SearcharxivSearch

arXiv subjects

Søren Bech

Publications and source records attributed to Søren Bech.

4 recordsLinked to original sources

Room compensation for loudspeaker reproduction using a supporting source

Room compensation aims to improve the accuracy of loudspeaker reproduction in reverberant environments. Traditional methods, however, are limited to improving only spectral (timbral) and temporal accuracy, neglecting the spatial accuracy of loudspeaker reproduction. Proposed is a method that compensates for both spectral and spatial properties of loudspeaker reproduction, by adding energy to the perceived reverberant sound field in a frequency-selective manner using a delayed secondary supporting source. This approach allows for the modification of the direct to reverberant ratio as a function of frequency, altering spatial and spectral reproduction. The proposed method is perceptually evaluated, demonstrating its ability to alter the perception of a primary loudspeaker without the listener perceiving the supporting source. The results show that the proposed method performs comparably to a well-established commercial room compensation algorithm and has several advantages over traditional room compensation methods.

eess.AS

Room impulse response prototyping using receiver distance estimations for high quality room equalisation algorithms

Room equalisation aims to increase the quality of loudspeaker reproduction in reverberant environments, compensating for colouration caused by imperfect room reflections and frequency dependant loudspeaker directivity. A common technique in the field of room equalisation, is to invert a prototype Room Impulse Response (RIR). Rather than inverting a single RIR at the listening position, a prototype response is composed of several responses distributed around the listening area. This paper proposes a method of impulse response prototyping, using estimated receiver positions, to form a weighted average prototype response. A method of receiver distance estimation is described, supporting the implementation of the prototype RIR. The proposed prototyping method is compared to other methods by measuring their post equalisation spectral deviation at several positions in a simulated room.

eess.AS

QUALINET White Paper on Definitions of Immersive Media Experience (IMEx)

With the coming of age of virtual/augmented reality and interactive media, numerous definitions, frameworks, and models of immersion have emerged across different fields ranging from computer graphics to literary works. Immersion is oftentimes used interchangeably with presence as both concepts are closely related. However, there are noticeable interdisciplinary differences regarding definitions, scope, and constituents that are required to be addressed so that a coherent understanding of the concepts can be achieved. Such consensus is vital for paving the directionality of the future of immersive media experiences (IMEx) and all related matters. The aim of this white paper is to provide a survey of definitions of immersion and presence which leads to a definition of immersive media experience (IMEx). The Quality of Experience (QoE) for immersive media is described by establishing a relationship between the concepts of QoE and IMEx followed by application areas of immersive media experience. Influencing factors on immersive media experience are elaborated as well as the assessment of immersive media experience. Finally, standardization activities related to IMEx are highlighted and the white paper is concluded with an outlook related to future developments.

cs.MM

Source Coding in Networks with Covariance Distortion Constraints

We consider a source coding problem with a network scenario in mind, and formulate it as a remote vector Gaussian Wyner-Ziv problem under covariance matrix distortions. We define a notion of minimum for two positive-definite matrices based on which we derive an explicit formula for the rate-distortion function (RDF). We then study the special cases and applications of this result. We show that two well-studied source coding problems, i.e. remote vector Gaussian Wyner-Ziv problems with mean-squared error and mutual information constraints are in fact special cases of our results. Finally, we apply our results to a joint source coding and denoising problem. We consider a network with a centralized topology and a given weighted sum-rate constraint, where the received signals at the center are to be fused to maximize the output SNR while enforcing no linear distortion. We show that one can design the distortion matrices at the nodes in order to maximize the output SNR at the fusion center. We thereby bridge between denoising and source coding within this setup.

cs.IT