast iterative shrinkage-thresholding algorithm) has been developed in the latter case. This paper proposes a general method for converting the ADMM solution to the proximal gradient method, assuming that assumption that the derivative of the objective function is Lipschitz continuous. Then, we apply it to sparse estimation problems, such as sparse convex clustering and trend filtering, and we show by numerical experiments that we can obtain a significant improvement in terms of efficiency.

math.OC

Efficient proximal gradient algorithms for joint graphical lasso

We consider learning an undirected graphical model from sparse data. While several efficient algorithms have been proposed for graphical lasso (GL), the alternating direction method of multipliers (ADMM) is the main approach taken concerning for joint graphical lasso (JGL). We propose proximal gradient procedures with and without a backtracking option for the JGL. These procedures are first-order and relatively simple, and the subproblems are solved efficiently in closed form. We further show the boundedness for the solution of the JGL problem and the iterations in the algorithms. The numerical results indicate that the proposed algorithms can achieve high accuracy and precision, and their efficiency is competitive with state-of-the-art algorithms.

math.OC