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S Akash

Publications and source records attributed to S Akash.

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Fairness in two-player zero-sum games with bandit feedback

We study two-player zero-sum games (TPZSGs) with bandit feedback under fairness constraints requiring every action to be played with probability at least $\alpha/m$. Existing instance-dependent results target $\textit{pure}$ Nash equilibria, while fairness generically produces $\textit{mixed}$ equilibria, a harder learning target. Our key technical tool is a reparametrization: every fair strategy decomposes as $p = (\alpha/m)\mathbf{1} + (1-\alpha)\widetilde{p}$ with $\widetilde{p} \in \Delta_m$, and substituting into the payoff form yields $p^{\top}Aq = \widetilde{p}^{\top}\widetilde{A} q$ for a fair payoff matrix $\widetilde{A} := (1-\alpha)A + \alpha\mathbf{1} c^{\top}$, where $c_j = \tfrac{1}{m}\sum_i A(i,j)$ is the column-mean vector. The fair game on $A$ is then equivalent to a standard zero-sum game on $\widetilde{A}$, so equilibrium existence, KKT structure, and LP basis stability reduce to classical results applied to $\widetilde{A}$. We derive the fair minimax value, fair Nash equilibrium, fair regret, and a clean dual representation showing the price of fairness is at most $\alpha(1-1/m)$ and vanishes whenever the unconstrained equilibrium already has full support. Our main result is an $\widetilde{O}(T^{2/3})$ regret bound for an Explore-Then-Commit algorithm, $\texttt{Fair-ETC-TPZSG}$, applicable to general mixed fair equilibria, together with a discussion of why naive action elimination does not readily improve it. When the fair equilibrium has a single dominant action, equivalently when $\widetilde{p}^{\star}$ is a vertex of $\Delta_m$, the bound sharpens to instance-dependent $\widetilde{O}(1/\widetilde{\Delta}(\alpha)^{2})$, where $\widetilde{\Delta}(\alpha)$ is the LP-margin gap.

cs.LG

SUMMIR: A Hallucination-Aware Framework for Ranking Sports Insights from LLMs

With the rapid proliferation of online sports journalism, extracting meaningful pre-game and post-game insights from articles is essential for enhancing user engagement and comprehension. In this paper, we address the task of automatically extracting such insights from articles published before and after matches. We curate a dataset of 7,900 news articles covering 800 matches across four major sports: Cricket, Soccer, Basketball, and Baseball. To ensure contextual relevance, we employ a two-step validation pipeline leveraging both open-source and proprietary large language models (LLMs). We then utilize multiple state-of-the-art LLMs (GPT-4o, Qwen2.5-72B-Instruct, Llama-3.3-70B-Instruct, and Mixtral-8x7B-Instruct-v0.1) to generate comprehensive insights. The factual accuracy of these outputs is rigorously assessed using a FactScore-based methodology, complemented by hallucination detection via the SummaC (Summary Consistency) framework with GPT-4o. Finally, we propose SUMMIR (Sentence Unified Multimetric Model for Importance Ranking), a novel architecture designed to rank insights based on user-specific interests. Our results demonstrate the effectiveness of this approach in generating high-quality, relevant insights, while also revealing significant differences in factual consistency and interestingness across LLMs. This work contributes a robust framework for automated, reliable insight generation from sports news content. The source code is availble here https://github.com/nitish-iitp/SUMMIR.

cs.IR

Best-of-Both-Worlds Multi-Dueling Bandits: Unified Algorithms for Stochastic and Adversarial Preferences under Condorcet and Borda Objectives

Multi-dueling bandits, where a learner selects $m \geq 2$ arms per round and observes only the winner, arise naturally in many applications including ranking and recommendation systems, yet a fundamental question has remained open: can a single algorithm perform optimally in both stochastic and adversarial environments, without knowing which regime it faces? We answer this affirmatively, providing the first best-of-both-worlds algorithms for multi-dueling bandits under both Condorcet and Borda objectives. For the Condorcet setting, we propose $\texttt{MetaDueling}$, a black-box reduction that converts any dueling bandit algorithm into a multi-dueling bandit algorithm by transforming multi-way winner feedback into an unbiased pairwise signal. Instantiating our reduction with $\texttt{Versatile-DB}$ yields the first best-of-both-worlds algorithm for multi-dueling bandits: it achieves $O(\sqrt{KT})$ pseudo-regret against adversarial preferences and the instance-optimal $O\left(\sum_{i \neq a^\star} \frac{\log T}{\Delta_i}\right)$ pseudo-regret under stochastic preferences, both simultaneously and without prior knowledge of the regime. For the Borda setting, we propose $\texttt{SA-MiDEX}$, a stochastic-and-adversarial algorithm that achieves $O\left(K^2 \log KT + K \log^2 T + \sum_{i: \Delta_i^{\mathrm{B}} > 0} \frac{K\log KT}{(\Delta_i^{\mathrm{B}})^2}\right)$ regret in stochastic environments and $O\left(K \sqrt{T \log KT} + K^{1/3} T^{2/3} (\log K)^{1/3}\right)$ regret against adversaries, again without prior knowledge of the regime. We complement our upper bounds with matching lower bounds for the Condorcet setting. For the Borda setting, our upper bounds are near-optimal with respect to the lower bounds (within a factor of $K$) and match the best-known results in the literature.

cs.LG