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Sébastien Tixeuil

Publications and source records attributed to Sébastien Tixeuil.

At least 55 records · Page 3Linked to original sources

Concurrent Geometric Multicasting

We present MCFR, a multicasting concurrent face routing algorithm that uses geometric routing to deliver a message from source to multiple targets. We describe the algorithm's operation, prove it correct, estimate its performance bounds and evaluate its performance using simulation. Our estimate shows that MCFR is the first geometric multicast routing algorithm whose message delivery latency is independent of network size and only proportional to the distance between the source and the targets. Our simulation indicates that MCFR has significantly better reliability than existing algorithms.

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Compact Self-Stabilizing Leader Election for Arbitrary Networks

We present a self-stabilizing leader election algorithm for arbitrary networks, with space-complexity $O(\max\{\log Δ, \log \log n\})$ bits per node in $n$-node networks with maximum degree~$Δ$. This space complexity is sub-logarithmic in $n$ as long as $Δ= n^{o(1)}$. The best space-complexity known so far for arbitrary networks was $O(\log n)$ bits per node, and algorithms with sub-logarithmic space-complexities were known for the ring only. To our knowledge, our algorithm is the first algorithm for self-stabilizing leader election to break the $Ω(\log n)$ bound for silent algorithms in arbitrary networks. Breaking this bound was obtained via the design of a (non-silent) self-stabilizing algorithm using sophisticated tools such as solving the distance-2 coloring problem in a silent self-stabilizing manner, with space-complexity $O(\max\{\log Δ, \log \log n\})$ bits per node. Solving this latter coloring problem allows us to implement a sub-logarithmic encoding of spanning trees --- storing the IDs of the neighbors requires $Ω(\log n)$ bits per node, while we encode spanning trees using $O(\max\{\log Δ, \log \log n\})$ bits per node. Moreover, we show how to construct such compactly encoded spanning trees without relying on variables encoding distances or number of nodes, as these two types of variables would also require $Ω(\log n)$ bits per node.

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Distributed Online Data Aggregation in Dynamic Graphs

We consider the problem of aggregating data in a dynamic graph, that is, aggregating the data that originates from all nodes in the graph to a specific node, the sink. We are interested in giving lower bounds for this problem, under different kinds of adversaries. In our model, nodes are endowed with unlimited memory and unlimited computational power. Yet, we assume that communications between nodes are carried out with pairwise interactions, where nodes can exchange control information before deciding whether they transmit their data or not, given that each node is allowed to transmit its data at most once. When a node receives a data from a neighbor, the node may aggregate it with its own data. We consider three possible adversaries: the online adaptive adversary, the oblivious adversary , and the randomized adversary that chooses the pairwise interactions uniformly at random. For the online adaptive and the oblivious adversary, we give impossibility results when nodes have no knowledge about the graph and are not aware of the future. Also, we give several tight bounds depending on the knowledge (be it topology related or time related) of the nodes. For the randomized adversary, we show that the Gathering algorithm, which always commands a node to transmit, is optimal if nodes have no knowledge at all. Also, we propose an algorithm called Waiting Greedy, where a node either waits or transmits depending on some parameter, that is optimal when each node knows its future pairwise interactions with the sink.

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Infinite Unlimited Churn

We study unlimited infinite churn in peer-to-peer overlay networks. Under this churn, arbitrary many peers may concurrently request to join or leave the overlay network; moreover these requests may never stop coming. We prove that unlimited adversarial churn, where processes may just exit the overlay network, is unsolvable. We focus on cooperative churn where exiting processes participate in the churn handling algorithm. We define the problem of unlimited infinite churn in this setting. We distinguish the fair version of the problem, where each request is eventually satisfied, from the unfair version that just guarantees progress. We focus on local solutions to the problem, and prove that a local solution to the Fair Infinite Unlimited Churn is impossible. We then present and prove correct an algorithm UIUC that solves the Unfair Infinite Unlimited Churn Problem for a linearized peer-to-peer overlay network. We extend this solution to skip lists and skip graphs.

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Approximate Agreement under Mobile Byzantine Faults

In this paper we address Approximate Agreement problem in the Mobile Byzantine faults model. Our contribution is threefold. First, we propose the the first mapping from the existing variants of Mobile Byzantine models to the Mixed-Mode faults model.This mapping further help us to prove the correctness of class MSR (Mean-Subsequence-Reduce) Approximate Agreement algorithms in the Mobile Byzantine fault model, and is of independent interest. Secondly, we prove lower bounds for solving Approximate Agreement under all existing Mobile Byzantine faults models. Interestingly, these lower bounds are different from the static bounds. Finally, we propose matching upper bounds. Our paper is the first to link the Mobile Byzantine Faults models and the Mixed-Mode Faults models, and we advocate that a similar approach can be adopted in order to prove the correctness of other classical distributed building blocks (e.g. agreement, clock synchronization, interactive consistency etc) under Mobile Byzantine Faults model.

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Certified Universal Gathering in $R^2$ for Oblivious Mobile Robots

We present a unified formal framework for expressing mobile robots models, protocols, and proofs, and devise a protocol design/proof methodology dedicated to mobile robots that takes advantage of this formal framework. As a case study, we present the first formally certified protocol for oblivious mobile robots evolving in a two-dimensional Euclidean space. In more details, we provide a new algorithm for the problem of universal gathering mobile oblivious robots (that is, starting from any initial configuration that is not bivalent, using any number of robots, the robots reach in a finite number of steps the same position, not known beforehand) without relying on a common orientation nor chirality. We give very strong guaranties on the correctness of our algorithm by proving formally that it is correct, using the COQ proof assistant. This result demonstrates both the effectiveness of the approach to obtain new algorithms that use as few assumptions as necessary, and its manageability since the amount of developed code remains human readable.

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Packet Efficient Implementation of the Omega Failure Detector

We assume that a message may be delivered by packets through multiple hops and investigate the feasibility and efficiency of an implementation of the Omega Failure Detector under such an assumption.To motivate the study, we prove that the existence and sustainability of a leader is exponentially more probable in a multi-hop Omega implementation than in a single-hop one.An implementation is: \emph{message efficient} if all but finitely many messages are sent by a single process; \emph{packet efficient} if the number of packets used to transmit a message in all but finitely many messages is linear w.r.t the number of processes, packets of different messages may potentially use different channels, thus the number of used channels is not limited; \emph{super packet efficient} if the number of channels used by packets to transmit all but finitely many messages is linear.We present the following results for deterministic algorithms. If reliability and timeliness of one message does not correlate with another, i.e., there are no channel reliability properties, then a packet efficient implementation of Omega is impossible. If eventuallytimely and fair-lossy channels are considered, we establish necessary and sufficient conditions for the existence of a message and packet efficient implementation of Omega. We also prove that the eventuality of timeliness of channels makes a super packet efficientimplementation of Omega impossible. On the constructive side, we present and prove correct a deterministic packet efficient implementation of Omega that matches the necessary conditions we established.

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Stateless Geocasting

We present two stateless algorithms that guarantee to deliver the message to every device in a designated geographic area: flooding and planar geocasting. Due to the algorithms' statelessness, intermediate devices do not have to keep message data between message transmissions. We formally prove the algorithms correct, estimate their message complexity and evaluate their performance through simulation.

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A Certified Universal Gathering Algorithm for Oblivious Mobile Robots

We present a new algorithm for the problem of universal gathering mobile oblivious robots (that is, starting from any initial configuration that is not bivalent, using any number of robots, the robots reach in a finite number of steps the same position, not known beforehand) without relying on a common chirality. We give very strong guaranties on the correctness of our algorithm by proving formally that it is correct, using the COQ proof assistant. To our knowledge, this is the first certified positive (and constructive) result in the context of oblivious mobile robots. It demonstrates both the effectiveness of the approach to obtain new algorithms that are truly generic, and its managability since the amount of developped code remains human readable.

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The Random Bit Complexity of Mobile Robots Scattering

We consider the problem of scattering $n$ robots in a two dimensional continuous space. As this problem is impossible to solve in a deterministic manner, all solutions must be probabilistic. We investigate the amount of randomness (that is, the number of random bits used by the robots) that is required to achieve scattering. We first prove that $n \log n$ random bits are necessary to scatter $n$ robots in any setting. Also, we give a sufficient condition for a scattering algorithm to be random bit optimal. As it turns out that previous solutions for scattering satisfy our condition, they are hence proved random bit optimal for the scattering problem. Then, we investigate the time complexity of scattering when strong multiplicity detection is not available. We prove that such algorithms cannot converge in constant time in the general case and in $o(\log \log n)$ rounds for random bits optimal scattering algorithms. However, we present a family of scattering algorithms that converge as fast as needed without using multiplicity detection. Also, we put forward a specific protocol of this family that is random bit optimal ($n \log n$ random bits are used) and time optimal ($\log \log n$ rounds are used). This improves the time complexity of previous results in the same setting by a $\log n$ factor. Aside from characterizing the random bit complexity of mobile robot scattering, our study also closes its time complexity gap with and without strong multiplicity detection (that is, $O(1)$ time complexity is only achievable when strong multiplicity detection is available, and it is possible to approach it as needed otherwise).

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Reliable Communication in a Dynamic Network in the Presence of Byzantine Faults

We consider the following problem: two nodes want to reliably communicate in a dynamic multihop network where some nodes have been compromised, and may have a totally arbitrary and unpredictable behavior. These nodes are called Byzantine. We consider the two cases where cryptography is available and not available. We prove the necessary and sufficient condition (that is, the weakest possible condition) to ensure reliable communication in this context. Our proof is constructive, as we provide Byzantine-resilient algorithms for reliable communication that are optimal with respect to our impossibility results. In a second part, we investigate the impact of our conditions in three case studies: participants interacting in a conference, robots moving on a grid and agents in the subway. Our simulations indicate a clear benefit of using our algorithms for reliable communication in those contexts.

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On the Synthesis of Mobile Robots Algorithms: the Case of Ring Gathering

RecentadvancesinDistributedComputinghighlightmodelsandalgo- rithms for autonomous swarms of mobile robots that self-organize and cooperate to solve global objectives. The overwhelming majority of works so far considers handmade algorithms and correctness proofs. This paper is the first to propose a formal framework to automatically design dis- tributed algorithms that are dedicated to autonomous mobile robots evolving in a discrete space. As a case study, we consider the problem of gathering all robots at a particular location, not known beforehand. Our contribution is threefold. First, we propose an encoding of the gathering problem as a reachability game. Then, we automatically generate an optimal distributed algorithm for three robots evolv- ing on a fixed size uniform ring. Finally, we prove by induction that the generated algorithm is also correct for any ring size except when an impossibility result holds (that is, when the number of robots divides the ring size).

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Impossibility of Gathering, a Certification

Recent advances in Distributed Computing highlight models and algorithms for autonomous swarms of mobile robots that self-organise and cooperate to solve global objectives. The overwhelming majority of works so far considers handmade algorithms and proofs of correctness. This paper builds upon a previously proposed formal framework to certify the correctness of impossibility results regarding distributed algorithms that are dedicated to autonomous mobile robots evolving in a continuous space. As a case study, we consider the problem of gathering all robots at a particular location, not known beforehand. A fundamental (but not yet formally certified) result, due to Suzuki and Yamashita, states that this simple task is impossible for two robots executing deterministic code and initially located at distinct positions. Not only do we obtain a certified proof of the original impossibility result, we also get the more general impossibility of gathering with an even number of robots, when any two robots are possibly initially at the same exact location.

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Compact Deterministic Self-Stabilizing Leader Election: The Exponential Advantage of Being Talkative

This paper focuses on compact deterministic self-stabilizing solutions for the leader election problem. When the protocol is required to be \emph{silent} (i.e., when communication content remains fixed from some point in time during any execution), there exists a lower bound of Omega(\log n) bits of memory per node participating to the leader election (where n denotes the number of nodes in the system). This lower bound holds even in rings. We present a new deterministic (non-silent) self-stabilizing protocol for n-node rings that uses only O(\log\log n) memory bits per node, and stabilizes in O(n\log^2 n) rounds. Our protocol has several attractive features that make it suitable for practical purposes. First, the communication model fits with the model used by existing compilers for real networks. Second, the size of the ring (or any upper bound on this size) needs not to be known by any node. Third, the node identifiers can be of various sizes. Finally, no synchrony assumption, besides a weakly fair scheduler, is assumed. Therefore, our result shows that, perhaps surprisingly, trading silence for exponential improvement in term of memory space does not come at a high cost regarding stabilization time or minimal assumptions.

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Parameterizable Byzantine Broadcast in Loosely Connected Networks

We consider the problem of reliably broadcasting information in a multihop asynchronous network, despite the presence of Byzantine failures: some nodes are malicious and behave arbitrarly. We focus on non-cryptographic solutions. Most existing approaches give conditions for perfect reliable broadcast (all correct nodes deliver the good information), but require a highly connected network. A probabilistic approach was recently proposed for loosely connected networks: the Byzantine failures are randomly distributed, and the correct nodes deliver the good information with high probability. A first solution require the nodes to initially know their position on the network, which may be difficult or impossible in self-organizing or dynamic networks. A second solution relaxed this hypothesis but has much weaker Byzantine tolerance guarantees. In this paper, we propose a parameterizable broadcast protocol that does not require nodes to have any knowledge about the network. We give a deterministic technique to compute a set of nodes that always deliver authentic information, for a given set of Byzantine failures. Then, we use this technique to experimentally evaluate our protocol, and show that it significantely outperforms previous solutions with the same hypotheses. Important disclaimer: these results have NOT yet been published in an international conference or journal. This is just a technical report presenting intermediary and incomplete results. A generalized version of these results may be under submission.

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On Byzantine Broadcast in Planar Graphs

We consider the problem of reliably broadcasting information in a multihop asynchronous network in the presence of Byzantine failures: some nodes may exhibit unpredictable malicious behavior. We focus on completely decentralized solutions. Few Byzantine-robust algorithms exist for loosely connected networks. A recent solution guarantees reliable broadcast on a torus when D > 4, D being the minimal distance between two Byzantine nodes. In this paper, we generalize this result to 4-connected planar graphs. We show that reliable broadcast can be guaranteed when D > Z, Z being the maximal number of edges per polygon. We also show that this bound on D is a lower bound for this class of graphs. Our solution has the same time complexity as a simple broadcast. This is also the first solution where the memory required increases linearly (instead of exponentially) with the size of transmitted information. Important disclaimer: these results have NOT yet been published in an international conference or journal. This is just a technical report presenting intermediary and incomplete results. A generalized version of these results may be under submission.

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Certified Impossibility Results for Byzantine-Tolerant Mobile Robots

We propose a framework to build formal developments for robot networks using the COQ proof assistant, to state and to prove formally various properties. We focus in this paper on impossibility proofs, as it is natural to take advantage of the COQ higher order calculus to reason about algorithms as abstract objects. We present in particular formal proofs of two impossibility results forconvergence of oblivious mobile robots if respectively more than one half and more than one third of the robots exhibit Byzantine failures, starting from the original theorems by Bouzid et al.. Thanks to our formalization, the corresponding COQ developments are quite compact. To our knowledge, these are the first certified (in the sense of formally proved) impossibility results for robot networks.

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A Scalable Byzantine Grid

Modern networks assemble an ever growing number of nodes. However, it remains difficult to increase the number of channels per node, thus the maximal degree of the network may be bounded. This is typically the case in grid topology networks, where each node has at most four neighbors. In this paper, we address the following issue: if each node is likely to fail in an unpredictable manner, how can we preserve some global reliability guarantees when the number of nodes keeps increasing unboundedly ? To be more specific, we consider the problem or reliably broadcasting information on an asynchronous grid in the presence of Byzantine failures -- that is, some nodes may have an arbitrary and potentially malicious behavior. Our requirement is that a constant fraction of correct nodes remain able to achieve reliable communication. Existing solutions can only tolerate a fixed number of Byzantine failures if they adopt a worst-case placement scheme. Besides, if we assume a constant Byzantine ratio (each node has the same probability to be Byzantine), the probability to have a fatal placement approaches 1 when the number of nodes increases, and reliability guarantees collapse. In this paper, we propose the first broadcast protocol that overcomes these difficulties. First, the number of Byzantine failures that can be tolerated (if they adopt the worst-case placement) now increases with the number of nodes. Second, we are able to tolerate a constant Byzantine ratio, however large the grid may be. In other words, the grid becomes scalable. This result has important security applications in ultra-large networks, where each node has a given probability to misbehave.

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